When typing the code, the objects do not have time to load, and CJ immediately falls into the water, and the counter is working! In general, plus I put it in vain.
There is a lot of humor in missions, but it is not for everyone. Personally, it seemed too flat to me. ActionOhn also is, but, perhaps, in the first part it was more interesting. The choice of clothes was also funny (I put on the "It's Me" T-shirt).
Now about the plot flaws. There are not many of them, only in the first two missions and the mission with fire.
Firstly, when landing on the roof in a mission, the guards are not hidden from the MG team. It so happened that I landed on the marker without touching them, and at the exit, Andrew calmly talks to Matt, not noticing the shooting around.
Secondly, in the first mission from John, after the explosion of the barrel, we are SUDDENLY teleported to the same place, and again we have to make our way through the crowd of guards with only grenades.
And lastly, I think that three stars when stealing a fire engine is too much. With a very slow climb up the hill, the cop's helicopter takes all the lives of the fire, and you can't do without HESOYAM there.
However, I liked the first ToN better.
The post has been edited by SanKing on 06/04/2014 at 18:53:24
It looks like it is possible, but only if you inject the script into the main script.
You can even without it. In the main there are flags like $ SWEET_MISSION_PASSED, which return, as the name suggests, the number of completed missions for any character. You just need to make a condition with this flag at the beginning of the script, and everything will work like clockwork!
Go through it again. If the situation is the same, then I will try to make a patch.
What version of DYOM was used for this mission? Due to different versions, this may well be. Once I did a mission on DYOM 6.1 (then it was the last version), and when I launched it on 8 Beta, the situation was exactly the same.
Highest quality trash storyline I've seen. So far, not everything has passed, but I especially remember the phrase "Reduce the demography of Vietnam for two freaks"
But nevertheless, in the mission "Gentlemen of the Vietnamese" when landing on an ATV, my health disappears, and the mission fails.
Why are they unavailable?
This, by any chance, is not about the artist Patrick Brown?
- Korean localization is added;
- The design of HEX..END is fixed;
- Fixed bug # 0000028.
The post has been edited by SanKing on 07-26-2014 at 13:02:03
Already for this I want to put a minus.
If your resolution is 1280x720x16, then put 1280x720x32.
Wow, Sinking!Overkill.
I just wanted to write.
Post edited by SanKing on 06/20/2014 at 10:19:07 AM
I play at high settings + FullHD resolution.
There is a lot of humor in missions, but it is not for everyone. Personally, it seemed too flat to me. ActionOhn also is, but, perhaps, in the first part it was more interesting. The choice of clothes was also funny (I put on the "It's Me" T-shirt).
Now about the plot flaws. There are not many of them, only in the first two missions and the mission with fire.
Firstly, when landing on the roof in a mission, the guards are not hidden from the MG team. It so happened that I landed on the marker without touching them, and at the exit, Andrew calmly talks to Matt, not noticing the shooting around.
Secondly, in the first mission from John, after the explosion of the barrel, we are SUDDENLY teleported to the same place, and again we have to make our way through the crowd of guards with only grenades.
And lastly, I think that three stars when stealing a fire engine is too much. With a very slow climb up the hill, the cop's helicopter takes all the lives of the fire, and you can't do without HESOYAM there.
However, I liked the first ToN better.
The post has been edited by SanKing on 06/04/2014 at 18:53:24
Thousands?
This is correct.
You can even without it. In the main there are flags like $ SWEET_MISSION_PASSED, which return, as the name suggests, the number of completed missions for any character. You just need to make a condition with this flag at the beginning of the script, and everything will work like clockwork!
The mod is very good!
What version of DYOM was used for this mission? Due to different versions, this may well be. Once I did a mission on DYOM 6.1 (then it was the last version), and when I launched it on 8 Beta, the situation was exactly the same.
But nevertheless, in the mission "Gentlemen of the Vietnamese" when landing on an ATV, my health disappears, and the mission fails.
Mod...
This mod has already been uploaded to the site twice, this is the third.