Hello everyone! Anyone experiencing problems with interiors can try the following fix from Zymii: Use the Img tool to open the gta3.img cache, delete bownl.dff, bownl.col, jlneon.dff and jlneon.col and rebuild it.
A new version of the assembly with the correction of all problems will be released next week, there is very little left :)
Hello! Anyone who has problems with interiors can try the following method of fixing the problem from Zymii: Using the Img tool, open the gta3.img cache, delete bownl.dff, bownl.col, jlneon.dff and jlneon.col and rebuild it.
A new version of the build with the correction of all problems will be released next week, there are very few left:)
Hi! Could you please show me the places on the map where you are falling through the floor? You can do this in private messages. I will be very grateful)
Hello. All the location of the grass is taken on the basis of the original PS2 version, and I have absolutely nothing to do with various oddities in its location.
I re-uploaded the files to the site, where I returned cutscene.img. By the way, I didn't even know that this file in my mod fixes the facial animation of characters Perhaps I should study this topic a little, and I will be able to fix all the problems with CJ animations as well.
What's wrong with borrowing the appearance of real geographical objects when creating a game? Yes, this is taking into account the fact that no one claimed originality, and cities with entire states in the GTA series of games have always been based on their prototypes from real life.
In this setting, timecycle. dat does completely disable the shine of the characters, but this is achieved by completely disabling the light setting that I told you about. The fact is that the original PC version immediately comes with such a lighting setting, where the light is completely absent, and therefore dynamic objects in this version seem significantly darker than in other versions. Let me remind you that lighting=power gloss characters - that is, the author of this timecyc "kill two birds with one stone": completely disable the Shine it has reduced the amount of light to the level of the PC port of the game. In the PS2 version, all dynamic objects are bright, as on the Mobile version according to the standard, but there is no glitter effect. My task was to reduce the glare in the mobile version, not turn it off (for the reasons described above) and still maintain the brightness from the PS2. I found a compromise in this matter in the form of setting the average light values, reducing the glare of the characters, but beyond that and leaving their brightness approximately as on the PS2. I hope I have made this question clear:)
Hi. Unfortunately, the "shine" effect on characters is equal to the amount of light for peds and vehicles, that is, by completely removing the shine effects, I completely turn off the light for dynamic objects, which makes them unnaturally dark... Therefore , I decided to leave this shine, but reduce it so that it does not hit the eyes so much, but at the same time does not break the lighting of the game.
Hello. Casino signs / waterfalls and some other animated objects worked wonderfully on version 1.08 of the game, but in version 2.00, the work of such objects was damaged by the developers themselves. The problem lies in the code of the game, and recently I started studying it. Perhaps in the near future I will be able to fix this bug or at least understand what the problem is, so stay tuned)
Hi. I've been working on implementing moon phases with PS2 for several months now, and at the moment I have a certain "Beta Version" of this script coming out, which I plan to release to the public in the next month.
Hi. To be honest, I did not want to improve and refine other parts of GTA games for mobile devices, because they are not very popular, like for example the port of GTA SA. In addition, low popularity means low interest of players in modding and, accordingly, the study of game code, which makes me almost a pioneer in this occupation... Yes, I do not quite remember exactly what problems the mobile version of Vice City has, since I played it long ago... Are you saying that this game only works at 60 frames per second and without the ability to limit the frame rate? Most likely, this can be fixed - I just need to study some aspects of the game code, which, by the way, I have access to. I do not guarantee that I will ever do it, but I know that I can do it, and as soon as it happens and I achieve any results, I will definitely let you know about it)
Hello. I don't even know what could be wrong... Usually, such problems with textures occur when the texture cache of the game is damaged. Maybe it's because your device is outdated, though I highly doubt it... By the way, are the problems observed only in the interface, or does the whole game now have mixed wrong textures? Please answer and describe the problem in more detail, it is very important for me.
Hi. Try to remove all Cleo scripts from the game folder and run this task without them. If this helps, please let me know and I will try to solve the problem :)
Hello, I will participate in your little dialogue) As I found out, the reflectors.csa script causes a crash on the "Black Project" mission, and can also cause the game to crash when you drive up to the lighthouse in Los Santos. Regarding the rest of the departures - do not forget that the game itself is full of bugs, and even without installing all sorts of mods, it has enough all sorts of errors and lags.
Hey. What exactly do you mean by "grass textures are not displayed"? Instead of grass, ordinary flowers appear on the map, or is the grass itself transparent? Please describe the problem in more detail, and I will definitely be able to help you.
Hi. Of course, I would really like to fix all the problems described by you, and could you please send a video / screenshots showing these errors? :) The CINFO. BIN file prevents some possible crashes of the game, but in fact it does not play any role.
Hi. I know some places on the map where there are problems with "flying" grass, but could you please tell me where you found such grass? I will definitely fix these issues, I aim to make the game and my mod as good as possible :)
sdk
Edited and corrected gta3.img file. Throw along the path Android / data / com. rockstargames.gtasa/files/texdb with replacement.
Edited and corrected gta3.img file. ThrowAndroid/data/com. rockstargames.gtasa/files/texdb along the way with a replacement.
Anyone experiencing problems with interiors can try the following fix from Zymii:
Use the Img tool to open the gta3.img cache, delete bownl.dff, bownl.col, jlneon.dff and jlneon.col and rebuild it.
A new version of the assembly with the correction of all problems will be released next week, there is very little left :)
Hello!
Anyone who has problems with interiors can try the following method of fixing the problem from Zymii:
Using the Img tool, open the gta3.img cache, delete bownl.dff, bownl.col, jlneon.dff and jlneon.col and rebuild it.
A new version of the build with the correction of all problems will be released next week, there are very few left:)
I hope I have made this question clear:)
Casino signs / waterfalls and some other animated objects worked wonderfully on version 1.08 of the game, but in version 2.00, the work of such objects was damaged by the developers themselves. The problem lies in the code of the game, and recently I started studying it. Perhaps in the near future I will be able to fix this bug or at least understand what the problem is, so stay tuned)
All found errors can be sent to me in private messages directly on this site.
To be honest, I did not want to improve and refine other parts of GTA games for mobile devices, because they are not very popular, like for example the port of GTA SA. In addition, low popularity means low interest of players in modding and, accordingly, the study of game code, which makes me almost a pioneer in this occupation... Yes, I do not quite remember exactly what problems the mobile version of Vice City has, since I played it long ago...
Are you saying that this game only works at 60 frames per second and without the ability to limit the frame rate? Most likely, this can be fixed - I just need to study some aspects of the game code, which, by the way, I have access to. I do not guarantee that I will ever do it, but I know that I can do it, and as soon as it happens and I achieve any results, I will definitely let you know about it)
I don't even know what could be wrong... Usually, such problems with textures occur when the texture cache of the game is damaged. Maybe it's because your device is outdated, though I highly doubt it...
By the way, are the problems observed only in the interface, or does the whole game now have mixed wrong textures?
Please answer and describe the problem in more detail, it is very important for me.
Can you please tell me what exactly is the inoperability of the mod? The game crashes on loading, or is it something else?
As I found out, the reflectors.csa script causes a crash on the "Black Project" mission, and can also cause the game to crash when you drive up to the lighthouse in Los Santos. Regarding the rest of the departures - do not forget that the game itself is full of bugs, and even without installing all sorts of mods, it has enough all sorts of errors and lags.
White translucent grass ...
You mean the grass that is in the area of the city of Las Venturas?