There is a desire • Make a remake of Criminal Russia (Correct a mini-map in the style of Yandex maps, adjust it to the original, adjust the pack of domestic weapons, remove ENB, decompress textures, make mip-ups, give cars volume as in GTA III HD Vehicle Pack and replace unreplaced ones, Add typical clothes on the territory of Russia, something to come up with pedals; if in general - then fit the original for weak PCs, like mine, with minor adjustments) I myself am thin gut, the team would be more interesting.
I can throw it off • Models for 3D Max from the game 50 Cent: Blood on the Sand • Models from GTA V in the form of characters from GTA Online
Suggested ideas: • Make GTA III under the Mafia. Change the texture, replace the car with something in the Mafia, weapons, etc. • Make GTA IV mini. Again, on GTA III install cars, weapons, textures from GTA IV.
Why combine diffuse textures with normals, if you can honestly make support for the normal map plug-in. Well, like Amazing Player: Female for example.
• Option for those who despise enb-fashions and all kinds of plug-ins (I'm such). • Making the volume "flat" textures • So that you do not get lost in the background • To not shine like a saint • You can certainly, of course you can, but there is no tutorial in Russian. Take at least LS.Ru P.S. Need to emphasize
The post has been edited by Rad on 09-09-2016 at 20:42:19
He made a plugin, well done. But there is no tutorial in Russian. This splint can be used not only for skins, but also for weapons, cars and mapping.
Quote: Goldfish
This is a banal improvement in texture in paint, with normal mapping it would look even better.
And no one promised magic. Yes, I agree, with normal mapping it would look better, but where is the splint how to implement it? For example, I do not know how.
The mod as a whole is not bad. I personally downloaded and installed, and this, for a minute, is very, very rare due to the fact that there are very few suitable mods.
Well, start with pluses: • Player.img more or less fits the game (on schedule, but not on the plot)
Cons: • Bug with headphones in cutscenes. A pair of polygons from the right earphone is not fixed to the head, but (perhaps I can’t presume to say) to the spine. • If you download a save where CJ (or someone else replacing Carla) does not look standard (ie Mike, blue jeans, black sneakers, Caesar, without tattoos and thin), then most likely there will be a crash from the game • Textures, if used as in the original (256x256), are still flat. A naked colormap is used, not combined with a normalmap • It is advisable to replace clothes.dat and shopping.dat, because without them it is difficult to guess the replaced models. • Not all replaced. Well, here you can justify the fact that in GTA Online not all clothes have 15 varieties of textures.
Strange things: • If you do not change the language (american.gxt), then the names of the clothes will be incorrect, and some do not. • There are no hats in Binko now, there are now hairstyles • Chains are now "undercoat" on the head of GG. • The watch is now a headphone • Shorts are worn only with shoes prescribed for him. Perhaps so in GTA: OnlineI can’t justify it.
The mod as a whole is not bad. I personally downloaded and installed, and this, for a minute, is very, very rare due to the fact that there are very few suitable mods.
Well, start with pluses: • Player.img more or less fits the game (on schedule, but not on the plot)
Cons: • Bug with headphones in cutscenes. A pair of polygons from the right earphone is not fixed to the head, but (perhaps I can’t presume to say) to the spine. • If you download a save where CJ (or someone else replacing Carla) does not look standard (ie Mike, blue jeans, black sneakers, Caesar, without tattoos and thin), then most likely there will be a crash from the game • Textures, if used as in the original (256x256), are still flat. A naked colormap is used, not combined with a normalmap • It is advisable to replace clothes.dat and shopping.dat, because without them it is difficult to guess the replaced models. • Not all replaced. Well, here you can justify the fact that in GTA Online not all clothes have 15 varieties of textures.
Strange things: • If you do not change the language (american.gxt), then the names of the clothes will be incorrect, and some do not. • There are no hats in Binko now, there are now hairstyles • Chains are now "undercoat" on the head of GG. • The watch is now a headphone • Shorts are worn only with shoes prescribed for him. Perhaps so in GTA: OnlineI can’t justify it.
The mod as a whole is not bad. I personally downloaded and installed, and this, for a minute, is very, very rare due to the fact that there are very few suitable mods.
Well, start with pluses: • Player.img more or less fits the game (on schedule, but not on the plot)
Cons: • Bug with headphones in cutscenes. A pair of polygons from the right earphone is not fixed to the head, but (perhaps I can’t presume to say) to the spine. • If you download a save where CJ (or someone else replacing Carla) does not look standard (ie Mike, blue jeans, black sneakers, Caesar, without tattoos and thin), then most likely there will be a crash from the game • Textures, if used as in the original (256x256), are still flat. A naked colormap is used, not combined with a normalmap • It is advisable to replace clothes.dat and shopping.dat, because without them it is difficult to guess the replaced models. • Not all replaced. Well, here you can justify the fact that in GTA Online not all clothes have 15 varieties of textures.
The mod as a whole is not bad. I personally downloaded and installed, and this, for a minute, is very, very rare due to the fact that there are very few suitable mods.
Well, start with pluses: • Player.img more or less fits the game (on schedule, but not on the plot)
Cons: • Bug with headphones in cutscenes. A pair of polygons from the right earphone is not fixed to the head, but (perhaps I can’t presume to say) to the spine. • If you download a save where CJ (or someone else replacing Carla) does not look standard (ie Mike, blue jeans, black sneakers, Caesar, without tattoos and thin), then most likely there will be a crash from the game • Textures, if used as in the original (256x256), are still flat. A naked colormap is used, not combined with a normalmap • It is advisable to replace clothes.dat and shopping.dat, because without them it is difficult to guess the replaced models. • Not all replaced. Well, here you can justify the fact that in GTA Online not all clothes have 15 varieties of textures.
Strange things: • If you do not change the language (american.gxt), then the names of the clothes will be incorrect, and some do not. • There are no hats in Binko now, there are now hairstyles • Chains are now "undercoat" on the head of GG. • The watch is now a headphone • Shorts are worn only with shoes prescribed for him. Perhaps so in GTA: OnlineI can’t justify it.
About the team please in more detail. I want to offer them my "Orthodox, Rasovo faithful, Russian Player.img", With all the absurdities of the Russian people.
Normul. But the preview is not very tasteless glut of memes any.
Questions: • Wasn't the M9 Bayonet in the 90s? • What if you make a pack of Counter-Strike 1.6 / Condition Zero? Not those that are in the first person, but those that are in the hands, well, or lying on the ground.
The texture is not ice. Why? Because normalmap and colormap are not combined, and not anyhow, but competently. And here, apparently, a pure colormap is used. There is an idea to put a splint so that in the future there would be no stocks of the rest.
well, OK