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And yes... the gameplay was deliberately made unbalanced
The missions were done with a special frequency
This type of game does not let you get bored. The game can't be too easy, or too hard, for this I made the periodicity
Easy - Difficult - Lighter - Harder - Unload
For example: A difficult chase, and after a soothing ride and a lot of dialogue, and then BAM, and you need to somehow escape! This is done for a greater sense of immersion in the game.
Agree. This is better than monotonously reading text, or constantly shooting.
The missions were done with a special frequency
This type of game does not let you get bored. The game can't be too easy, or too hard, for this I made the periodicity
Easy - Difficult - Lighter - Harder - Unload
For example: A difficult chase, and after a soothing ride and a lot of dialogue, and then BAM, and you need to somehow escape! This is done for a greater sense of immersion in the game.
Agree. This is better than monotonously reading text, or constantly shooting.
I also wanted to ask you. What missions did you have difficulty with? (except Stone Man)
- I am making more emphasis not only on the plot, but also on various details.
- The choice of transport, the ability to explore the location in which the player is located,
a pinch of non-linearity, teleport to facilitate the game.
- And also I try to use more true Ukrainian words.
- Regarding grammatical errors. DYOM won't let me write
characters like: і ї Щ є. This has to be worked out somehow.
- Thanks for the game, I will do more projects like this.
- The choice of transport, the ability to explore the location in which the player is located,
a pinch of non-linearity, teleport to facilitate the game.
- And also I try to use more true Ukrainian words.
- Regarding grammatical errors. DYOM won't let me write
characters like: і ї Щ є. This has to be worked out somehow.
- Thanks for the game, I will do more projects like this.
I’m already working on the second part, I’ll say one thing, there will be a separate branch of additional tasks where Karl will help ... I won’t say :)
“For this reason, give a new look at this project”