Last comments
Please do not steal all the cars in the same gang color, it looks clumsy, at least make them in different shades, this is not the first time I see this in projects about the ghetto
A good project, but very short, the feature of the project, of course, is in scripts that actually replace cutscenes with any actions, nevertheless, little time is given to the plot, which makes everything look abrupt, but in general there is a moral here (A bug occurred on the last mission after scenes in the movie of the player are thrown into the car and nothing else happens)
Probably so, many still consider such organizations to be leftist, but given the situation in America, they are rather left-wing
Damn, even though I myself consider myself more to the left in political views, but I never supported the BLM, feminists and the like, seriously, these "minorities" are impudently fighting, and hamsters and the government succumb to them because of what they think that now they can whine everywhere that they are oppressed and the like, how annoying it is
Well, I'm glad that the author wants the project to be judged strictly instead of the usual "do not judge strictly", but there is little to judge here, there will be spoilers! The project consists of only one prologue, and tells about a certain agent named Paul (Reference to Santala?) At the beginning, we see how he comes to apparently his psychologist and wants to change something in his life, but this does not give him work, then we go on a special mission to eliminate some mafiosi, and there is practically nothing to say about the gameplay either, a completely balanced shootout without bulletproof NPCs. We get into the truck and ... And that's it, an explosion. It is not clear how this story will develop further, because the gg died, or not? I won’t build theories, but the author made it clear that there will be a continuation, otherwise this story simply would not make sense, in general, the project is not bad, the cameras are good, the actors were not spawned, but very few, so now it’s more like: “A bear was walking through the forest , sees the car is on fire, got into it and burned down»
My verdict:
My verdict:
An ideal project, nothing to complain about, the golden mean
It used to fly out, but this is not critical, and so the sequel is not a bit worse than the original ten out of ten)
It used to fly out, but this is not critical, and so the sequel is not a bit worse than the original ten out of ten)
I liked it, quite an interesting idea. But there are just a bunch of bugs in the project, apparently it’s just me, but firstly, the music didn’t play, and secondly, almost every mission crashed somewhere in the middle, but nevertheless I passed the project
I liked the trick with putting you to sleep with a syringe and also the message on the radio in one of the last missions (because I didn’t have music, I listened to it from the files) which you did, as I understood through the talker, which looked cool.
Of the minuses, a lot of cartridges and cameras passing through buildings.
Also a strange story with this artifact, which can revive inanimate objects and just like that is sold on the Internet! Yes, and in large quantities! As if it is made in China and sold through Aliexpress. I understand that this is fiction, but this moment could have been done differently.
The rest of the project is good, solid 6/10
P.S. Funny reference to New world music :)
I liked the trick with putting you to sleep with a syringe and also the message on the radio in one of the last missions (because I didn’t have music, I listened to it from the files) which you did, as I understood through the talker, which looked cool.
Of the minuses, a lot of cartridges and cameras passing through buildings.
Also a strange story with this artifact, which can revive inanimate objects and just like that is sold on the Internet! Yes, and in large quantities! As if it is made in China and sold through Aliexpress. I understand that this is fiction, but this moment could have been done differently.
The rest of the project is good, solid 6/10
P.S. Funny reference to New world music :)
Siz released the project of the year, in two days he collected 130 likes, worthy of respect!
Well, it turned out pretty good! So, the mission is not from Babaui, but from a certain Lit0s. In my opinion, for the first project, he did very well, now I'll put everything on the shelves:
Plot: Lit0s chose a fairly popular theme, gang warfare, the beginning looks like a n*ga Denny project, even the skin is the same! Probably the author was inspired by this particular project, but oh well, the first minus is the too rapid development of actions, after a short scene in Los Santos we are immediately thrown into San Fierro and there are many such moments, also in the mission we kill Ryder, Teebone, Toreno and Jizzy, and this is rather strange, as I understand it, the author zabababahal sort of an alternative universe, which is quite risky, but oh well. Otherwise, the author tried to reveal the personalities of the characters, we learn about their past, and other information, which is undoubtedly a plus. I also note good dialogues, but with just a bunch of spelling errors, as if the words were written not by the author, but by T9
Gameplay: Those. Part: The cameras are not bad, but there were actors spawning in the frame and passing through objects, but at the beginning there was a cool mechanic with a taxi, and we did not have to ride again. But in the second chapter (It seems) the author did not hide Jizzy's people from the parking lot, whom I bothered to notice on the way to the pier. I also note over 9000 rounds of ammunition in weapons, but the music and autorun missions are undoubtedly a plus.
Results: Draft norms, and the author can safely cut the second part, my verdict is 5/10
Plot: Lit0s chose a fairly popular theme, gang warfare, the beginning looks like a n*ga Denny project, even the skin is the same! Probably the author was inspired by this particular project, but oh well, the first minus is the too rapid development of actions, after a short scene in Los Santos we are immediately thrown into San Fierro and there are many such moments, also in the mission we kill Ryder, Teebone, Toreno and Jizzy, and this is rather strange, as I understand it, the author zabababahal sort of an alternative universe, which is quite risky, but oh well. Otherwise, the author tried to reveal the personalities of the characters, we learn about their past, and other information, which is undoubtedly a plus. I also note good dialogues, but with just a bunch of spelling errors, as if the words were written not by the author, but by T9
Gameplay: Those. Part: The cameras are not bad, but there were actors spawning in the frame and passing through objects, but at the beginning there was a cool mechanic with a taxi, and we did not have to ride again. But in the second chapter (It seems) the author did not hide Jizzy's people from the parking lot, whom I bothered to notice on the way to the pier. I also note over 9000 rounds of ammunition in weapons, but the music and autorun missions are undoubtedly a plus.
Results: Draft norms, and the author can safely cut the second part, my verdict is 5/10
Without this GTA, the site turned out to be kind, and most importantly, feline!
I wish the Australian politician to finish the 3rd grade as soon as possible
I wish the Australian politician to finish the 3rd grade as soon as possible
I have a cat, generally a mongrel campaign, as they took it from the street, she either sleeps all day or eats plants in the house
Man, you ran into some wild troll with the nickname black_satan, puts cons on files just like that and offends users, I recommend the administration (if she reads this comment) to follow him so that he does not litter the comments
Um... What, why, why? Can not understand anything. From the description, we also do not learn anything at all, why the man with the mustache decided to kill that punk, what is going on? Dialogues seem to be taken out of context ... In general, without evaluation
Well, it worked out well. The plot is simple, but in the end it became more interesting, the characters have their own characters, in the end it even became somehow sad
Gameplay: There is not much of it, but it is done appropriately, mostly shooting with lobotomites, moderately hardcore, (however, I do not recommend placing an enemy with a spray can of paint, because of which the player can get stuck)
Technical part: Everything is not so smooth here, firstly, sometimes the cutscenes are too fast, because of which I did not have time to read anything, maybe only I have such a bug, although I doubt it, secondly, small bugs, somewhere the actor disappeared, somewhere appeared but it's not so critical
Bottom line: The project seems to be normal, even if it turned out to be rather lean, in my opinion, it still has no direct connection with the universe of Dmitry Lisov, with the exception of lobotomites and the apocalypse, we will not see characters from old world music and the plot is in fact independent, I think the project deserves 6/10
We are waiting for new projects!
Gameplay: There is not much of it, but it is done appropriately, mostly shooting with lobotomites, moderately hardcore, (however, I do not recommend placing an enemy with a spray can of paint, because of which the player can get stuck)
Technical part: Everything is not so smooth here, firstly, sometimes the cutscenes are too fast, because of which I did not have time to read anything, maybe only I have such a bug, although I doubt it, secondly, small bugs, somewhere the actor disappeared, somewhere appeared but it's not so critical
Bottom line: The project seems to be normal, even if it turned out to be rather lean, in my opinion, it still has no direct connection with the universe of Dmitry Lisov, with the exception of lobotomites and the apocalypse, we will not see characters from old world music and the plot is in fact independent, I think the project deserves 6/10
We are waiting for new projects!
In general, composition and mystery, but this is purely my opinion, you can play any of his recent projects and make sure that there is still a similarity
The project is very short plus nothing is clear, but still it looks like a Santal mission
Es muy triste, Argentina ha perdido a su indudable gran futbolista, esta tragedia ahora se está discutiendo en Rusia, en paz descanse Diego...
It turned out very interesting, and in general I liked it, but there is not enough completeness of the plot, since it seemed to me that the characters turned out to be not very revealed, everything is fine with the gameplay part, there is not much mapping, but it looks normal, at first it was a little boring, but in the end it became more interesting I can't wait to find out the continuation of this story, but on the technical side of the problem, for example, in the intro and in the first chapter, the game constantly crashed, but then everything seemed to stabilize, it happened that I did not hide some peds, but this is also uncritical
Bottom line: I liked everything, the game has become better in the plot and gameplay, in general, I wish the author good luck and look forward to the next part
Bottom line: I liked everything, the game has become better in the plot and gameplay, in general, I wish the author good luck and look forward to the next part
It seems to me that it will be provided in the same way as the northern Yankton, but this is not accurate
I never thought that a translator could translate so accurately, I did not notice any translation errors)
I still don't understand, do you know Russian? (Or at least you teach) It doesn't look like you translate descriptions via google translator
It was great, you can see right away that the wait was worth it. First of all, I would like to notice the atmosphere of the project, which throughout the game kept in suspense. I also liked some project features and mapping. The only negative, perhaps, are the same characters of the main characters, but this, as for me, is a problem for many duomers. I was also surprised by the horror in the project, which scared me not with skins and their sharp appearance, but with very loud sounds, because the background music itself is quite quiet, so this project can be considered the first project in which horror is really scary, unlike a bunch of zombie rednecks)
For the first time I hear about medium quality, usually either lq or hq, and so the model is cool)
Perhaps this art was connected with the robbery in Paleto Bay, the environment seems to be painfully
also has a bit of plot, so, a little bit.
This phrase can describe most of the current projects
The technical part is also lame, there are no markers and checkpoints, which is why it is not clear where to go and what to do.
Bottom line: You need to work out missions better, don't make them short. Come up with an interesting plot and characters, watch videos about dyom on YouTube, it feels like you were doing this project on the go.
Project rating: 3/10