Thank you, I have enough anime and series that still have to come out in order to fully appreciate them. At this rate, this series will only be released in a year.
Should I say the same thing ten times in a row? The project, I repeat, is not bad, so far I like everything in general. The problem is in one series. If we consider this pack in its entirety, then we get a good prologue to the main plot of the story. But if we consider only one series, then this is depressing. The new series is plot-only a plot to subsequent events. There just isn't much going on in an episode, and I think it's a good idea to release a new project every time a new episode is made. But from the technical side, the project is only getting better. Very good mapping and environment scenes that make the scenes more alive. However, I can notice that the dialogues and situations themselves are not impressive, especially considering the multiple spelling errors, which, by the way, the author never corrected, although he had already shown me the missions for a long time. As a result, I will say again - I look forward to continuing. However, I don't have the patience to say this all the time. 7/10
Just like "Mouse: Prologue" - not bad, but not enough. Made from the technical part of the rules, the mapping is generally good, I liked it. However, there was practically no plot, and besides, the already short mission was clearly delayed by unnecessary actions that only slowed down the pace. Well, I'm waiting for the release of the project, it looks good. 6.5/10
Again, a project on the fifth version of the nine, which I could not pass And actually, the project is generally unclear about what. Judging by the first mission, or rather the second, because there is 1 more chapter, but its author forgot somewhere, it’s not clear, and it won’t be possible to pass it because of the broken actor’s path, the rest crash at startup. What I was able to see, albeit a good technical part of the mission, but there is nothing else in it. I can’t even evaluate normally, they just didn’t really bother with the project
It's a good project, there aren't many of these now. What can be said? A very good project in some places, I liked it. The plot is rather weak, like there were attempts to make it more interesting, although the project ends rather quickly, without any attempts to make the plot bigger. Mapping my respects, as well as the surrounding area, creates a great atmosphere in the project, everything is done at the highest level. The gameplay, perhaps, was sometimes too complicated, some moments could not be passed without cheats. Music and skins are also pleasing, everything is done well, there were no problems in the project with spelling and other things. As a result, a very interesting project, which, although not the best, is very worthy, it is worth your attention. 7.5/10
Versseti, Versetti, what's the difference. With the surname, you can still make a mistake in spelling. And as for humor xs, but all the same, you also need to be able to joke well, and insert it into the dialogue correctly too
Already better, but still not enough. The plot began to develop, we were shown the abilities of the villains, and it was done well, the jokes were so-so, but a couple of things gave a grin. Versseti is rather strange, he is just an infantile narcissist who can fly at the speed of a turtle, judging by the project. Claude is not revealed, the ability is cool, but the bottles in his hands are very slow. What can be said about other Persians? Nothing special: here we have Tommy's assistant, here we have a Frenchman with not funny jokes about the French from Butcher, and other "antagonists" looming in the background, who will have a big role only later. In general, not bad, but again not enough, because only one series is filmed, so I hope next time at least 3 episodes will be filmed, otherwise the plot ends at the most interesting place. What about the gameplay and technical part to say? Norm, everything is done well, but the spelling is not perfect. A lot of unnecessary punctuation marks, or their absence in principle. 7/10
The same problem as Purgin's - the second mission crashes. What can you say about the first one? I wanted to replay Judgment: Denouement because of the copied mapping. Seriously, we were simply inserted not very well from the grammatical part of the dialogue from the fifth GTA, and in general they made a naked tracing paper from a movie that I did not watch. No exposition, no explanation of what the characters are doing, just something happens and also ends. Well, the fact that the second mission does not work, and apparently it is on an outdated version of the nine (and the first, by the way, on a regular DUOM), this is a big minus. The author said, “Please don't teach me! I myself know what to do.” I doubt very much if you uploaded a project of such quality. I hope next time I can at least be able to launch the project, and I wish that next time it will not be an incomprehensible carbon copy from crime films about the ghetto
As always - shit. I’m not even actually surprised, the author himself enjoys doing this, and he’s not going to change anything. This time, some character from the Coffee Queen is looking for his friends in the place where the Gela project was, and a cult has formed there. The Persian from "Don't ask something there" travels with us all the time, and the project ends in the middle. The most important thing the author does not know how to do is dialogues and exposition. There are a lot of letters in each sentence, which is why punctuation is lame on two legs, but there is very little necessary information, as well as time to read it all. Really, how can you repeat mistakes from time to time? In addition, by the end of the project, the gameplay is simply ultra complex, it is impossible to pass it honestly. But, as always, there are good skins, and the music is finally not psychedelic garbage, you can listen to it. In short, Rikisa, stop already, tired of the same mistakes. 3/10
Cool, but not enough. I have been waiting for this project from Gamer for a long time, and it finally came out, but not completely, sorry. But nevertheless, everything is done perfectly. From the technical side, everything is fine, there are no complaints, the mapping is incomparable, the skins are of high quality. There is no music, it's a pity, any song about Vietnam would fit perfectly here. However, I didn't have enough timing. The project lasts only half an hour, and this is essentially a prologue to the main plot. Everything is done quite quickly, the characters, as Saturn said, are cardboard boxes that are very stereotyped and apparently taken from that movie “Apocalypse Now”, but nevertheless there is potential. Everything is good, but very little, so far nothing really to say directly, I look forward to continuing. 7/10
Pretty weird project. The plot continues after the events of the first two parts, but it is very small and in fact it is the cry of the author's soul. Thanks to the admins for not deleting this project just because it has one actual problem. In fact, the author, through his project, wanted to speak out about the current situation, and this is done in a strange way. There is only one GG, thank you, because there used to be a lot of meaningless characters. The whole project wants to get to his homeland, where he just has to save his friends, and through various stories, with a light atmosphere and even funny jokes, he still reaches her, but, unfortunately, does not have time to save them. The ending is ambiguous, open, and actually was created for only one statement of the author, and the question arises - was it worth it? Doubtful. The spelling seems to be normal, but only at first glance, in fact, there are a lot of mistakes that hurt the eyes. I had to loop all the time). From the technical side, the project is not bad, but there is nothing interesting. Why then did you switch to the latest version of the nine, even if you didn’t use its functions? They could have stayed at 3.1 for the time being, otherwise it was a little difficult to understand the menu without translation. As a result, I liked the project, but why was it created in such a playful manner, if the author had a more meaningful statement about the current political circumstances? You could make a project about “well, this is the very thing, well, you understand” in some satirical form, showing why it’s bad, and not just saying it directly, showing as an example doodles that we didn’t remember in the previous parts, not to mention this one, in which you did not even say the names of all of them. For me, a rather pointless continuation of this not the best story. 5.5/10
The project is not bad, but very crumpled. The plot, despite the filler nature of the tasks, is quite interesting when the dialogues of the characters take place. True, I liked the simple and lively dialogues of our three friends in the case, but the problem of the project is that it does not fully reveal this very friendship between them. If we were shown more of the relationship of the main characters, and not the shootouts, which are often very complex and with the cops turned on, which greatly interfere, the project would be much better, and the choice of two endings would be completely meaningless, because imbued with their friendship, we would not Why didn't they kill Karl's friends? And in general, the plot is crumpled, as if something is not being told to us all the time, which is why the project has mixed feelings. Technically, the project is not bad, but the gundrive is completely broken by the end of the project, which is why it cannot be completed without cheats, and the player’s lack of stamina and sometimes too high difficulty and dreary trips around the city are generally infuriating. 6/10
Is it a continuation of "From the riches in the dirt"? I'll explain everything. Misha2193931873312 releases his first project about a zombie virus with a description of the level of 2012, where everything is told, but not a word about the mission itself. Well, let's see how he will convey the feeling of loneliness in the zombie apocalypse, judging by the screenshots. The plot of. And it was an erroneous opinion about the project. Really, without context, a pretty good phrase for a zombie apoca about the fact that there is no one nearby, as if implying zombies, but no, the project is not about that at all. This is another shitty project about bandits, evil military and scientists, and also about some kind of schizophrenia with a virus that resurrects corpses whose brains were destroyed a long time ago, but after resurrection they become quite normal people without any problems. And the plot is disgustingly incoherent, it is generally a set of clichés and some incomprehensible dregs that the author came up with on his knee while creating missions. Do you know what this reminds me of? Chronicles Crimetaxi, and this is a very bad sign. After all these showdowns with bandits, an incomprehensible trash begins with the theft of cartridges at a military base by just a few people, what kind of idiocy is this? The development of some kind of medicine / zombie virus by scientists who are deceived by bandits is also mentioned in passing, and their zombie virus is taken away through the deceived FBI sheep, but the authorities themselves deceive everyone, and apparently also want to use the virus, which they do at the end of the project .. ......WHAT THE HORROR IS GOING ON HERE! WHAT IS THE FUCK OF THE SICK SHIZ WHICH IS IMPLEMENTED IN THIS PROJECT?! WHERE THE FUCKING ZOMBIE APOCALYPSE THE FUCK IS ALL THIS EVER?!And it will bother you all the time for the passage of the project. The plot is at the level of "From the riches in the dirt", where at the end of the first part there was the same shiz with a sudden zombie apocalypse, which was not even shown. Gameplay. Also very long trips that take up half of the project's timekeeping. In short, everything is very bad. Technical part. Spawn of actors in each scene. Disgusting spelling and very mediocre everything. The project is done very lazily and also very badly. The cut-scenes here also do not shine with interesting shots, but are simply littered with endless senseless smooth cut-scenes, which is sometimes very annoying. Outcome. A fake made very crookedly, the plot of which is just an ultra dull squalor that is not even completed. 1/10
Some dead project. I'll explain everything. Some PelmeshOK releases a project about a zombie apocalypse with a very strange and incomprehensible name, which does not reflect the essence of the project, because there is not even a conflict between fathers and children, that is, different generations, what is the project about then? The plot of. And actually about nothing. There is a virus from a junkie that infected all people and the world came to an end, there is police officer Claude, who in the next mission turns from a brunette into a brown-haired man who even has a brown beard, where did he find so much hair dye? As a result, somehow (apparently there was a mission, but the author successfully blew the fourth mission, because it doesn’t exist), our gg with his settlement of survivors are kidnapped into slavery, he escapes from there, having learned that someone predicted a zombie apocalypse, and the end. What is the project about? Yes, hell knows, for me it's just incoherent nonsense from various clichéd ideas from the zombie apocalypse, which the author could not tie into a coherent plot. Gameplay.
It looks like a cranberry, but it doesn't. I'll explain everything. A new project from the creator of the fate of a surgeon on the nine, looks interesting, and the topic is cool, similar to cranberries, but I hope the project is worth attention. The plot of. Honestly bullshit. The protagonist is a typical errand character who found out the truth that everything he does was a scam, with the help of new acquaintances he destroys old employers, and in the end it seems like a happy ending, but he is still killed. That is, it is almost like in the previous project, only it is wrapped in a war between the USA and the USSR, which is fantastic, because how could it happen if Chernenko is in office, that is, with people who proposed the idea of peaceful coexistence, who will stir up in two years perestroika, after which, by the way, the deficit began due to too high wages and low prices (as well as deliberate sabotage of goods and other things, but this is not important here). The story itself is boring, like most of the dialogue with the characters. Reading them is boring, there is no normal framing, the characters themselves are not particularly disclosed. Well, I learned the backstory from the hero, well, I realized that he was his father, a mafia, and? It does nothing for the character itself, it's not very interesting to listen to about it, so why talk about it so much. As a result, the plot is better than in your last project, but it is very boring, it is not interesting to follow it, there are too many empty dialogues. Gameplay. Good gameplay, but very difficult. All enemies have bulletproof heads, sometimes there are too difficult firefights, when either we are shot in a couple of seconds, or partners. There is a variety, but by the end it is not enough, the shootings quickly become boring. Sometimes the gameplay was diluted with different QTEs, sometimes we sat down for an interesting transport, but it was almost only at the beginning of the project, by the end there wasn’t much of that. Technical part. The camera work is meager and boring, there were no interesting angles, everything was done somehow not very well, which is sad, because with such a good mapping it was possible to make a couple of interesting shots. The dialogues are literate, but it hurts a lot of water in them, it's very boring to read, sometimes they were too fast. Skins and music are ok, although some skins stand out too much against the background of the game, but oh well. Outcome. There would be more cranberries, at least the project would be funny, there would be interesting dialogues, the project would be much more cheerful, otherwise it would be a very passing and useless project. You can play for the sake of gameplay, here it is not bad. 5.5/10
According to the description it sounds very cranberry, I'm sure the project has all the stamps known to us, as obviously some kind of "bloody gebnya". I hope that the project is either fun, or interesting, or not cringe-worthy, because I have an idea that you screwed up in the USSR project, although judging by the fact that the Perestroika Union was able to attack the United States, Malinovsky still defeated Khrushchev and did not screw up the country (although enough yourself to deceive, the author does not even know about such a person, as well as about the Kosygin reforms that ruined the economy and so on)
Wow, that was something. If at the beginning there was ultra complex gameplay, before which there was a cool cut-scene with a great transition, then it will be the same, but the gameplay is a little easier, but not much. Fuck knows what the project is about, but what a strange and unusual one, and also done so well. The third mission with parkour in zero gravity is just something, even better than the third arcade. As a result, I’ll say that the project is very interesting, but wildly complex and incomprehensible about what, but I advise you to go through, albeit with cheats. 6.5/10
In general, it looks good, but not enough. As I understand it, the plot here almost completely coincides with the series, and xs to be honest, you can’t say anything special about the first series, except that it’s too straightforward a story with some kind of deconstruction of the superhero genre, where superheroes are assholes and hypocrites, maybe more interesting All will be. The technical part is good, the spelling is normal, although sometimes the crooked mapping, especially this cigarette in the mouth, looks a little ridiculous. I'm waiting for a shorter continuation, and in general, the norms. 6/10
Not a bad project, but still not very good for a remake. Raptall made a remake of Judgment, and actually a good idea, because even Maxim and the team also decided to do it, though it's longer to wait for it than Denouement, so what do you offer us? Actually a bit of an ambiguous job. The plot is almost like in the original, but in the original it was not so hot, but it's a pity that the author did not shovel the original. Music norms, in general, nothing special, skins as in the original. On the one hand, the technical part is excellent, namely, amazing mapping, but the spelling is shitty even by your standards, Raptall, and the penultimate mission is very bad in this regard, it also crashes all the time on a specific target, I didn’t keep track of it in short. The gameplay is great, fun to play, very varied, the bad trips are way better than the original. It turned out well, but there are a lot of mistakes, and also the problematic plot of the original was not fixed, so I hope the remake of the second part will be better. 6/10
Well, in general, everything is clear with the project, the author is just ..... I forgot the original program and, according to my recollections, made another ghetto mission, which is very bad, and in which there is no Vladislav Petrenko, so a fat minus. 1/10
A great project that is not for everyone. I'll explain everything. Kurlyka from the creator of the meme about beams and all sorts of trash has turned into one of the best DUOMers with one of the coolest and most unusual projects “The Council” (I look forward to his continuation more than the new projects of Dmitry Lisov). He's finally back with a new episode of Hitman and we'll see how it turns out. The plot of. Well, in short: Hitman must eliminate the old bastard that he himself has two feet in the grave, as well as the guy that is bluer than the sky itself, and he eliminates them, the end. It's not about the plot, but about the approach, and it's very diverse here. Either we go through a two-hour film with endless dialogues and a good detective investigation, or we try to get rid of targets in more classic ways for our bald friend. And so by themselves that in the Investigation, that in other modes the dialogues are good, I did not notice any problems with spelling. Gameplay. Honestly, I didn’t really like the first two episodes in terms of stealth, it was clumsy, just like here. Perhaps to make a good stealth in GTA even without the mechanics of shelters in dark rooms is too difficult work, but the gameplay is still good. Stealth is not very difficult, but quite interesting, and I think you did a very good job, although of course it has problems. Technical part. Mapping is on top, skins fit perfectly into the game, the music is good, it suits the missions. Very painstaking work, the project is done perfectly. I did not notice any particular problems in this regard, although in some places there is a rather crooked collision of objects, which prevented me from walking, but oh well. Outcome. The project is not for everyone, it’s still too specific, but the work is amazing, it’s really like going to the movies, an excellent production, although sometimes the dialogues are drawn out. 8.5/10
What can be said about this and the updated past, it’s very boring. Despite the truth, a good implementation, the project is done very well, but it is too boring. The missions are extremely monotonous, the plot is essentially needed only to justify all the running errands around the city. And this is the problem of the project - he did what no one asked for, namely, he transferred the missions from the original first GTA to San Andreas, and it turned out to be very boring. The game itself was like that, without a plot and there was a simple gameplay, but there it was in 2d, and there was also such a time and it was not boring to play there. However, now no one needs this transition to the 3D of the old game of 2004, in the original story of which there was already enough of this, which is stretched here for all 2 projects. 5/10
Surprisingly not even as bad as I thought, there is a necessary minimum for the mission, but why this project? Why do it in English? For me, the work is not so bad as to throw mud at you, but still it is very weak and pointless. 3/10
So I remember the first part and something they do not add up to one story at all. Some kind of drama about the Persian from the last part of which we do not know well and did not like. And the music is normal, but in the first missions it's some kind of horror, disgustingly looped garbage that it's impossible to listen to
What did I just play?! I'm like that dude on the jerk (tell me the name of the movie) who gives a shit about what is happening in this project. How does it relate to your past projects other than the "don't ask anything" project? What the fuck are crusaders, what crosses from Evangelion are made of air conditioners?! What did you come up with that for? The plot is incomprehensible about what, the dialogues are generally some kind of horror. I did not understand half of the project what the characters were saying. A bunch of text about nothing written by some crazy I don’t even know what to say ... It’s just something with something, incoherent nonsense. 2/10
Actually Raptall-Lis! He outsmarted us all. A good project, pleasant and with a very interesting idea. Perhaps the most unusual interpretation of the old fairy tale. The gameplay is simple, but quite interesting, but perhaps the trips from point to point were delayed. The music is nice, really loud. The spelling is not the best, although Raptall always has it. There is not much mapping, but it is good, inserted appropriately. As a result, a very interesting project, which has no analogues. However, it is not perfect, it is quite small (if this is not a minus, but a fact, so stop whining), but you will definitely get a lot of positive emotions from the project. 8/10
It was difficult....but I couldn't do it during the project. Nikita's new project is extremely unusual, and there is something to be said about it. The plot of the Nymph who kills her partners who were tea drinking with her sounds interesting, and is done the same way. All this is intertwined with the internal problems of the heroine due to her lifestyle, internal contradictions. The ending is like in an action movie with not the best ending for the hero, but it turned out well. Like the gameplay, which is moderately complex, varied and of high quality. The technical part is not perfect, but very good. Skins that are...detailed fit well with the new animations. The music is driving, sometimes good ambient, doesn't look unsuitable for the project. There are a lot of dialogues, and unfortunately sometimes it is difficult to read when you have to look at two points (if you know what I mean). As a result, a very unusual project that will not come to everyone because of its content, but it’s still worth trying this work. 7.5/10
All the same crazy and ridiculous Vitya Slate is cool, but only a little of him. All the same interesting and fascinating story that continues the beloved story of the most formidable mafia. However, the new part lacks something so as not to be secondary to the original, it does not have enough time to open up. But still a very fun and interesting project, it lifts the mood. 7/10
Not bad, but did not finish. The last part was very chaotic and incomprehensible crap, but the second part is much better in this regard, it can be called a project. The story is finally clear, it's about a kid who moved into a house on the cheap, and there was a very strange company of people who were plotting something and not all of them were at home. And our hero’s mentality is also not very good, because in the new environment he feels stress and in short, the ending is quite understandable and it could have been predicted already after half the project, because there are a lot of such stories. There are many characters, but I remember the gg, who either whines for any reason, or freaks out at other people. Well, I also remember and liked the local Kaoru at the minimum, who, unlike the real Kaoru, wanted to make the hero happy a little differently. In short, the story of norms, but something is missing The gameplay is normal, but the moment with the arrows of the curve, because when they tell us to go up, we need to go to the left, because the camera is set incorrectly for this, and I blunted at that moment until I realized this. Well, technically good. It is strange that the project was created on the very first version of the nine, but okay. The mapping is excellent, the environment in some missions is very lively, in short everything is done very well. By the end, there were really a lot of drawn-out moments, but okay, the spelling is normal, although at the beginning there were a couple of mistakes. In short, not badly done, but the story is not finished, it lacks something, but for the last project from you it's great, finally at least one project will be completed. 6.5/10
. There was very little of it, usually simple trips to view detailed mapping, but there were gunfights. They are quite average: not very complex, but not simple, in short, normal. Technical part. Excellent as always. Mapping as always at an incredible level, attention to detail and lively surroundings are pleasing to the eye. The skins are very high quality, fit the style of the game and as if they were taken from it, they are so cool. The music is not bad, but painfully loud and weighs a bit too much, but okay. But there is one serious problem - spelling. If everything was in order in the last project, then again there is some kind of trouble, a lot of mistakes. Well, there wasn’t enough space in the large dialogues, somewhere there was a small mistake with two “p” in the word “option”, but sometimes there are absolutely ridiculous mistakes in the text, as if they were made in a hurry in the dialogues. Well, as well as the dialogues themselves, because they are very monotonous in terms of directing.
An excellent project about looped time. The plot in such philosophical or whatever projects, as if pretentious or really good, the plot can be considered and analyzed and interpreted for a long time. However, go through it yourself, because in SPGS I'm not very good at analyzing every step in the project and how it was shown to us, to say that the project is an allegory for lovers of watermelons and what they do is absolutely meaningless. Let's talk about how well the project is done. And there is something to say. Dialogues are good, no problems with spelling. The gameplay is simple, simple walking, as well as parkour for various objects and everything, but done well. Excellent and unusual mapping of the environment, in the end it just became completely insane. The music is very quiet, which seems to be not a minus, but it is very muffled in the mission, it was necessary to make it louder. 7/10
I'm waiting for the release of a project that weighs less than 1 kilobyte. And there is nothing to say about the mission, just a trash made on the knee in about ten minutes, but it is worth noting that it is funny. 2/10
The project, I repeat, is not bad, so far I like everything in general. The problem is in one series. If we consider this pack in its entirety, then we get a good prologue to the main plot of the story. But if we consider only one series, then this is depressing.
The new series is plot-only a plot to subsequent events. There just isn't much going on in an episode, and I think it's a good idea to release a new project every time a new episode is made. But from the technical side, the project is only getting better. Very good mapping and environment scenes that make the scenes more alive. However, I can notice that the dialogues and situations themselves are not impressive, especially considering the multiple spelling errors, which, by the way, the author never corrected, although he had already shown me the missions for a long time.
As a result, I will say again - I look forward to continuing. However, I don't have the patience to say this all the time. 7/10
Made from the technical part of the rules, the mapping is generally good, I liked it. However, there was practically no plot, and besides, the already short mission was clearly delayed by unnecessary actions that only slowed down the pace.
Well, I'm waiting for the release of the project, it looks good. 6.5/10
And actually, the project is generally unclear about what. Judging by the first mission, or rather the second, because there is 1 more chapter, but its author forgot somewhere, it’s not clear, and it won’t be possible to pass it because of the broken actor’s path, the rest crash at startup. What I was able to see, albeit a good technical part of the mission, but there is nothing else in it.
I can’t even evaluate normally, they just didn’t really bother with the project
What can be said? A very good project in some places, I liked it. The plot is rather weak, like there were attempts to make it more interesting, although the project ends rather quickly, without any attempts to make the plot bigger. Mapping my respects, as well as the surrounding area, creates a great atmosphere in the project, everything is done at the highest level. The gameplay, perhaps, was sometimes too complicated, some moments could not be passed without cheats. Music and skins are also pleasing, everything is done well, there were no problems in the project with spelling and other things.
As a result, a very interesting project, which, although not the best, is very worthy, it is worth your attention. 7.5/10
The plot began to develop, we were shown the abilities of the villains, and it was done well, the jokes were so-so, but a couple of things gave a grin. Versseti is rather strange, he is just an infantile narcissist who can fly at the speed of a turtle, judging by the project. Claude is not revealed, the ability is cool, but the bottles in his hands are very slow. What can be said about other Persians? Nothing special: here we have Tommy's assistant, here we have a Frenchman with not funny jokes about the French from Butcher, and other "antagonists" looming in the background, who will have a big role only later. In general, not bad, but again not enough, because only one series is filmed, so I hope next time at least 3 episodes will be filmed, otherwise the plot ends at the most interesting place. What about the gameplay and technical part to say? Norm, everything is done well, but the spelling is not perfect. A lot of unnecessary punctuation marks, or their absence in principle.
7/10
What can you say about the first one? I wanted to replay Judgment: Denouement because of the copied mapping. Seriously, we were simply inserted not very well from the grammatical part of the dialogue from the fifth GTA, and in general they made a naked tracing paper from a movie that I did not watch. No exposition, no explanation of what the characters are doing, just something happens and also ends. Well, the fact that the second mission does not work, and apparently it is on an outdated version of the nine (and the first, by the way, on a regular DUOM), this is a big minus.
The author said, “Please don't teach me! I myself know what to do.” I doubt very much if you uploaded a project of such quality. I hope next time I can at least be able to launch the project, and I wish that next time it will not be an incomprehensible carbon copy from crime films about the ghetto
I’m not even actually surprised, the author himself enjoys doing this, and he’s not going to change anything. This time, some character from the Coffee Queen is looking for his friends in the place where the Gela project was, and a cult has formed there. The Persian from "Don't ask something there" travels with us all the time, and the project ends in the middle. The most important thing the author does not know how to do is dialogues and exposition. There are a lot of letters in each sentence, which is why punctuation is lame on two legs, but there is very little necessary information, as well as time to read it all. Really, how can you repeat mistakes from time to time? In addition, by the end of the project, the gameplay is simply ultra complex, it is impossible to pass it honestly. But, as always, there are good skins, and the music is finally not psychedelic garbage, you can listen to it.
In short, Rikisa, stop already, tired of the same mistakes. 3/10
I have been waiting for this project from Gamer for a long time, and it finally came out, but not completely, sorry. But nevertheless, everything is done perfectly. From the technical side, everything is fine, there are no complaints, the mapping is incomparable, the skins are of high quality. There is no music, it's a pity, any song about Vietnam would fit perfectly here. However, I didn't have enough timing. The project lasts only half an hour, and this is essentially a prologue to the main plot. Everything is done quite quickly, the characters, as Saturn said, are cardboard boxes that are very stereotyped and apparently taken from that movie “Apocalypse Now”, but nevertheless there is potential.
Everything is good, but very little, so far nothing really to say directly, I look forward to continuing. 7/10
The plot continues after the events of the first two parts, but it is very small and in fact it is the cry of the author's soul. Thanks to the admins for not deleting this project just because it has one actual problem. In fact, the author, through his project, wanted to speak out about the current situation, and this is done in a strange way. There is only one GG, thank you, because there used to be a lot of meaningless characters. The whole project wants to get to his homeland, where he just has to save his friends, and through various stories, with a light atmosphere and even funny jokes, he still reaches her, but, unfortunately, does not have time to save them. The ending is ambiguous, open, and actually was created for only one statement of the author, and the question arises - was it worth it? Doubtful. The spelling seems to be normal, but only at first glance, in fact, there are a lot of mistakes that hurt the eyes. I had to loop all the time). From the technical side, the project is not bad, but there is nothing interesting. Why then did you switch to the latest version of the nine, even if you didn’t use its functions? They could have stayed at 3.1 for the time being, otherwise it was a little difficult to understand the menu without translation.
As a result, I liked the project, but why was it created in such a playful manner, if the author had a more meaningful statement about the current political circumstances? You could make a project about “well, this is the very thing, well, you understand” in some satirical form, showing why it’s bad, and not just saying it directly, showing as an example doodles that we didn’t remember in the previous parts, not to mention this one, in which you did not even say the names of all of them. For me, a rather pointless continuation of this not the best story. 5.5/10
The plot, despite the filler nature of the tasks, is quite interesting when the dialogues of the characters take place. True, I liked the simple and lively dialogues of our three friends in the case, but the problem of the project is that it does not fully reveal this very friendship between them. If we were shown more of the relationship of the main characters, and not the shootouts, which are often very complex and with the cops turned on, which greatly interfere, the project would be much better, and the choice of two endings would be completely meaningless, because imbued with their friendship, we would not Why didn't they kill Karl's friends? And in general, the plot is crumpled, as if something is not being told to us all the time, which is why the project has mixed feelings. Technically, the project is not bad, but the gundrive is completely broken by the end of the project, which is why it cannot be completed without cheats, and the player’s lack of stamina and sometimes too high difficulty and dreary trips around the city are generally infuriating.
6/10
Misha2193931873312 releases his first project about a zombie virus with a description of the level of 2012, where everything is told, but not a word about the mission itself. Well, let's see how he will convey the feeling of loneliness in the zombie apocalypse, judging by the screenshots.
The plot of. And it was an erroneous opinion about the project. Really, without context, a pretty good phrase for a zombie apoca about the fact that there is no one nearby, as if implying zombies, but no, the project is not about that at all. This is another shitty project about bandits, evil military and scientists, and also about some kind of schizophrenia with a virus that resurrects corpses whose brains were destroyed a long time ago, but after resurrection they become quite normal people without any problems. And the plot is disgustingly incoherent, it is generally a set of clichés and some incomprehensible dregs that the author came up with on his knee while creating missions. Do you know what this reminds me of? Chronicles Crimetaxi, and this is a very bad sign. After all these showdowns with bandits, an incomprehensible trash begins with the theft of cartridges at a military base by just a few people, what kind of idiocy is this? The development of some kind of medicine / zombie virus by scientists who are deceived by bandits is also mentioned in passing, and their zombie virus is taken away through the deceived FBI sheep, but the authorities themselves deceive everyone, and apparently also want to use the virus, which they do at the end of the project .. ......WHAT THE HORROR IS GOING ON HERE! WHAT IS THE FUCK OF THE SICK SHIZ WHICH IS IMPLEMENTED IN THIS PROJECT?! WHERE THE FUCKING ZOMBIE APOCALYPSE THE FUCK IS ALL THIS EVER?!And it will bother you all the time for the passage of the project. The plot is at the level of "From the riches in the dirt", where at the end of the first part there was the same shiz with a sudden zombie apocalypse, which was not even shown.
Gameplay. Also very long trips that take up half of the project's timekeeping. In short, everything is very bad.
Technical part. Spawn of actors in each scene. Disgusting spelling and very mediocre everything. The project is done very lazily and also very badly. The cut-scenes here also do not shine with interesting shots, but are simply littered with endless senseless smooth cut-scenes, which is sometimes very annoying.
Outcome. A fake made very crookedly, the plot of which is just an ultra dull squalor that is not even completed. 1/10
Some PelmeshOK releases a project about a zombie apocalypse with a very strange and incomprehensible name, which does not reflect the essence of the project, because there is not even a conflict between fathers and children, that is, different generations, what is the project about then?
The plot of. And actually about nothing. There is a virus from a junkie that infected all people and the world came to an end, there is police officer Claude, who in the next mission turns from a brunette into a brown-haired man who even has a brown beard, where did he find so much hair dye? As a result, somehow (apparently there was a mission, but the author successfully blew the fourth mission, because it doesn’t exist), our gg with his settlement of survivors are kidnapped into slavery, he escapes from there, having learned that someone predicted a zombie apocalypse, and the end. What is the project about? Yes, hell knows, for me it's just incoherent nonsense from various clichéd ideas from the zombie apocalypse, which the author could not tie into a coherent plot.
Gameplay.
A new project from the creator of the fate of a surgeon on the nine, looks interesting, and the topic is cool, similar to cranberries, but I hope the project is worth attention.
The plot of. Honestly bullshit. The protagonist is a typical errand character who found out the truth that everything he does was a scam, with the help of new acquaintances he destroys old employers, and in the end it seems like a happy ending, but he is still killed. That is, it is almost like in the previous project, only it is wrapped in a war between the USA and the USSR, which is fantastic, because how could it happen if Chernenko is in office, that is, with people who proposed the idea of peaceful coexistence, who will stir up in two years perestroika, after which, by the way, the deficit began due to too high wages and low prices (as well as deliberate sabotage of goods and other things, but this is not important here). The story itself is boring, like most of the dialogue with the characters. Reading them is boring, there is no normal framing, the characters themselves are not particularly disclosed. Well, I learned the backstory from the hero, well, I realized that he was his father, a mafia, and? It does nothing for the character itself, it's not very interesting to listen to about it, so why talk about it so much. As a result, the plot is better than in your last project, but it is very boring, it is not interesting to follow it, there are too many empty dialogues.
Gameplay. Good gameplay, but very difficult. All enemies have bulletproof heads, sometimes there are too difficult firefights, when either we are shot in a couple of seconds, or partners. There is a variety, but by the end it is not enough, the shootings quickly become boring. Sometimes the gameplay was diluted with different QTEs, sometimes we sat down for an interesting transport, but it was almost only at the beginning of the project, by the end there wasn’t much of that.
Technical part. The camera work is meager and boring, there were no interesting angles, everything was done somehow not very well, which is sad, because with such a good mapping it was possible to make a couple of interesting shots. The dialogues are literate, but it hurts a lot of water in them, it's very boring to read, sometimes they were too fast. Skins and music are ok, although some skins stand out too much against the background of the game, but oh well.
Outcome. There would be more cranberries, at least the project would be funny, there would be interesting dialogues, the project would be much more cheerful, otherwise it would be a very passing and useless project. You can play for the sake of gameplay, here it is not bad. 5.5/10
If at the beginning there was ultra complex gameplay, before which there was a cool cut-scene with a great transition, then it will be the same, but the gameplay is a little easier, but not much. Fuck knows what the project is about, but what a strange and unusual one, and also done so well. The third mission with parkour in zero gravity is just something, even better than the third arcade.
As a result, I’ll say that the project is very interesting, but wildly complex and incomprehensible about what, but I advise you to go through, albeit with cheats. 6.5/10
As I understand it, the plot here almost completely coincides with the series, and xs to be honest, you can’t say anything special about the first series, except that it’s too straightforward a story with some kind of deconstruction of the superhero genre, where superheroes are assholes and hypocrites, maybe more interesting All will be. The technical part is good, the spelling is normal, although sometimes the crooked mapping, especially this cigarette in the mouth, looks a little ridiculous.
I'm waiting for a shorter continuation, and in general, the norms. 6/10
Raptall made a remake of Judgment, and actually a good idea, because even Maxim and the team also decided to do it, though it's longer to wait for it than Denouement, so what do you offer us?
Actually a bit of an ambiguous job. The plot is almost like in the original, but in the original it was not so hot, but it's a pity that the author did not shovel the original. Music norms, in general, nothing special, skins as in the original. On the one hand, the technical part is excellent, namely, amazing mapping, but the spelling is shitty even by your standards, Raptall, and the penultimate mission is very bad in this regard, it also crashes all the time on a specific target, I didn’t keep track of it in short. The gameplay is great, fun to play, very varied, the bad trips are way better than the original.
It turned out well, but there are a lot of mistakes, and also the problematic plot of the original was not fixed, so I hope the remake of the second part will be better. 6/10
Kurlyka from the creator of the meme about beams and all sorts of trash has turned into one of the best DUOMers with one of the coolest and most unusual projects “The Council” (I look forward to his continuation more than the new projects of Dmitry Lisov). He's finally back with a new episode of Hitman and we'll see how it turns out.
The plot of. Well, in short: Hitman must eliminate the old bastard that he himself has two feet in the grave, as well as the guy that is bluer than the sky itself, and he eliminates them, the end. It's not about the plot, but about the approach, and it's very diverse here. Either we go through a two-hour film with endless dialogues and a good detective investigation, or we try to get rid of targets in more classic ways for our bald friend. And so by themselves that in the Investigation, that in other modes the dialogues are good, I did not notice any problems with spelling.
Gameplay. Honestly, I didn’t really like the first two episodes in terms of stealth, it was clumsy, just like here. Perhaps to make a good stealth in GTA even without the mechanics of shelters in dark rooms is too difficult work, but the gameplay is still good. Stealth is not very difficult, but quite interesting, and I think you did a very good job, although of course it has problems.
Technical part. Mapping is on top, skins fit perfectly into the game, the music is good, it suits the missions. Very painstaking work, the project is done perfectly. I did not notice any particular problems in this regard, although in some places there is a rather crooked collision of objects, which prevented me from walking, but oh well.
Outcome. The project is not for everyone, it’s still too specific, but the work is amazing, it’s really like going to the movies, an excellent production, although sometimes the dialogues are drawn out. 8.5/10
Despite the truth, a good implementation, the project is done very well, but it is too boring. The missions are extremely monotonous, the plot is essentially needed only to justify all the running errands around the city. And this is the problem of the project - he did what no one asked for, namely, he transferred the missions from the original first GTA to San Andreas, and it turned out to be very boring. The game itself was like that, without a plot and there was a simple gameplay, but there it was in 2d, and there was also such a time and it was not boring to play there. However, now no one needs this transition to the 3D of the old game of 2004, in the original story of which there was already enough of this, which is stretched here for all 2 projects. 5/10
I'm like that dude on the jerk (tell me the name of the movie) who gives a shit about what is happening in this project. How does it relate to your past projects other than the "don't ask anything" project? What the fuck are crusaders, what crosses from Evangelion are made of air conditioners?! What did you come up with that for? The plot is incomprehensible about what, the dialogues are generally some kind of horror. I did not understand half of the project what the characters were saying. A bunch of text about nothing written by some crazy
I don’t even know what to say ... It’s just something with something, incoherent nonsense. 2/10
A good project, pleasant and with a very interesting idea. Perhaps the most unusual interpretation of the old fairy tale.
The gameplay is simple, but quite interesting, but perhaps the trips from point to point were delayed. The music is nice, really loud. The spelling is not the best, although Raptall always has it. There is not much mapping, but it is good, inserted appropriately.
As a result, a very interesting project, which has no analogues. However, it is not perfect, it is quite small (if this is not a minus, but a fact, so stop whining), but you will definitely get a lot of positive emotions from the project. 8/10
Nikita's new project is extremely unusual, and there is something to be said about it. The plot of the Nymph who kills her partners who were tea drinking with her sounds interesting, and is done the same way. All this is intertwined with the internal problems of the heroine due to her lifestyle, internal contradictions. The ending is like in an action movie with not the best ending for the hero, but it turned out well. Like the gameplay, which is moderately complex, varied and of high quality. The technical part is not perfect, but very good. Skins that are...detailed fit well with the new animations. The music is driving, sometimes good ambient, doesn't look unsuitable for the project. There are a lot of dialogues, and unfortunately sometimes it is difficult to read when you have to look at two points (if you know what I mean).
As a result, a very unusual project that will not come to everyone because of its content, but it’s still worth trying this work. 7.5/10
All the same interesting and fascinating story that continues the beloved story of the most formidable mafia.
However, the new part lacks something so as not to be secondary to the original, it does not have enough time to open up. But still a very fun and interesting project, it lifts the mood. 7/10
The last part was very chaotic and incomprehensible crap, but the second part is much better in this regard, it can be called a project. The story is finally clear, it's about a kid who moved into a house on the cheap, and there was a very strange company of people who were plotting something and not all of them were at home. And our hero’s mentality is also not very good, because in the new environment he feels stress and in short, the ending is quite understandable and it could have been predicted already after half the project, because there are a lot of such stories. There are many characters, but I remember the gg, who either whines for any reason, or freaks out at other people. Well, I also remember and liked the local Kaoru at the minimum, who, unlike the real Kaoru, wanted to make the hero happy a little differently. In short, the story of norms, but something is missing
The gameplay is normal, but the moment with the arrows of the curve, because when they tell us to go up, we need to go to the left, because the camera is set incorrectly for this, and I blunted at that moment until I realized this.
Well, technically good. It is strange that the project was created on the very first version of the nine, but okay. The mapping is excellent, the environment in some missions is very lively, in short everything is done very well. By the end, there were really a lot of drawn-out moments, but okay, the spelling is normal, although at the beginning there were a couple of mistakes.
In short, not badly done, but the story is not finished, it lacks something, but for the last project from you it's great, finally at least one project will be completed. 6.5/10
Technical part. Excellent as always. Mapping as always at an incredible level, attention to detail and lively surroundings are pleasing to the eye. The skins are very high quality, fit the style of the game and as if they were taken from it, they are so cool. The music is not bad, but painfully loud and weighs a bit too much, but okay. But there is one serious problem - spelling. If everything was in order in the last project, then again there is some kind of trouble, a lot of mistakes. Well, there wasn’t enough space in the large dialogues, somewhere there was a small mistake with two “p” in the word “option”, but sometimes there are absolutely ridiculous mistakes in the text, as if they were made in a hurry in the dialogues. Well, as well as the dialogues themselves, because they are very monotonous in terms of directing.
The plot in such philosophical or whatever projects, as if pretentious or really good, the plot can be considered and analyzed and interpreted for a long time. However, go through it yourself, because in SPGS I'm not very good at analyzing every step in the project and how it was shown to us, to say that the project is an allegory for lovers of watermelons and what they do is absolutely meaningless. Let's talk about how well the project is done. And there is something to say. Dialogues are good, no problems with spelling. The gameplay is simple, simple walking, as well as parkour for various objects and everything, but done well. Excellent and unusual mapping of the environment, in the end it just became completely insane. The music is very quiet, which seems to be not a minus, but it is very muffled in the mission, it was necessary to make it louder.
7/10
And there is nothing to say about the mission, just a trash made on the knee in about ten minutes, but it is worth noting that it is funny. 2/10