Last comments
Quote: Viktor Mor
ENB is really strange. Where are the pixels?
They stayed there, just the screen resolution from 320x440 went to 640x480
Quote: DRG770
put a plus with the herd
Well now you are in the herd of haters of that mission, what's the difference?
Quote: polman228
This means that now you can rivet all shit, because people pick up?
Do not take it out of context, he equated this mod with Kupyansk, and they are not connected with each other
Quote: ajt42
can only swing from the mirror? I don’t need any amig and kyle ru
There Yandex drive
Quote: libra1979
Schoolboys
In general, this is a mod from the author of RTA and Tiki Islands who have been faulting.
Who has lags, did not test, but with 99% enb helps exactly
- EnableAmbientOcclusion = true replace with
EnableAmbientOcclusion = false, add up to 10-15 fps
- in the time cycle, replace the value of 1200 with 800, this is the rendering range, in the original game it is 800, usually resetting to the standard adds up to 5 fps.
- EnableAmbientOcclusion = true replace with
EnableAmbientOcclusion = false, add up to 10-15 fps
- in the time cycle, replace the value of 1200 with 800, this is the rendering range, in the original game it is 800, usually resetting to the standard adds up to 5 fps.
It does not start at all for me, although the version of the enb itself does not work, these shaders and settings work.
Quote: AndrewParkinson
In 8-bit games, were there textures? Ooh
imagine sprite and tiles.
https://www.spriters-resource.com/
even on sloppy atari were
Quote: AndrewParkinson
In 8-bit games, were there textures? Ooh
imagine sprite and tiles.
https://www.spriters-resource.com/
even on sloppy atari were
Quote: Dr.
Seriously, I saw a model for gta sa on which textures were not smoothing. In a pinch, stretch the ps in ps without smoothing to 2048px and that’s it.
why is this needed? That the FPS unreasonably guzzled? textures over 512 for CA are destructive, I had to cut down almost all my globals in textures so that the FPS is more or less normal
Quote: TheInsaneKiller
Who brought it? The author alone works
Many who work alone and what?
----- this is for checkers -----
And when finally the author begins to indicate all the authors of the mod - at least transport?
Quote: firiv
how the graphics worked then
Special chips and mappers for cartridges, did not hear? Or maybe I didn’t read the description - pseudo style.
Quote: Porte
yes, but then what to do with it?
the description says the test alpha version, not for the game, but only as a trial draft.
Quote: firiv
they still violate the color restrictions of the standard NES
Does a rip of textures from 8-bit games violate its own standards?
Quote: firiv
AWESOME pixel filter screen
Otherwise, the textures are automatically smoothed out by the game. And if this filter seems strange to you, start any dos game not through the dos box. Without it, a mod is not a mod.
Although, however, I do not care much for pseudo-criticism. Indie games with 8-bit graphics have actually spoiled the understanding of the real graphics of the game of those years in the eyes of young people born a few years after the sunset of this era of game building. To bypass the NEC color palette, special mappers on cartridges and the effect of shadows were used. But, but, unfortunately, only those for whom that era was closer knew about it.
Quote: firiv
they still violate the color restrictions of the standard NES
Does a rip of textures from 8-bit games violate its own standards?
Quote: firiv
AWESOME pixel filter screen
Otherwise, the textures are automatically smoothed out by the game. And if this filter seems strange to you, start any dos game not through the dos box. Without it, a mod is not a mod.
Although, however, I do not care much for pseudo-criticism. Indie games with 8-bit graphics have actually spoiled the understanding of the real graphics of the game of those years in the eyes of young people born a few years after the sunset of this era of game building. To bypass the NEC color palette, special mappers on cartridges and the effect of shadows were used. But, but, unfortunately, only those for whom that era was closer knew about it.
Quote: firiv
they still violate the color restrictions of the standard NES
Does a rip of textures from 8-bit games violate its own standards?
Quote: firiv
AWESOME pixel filter screen
Otherwise, the textures are automatically smoothed out by the game. And if this filter seems strange to you, start any dos game not through the dos box. Without it, a mod is not a mod.
Although, however, I do not care much for pseudo-criticism. Indie games with 8-bit graphics have actually spoiled the understanding of the real graphics of the game of those years in the eyes of young people born a few years after the sunset of this era of game building. To bypass the NEC color palette, special mappers on cartridges and the effect of shadows were used. But, but, unfortunately, only those for whom that era was closer knew about it.
Quote: firiv
they still violate the color restrictions of the standard NES
Does a rip of textures from 8-bit games violate its own standards?
Quote: firiv
AWESOME pixel filter screen
Otherwise, the textures are automatically smoothed out by the game. And if this filter seems strange to you, start any dos game not through the dos box. Without it, a mod is not a mod.
Although, however, I do not care much for pseudo-criticism. Indie games with 8-bit graphics have actually spoiled the understanding of the real graphics of the game of those years in the eyes of young people born a few years after the sunset of this era of game building. To bypass the NEC color palette, special mappers on cartridges and the effect of shadows were used. But, but, unfortunately, only those for whom that era was closer knew about it.
Quote: James_Hoxwort
8-bit doesn't even smell like at least 64 bit
Texture quality. Models themselves to do as in minecraft would be meaningless. Character models on ur-not alone in the dark 1.
Quote: System32
And what kind of character is taken for GG?
Lenya Kanevsky)
Post edited by Black Stallion on 10.24.2016 at 16:58:53
Excellent mission passed without cheats from 1 time waiting for the continuation!
Quote: Rad
How many mods do you saw simultaneously?
Another Russian Theft Auto, but I think the beta, which will be released in February, is likely to be final. Russian fashion has not really inspired me lately. Tiki - there will be 2 more beta, beta 1.5 - improved old missions and new locations, scripts. 2.0 - the final, the whole plot and the little things. Later, DLC, such as Long Night for Tiki. But Wasteland - it will probably be done longer, the main thing is to solve issues with limits, if everything is okay, then the ending of the wasteland will be the size of an Underground, i.e. 8 times the original SA.
But ... logic, parents died, do you have to spend the night in a cemetery? If the teenager is an orphan, then he will be sent to a shelter, and not to the street.
Quote: firiv
More like a hodgepodge
Where is the originality? Well, you, at least, came up with something interesting, and soooo, fi-fi, at least you could start talking about the fact that the gtash-NPCs by themselves do not perform the animations that the GG performs and all that ... but there’s no sense anyway , originality in your head does not increase, alas, alas.
Quote: LoveSan
And where did the running animation come from?
Itself, this is a redone animation that I did for Tiki Islands, and it, in turn, was made based on the original animation from Vice City, that's how complicated it is))
Quote: atom889
480p in 2k16? Seriously?
Mods for GTA SA in 2016? Seriously? An anonymous form of writing of the year, zoyuzanyu more people than Chicholna in their best years? Seriously? In the courtyard of Tu one zero stick Seven up almost a year, and we all use the clogged phrase with the final word seriously? Degradation! Burn in hell a reploid with its tube-quality video.
Quote: daniltk2
2002, and everyone wants everything in it to be like in a stalker at maximum speed
So what? Is there a lot to sit in FS? For such an attitude towards people, you can safely put a minus, such as a convertant, and you hawala. For some reason, who is not lazy and does it, despite the age of the game. I know that now the song about the FSW will begin, but damn it, for some reason I’m not too lazy to make the transition between the land and the road in my mods, and without any physical blends, just a little work in the FS and that’s it. This can be done at least on the first Quake, but the game is 96 years old.
Quote: daniltk2
Maybe this is supported somehow, but the implementation method is not found
It’s possible to do without a hood, simply draw a texture transition manually, rebuild texture mapping, this is not such a big problem. This is not a comparison, BUT such a sharp transition of textures looks like roads in Kupyansk, but there it is intended, but here is a different mod, so you need to approach accordingly, and not like that, they say, it will do. I’ll say right away that it’s dreary to implement Blend, but to do it manually, i.e. it is trivial to solve everything textureually, it is much simpler, especially expensive, and the hood is optimal for mountainous terrain. But I don’t put a minus yet. So, I hope to fix this bug in the future.
Quote: firiv
This mod is an ENVELOPE of the location, without any major alterations.
AND? In the original stalker, the engine automatically generates a texture blend. On the old 3-cheeks, the blend is done in 2 ways, either manually with alpha textures or through the transparency of the vertices of the model itself. A lesson on how to do this for about 7-8 years is gathering dust on a map.
Where's the texture blend on the road? It is used in a vice (for example, on beach models), but here it is not = /
Quote: daniltk2
I know that I've been playing zhta for more than ten years, after all
The fact that you have been playing GTA since 6-7 does not make it an honor to do this kind of fashion. As with T-shirts, my opinion on such mods is unambiguous.
ps
I’ve been playing GTA for 12 years already, I even had a passport then, and all these transfers through promt got everything, and now there’s a cult from this.
Quote: daniltk2
the author is not me
Yes, that's not the point ... the topic itself is not very. In general, as an uploader, visit Brazilian sites, there are many ethnic mods, not known, but quite tolerable. Plus, no one canceled the garage, in the heap of mods you can always find something interesting there, and even corny skins / cars / guns in the GTA style.
All this spent topic has already outlived itself, okay text ... yet, although it is very far from that spent, which was really on the disks, this is already a bastard.
Here is a double, on the one hand, poorly imposed textures, this is a minus not to the author, but the author of the mod for Svalker)) So I don’t put anything, the envelope seems to be normal)
Quote: daniltk2
And you know, I'm already besieged by the minuses from you.
I have the right. I only give your one a skin minus set, there the back was crookedly crooked. The radio station was not touched.
Quote: daniltk2
But you're right with the ups and downs and foul stupid comments is our fashion.
What are your only? Here is an example from the last http://libertycity.ru/files/gta-san-andreas/98059-tjecuo-razdvaivajushhijjsja-ch
elovek.html
And from you all my acquaintances yell, especially after one case with the first version of Kupyansk, your machinations with assessments.
Quote: daniltk2
empty arguments
Tell me tales, they are not alike. I painted what and where is wrong. And here is the ChSV? Am I writing about my work? No.
Offtop. And the corvette, a small editing of the model of another author - is this an HD version of the car? So you can do it at all, take real-life cars, change emblems and say, here’s the HD-pack of transport.
Quote: firiv
Do you know. The original also lacked polygons on skins. It's like saying that the remake is shit and different because there are more polygons in it. Well, yes, that's right, because the original did not have so many polygons, and they even have separate fingers!
Dude. Just stop shaming yourself with such comments. Seriously. You expose yourself as a laughing stock, presenting essentially meaningless claims.
Dude. Just stop shaming yourself with such comments. Seriously. You expose yourself as a laughing stock, presenting essentially meaningless claims.
It's not about landfills. The fact is that they DO NOT LIKE STYLE in the ORIGINAL. A watch is an important moment, sharks are a poor gang at the time of 1986, where does the bottom of an expensive watch come from?
The post has been edited by Black Stallion on 09.28.2016 at 20:00:45
Quote: firiv
Well, how to say are not similar
so
the head is not very similar
so
the head is not very similar
I completely painted all the dissimilarities, clothes, faces and another watch from somewhere come from, which are not in the original, even their leader wore wristbands and they have gold ones.
Quote: firiv
HQ - High Quality
Translation is not important. The main thing is that the subscript HD \ HQ is used for remakes or re-releases. Enter in search any name of the mod with the postscript HD \ HQ. And your skins SHEET WITH ORIGINAL, ALMOST ANYWHERE.
Quote: firiv
Where did you see the word "remake" in the title or description?
When they write skin \ car \ trunk_ no matter what_ \ and the HQ \ HD postscript means a remake. For example, when DSHgames or whatever his nickname made his CJ2016, he did not call it HQ \ HD, but simply a new CJ. It would be called HQ \ HD - it was a lie, the clothes there are very different from the original. Now look here http://libertycity.ru/files/gta-san-andreas/56461-cj-hd.html this is a remake, and the name fits, although the face is different, but the similarity is 70%. And now about your work, it looks exactly like that CJ2016. What in your work does not pull on the HD title. The faces are old and for some reason Johnny with hair. In GTA4, a bunch of emigrant faces, why not take them, and young niggas too. The clothes themselves, the sleeveless denim vest should be, this time, the jeans are completely different this 2. Again, the clothes in the original GTA4 dofig, pick up and edit, really. I myself do all skins based on these models.
Horror, the young guys from the sharks gang have turned into old cartilages, you can minus the comments, but it's a fact, skins have never been HD-remakes, mb fan-fix, but not a remake.
Sharks are Vietnamese and black. A dude with Johnny's face, not a Vietnamese.
The post has been edited by Black Stallion on 09/28/2016 at 19:13:32
Sharks are Vietnamese and black. A dude with Johnny's face, not a Vietnamese.
The post has been edited by Black Stallion on 09/28/2016 at 19:13:32
Quote: AshikokiHero69
thrash is not a highly intellectual work, it's just a genre.
watch any movie from this category of years before the 2000s, they may not reveal the themes of the universe. You should not go far for examples. Toxic Avenger is the idea that appearance is not important. Concussion - war does not carry anything good in itself, but it only destroys everything around. Nazi Surfers - talks about racial discrimination. Atomic High School - the problems of youth and environmental pollution. The Troma Wars is a visual aid on how humanity can degrade if it is not constrained by the framework. The essence of trash is the same as that of an art house, the difference is only in the form of presentation. Trash is ridicule, as a rule. Art house - images and metaphors. And if we talk about films without meaning, this is an exploitative genre (such as a woman in prison or a black dracula).
Parasitize on the name of the cult Japanese cyber punk
“Tetsuo is an iron man”, pouring this semblance, such as avant-garde, is very similar to equating delusional underproduction (such as “Nails” or other types of trash paintings, but trash always makes sense and subtext, which is not present in underproductions), I can foresee the author’s excuses , so I’ll unsubscribe in advance, everybody is screaming that he is an artist, and prove ...
“Tetsuo is an iron man”, pouring this semblance, such as avant-garde, is very similar to equating delusional underproduction (such as “Nails” or other types of trash paintings, but trash always makes sense and subtext, which is not present in underproductions), I can foresee the author’s excuses , so I’ll unsubscribe in advance, everybody is screaming that he is an artist, and prove ...
There was no text in the pixels, I had to make them smaller, we assume that this is not 8 bits, but I do not know, PC Engine 16 for example)