Honestly, I see no point in this fashion. If I would like to update the appearance of the Desert Eagle, I would rather download a new model than install a retexture. No evaluation.
The post has been edited by seriy-9640-2 on 08/28/2014 at 19:54:28
genabyakin, the key phrase is "each txd file weighs as much as 4 mb". The texture resolution for such an object could be changed. Textures with a resolution of 512x512 from 1024x1024, for example, would not differ much.
The plot is just a masterpiece. Not only do they bathe in clothes, so they do it with the murdered Melvin. Well, what about without a spontaneous firefight? Author, sit down and think over well the plot for the next mission. In the meantime, this is a nominee for the award "Come on, some kind of shit, not a prize." Wir, Z_Husky, go for it!
Post edited by seriy-9640-2 on 08/27/2014 at 11:25:13 AM
BoB_MARLI (RUS), this is a good reason. Tell me, can you remake a Buccaneer for the Bloodring Banger? Thank you for the plus in the reputation. So I can do it myself, but I'm lazy, and I want to do good to someone.
Here's some advice. Make screenshots in places where it is light. If there are any bugs on the model, you may not see them in the dark. And this is not entirely correct. I liked the alteration itself. Plus.
Mod that you need. Just collecting useful scripts for my GTA. I don't care what they posted earlier. This Tair's mod is not going to be downloaded from principles.
In short, I could not make a full justification for my assessment, I will say in a nutshell. 1. List all authors. 2. Check if someone posted your file before you.
I will support the user alexey... If a standard car already has some "bonuses", they do not need to be shoved into the description as a feature. I love these alterations. Plus for the idea and effort.
lehi4, will not. The model has been replaced only by you. In fact, nothing complicated. Any new ZM or 3D's Max can simply change materials. No evaluation.
Nowadays it is difficult to name a large and gigabyte file
For a dff file, its size is quite large. For comparison, the original wayfarer.dff weighs in at 178KB. On the subject: I don't really like such detailed models. On my not-so-high-performance PC, they drop FPS. Yes, and I see no reason to work out some details in such detail. Therefore, I do not rate it.
Post edited by seriy-9640-2 on 08/12/2014 at 10:01:34 PM
They are not round. They are spherical. P.S. Creating a model from scratch and applying textures to it is much more fun and interesting than just smoothing out existing polygons. And when the texture is applied, everything looks much neater than in this mod (! Example).
Post edited by seriy-9640-2 on 08/12/2014 at 19:37:11
To be honest, the idea is very strange. Go to the world of street racing, risking being killed or blown up (!), In order to get money. There are many other ways to do this ... However, the plot is original. Finally, there are missions with races, which makes me happy. Therefore, I put a plus.
Post edited by seriy-9640-2 on 07-26-2014 at 10:04:48 AM
I really like modifications that bring back the atmosphere of the Beta version. Plus no questions asked. I don't care that half of this has already been posted.
A very long time ago, I myself had a similar idea. The same "nerd", the same game, the same goal ... But due to my poor DYOM skills, I could not make it. (
You have taken a confident step forward in the development of your mods. It looks great, but it was better not to take the wheels from this mod. They are not suitable for such a low-poly body.
Maybe you have become a little more adequate, your files have not changed in quality in any way. Is that where you need to hurry to put out such a buggy mod? Is it really so difficult to ask the help of professionals in this matter and do everything neatly?
Everything looks too contrasted. Some screenshots hurt my eyes. It will be impossible to play with such textures. And what kind of hemp wallpaper in the bedroom?
Many people say that it is better to start modding with retextures. However, it is the easiest to fall on it. Advice to a novice texturer - for such a thing you need to have straight arms, a good camera and PS skill. Many do not have any of this. In general, exercise. This work does not deserve my positive assessment.
Of all the defects found only 8 "bad" polygons inside the cabin ( Click ). Yes, and in the editor of the UV-channels, I could not find their location. : / I know that this is not such a thing that immediately catches the eye, but to correct such a small one, but still a bug, it was possible for two minutes. There are no complaints about the rest.
Post has been editedSeriy-9640-2 on 06/30/2014 at 11:45:11 PM
Maybe I should continue developing the car in the style of SA? ..