Cons: Scale, collision, damage, and they simply do not exist, carbon texture without mipmapping (and this is in 2016, when all the tools are at hand).
P.S: To be honest, this LB body kit is already tired, it is "molded" for everything. I know the company actually makes this kit for a lot of cars, but I'm already sick.
Liked: - The presence of paint + original from the game. - Availability of tuning; - The presence of damage; - Dirt on the body (I didn't think I would like it).
Disliked: - The texture of the tires is painfully dark; - There are small spots on the body (shadow); - When installing a muffler, its shine disappears (maybe just did not notice, it happens); - Carbon fiber texture.
Screenshots Screenshot commentary: Fixed carbon texture, now with mipmap. Changed the texture of the tires (The texture is not mine!)
Liked: - Steering wheel on the right as the original. Disliked: - No damage; - Openings. They just don't exist - Problems with the textures of the rear window. - The collision is not finished yet - The car shines.
Where does this information come from? In GTA3, he could not be 21, since the game takes place in 2001, and we meet Claude in GTA: SA, the game takes place in the 92nd.
Interesting idea. I would call it Walton SuperCrew or Crew Cab because of its extended cockpit ... By the way, I remembered that I also have a walton 6x6 Screenshot...
Another 10 out of 10. No damage, with a collision curve. The version is only for ImVehFt, it upsets me personally, because the modification works very strangely, the cars go in a straight line and the turn signals turn on just like that.
Seriously? Screenshots in png and upload the archive to Depositfiles... At the expense of weapons. Some models need to be tweaked, for example, when shooting from the MP5, part of the butt passes over the shoulder of the protagonist. The icons are, so to speak, in the style of the game itself, but this is not entirely true.
Well, the problems with the texture of dirt are obvious, there are still problems with setting the alpha channel of the emblem, and the bug is only on the stock version. There is no texture of "burning" taillights, they certainly shine, but not like in standard cars. Of course it's worth working here, but I really like the car itself, thanks
Screenshot It is immediately evident that the head is "sunk" into the body.
Quote: MrTrololoshka12
"White skin" This is a T-shirt or a T-shirt
To put on a T-shirt under a T-shirt is strong and this is not a T-shirt that would not stick out like that. And you say there are no bugs here, but when you are asked whether the entire wardrobe has been replaced, you answer that you do not know. You also determined that there are no flaws. Well, for clarity
And you can not wear sneakers and shorts, just sandals + shorts. Do not work tattoos, there is no facial animation (when talking, the mouth does not open). Even the standard weapon lies in the wrong hands.
Great car. By the way, the painting with the number 20 is a copy of the car that took second place in the 24 Hours of Le Mans in 1952, and the car with the number 21 won the marathon. There was also a car numbered 22, unfortunately it did not finish due to electrical problems. I was very pleased that the skins from the P.Cars game can be used with this model. Here example
Post edited by Carl002 on 11/12/2015 at 1:11:48 PM
Some kind of trash, to be honest. The doorways frighten me with my blackness. The site has a whole series of lessons on converting models from Forza from Sankalol , there is a lot of useful information. Reference . What did you like about the model: tuning, sweep. P.S: Study, develop, I wish good luck in work
The car can be blown up.
Cons:
Scale, collision, damage, and they simply do not exist, carbon texture without mipmapping (and this is in 2016, when all the tools are at hand).
P.S: To be honest, this LB body kit is already tired, it is "molded" for everything. I know the company actually makes this kit for a lot of cars, but I'm already sick.