Having played Alterman's new project, I came to the conclusion that these missions are a fork of the first part, not a linear continuation. The workmanship was to my taste. Under the excellent soundtrack and good quality, there is just a terrible plot, but it seems to me that the best definition of this project is an absolute absurdity. In the first mission, this absurdity is simply off scale. The empty streets were clearly not the topic, I especially did not like the fact that I had to run across the entire bridge to the marker. The cutscenes are awesome. Throughout the project, the author shows us the highest quality production and I'm not just talking about cutscenes, although in the first missions the placement of objects was not very satisfying. 7/10
Yours to the left, as I read the description so at once I was carried away, now my eyes shed tears from laughter, because the name is ..., such ... well, in short, like the proverb "He said how he cut it off", and the name , then you look at other mods and it says something long, and then you look right away, it says "Guts", and it becomes immediately clear to you what it will be about, so how I read the name so immediately threw into laughter, BUT, the author is well done, for the name, purely big + best regards!
But to the point of writing this, you might think that someone who sits on the site has never played in the CA, or never used melee in the game? Seriously, well, this is superfluous in the description, I don’t write in my mods, but this is a girl, and yes she has boobs.
This is a kind of reminder for the players, the description of the script that is inside the archive. You can write whatever you want, it's your business, it doesn't concern me - I evaluate the file itself, not its description.
Great idea, it made a big impression on me! For example, when it was in the hallway with the missing rooms, I had emotions, something like a little fear inside. This episode is simply amazing! The episode under water also made a great impression, as if I myself left reality and felt it all on myself. In general, you are MASTER OF ATMOSPHERE, Respect)
What is this [CENSORED] in the beginning? At the beginning I thought that my DYOM was odd: D Though part of it is short, but still the voltage is at maximum. By the way, this is what the idea flew in the air - The other day I myself was thinking how to use a bug with water. Before me: D
Quote: yaroslav rugachin
The first time I didn't get it. Santal, are you kidding me?
Dude, that's cool! Each time you use new features in your projects, the skill grows at an unrealistic rate! The tunnel in general delighted me. Spilled blood there several times: D This is probably the first project where you really need to apply some kind of tactics against monsters. And do not stupidly shoot at hell, understand where the running zombies are) Excellent! I like it.
Thank you for your feedback) Glad that you liked it))
The execution is cool, the idea is also nothing, but I did not understand at all, where does this start from the original game? And the end is also kind of muddy. The main characters are the same Garcia and Ricardo from The Damned. Why? Alternative history? Interesting, but incomprehensible.
Too many questions The essence of the missions lies in the name)
Quote: BaSTeR
And when it seems that the bar for quality has been raised and so high, you manage to jump even higher. Santal has surpassed itself in this project. For me, this is the best work from the series of surrealism.
Most of all I liked the soundtrack and soundtrack, especially in the prison, which created a typical atmosphere for her. I was very pleased with the presence of significant gameplay. Everything is done at the highest level, very, very high quality, and even very original and interesting, despite all the "zombies". The author was able to convey this topic so that the player does not lose interest during the passage.
The cave is equipped - this is the whole highlight of the project!
Definitely a plus, and definitely a high rating for missions!
Overall, this is a good project, as are most of yours. Working with cut-scenes is difficult to evaluate, because there were few of them, but even they were competently composed (especially the moment with cloning at the end). The soundtrack is also great. And not the soundtrack, which, however, is not bad, but the sounds played during the missions. I definitely liked the placement of objects in the first mission. I never thought that this cave could be furnished like that.
I didn't understand the ending a little. Obviously, I need to go through the rest of the episodes.
Apart from a couple of punctuation mistakes, the project is perfect. But we all know that you can do better.
Why write this? Pointless comment. If you have nothing to say about the file, walk by. Well, if there is an argument, then explain why without evaluation.
Apparently this is all that he had the mind for.
And the project is a plus! Everything is very well presented and the idea is impressive. I will definitely play later.
Unfortunately, I did not have a chance to complete the previous missions, but I really liked it without it. There are, of course, spelling mistakes, but they do not spoil the overall impression. [+]
I do not like to follow the herd, over-praising and overestimating the work of people, so I expressed my opinion about the project, how everything is in reality. Details here.
Thanks for the review, this is very important to me
I really liked the mission, what I want to say about the design and soundtrack. Design: 1010 Sound Effects: 1010 Result: 11 \ 10 (why 11? I explain, in the first chapter the music of the group benny banasi sounded. Which complemented the game well)
Does it seem to me? Or do you need real films to cut? The missions are really good. Thank you for the mission! I'll pass on the weekend. Santal, say thank you first, and then your imagination
Quote: #Leni
Well, as always super!
The post has been edited by nikitosss1 on 05/06/2014 at 18:42:19
Damn it, how do you manage to release your projects so quickly? I'll just open the duom, create a couple of goals, test it, this bastard immediately flies out.
Now on the mission: the cycle "Scouts" I found only at the end. What to say? We have a great spy thriller with plot twists that could rival the plot of Just Cause 2. hidden text
Yes, can I get some advice? "Scouts" deserve the most global scripting mod. Punch up on this topic at the leisure of good scripters.
Oh yes. Pale-free advertising ...
Well thanks
Quote: Krylov1998
As many have said, "As always, the missions are great." I completely agree. Didn't play or even read the description. But from the design and screenshots I immediately saw the characteristic "Santal" style inherent in all his missions. Unfortunately, I cannot play, but at 100 percent. I'm sure the missions are great.
I would go and your turn
I didn't mean to say anything offensive, I just read your message as sarcasm
No, for the original game
7/10
PS: Pay more attention to the plot.
Post edited by santal on 04/06/2014 at 20:38:48
Fuck you
lol, where did you see that? And why did you suddenly decide that this is generally a zombie, smart guy?
Our rush from the series about ravshan and dzhamshut
except for a stupid serial on TNT you do not know anything else
This is a kind of reminder for the players, the description of the script that is inside the archive. You can write whatever you want, it's your business, it doesn't concern me - I evaluate the file itself, not its description.
You can say so, in general, it's pretty simple
Correction:
• For close combat use the key combination 'RMB'(sight) and' F '(action);
For example, when it was in the hallway with the missing rooms, I had emotions, something like a little fear inside. This episode is simply amazing!
The episode under water also made a great impression, as if I myself left reality and felt it all on myself.
In general, you are MASTER OF ATMOSPHERE, Respect)
Thank you))))
Actually, this is the third True Crime
Play the first episode of surrealism.)))))
Thank you for your feedback) Glad that you liked it))
The main characters are the same Garcia and Ricardo from The Damned. Why? Alternative history? Interesting, but incomprehensible.
Too many questions The essence of the missions lies in the name)
Thanks men))
Post edited by santal on 03/09/2014 at 14:44:12
Like a volunteer
I was very pleased with the presence of significant gameplay. Everything is done at the highest level, very, very high quality, and even very original and interesting, despite all the "zombies". The author was able to convey this topic so that the player does not lose interest during the passage.
The cave is equipped - this is the whole highlight of the project!
Definitely a plus, and definitely a high rating for missions!
Eee))) Thank you for your feedback)
Overall, this is a good project, as are most of yours. Working with cut-scenes is difficult to evaluate, because there were few of them, but even they were competently composed (especially the moment with cloning at the end).
The soundtrack is also great. And not the soundtrack, which, however, is not bad, but the sounds played during the missions.
I definitely liked the placement of objects in the first mission. I never thought that this cave could be furnished like that.
I didn't understand the ending a little. Obviously, I need to go through the rest of the episodes.
Apart from a couple of punctuation mistakes, the project is perfect. But we all know that you can do better.
Thank you very much for your review))
Apparently this is all that he had the mind for.
And the project is a plus! Everything is very well presented and the idea is impressive. I will definitely play later.
You are a DYOM master! Missions are awesome! I wish you to get to the top!
Thanks a lot
Thank you man
Thank you)
The post has been edited by santal on 02.22.2014 at 18:42:37
that vague story where he allegedly beat his girlfriend in the USA
I did not share, I did it in turn
Yes, go to the movie
The green elephant is resting
- The plot is based on the game Hotline Miami
Post edited by santal on 02/15/2014 at 18:25:48
Well, yes)) And it was calculated on this)
Thank you))
Thank you
Thanks for the review, this is very important to me
Interesting) I will appreciate the palubas)
Design: 1010
Sound Effects: 1010
Result: 11 \ 10 (why 11? I explain, in the first chapter the music of the group benny banasi sounded. Which complemented the game well)
Thank you
The post has been edited by nikitosss1 on 05/06/2014 at 18:42:19
The ending is unexpected and strange, but I really liked it =)
Thank you) I'm glad you liked it))
Thank you)) The story of the Infiltrator ends on this project, but there will be other projects in some way connected with this) I guarantee it)
Damn it, how do you manage to release your projects so quickly? I'll just open the duom, create a couple of goals, test it, this bastard immediately flies out.
Now on the mission: the cycle "Scouts" I found only at the end. What to say? We have a great spy thriller with plot twists that could rival the plot of Just Cause 2.
hidden text
Yes, can I get some advice? "Scouts" deserve the most global scripting mod. Punch up on this topic at the leisure of good scripters.
Oh yes. Pale-free advertising ...
Well thanks