So what about the same cowboys and a couple of other translated projects than many times better what is the plot, what is the gameplay? I don't see a fundamental difference between them. For me, from the fourth to the eighth part of tsls was an interesting action movie with interesting ideas and unexpected twists, let alone dope, which still looks fresh and original. And I may not be sitting in the DUOM for so long, but nevertheless, I saw our bar of quality, and the bar of the foreign DUOM. And while we have “Limits” coming out of the best projects, foreign creators have mediocre works
Lol, don't elevate Target. All his projects are not higher than 7/10, which I played. They are good, yes, but nothing more. The plots are stupidly boring, the gameplay is not the best, although the mapping is gorgeous, in comparison with Ruslan, a different level, although Datura was close to him. And when was a foreign DUOM better than a Russian one? Probably in the year 12-15, however, we already had a lot of cool authors then, not to mention the new time, when our best DUOMers are bent by any foreign one, especially when DYOM# appeared
For a long time there were no such interesting and fun projects! The technical part and spelling are of course depressing (especially the constant spawning of actors and mistakes in words like “honestly”), but all this is compensated by a cool action and plot.
The story is quite simple, although from the graphomaniac description it seemed that there would be very serious work, but no. Mercenary Benjamin kills people on order with his campaign, and along the way tries to find the Torres family that killed one of Ben's guarded families. He is actually towards the end and succeeds in this, killing most of the family. Meanwhile, he killed a bunch of people for various reasons to find them, and also destroyed the occultists who made sacrifices, and much more. Considering how quickly dialogues sometimes pass that cannot be read at all (did you write something to them in 2 seconds?), It is very difficult to understand everything that happens in the project. However, the most important thing is that it is interesting. The project is very strange, but so interesting. For every minus in the form of spelling and technical part (well, the fact that the project on the third version of the Mephisto font is unpopular), there are a lot of pluses. The same skins, which are a lot, but which fit perfectly into the project.
In short, not ideal, but a very original and interesting project. I hope there will be a sequel, because the project is extremely good in many ways. 7/10
Well, you screwed up of course. I can’t say anything about spelling, but in terms of the quality of the target’s missions, they are in no way superior to the later parts of TSLS
MGS reminds?! Dude, I'm certainly not belittling him, but still, many of the works are quite average, so the universe is interesting only because there are no analogues
In general, the same as the first part, though instead of the plot, there is more emphasis on the gameplay, which .... boring. Okay, the first, okay, the second fight is fine, if you take into account the first part, then this is enough, but the third? There are a lot of fights, and they are not only difficult, but also long. The most interesting thing here was the disclosure of lore. All the same, Hotline has a cool world, I would tell more about it, and would not do a bunch of the same type of battles. Seriously, you would at least make a top view for decency, like in the project "Lucy" and "Condemnation: Denouement", here it would be very useful, given the original. Norm, but it's boring to pass in one gulp, although of course mapping something with something. 5.5/10
This project is what it would be like if "Physical pain" were paired with "Killer Rob", making history in the Hotline universe.
And unfortunately, while this is the same cringe as Physical pain in terms of plot. Dialogues, despite good literacy, are very awkward, just like in Nekopitu's projects often. They are too emotional, impulsive, I can’t believe that people say so. According to the plot, we have a hero similar to gg and Powder, and Killer Rob, because the schoolboy is a psychopath who used to sneer at everyone, and now he repeats after Papich and does it well. The difference from them is that he is not smart like Mr. Killer Roba, and did not manage to escape from society after school, because he could not even finish it. He decided that he was a puff, and he had to give everyone a punk by putting a motorcycle helmet on his head. And in general, I could accept it, but .... Damn, this is too creepy, even Nekopitu's projects at their worst moments were not so awkward. I hope further the plot will become at least not so cringy, and will be more like the original Hotline. Finally people learned how to make it, and it's cool! It's not cool that the project was made on nine 5.5, although 3.1 would be more than enough for the project, why don't you work on it! Just like Rob, it's a very, very heavy project. You could at least somehow reduce the weight of songs from Hotline, otherwise I didn’t want to download at all, considering that I also need to make a new assembly. The gameplay is slow, but interesting, fighting is quite fun.
In short, not bad, but the plot is straight cringe, I look forward to continuing. 5/10
Raptall something ugarel on old cartoons and fairy tales.
As always, a cool rethinking of the old story, this time Winnie the Pooh on behalf of Piglet.
An interesting idea. Piglet is a pig, but what defines it? His actions that he accepted because of the society, or the society that saw him as a pig? And then the project ends. No, the idea is interesting, but just a little, very, not like with the kolobok
Okay, but this is more of an interesting idea for a project than a full-fledged project. 6.5/10
Of course, the field of miracles on TV was interesting, even Ryan Gosling didn’t die at the end, but read out a fierce rap, but overall a bad and boring job
Schizophrenia has no cure. I have a strong frustration with the project. On the one hand, it has good skins, sounds and effects that add to the atmosphere of the project, and on the other hand, we have the rest of the project ... Okay, not everything is so bad, but it's done somehow strangely. The plot is essentially a typical story about a dude who got into an extreme situation, and through a bunch of obstacles and murders goes to the Stopgame program, count how long they will put him in prison, unless of course he justifies himself by self-defense against zombies, which are not zombies at all ... The twist at the end of the plot is normal, but it is done very simply, you quickly understand that something is wrong with gg. The problem with the project is that it has very funny dialogues with a lot of mistakes, and also that it is boring. Each new mission is just a set of locations in which Henry must survive, alone or with a useless partner. And it's kind of fun to kill several waves of the enemy, but then another wave appears, then another..... Oh! Now you have a gun! If the gameplay was not tightened, then it would be good. Another technical issue I can note is a large number of actor spawns, which looks bad, and a note about the mapping, which is quite rich, but does not use objects from DYOM#, which is sad, the mapping would be even more interesting. The project is not bad, but clumsily done, so I hope next time you will correct your mistakes. 6/10
Oh no, dude, I don't want to do a new build. Do not make the project on the fifth version, please! Or then use all the new features of the latest version, otherwise why switch from the third
Looked and what can I say — garbage. Lots of actor spawning, lack of proper use of the last nine features, and rather mediocre gameplay. Why even restore the old beta versions of missions if they are not far from the original, and sometimes even worse. Although the voice acting is inserted normally, it did well here. 3/10
How did you screw up with your DUOM nine 5.5. Damn, you have a normal and working third version, why are you doing it on the top five? Again, the project must be completed on YouTube, and apparently the mission is not very interesting (it’s clear, it’s another beta version from the original game)
So who did he switch bodies with, huh? Very soon you can make a collection about the adventures of the Mafia, that's how unique he is. I hope that in the second part of the Neighbor, one of the friends of the neighbor will be Vitya Shifer, so that they can make moonshine together, and wooden .. Okay, let's get down to business. As a matter of fact, we have a great mission done for the OMA. It turned out to be a great story, quite funny, but perhaps too many trips from point to point, it was better in this regard before. In addition, the theme of OMA successfully coincided with the ending of the second part, where, as we remember, Slate also suffered from a hangover, and the beginning goes well with the ending of the last mission. Perhaps a little lacked Mafia chips with a lot of millisecond cameras and some kind of fight with a very decrepit opponent, although it is certainly very good that this mini-series does not go in cycles in the same gags. In general, a great project, not up to the original, but still a great sequel. 7.5/10
Needless to say, very bad work. This project looks like a very shitty retelling of events from a person who only remembered the essence, and decided to convey it in the best way he can. So, this man is only eight years old, and he could not properly tell a very simple detective story. Seriously, the search for evidence and the capture of the criminal (or rather, just killing him) looks like a joke, because it is shown so simply and abstractly that the project looks like a parody of a detective story. And also the comments of the author, who says what we need to do now, look rather ridiculous. Dude, just figure out the DUOM instrumental, and only then do projects, and be sure to have at least some script with you. 2/10
Summer is coming to an end, man.... And no matter what the content was, you can't delete channels. What if the goblin was disappointed in his content... well, they did it for him
But so far, no one except you has removed the Arcade, so why did you do it. In addition, your comments about our joint project could be very interesting for those who would watch your walkthrough.
No dude, you said you were leaving the channel, why did you delete it? Now only Rigby on the stream has an Arcade walkthrough, and many other walkthroughs are lost. Why did you delete the channel?!
Interesting opinion, Jeff, even the author himself thinks so. Although, of course, because of this, it was not necessary, damn it, to delete your entire damn channel
Mediocre work. Almost no plot, pretty standard gunfights, such dialogues. I don’t know why the project was created, because I didn’t notice something interesting. The project is too boring, there is nothing to talk about. But still, this is not a bad job, it was done normally, but very unprincipled. 4/10
If not for the crashes, it would be very nice. In general, an interesting project with two heroes who went the wrong way. One was born in the ghetto and wanted to get out of there by illegal means. Another became a skinhead because of the death of a girlfriend. Everything is interesting, but .... Why 5.5 ?! Unlike the mixer project, it is at least passable, only 1 and like 4 missions crash at startup, some do not fly anywhere at all. So, in general, the project was completed, and I did not see only the action moments and the beginning of the plot. The questions of the project about racial discrimination and what happiness is are interesting, you will not often see in the DUOM. I almost didn’t see the action, but the fights are normal. Mapping quality, skins are good. In general, not bad, the project is of high quality, but the crashes and rather weak character development spoil the picture. 6/10
Hmm, a parody, and a very good one, but it lacks something.... I finally looked at the passage of the mission (apparently I didn’t install the new nine normally, because I don’t understand why the project does not start). I can say that it was even funny, as always, the Mixer pleased with excellent mapping. However, there are still questions. The first problem is that the project ended at the most interesting place. Obviously, he was doing a parody of emotions, and by the middle he seemed to be exhausted, and decided to quickly finish these two missions. Second, voice inserts are not the most suitable. If in some wasted mission, or "Vyazemsky punks" this looks normal, then in more or less sane dialogues it looks stupid and out of place. But in general, yes, a small fun project, it looks good, but it lacks the thrashness of what is happening. 7/10
Digging deep, as always. I'll explain everything. None other than Santal himself, the legend of the Russian DUOM, releases his "last project". Very symbolic, as always. The plot of. The whole project is an allusion to the DUOM and probably the author himself, who made projects in it. The old nerd who screwed up his life doing projects in DUOM, having a lot of problems in his own life, decides to do the last project, but for so many years he has not done anything, he just drank and took pictures of night butterflies. And the whole project is small stories of the Protagonist, who just lives, meets old acquaintances, and reflects on the topic of how he spent his years in nowhere. Indeed, ten years later, Santal has become a legend in DUOM, but who is he in real life? Who needs his projects to be played by a couple of nerds who won't even understand even a bit of symbolism in his projects? The author takes a critical look at his own experience, exaggerating the problems of Messrs. In general, as always, it is difficult, symbolic, and unusual.Technical part. One of those projects that simply do not have gameplay, like some kind of "Angel's cry", but the project itself does not need it. Consider the technical part that is well done. The project does not have new objects, or nine chips, it is very simple in this regard, but not bad. There is little mapping, but it is well done. The music is powerful, sets the right mood for the project, as always quite depressing in Santal. The dialogues are easy to read, no errors were noticed in the new version, the project is made extremely soundly. However, it does not shine with any cool stylistic solutions, like past projects, but this is not really necessary for the project (and the author himself in the project subtly hinted in one of the dialogues that the technical part is not as important as the content of the project. Clever, as always) . Outcome. A powerful and also extremely unusual project, as always... as always... And it's a pity, of course, that the project is the last one, such works as Santal's are very lacking. I hope we still see a few projects from you, but you are not Dmitry Lisov, you certainly are not lying. 8.5/10
A very powerful project. An extremely interesting action project about an underwater station. where the sabotage took place. Someone used a secret virus, which makes people aggressive, and the main character needs to get out with this virus. The plot as a whole is simple, and for one mission it is very interesting, but still it is not the main thing in this project. The main gameplay, which is very addictive. In fact, I have not seen such a variety in GTA for a long time, and in general a very solid action game. We have a lot of situations here, a lot of opponents, and it's all very fun (and extremely difficult) to pass. I especially liked the moments under water, as well as the lack of light at the station, because of which we have to walk almost everywhere with night vision devices. The technical part here works great for the gameplay, and Mouzon gives the right mood for passing. For a long time there were no such powerful projects. The ending is banal, but still, the project is excellent, I advise you to pass. 8/10
HAHA, is it really NEKIT.KLEN himself! I remember Vir's remote stream where he played your project. It was fun. I hope for six years you pumped up your skill in DUOM
Some crap. Last time, such a project was still more or less, something looked like a project, but that's it. The most important thing - why the hell is the project created? GTA is clearly not the kind of game in which the Chechen wars should be filmed, and others in general, too. Okay, there are no special problems with locations, the problem is in the plot. Actually, there is almost none. Here we have a couple of characters that have names, and nothing more. Here we raise questions, sort of, where the dullness of the war is shown (although I certainly exaggerated, but still, something like that happened). However, the project is like a prologue: fast, crumpled, it’s not at all clear what and why. There are a lot of dialogues, with actors spawning, and the text ends stupidly very quickly, and it is very difficult to read it, even with pauses when cut scenes appear without text. Well, the gameplay with new animations and skins that look good, but there is very little gameplay. In short, some kind of slurred crap. 3/10
I have from your projects wild frustration. Have you reviewed the type of mystical series, like Survivor, or what the hell is nothing clear? Okay, in fact, you can understand everything, though there are a lot of questions, and sometime later they will only be answered. The first problem is the disgusting exposure. The project is already starting with the thick of things, we do not understand anything, and the heroes too. It would be a good move if everything was explained to us normally after that, as, for example, in the anime "Vivi", where everything also begins in the thick of things, and only then everything is explained to us. This is badly done here. The author has severe problems with the construction of dialogues, as well as spelling (to eliminate all questions, just tell me how old you are and I will understand everything), so the dialogues are very difficult to read, coupled with a bunch of pointless flowing cut-scenes that are wildly infuriating! Although among them there are good ones that are made for a reason, but they are painfully few. It is also not clear where the spirits and shadows are, what does this have to do with it? Well, a few bedtrips, in which there are ENEX markers that are not turned off. Dude, download DYOM# and ImGui Input already in order to write text normally (here is the link to the input: https://libertycity.ru/files/gta-san-andreas/173460 -imgui-input-dyom.html,and DUOM lattice: https://libertycity.ru/files/gta-san-andreas/125206-dyom-dopolnenie-dlja-dyom.ht ml), otherwise the mapping is generally good, but boring and standard. In general, such a project, very strange. Hope you fix it. 5/10
Very weird but fun. The plot of some bandit guy who is engaged in various dirty work gets into another adventure. It would be nice to make the story a purposeful comedy, because there are many rather funny moments, as well as the plot itself in general, which is not good, but does not cause bad emotions. And the gameplay is quite average, which has a boring drive gun, and a couple of shootouts. But technically the project is well done, I liked it. No mistakes with the spawn of the actor and so on, done with high quality. The only negative is the strange name of the project, as well as the plot itself, which is also unclear about what. And it’s done cool, I hope the next part will already be a comedy, because it doesn’t pull on a serious story. 6/10
Well, this is an average project. It honestly doesn't look very good, but overall it's not bad for a first project. The plot is so-so, the characters are almost never developed. The gameplay as a whole is honest, quite diverse, there are no particular disadvantages. Mapping is average, but quite large. However, not rich in various objects from DYOM#. It is worth reproaching such scenery for itself, which is not very suitable for Afghanistan, but okay. In general, not bad, but the dialogues are so-so, and it doesn’t look like Soviet people at all, but at least without cranberries. 5/10
One may ask why these missions are made on MM, even if for a regular DUOM it is complete mediocrity? Why the hell are you translating this rubbish without a plot at all and clogging up the page?!
You have already been told that publish these missions in batches! Otherwise, because of you, a beautiful figure of 2900 missions will get another ordinary mission of the level of 2012
And I may not be sitting in the DUOM for so long, but nevertheless, I saw our bar of quality, and the bar of the foreign DUOM. And while we have “Limits” coming out of the best projects, foreign creators have mediocre works
For a long time there were no such interesting and fun projects! The technical part and spelling are of course depressing (especially the constant spawning of actors and mistakes in words like “honestly”), but all this is compensated by a cool action and plot.
The story is quite simple, although from the graphomaniac description it seemed that there would be very serious work, but no. Mercenary Benjamin kills people on order with his campaign, and along the way tries to find the Torres family that killed one of Ben's guarded families. He is actually towards the end and succeeds in this, killing most of the family. Meanwhile, he killed a bunch of people for various reasons to find them, and also destroyed the occultists who made sacrifices, and much more. Considering how quickly dialogues sometimes pass that cannot be read at all (did you write something to them in 2 seconds?), It is very difficult to understand everything that happens in the project. However, the most important thing is that it is interesting. The project is very strange, but so interesting. For every minus in the form of spelling and technical part (well, the fact that the project on the third version of the Mephisto font is unpopular), there are a lot of pluses. The same skins, which are a lot, but which fit perfectly into the project.
In short, not ideal, but a very original and interesting project. I hope there will be a sequel, because the project is extremely good in many ways. 7/10
Well, you screwed up of course. I can’t say anything about spelling, but in terms of the quality of the target’s missions, they are in no way superior to the later parts of TSLS
Norm, but it's boring to pass in one gulp, although of course mapping something with something. 5.5/10
And unfortunately, while this is the same cringe as Physical pain in terms of plot. Dialogues, despite good literacy, are very awkward, just like in Nekopitu's projects often. They are too emotional, impulsive, I can’t believe that people say so. According to the plot, we have a hero similar to gg and Powder, and Killer Rob, because the schoolboy is a psychopath who used to sneer at everyone, and now he repeats after Papich and does it well. The difference from them is that he is not smart like Mr. Killer Roba, and did not manage to escape from society after school, because he could not even finish it. He decided that he was a puff, and he had to give everyone a punk by putting a motorcycle helmet on his head. And in general, I could accept it, but .... Damn, this is too creepy, even Nekopitu's projects at their worst moments were not so awkward. I hope further the plot will become at least not so cringy, and will be more like the original Hotline.
Finally people learned how to make it, and it's cool! It's not cool that the project was made on nine 5.5, although 3.1 would be more than enough for the project, why don't you work on it! Just like Rob, it's a very, very heavy project. You could at least somehow reduce the weight of songs from Hotline, otherwise I didn’t want to download at all, considering that I also need to make a new assembly. The gameplay is slow, but interesting, fighting is quite fun.
In short, not bad, but the plot is straight cringe, I look forward to continuing. 5/10
As always, a cool rethinking of the old story, this time Winnie the Pooh on behalf of Piglet.
An interesting idea. Piglet is a pig, but what defines it? His actions that he accepted because of the society, or the society that saw him as a pig? And then the project ends. No, the idea is interesting, but just a little, very, not like with the kolobok
Okay, but this is more of an interesting idea for a project than a full-fledged project. 6.5/10
I have a strong frustration with the project. On the one hand, it has good skins, sounds and effects that add to the atmosphere of the project, and on the other hand, we have the rest of the project ... Okay, not everything is so bad, but it's done somehow strangely.
The plot is essentially a typical story about a dude who got into an extreme situation, and through a bunch of obstacles and murders goes to the Stopgame program, count how long they will put him in prison, unless of course he justifies himself by self-defense against zombies, which are not zombies at all ... The twist at the end of the plot is normal, but it is done very simply, you quickly understand that something is wrong with gg. The problem with the project is that it has very funny dialogues with a lot of mistakes, and also that it is boring. Each new mission is just a set of locations in which Henry must survive, alone or with a useless partner. And it's kind of fun to kill several waves of the enemy, but then another wave appears, then another..... Oh! Now you have a gun! If the gameplay was not tightened, then it would be good. Another technical issue I can note is a large number of actor spawns, which looks bad, and a note about the mapping, which is quite rich, but does not use objects from DYOM#, which is sad, the mapping would be even more interesting.
The project is not bad, but clumsily done, so I hope next time you will correct your mistakes. 6/10
Lots of actor spawning, lack of proper use of the last nine features, and rather mediocre gameplay. Why even restore the old beta versions of missions if they are not far from the original, and sometimes even worse. Although the voice acting is inserted normally, it did well here. 3/10
Very soon you can make a collection about the adventures of the Mafia, that's how unique he is. I hope that in the second part of the Neighbor, one of the friends of the neighbor will be Vitya Shifer, so that they can make moonshine together, and wooden .. Okay, let's get down to business. As a matter of fact, we have a great mission done for the OMA. It turned out to be a great story, quite funny, but perhaps too many trips from point to point, it was better in this regard before. In addition, the theme of OMA successfully coincided with the ending of the second part, where, as we remember, Slate also suffered from a hangover, and the beginning goes well with the ending of the last mission. Perhaps a little lacked Mafia chips with a lot of millisecond cameras and some kind of fight with a very decrepit opponent, although it is certainly very good that this mini-series does not go in cycles in the same gags.
In general, a great project, not up to the original, but still a great sequel. 7.5/10
This project looks like a very shitty retelling of events from a person who only remembered the essence, and decided to convey it in the best way he can. So, this man is only eight years old, and he could not properly tell a very simple detective story. Seriously, the search for evidence and the capture of the criminal (or rather, just killing him) looks like a joke, because it is shown so simply and abstractly that the project looks like a parody of a detective story. And also the comments of the author, who says what we need to do now, look rather ridiculous.
Dude, just figure out the DUOM instrumental, and only then do projects, and be sure to have at least some script with you. 2/10
Almost no plot, pretty standard gunfights, such dialogues. I don’t know why the project was created, because I didn’t notice something interesting. The project is too boring, there is nothing to talk about.
But still, this is not a bad job, it was done normally, but very unprincipled. 4/10
In general, an interesting project with two heroes who went the wrong way. One was born in the ghetto and wanted to get out of there by illegal means. Another became a skinhead because of the death of a girlfriend. Everything is interesting, but .... Why 5.5 ?! Unlike the mixer project, it is at least passable, only 1 and like 4 missions crash at startup, some do not fly anywhere at all. So, in general, the project was completed, and I did not see only the action moments and the beginning of the plot. The questions of the project about racial discrimination and what happiness is are interesting, you will not often see in the DUOM. I almost didn’t see the action, but the fights are normal. Mapping quality, skins are good.
In general, not bad, the project is of high quality, but the crashes and rather weak character development spoil the picture. 6/10
I finally looked at the passage of the mission (apparently I didn’t install the new nine normally, because I don’t understand why the project does not start). I can say that it was even funny, as always, the Mixer pleased with excellent mapping. However, there are still questions. The first problem is that the project ended at the most interesting place. Obviously, he was doing a parody of emotions, and by the middle he seemed to be exhausted, and decided to quickly finish these two missions. Second, voice inserts are not the most suitable. If in some wasted mission, or "Vyazemsky punks" this looks normal, then in more or less sane dialogues it looks stupid and out of place.
But in general, yes, a small fun project, it looks good, but it lacks the thrashness of what is happening. 7/10
None other than Santal himself, the legend of the Russian DUOM, releases his "last project". Very symbolic, as always.
The plot of. The whole project is an allusion to the DUOM and probably the author himself, who made projects in it. The old nerd who screwed up his life doing projects in DUOM, having a lot of problems in his own life, decides to do the last project, but for so many years he has not done anything, he just drank and took pictures of night butterflies. And the whole project is small stories of the Protagonist, who just lives, meets old acquaintances, and reflects on the topic of how he spent his years in nowhere. Indeed, ten years later, Santal has become a legend in DUOM, but who is he in real life? Who needs his projects to be played by a couple of nerds who won't even understand even a bit of symbolism in his projects? The author takes a critical look at his own experience, exaggerating the problems of Messrs. In general, as always, it is difficult, symbolic, and unusual.Technical part. One of those projects that simply do not have gameplay, like some kind of "Angel's cry", but the project itself does not need it. Consider the technical part that is well done. The project does not have new objects, or nine chips, it is very simple in this regard, but not bad. There is little mapping, but it is well done. The music is powerful, sets the right mood for the project, as always quite depressing in Santal. The dialogues are easy to read, no errors were noticed in the new version, the project is made extremely soundly. However, it does not shine with any cool stylistic solutions, like past projects, but this is not really necessary for the project (and the author himself in the project subtly hinted in one of the dialogues that the technical part is not as important as the content of the project. Clever, as always) .
Outcome. A powerful and also extremely unusual project, as always... as always... And it's a pity, of course, that the project is the last one, such works as Santal's are very lacking. I hope we still see a few projects from you, but you are not Dmitry Lisov, you certainly are not lying. 8.5/10
An extremely interesting action project about an underwater station. where the sabotage took place. Someone used a secret virus, which makes people aggressive, and the main character needs to get out with this virus. The plot as a whole is simple, and for one mission it is very interesting, but still it is not the main thing in this project. The main gameplay, which is very addictive. In fact, I have not seen such a variety in GTA for a long time, and in general a very solid action game. We have a lot of situations here, a lot of opponents, and it's all very fun (and extremely difficult) to pass. I especially liked the moments under water, as well as the lack of light at the station, because of which we have to walk almost everywhere with night vision devices. The technical part here works great for the gameplay, and Mouzon gives the right mood for passing.
For a long time there were no such powerful projects. The ending is banal, but still, the project is excellent, I advise you to pass. 8/10
Last time, such a project was still more or less, something looked like a project, but that's it. The most important thing - why the hell is the project created? GTA is clearly not the kind of game in which the Chechen wars should be filmed, and others in general, too. Okay, there are no special problems with locations, the problem is in the plot. Actually, there is almost none. Here we have a couple of characters that have names, and nothing more. Here we raise questions, sort of, where the dullness of the war is shown (although I certainly exaggerated, but still, something like that happened). However, the project is like a prologue: fast, crumpled, it’s not at all clear what and why. There are a lot of dialogues, with actors spawning, and the text ends stupidly very quickly, and it is very difficult to read it, even with pauses when cut scenes appear without text. Well, the gameplay with new animations and skins that look good, but there is very little gameplay.
In short, some kind of slurred crap. 3/10
Have you reviewed the type of mystical series, like Survivor, or what the hell is nothing clear? Okay, in fact, you can understand everything, though there are a lot of questions, and sometime later they will only be answered. The first problem is the disgusting exposure. The project is already starting with the thick of things, we do not understand anything, and the heroes too. It would be a good move if everything was explained to us normally after that, as, for example, in the anime "Vivi", where everything also begins in the thick of things, and only then everything is explained to us. This is badly done here. The author has severe problems with the construction of dialogues, as well as spelling (to eliminate all questions, just tell me how old you are and I will understand everything), so the dialogues are very difficult to read, coupled with a bunch of pointless flowing cut-scenes that are wildly infuriating! Although among them there are good ones that are made for a reason, but they are painfully few. It is also not clear where the spirits and shadows are, what does this have to do with it? Well, a few bedtrips, in which there are ENEX markers that are not turned off. Dude, download DYOM# and ImGui Input already in order to write text normally (here is the link to the input: https://libertycity.ru/files/gta-san-andreas/173460 -imgui-input-dyom.html,and DUOM lattice: https://libertycity.ru/files/gta-san-andreas/125206-dyom-dopolnenie-dlja-dyom.ht
ml), otherwise the mapping is generally good, but boring and standard.
In general, such a project, very strange. Hope you fix it. 5/10
The plot of some bandit guy who is engaged in various dirty work gets into another adventure. It would be nice to make the story a purposeful comedy, because there are many rather funny moments, as well as the plot itself in general, which is not good, but does not cause bad emotions. And the gameplay is quite average, which has a boring drive gun, and a couple of shootouts. But technically the project is well done, I liked it. No mistakes with the spawn of the actor and so on, done with high quality.
The only negative is the strange name of the project, as well as the plot itself, which is also unclear about what. And it’s done cool, I hope the next part will already be a comedy, because it doesn’t pull on a serious story. 6/10
It honestly doesn't look very good, but overall it's not bad for a first project. The plot is so-so, the characters are almost never developed. The gameplay as a whole is honest, quite diverse, there are no particular disadvantages. Mapping is average, but quite large. However, not rich in various objects from DYOM#. It is worth reproaching such scenery for itself, which is not very suitable for Afghanistan, but okay.
In general, not bad, but the dialogues are so-so, and it doesn’t look like Soviet people at all, but at least without cranberries. 5/10