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oh, figured it out. in general crash due to the fact that (a lot of text)
I apologize for such problems, it's too difficult to debug so many missions.
I got the model numbers wrong. In short, GTA 3 cannot spawn a model without first loading it into the game's memory. I mistakenly put the B_MAN2 model into the car during the chase (it is loaded into the game memory, everything is ok), and after that I spawn B_MAN1 (I mixed up the model, it should also be B_MAN2, it does not load into the game memory, because of this everything crashes) . it does not crash for most players, because the B_MAN1 model is loaded into the game memory while driving around the city, tk. the same ped often spawns as a normal pedestrian.
in short, the solutions are to wait until I patch the game or drive around the city and then start the mission, which is a bit absurd I apologize for such problems, it's too difficult to debug so many missions.
strange, because more than one player has already completed the mod, respectively, this mission, now I'll see what it is
It is forbidden? You can, look in the settings Turret Up, Turret Down, Turret Left, Turret Right. Thought everyone knew about it
Nobody argues that Giorgio is Sonny's cousin. Sonny's son is Giovanni Forelli (a new character that was not in the lore). I mentioned this in the project description.
Why 56 packages? Well, to me it's kind of like the number 56 represents the date 1956 - the heyday of the mafia and all that.
Why 56 packages? Well, to me it's kind of like the number 56 represents the date 1956 - the heyday of the mafia and all that.
Thanks for the high rating. I just wanted to make a mod that would be as difficult as the original game. And then I heard a lot about the complexity of frosted :P