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Great pack! By the way, the game does not feature a rifle of the 1891 model, but its modification - arr. 91/30, introduced in 1930.
Lord, did not see the new sight! This is a masterpiece !!!
And with a PU, a rifle to replace a snipe, or what?
If I still do the pack, I will definitely add this script
The post has been edited by Dmitry Gorsky on 08/16/2014 at 13:34:15
Lord, did not see the new sight! This is a masterpiece !!!
And with a PU, a rifle to replace a snipe, or what?
If I still do the pack, I will definitely add this script
The post has been edited by Dmitry Gorsky on 08/16/2014 at 13:34:15
Still a good model. Let me tell you something: the nozzle on the barrel is a barrel grenade launcher
Quote: Eugene Sergeevich
Urban tank
Dude, read stickers, military police officers
Great rework! Only in the game settings, make x32 resolution, otherwise the screens are in purple tones
Pvt.Myller,
Well, I don’t know, if through a ninja ripper, then the models have spread fingers. If I can find a way to import models with a skeleton, maybe. But the models there, of course, are not very good. There are normal maps, but I can't attach them
Well, I don’t know, if through a ninja ripper, then the models have spread fingers. If I can find a way to import models with a skeleton, maybe. But the models there, of course, are not very good. There are normal maps, but I can't attach them
Sub Zero,
I adjusted the M16 to the standard so that the stock did not fall into the shoulder. And with the underbarrel - well, it happens
I adjusted the M16 to the standard so that the stock did not fall into the shoulder. And with the underbarrel - well, it happens
Quote: Vincent
There is no AK-47, there is a Kalashnikov assault rifle (AK), AKM, RPK, PPK, AK-74, AK-47 exists only for endos and nerds
"Replacing ak47" means that the files named "ak47.dff and ak47.txd" are being replaced ...
Quote: Honorv
Is there a BUMP? if not, then do it next time!
Even in BF there is no bump for weapons. And the crooked one will look terrible
The post has been edited by Dmitry Gorsky on 08/04/2014 at 17:52:46
Quote: art29
They are too big and the fingers are not on the hook. For example, a TT should have a handle slightly smaller than the palm.
I would have done less - they would have said that they came out too small. How to drink. With a revolver, this is generally the case, if you make it smaller so that the trigger lies on your finger, then the handle would be less than half the size of your palm.
Quote: art29
For example, it can be seen from Mosinka. It was necessary to put it a little lower.
Honestly, I pulled a standard sniper under the trigger.
The post has been edited by Dmitry Gorsky on 08/04/2014 at 17:25:22
Dude, I wanted to do it too. But there were problems with the texture of the head. And the skin class!
Great script! I saw something like this on the Volgta, but there were not so many opportunities in it. Plus you and the top.
What kind of game is this? It's just the first time I've heard. And the model is great!
Quote: X-TRACK
Horror.
This minimum setting is simple. More than my computer can handle
Quote: Vova Tonkoshkurov
The salon is of terrible quality
Mafia uses normal mapping. It is not in the SA. Because the salon is not very good. And textures seem to be from the console version. Took in gamemodels.
Intergalactic button accordion. Redesigned more than once, and it was from the second witchcraft
FORD LTD LX,
The prototype for this model was just the Ford AA, produced in the USSR as GAZ AA (lorry)
The prototype for this model was just the Ford AA, produced in the USSR as GAZ AA (lorry)
To be honest, the animations look like they were taken from Manhunt (just now I'm going through). But the mod is awesome! And it was not only in the 3rd part of Sniper Elite, it was in all parts of the series.
Quote: -_- scripter -_-
Cool! Really ... it would be better if the numbers were from Mafia II
Well, I'm doing it for GTA. This means that the numbers must also be GTA ones
Textures from the Highwaymen, if I'm not mistaken? Cool car, make a normal version if you want
By the way, in real life this is a Colt M1917, and as a replacement for a standard Colt - not so hot, 17 rounds in a revolver
I will add something else: the awning shines like metal, the legs stick out (it was possible to somehow disguise that place, I personally slightly altered the layout of the engine compartment and the legs are not visible).
Post edited by Dmitry Gorsky on 06/18/2014 at 20:06:25
And it is necessary to indicate that IVF is used
Post edited by Dmitry Gorsky on 06/18/2014 at 20:06:25
And it is necessary to indicate that IVF is used
Quote: Hosian
They were not called "UAZs"
In those days the plant was called "UlZIS". And the ZISs, GAZs and so on produced on it. often called "UlZIS - designation of the designer's plant"
For example, ZiS-5 was produced there as UlZiS-5
The post has been edited by Dmitry Gorsky on 06/18/2014 at 20:00:34
I noticed on the screenshots, the front wheels seem to have a camber / toe out of order
I agree, 2048 is a bit too much, even though I did it myself
Quote: KatastrofaS
textures for multiplayer could be squeezed ...
I agree, 2048 is a bit too much, even though I did it myself
Quote: Hellson
What kind of UAZ is this ?! It's gas 69.
In the game, it is called "UAZ-69", because for some time (until the end of the release) it was produced at the UAZ. Such a petrushka
Are you making up with "all-wheel drive"? I've already done it, but without the upper door parts And even with a three-door option
The post has been edited by Dmitry Gorsky on 06/18/2014 at 18:57:21
The post has been edited by Dmitry Gorsky on 06/18/2014 at 18:57:21
Cyb3rMotion,
Well, it's more convenient for me personally. This is the first time I hear about your method
BL-,
The old is not old, but many do not know about it, such as the user Emil, who unsubscribed above
Well, it's more convenient for me personally. This is the first time I hear about your method
BL-,
The old is not old, but many do not know about it, such as the user Emil, who unsubscribed above
alexey,
I agree with your criticism. The setup is not entirely successful. Glare should have been less.
Link replaced. Fixed bug with primary color texture
I agree with your criticism. The setup is not entirely successful. Glare should have been less.
Link replaced. Fixed bug with primary color texture
Quote: McMillan
you still would have adapted the steering wheel
Yo-mine, but I did not even think about the steering wheel!
DK, thank you so much
The post has been edited by Dmitry Gorsky on 06/04/2014 at 17:19:02
Now the models will look like in modern games
How did you miss Tula's release? Interesting ...
Hmm ... puffed up, puffed up and suddenly found out that the features on the transport do not work
The post has been edited by Dmitry Gorsky on 06/04/2014 at 17:19:02
Now the models will look like in modern games
How did you miss Tula's release? Interesting ...
Hmm ... puffed up, puffed up and suddenly found out that the features on the transport do not work
To do this, you need a script (for example, I have it in the last package. I didn't draw the sights myself, I took ready-made ones). And the model is good
The post has been edited by Dmitry Gorsky on 08/18/2014 at 14:16:38