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First of all, the character arc must have an idea and its development, like the rest of the project itself. Draining for the sake of draining is a road to nowhere. Last time, you weren't perfect, but it was good to complete the idea of Billy's arc, where he finally becomes happy, having found his new path. Immediately he achieved nothing, died for the sake of moronic ideas, did not become happy, as he wanted, and for what did it all start? Maybe the idea is in the very Dark side of Los Santos? Yes, it seems to be the same shnyaga as before, just a bunch of stories from crime, some children's cartoons are even more mature in this regard. I am disappointed with the remake, it went in the wrong place at all, you absolutely did not understand your own project
Something very liquid. I'll explain everything.
Chapter 4 TSLS. Finally, this unfortunate mission will soon be over, unfortunate DUOM! To be honest, I expected a lot more from the remake. I thought there would be a total rethinking, and not the same eggs, only in profile (although xs, I played the original for a long time, because of the remake I even had a desire to replay the original to compare them). In short, the penultimate chapter, the end of this story will soon be, let's see what's here.
The plot of. The author began to seriously change the plot, and honestly - some kind of crap. Well, first of all, Billy's arch is fucked up. How did you manage to flush the only normal story of the original down the toilet?! In the original, after the end, there was a pleasant feeling, because the ending felt complete, meaningful, logical. In the remake, there was an attempt at a pity for no apparent reason, besides, the development of the hero was merged into the toilet. You left David alive for the sake of such an ending, adding a fucking immortality virus? I expected at least a powerful finale of the confrontation between Chainsaw-man and the Sheriff, but I got a weak cowboy shootout (in the "Owen Case" it was much better, both from a plot and gameplay point of view).
Arko's arc is also weak: a very vulgar attempt at character development, creating depth through his conversations with the dead. You don't have to do it like the author of "Demon Slayer", who also tried to fix the first act in the middle of the story with the same flashbacks. It could have been much more elegant and easier to do. This can be said about the whole project: it could have been done much better and easier, so that there were fewer water dialogues, so that the characters were more interesting and stuff like that. I also didn’t like the attempt to tie the end to a shootout with the Russians, because it’s unclear how the yellowmouths knew that he had killed one of their comrades.
The Aztec arc is generally one huge filler for the most part: they just rob a bank, along the way, several heroes try to reveal characters, but not very much. they could have been much better woven into the narrative of the project, besides, even for the ignorant, they would have been appropriate, and not out of place. Seriously, 10 targets would be enough for a reference, besides, an attempt to reveal the characters would not seem long, but no, it’s necessary to drag out this fucking reference under 40 targets, but at the same time very carefully insert the names of the heroes of “Condemnation” and “Council” , as well as the name “Our cause is Right” (of course, there were real “Rights” in the mission, and not from my project, but I will still consider this a reference).
As a result, the finale is the same sad situation as in the original. Only you did it differently (for me it’s much worse than before), and that’s all. Sad, now I understand how SaturnFan felt during the release of the original TSLS.
Gameplay. Very long fights. The whole project seems to be deliberately taking time to piss off the action with its lack of ideas. Unless the Arco missions hold the bar, but Arco alone cannot be deduced.
Technical part. Repeat already 4 times that she is good? I can complain about, again, lousy and loud music in most moments, but the project is too heavy. This is not the case, it is necessary to reduce the file size. But wait...Yes, there is more. Too many black screens. Instead of showing, very often they just give the text, and that's it, well, what the hell.
Outcome. Something really thin, I'm disappointed. I didn’t even get any special emotions from the project, just boring diarrhea without shit for 2.5 hours, and that’s all. Sadly, I liked the old TSLS just because of the emotionality that the original was so good at. 5/10
Chapter 4 TSLS. Finally, this unfortunate mission will soon be over, unfortunate DUOM! To be honest, I expected a lot more from the remake. I thought there would be a total rethinking, and not the same eggs, only in profile (although xs, I played the original for a long time, because of the remake I even had a desire to replay the original to compare them). In short, the penultimate chapter, the end of this story will soon be, let's see what's here.
The plot of. The author began to seriously change the plot, and honestly - some kind of crap. Well, first of all, Billy's arch is fucked up. How did you manage to flush the only normal story of the original down the toilet?! In the original, after the end, there was a pleasant feeling, because the ending felt complete, meaningful, logical. In the remake, there was an attempt at a pity for no apparent reason, besides, the development of the hero was merged into the toilet. You left David alive for the sake of such an ending, adding a fucking immortality virus? I expected at least a powerful finale of the confrontation between Chainsaw-man and the Sheriff, but I got a weak cowboy shootout (in the "Owen Case" it was much better, both from a plot and gameplay point of view).
Arko's arc is also weak: a very vulgar attempt at character development, creating depth through his conversations with the dead. You don't have to do it like the author of "Demon Slayer", who also tried to fix the first act in the middle of the story with the same flashbacks. It could have been much more elegant and easier to do. This can be said about the whole project: it could have been done much better and easier, so that there were fewer water dialogues, so that the characters were more interesting and stuff like that. I also didn’t like the attempt to tie the end to a shootout with the Russians, because it’s unclear how the yellowmouths knew that he had killed one of their comrades.
The Aztec arc is generally one huge filler for the most part: they just rob a bank, along the way, several heroes try to reveal characters, but not very much. they could have been much better woven into the narrative of the project, besides, even for the ignorant, they would have been appropriate, and not out of place. Seriously, 10 targets would be enough for a reference, besides, an attempt to reveal the characters would not seem long, but no, it’s necessary to drag out this fucking reference under 40 targets, but at the same time very carefully insert the names of the heroes of “Condemnation” and “Council” , as well as the name “Our cause is Right” (of course, there were real “Rights” in the mission, and not from my project, but I will still consider this a reference).
As a result, the finale is the same sad situation as in the original. Only you did it differently (for me it’s much worse than before), and that’s all. Sad, now I understand how SaturnFan felt during the release of the original TSLS.
Gameplay. Very long fights. The whole project seems to be deliberately taking time to piss off the action with its lack of ideas. Unless the Arco missions hold the bar, but Arco alone cannot be deduced.
Technical part. Repeat already 4 times that she is good? I can complain about, again, lousy and loud music in most moments, but the project is too heavy. This is not the case, it is necessary to reduce the file size. But wait...Yes, there is more. Too many black screens. Instead of showing, very often they just give the text, and that's it, well, what the hell.
Outcome. Something really thin, I'm disappointed. I didn’t even get any special emotions from the project, just boring diarrhea without shit for 2.5 hours, and that’s all. Sadly, I liked the old TSLS just because of the emotionality that the original was so good at. 5/10
First there was a prequel, after a spin-off, and now a midquel, what's next?
Dmitry Lisov found the strength for a new project, and again did everything in beauty. Well, unless of course the text is not read, then the project has no problems at all. Since this is the first part, so far none of the arches in the story has ended, but I will tell you what was in the project.
First of all, the project takes place parallel to the events of Fog, even one of the characters we control is a friend of the previous project, who was minding his own business. And in short, they show us the life of the city from the other side, as well as a little about the war between the USSR and the USA itself, they also make Louise from the OBM even more evil, revealing the secret of this ill-fated fog. More precisely, just starting to reveal, the project is only the first part of two, but the second one is still unknown when it will be released, only the first part will have to be judged. The first two missions seemed to me so-so, or rather, they didn’t seem to me as an OBM, but only at first glance. However, the Symphony is not Chelopil: you will have to wait 2 years for the film adaptation, there are no alternatives. Well, that's sad, of course.
But nonetheless. This is a very peppy action project, with, as always, excellent mapping and complex firefights. Fans of this will go with a bang. So it's a good project, but it has its drawbacks. 7.5/10
Dmitry Lisov found the strength for a new project, and again did everything in beauty. Well, unless of course the text is not read, then the project has no problems at all. Since this is the first part, so far none of the arches in the story has ended, but I will tell you what was in the project.
First of all, the project takes place parallel to the events of Fog, even one of the characters we control is a friend of the previous project, who was minding his own business. And in short, they show us the life of the city from the other side, as well as a little about the war between the USSR and the USA itself, they also make Louise from the OBM even more evil, revealing the secret of this ill-fated fog. More precisely, just starting to reveal, the project is only the first part of two, but the second one is still unknown when it will be released, only the first part will have to be judged. The first two missions seemed to me so-so, or rather, they didn’t seem to me as an OBM, but only at first glance. However, the Symphony is not Chelopil: you will have to wait 2 years for the film adaptation, there are no alternatives. Well, that's sad, of course.
But nonetheless. This is a very peppy action project, with, as always, excellent mapping and complex firefights. Fans of this will go with a bang. So it's a good project, but it has its drawbacks. 7.5/10
Not bad, but nothing special.
The mission turned out to be moderately funny, New Year's and with a variety of gameplay, but drawn out. If the view of a wonderful, really cool, but still empty mapping was shorter, then the project felt much better. And so it impregnates with the New Year's mood, but not to say that much. Everything in the project is somehow ... average. I expected a powerful punchline at the end, but in the end I didn’t get it, although the project is a comedy, but somehow it didn’t work out.
Not bad, but I do not agree with Zakhar, other works on OMA look more interesting, as for me (although in fact ZeHater is just a shame that he did not get a mower). 6/10
The mission turned out to be moderately funny, New Year's and with a variety of gameplay, but drawn out. If the view of a wonderful, really cool, but still empty mapping was shorter, then the project felt much better. And so it impregnates with the New Year's mood, but not to say that much. Everything in the project is somehow ... average. I expected a powerful punchline at the end, but in the end I didn’t get it, although the project is a comedy, but somehow it didn’t work out.
Not bad, but I do not agree with Zakhar, other works on OMA look more interesting, as for me (although in fact ZeHater is just a shame that he did not get a mower). 6/10
A very simple mission.
Well, at least not like Game Bug, which did very little. There is also mapping, and work with actors, and so on. However, the plot ... And where are the dead themselves? The scream at the end is carbon monoxide, but not enough, you know, not enough
In short, cool, but not enough. 5/10
Well, at least not like Game Bug, which did very little. There is also mapping, and work with actors, and so on. However, the plot ... And where are the dead themselves? The scream at the end is carbon monoxide, but not enough, you know, not enough
In short, cool, but not enough. 5/10
On the one hand, it's good, on the other... Damn, it's a pun
And again Ruslan made a new part, we'll see. After it, the project may generally go in a different direction, as he said, but let's see what has been done now.
So, well, the first technical part. All skins are now added, thanks, but the music is again kind of crap. There are a couple of good tracks, but in general, the joke about “what is played better without music” is relevant. What the hell is country in the middle of a gunfight the fuck?! Skins are generally normal, although there is no point in replacing the same machines, but okay. Mapping is again not just good, but excellent! Some completely made from scratch interiors look amazing! It's a pity after that you come across missions that are almost identical to the original, which look very poor. The staging is also very pleasing in these newest reworked missions, many times more diverse and interesting (however, it’s a shame for the cut out moment with the maniac. How can I remove the progenitor of the Mafia chip?).
And now the plot, and here again the garbage turns out. Due to the fact that nothing really changes in the plot, you again have to scold the original in essence. The moment with the destruction of the Arco family is absolutely bad, because: 1) There is no connection with the Arco family. All Arco missions are essentially fillers, and normally we only remember the rofly Righteous One, and then only in the remake. In the original, in general, absolutely everyone was an extra, whom it was not a pity to lose, but it was a shame, because 2) For the sake of a stupid fight with the Russians, we lost the chance to develop that girl that was with Arko, a small one named J .. Yes, I don’t remember them anymore names, so faceless characters. Well, 3) Why do we need Arko at all? In fact, if it were not for the Russian mafia, he would not have intersected with Los Santos in any way, only indirectly with Montgomery, and even then, so indirectly that it could be easily cut out. As a result, the whole family was cut out for the sake of one character, which by the end of the original was simply one of the participants in the big meat grinder of gangs, brilliant.
The rest are no better. Why are David and John still not revealed with him? Each of their conversations turns into some kind of schizophrenia, because the characters are so empty that I kept getting confused which one of them was talking. David has at least one feature in the form of Vin Diesel syndrome, John is just a stupid, naive and kind cop who walks next to the Persians, why does he need so much time at all. There are also many problems with our Aztec trinity. For the sake of decency, at least some conflict would be added to their shonen trinity, for example, bros have different opinions about joining a new gang, or something else. As a result, these boobies only do what they do with garbage all their free time, thinking about how to return to the LS. There are no questions for Billy and his old man, everything is fine with them, they, as I said, are the only characters more or less registered in TSLS. One, albeit a finished Grandfather inside, but develops in the course of the plot, and Mike is just a nice grandfather, who adequately completed his life in the project.
And as a result, the story is already nearing the end, there are only 2 chapters left, and most of the problems of the original are not solved and close. I'm afraid most of the problems won't be fixed if the remake goes at the same pace towards the ending as the original. It will need to be completely redone. No, the reference to "Cops", "Oeun's Case" and the "Deal" mission is certainly cool, but it's worth working on the plot, because everything is fine with the technical part of the project. 6/10
And again Ruslan made a new part, we'll see. After it, the project may generally go in a different direction, as he said, but let's see what has been done now.
So, well, the first technical part. All skins are now added, thanks, but the music is again kind of crap. There are a couple of good tracks, but in general, the joke about “what is played better without music” is relevant. What the hell is country in the middle of a gunfight the fuck?! Skins are generally normal, although there is no point in replacing the same machines, but okay. Mapping is again not just good, but excellent! Some completely made from scratch interiors look amazing! It's a pity after that you come across missions that are almost identical to the original, which look very poor. The staging is also very pleasing in these newest reworked missions, many times more diverse and interesting (however, it’s a shame for the cut out moment with the maniac. How can I remove the progenitor of the Mafia chip?).
And now the plot, and here again the garbage turns out. Due to the fact that nothing really changes in the plot, you again have to scold the original in essence. The moment with the destruction of the Arco family is absolutely bad, because: 1) There is no connection with the Arco family. All Arco missions are essentially fillers, and normally we only remember the rofly Righteous One, and then only in the remake. In the original, in general, absolutely everyone was an extra, whom it was not a pity to lose, but it was a shame, because 2) For the sake of a stupid fight with the Russians, we lost the chance to develop that girl that was with Arko, a small one named J .. Yes, I don’t remember them anymore names, so faceless characters. Well, 3) Why do we need Arko at all? In fact, if it were not for the Russian mafia, he would not have intersected with Los Santos in any way, only indirectly with Montgomery, and even then, so indirectly that it could be easily cut out. As a result, the whole family was cut out for the sake of one character, which by the end of the original was simply one of the participants in the big meat grinder of gangs, brilliant.
The rest are no better. Why are David and John still not revealed with him? Each of their conversations turns into some kind of schizophrenia, because the characters are so empty that I kept getting confused which one of them was talking. David has at least one feature in the form of Vin Diesel syndrome, John is just a stupid, naive and kind cop who walks next to the Persians, why does he need so much time at all. There are also many problems with our Aztec trinity. For the sake of decency, at least some conflict would be added to their shonen trinity, for example, bros have different opinions about joining a new gang, or something else. As a result, these boobies only do what they do with garbage all their free time, thinking about how to return to the LS. There are no questions for Billy and his old man, everything is fine with them, they, as I said, are the only characters more or less registered in TSLS. One, albeit a finished Grandfather inside, but develops in the course of the plot, and Mike is just a nice grandfather, who adequately completed his life in the project.
And as a result, the story is already nearing the end, there are only 2 chapters left, and most of the problems of the original are not solved and close. I'm afraid most of the problems won't be fixed if the remake goes at the same pace towards the ending as the original. It will need to be completely redone. No, the reference to "Cops", "Oeun's Case" and the "Deal" mission is certainly cool, but it's worth working on the plot, because everything is fine with the technical part of the project. 6/10
Purely my opinion, but so far my work is the best. Play it and leave your opinion about it, and I'll tell you about it .... Oh, I took the wrong manual
Weird but nice stuff.
Again, your Mixers are doing projects...On regular DUOMs? Well, I can finally play. Okay, let's see what the project for the competition is about.
The project is inspired by the poem of the same name by A. Blok and tells about a Soviet resident of one house that burned down by the end of the USSR, and as a result he lives next to its remains. However, it turns out that his family moved to a new house long ago, and everyone has been waiting for him for a long time. But he refuses this fact, not daring to cross the border in the form of fog, remaining at the dim lantern until the end of his life. Meaningful what to say.
I interpreted this in such a way that this is an allegory for an ordinary resident of the CIS, who lost a lot after the collapse of the Union, and being disillusioned with life, did not try to fight for his rights, although he could literally get a better life just around the corner. Given the political coordinates of Mikser, it is unlikely that he did not mean something abstract, as is customary among liberals, but whatever. In short, an interesting topic.
Well, together with, as always, excellent mapping makes this project interesting, enjoyable, but nothing. It's just a nice 10 minute story with a claim to something more. But this does not make it bad, it's just that there is nothing special here, the same VIR has already done this. 6.5/10
Again, your Mixers are doing projects...On regular DUOMs? Well, I can finally play. Okay, let's see what the project for the competition is about.
The project is inspired by the poem of the same name by A. Blok and tells about a Soviet resident of one house that burned down by the end of the USSR, and as a result he lives next to its remains. However, it turns out that his family moved to a new house long ago, and everyone has been waiting for him for a long time. But he refuses this fact, not daring to cross the border in the form of fog, remaining at the dim lantern until the end of his life. Meaningful what to say.
I interpreted this in such a way that this is an allegory for an ordinary resident of the CIS, who lost a lot after the collapse of the Union, and being disillusioned with life, did not try to fight for his rights, although he could literally get a better life just around the corner. Given the political coordinates of Mikser, it is unlikely that he did not mean something abstract, as is customary among liberals, but whatever. In short, an interesting topic.
Well, together with, as always, excellent mapping makes this project interesting, enjoyable, but nothing. It's just a nice 10 minute story with a claim to something more. But this does not make it bad, it's just that there is nothing special here, the same VIR has already done this. 6.5/10
Unfortunately, there are no jokes about the chef in the project, we part ways...
Isn't this an adaptation of a joke? So we watch and play. Yes, and there is something, JeffNekopitu, ahem, ahem made again an unusual and strange project, which it is this time.
This time about a guy who lives an ordinary life, working in a small restaurant, who, due to expenses, cannot pay a normal salary. That's why he decided to change his profession to telling jokes to people, and his jokes are downright KILLING. But seriously, someone reviewed "American Psycho" and decided to make a story about a strange guy who freaked out and decided to become a legend in a non-standard way, but in the end it turns out to be ... a bad trip or what? No spoilers, but the ending refers to the author's previous work. Hitler also hints at this from some kind of fright in one mission and a couple of other strange moments, which, it seems to me, are also references to past works.
Well, if we talk about the plot itself, it is not bad. The hero is written quite interestingly, who seems to be calm and reasonable, but sometimes blows his head off. His victims seem both pitiful and at the same time quite alive and you empathize with them. That is, the author seems to be inspired by what, but he did it well. I also liked Travis, who has an interesting relationship with gg (I hope their relationship wasn't inspired by someone else, and it's just a 'life moment' that I really hope). The ending is perhaps disappointing, because it's just action for the sake of action, and then some kind of bad trip, which I already mentioned. Like, along with encrypted messages, the author forces to unravel some mystery that they won’t tell us, unless of course there will be no continuation of all this (cipher if anyone is interested in unraveling incomprehensible frequencies: 29643259).
Now the technical part. Well, everything is not bad here, the skins are good, there are no actors spawning, dialogues without errors and so on. The music is just weird. Well, the gameplay is not bad, there is nothing complicated in the skirmishes, as well as battles, but they are still interesting, the last skirmish is not bad, but it's boring to run after opponents. The problem is only in long trips, for which sometimes we might not be given a car at all, even if this is due to the plot.
In general, a good, but strange project, the plot raises many questions that are difficult to find answers to. But with this strangeness, he is good, standing out from a bunch of unprincipled newcomer projects and rather simple and often life-affirming projects with their charm. 7.5/10
Isn't this an adaptation of a joke? So we watch and play. Yes, and there is something, Jeff
This time about a guy who lives an ordinary life, working in a small restaurant, who, due to expenses, cannot pay a normal salary. That's why he decided to change his profession to telling jokes to people, and his jokes are downright KILLING. But seriously, someone reviewed "American Psycho" and decided to make a story about a strange guy who freaked out and decided to become a legend in a non-standard way, but in the end it turns out to be ... a bad trip or what? No spoilers, but the ending refers to the author's previous work. Hitler also hints at this from some kind of fright in one mission and a couple of other strange moments, which, it seems to me, are also references to past works.
Well, if we talk about the plot itself, it is not bad. The hero is written quite interestingly, who seems to be calm and reasonable, but sometimes blows his head off. His victims seem both pitiful and at the same time quite alive and you empathize with them. That is, the author seems to be inspired by what, but he did it well. I also liked Travis, who has an interesting relationship with gg (I hope their relationship wasn't inspired by someone else, and it's just a 'life moment' that I really hope). The ending is perhaps disappointing, because it's just action for the sake of action, and then some kind of bad trip, which I already mentioned. Like, along with encrypted messages, the author forces to unravel some mystery that they won’t tell us, unless of course there will be no continuation of all this (cipher if anyone is interested in unraveling incomprehensible frequencies: 29643259).
Now the technical part. Well, everything is not bad here, the skins are good, there are no actors spawning, dialogues without errors and so on. The music is just weird. Well, the gameplay is not bad, there is nothing complicated in the skirmishes, as well as battles, but they are still interesting, the last skirmish is not bad, but it's boring to run after opponents. The problem is only in long trips, for which sometimes we might not be given a car at all, even if this is due to the plot.
In general, a good, but strange project, the plot raises many questions that are difficult to find answers to. But with this strangeness, he is good, standing out from a bunch of unprincipled newcomer projects and rather simple and often life-affirming projects with their charm. 7.5/10
This is the mission for the contest. Damn, I just now remembered this, what should I say about it
Not bad, but nothing interesting.
I understand that you decided to make a small project with a reserve for something bigger? Well, commendable, but what is the mission for the contest?
The plot is very simple: here is gg, here is his friend Myko. Well, the plot reveals the lore of the Redline universe rather than gives us at least a slightly interesting story, but it works for action. And the action is good, very good. The shootout at the port is not difficult, but interesting and fun with loud, but cool electronics. The mapping at the beginning is just a bomb, the devastation of the nineties is shown very atmospherically ... And the New Year? A Christmas tree with billiard balls, the very beginning with a snowy Liberty City and ... Is that all? But if you look at the mission separately, the atmosphere is good, in principle, with all the skins, you even believe that this is Russia of the nineties, and not the good old San Andreas.
In short, not bad, but not catchy. The project lacks scale, it was not worth doing such a project for the competition, I think, but on its own, perhaps a project of 5 such missions would turn out to be good, even better. 6.5/10
I understand that you decided to make a small project with a reserve for something bigger? Well, commendable, but what is the mission for the contest?
The plot is very simple: here is gg, here is his friend Myko. Well, the plot reveals the lore of the Redline universe rather than gives us at least a slightly interesting story, but it works for action. And the action is good, very good. The shootout at the port is not difficult, but interesting and fun with loud, but cool electronics. The mapping at the beginning is just a bomb, the devastation of the nineties is shown very atmospherically ... And the New Year? A Christmas tree with billiard balls, the very beginning with a snowy Liberty City and ... Is that all? But if you look at the mission separately, the atmosphere is good, in principle, with all the skins, you even believe that this is Russia of the nineties, and not the good old San Andreas.
In short, not bad, but not catchy. The project lacks scale, it was not worth doing such a project for the competition, I think, but on its own, perhaps a project of 5 such missions would turn out to be good, even better. 6.5/10
Kazakh Maze Runner
Everyone loves Raptalla, they know it, and they don't understand it either. Here he makes a cool and original project, then such an “Upgrade”. Here is the cool The destroyer the fall, then a fucking retelling of the first series of Naruto, what the hell is in his head with such thoughts ?! And so, again, he did something strange, which is most likely DUOM adaptation of the film "The Maze Runner", but is the project bad?
Well, definitely not, because it hasn’t been released yet, there’s only a prologue, as Raptall likes to do (the same “Heal me: the beginning). And judge for yourself: a closed space where every month people with an empty head without memory appear, to whom all sorts of good things in order to survive, but you can’t get out of there, and now they are attacked by unknown creatures that force them to get out of there.There is only the labyrinth itself with the monsters from which they crawled out in the film. Sharp turn at the end of
In general, the project is 20 minutes long, I look forward to continuing, I hope there will be cool mapping in the next parts, and your spelling will not be lame, because, as always, you have problems in the project. 6/10
Everyone loves Raptalla, they know it, and they don't understand it either. Here he makes a cool and original project, then such an “Upgrade”. Here is the cool The destroyer the fall, then a fucking retelling of the first series of Naruto, what the hell is in his head with such thoughts ?! And so, again, he did something strange, which is most likely DUOM adaptation of the film "The Maze Runner", but is the project bad?
Well, definitely not, because it hasn’t been released yet, there’s only a prologue, as Raptall likes to do (the same “Heal me: the beginning). And judge for yourself: a closed space where every month people with an empty head without memory appear, to whom all sorts of good things in order to survive, but you can’t get out of there, and now they are attacked by unknown creatures that force them to get out of there.There is only the labyrinth itself with the monsters from which they crawled out in the film. Sharp turn at the end of
In general, the project is 20 minutes long, I look forward to continuing, I hope there will be cool mapping in the next parts, and your spelling will not be lame, because, as always, you have problems in the project. 6/10
So they weigh a little, it hurts to leave the old parts and look for all the necessary skins from there. Just throw all the skins into the archive and that's it. So most of the time will be music.
Already better, but not quite.
So let's keep looking at the remake. Has he become more like him? Definitely yes, many missions have changed markedly, but not always for the better, and there are still many missions that are quite similar to the original.
What I really liked was the Arco missions, so they turned out to be very suitable. Each mission is a cool continuous action with high-quality production and normal music, you catch a buzz from them. When you see these missions, you understand that this is a remake .... And then the missions with the ghetto begin. That's what the original is, that this is now the most boring part of TSLS, which is given too much time, and for the sake of fucking fillers! And besides this, the important plot missions turned out even worse than in the original. I remember the end of part 4 (or third, xs), when the counterattack of the ballas began, which ended with a black screen, without the gameplay of the shootout itself, and the moment was great. That's when I remember how pathetic TSLS sometimes was in terms of storyline, and why the remake disappoints me. I heard that at first you did a simple remaster there, everything is fine in this regard, the mapping is excellent (however, in Billy's missions it is too narrow. It was necessary to set normal mapping throughout the city, otherwise you turn around, and the magic of a living city immediately disappears) , and the gameplay is much better, and the spelling isn't the worst, although there are a decent number of bugs. Only now you said that you started to make a full-fledged remake, and it is already clear that there are a lot of changes, but at the same time the story itself is the same, which is very in vain. Well, the obvious problem with the plot is the lack of a normal idea. In the last part, I compared TSLS with "Hoope", because in reality the structure is very similar: a bunch of characters, a bunch of arcs, which, let them go at about the same time, and not like in the series, but in parallel, and the characters intersect with each other . In short, the problem here is that the plot is essentially just a confrontation between bandits, in which many others participate, but not the city itself. In the "Dark Side of Los Santos" there is no its light side, ironically, because without it, the "dark" just does not work. It didn’t appear out of thin air, it was necessary in the remake to show the reasons for the appearance of the shadow side of the city because of its bright side, in which the same confrontation takes place, but on a different, higher level or something like that. But in the end, the villains in the plot are not conditional officials with their own problems, but purely negative characters like Billy's stepmother, the sheriff, ballas and other things. Well, smoothly moving on to another topic, these are dialogues and the logic of what is happening. To be honest, I am loyal in stories in terms of logic, if everything works for the sake of an interesting plot and idea, but there is just no idea, and the plot develops strange and boring, and also the dialogues are most often cringe, which are usually damn water, which you can safely skip .
Mapping is good again, although I pointed out that Billy has problems with it. The music is now not so loud, but probably by 10 decibels, because of which you still have to turn the volume down. I also didn’t like that the author threw off only part of the new skins, although the skins from the previous part are also needed, henceforth throw all the skins into the archive.
What can I say in the end - average, but better. Criticism applies to both the original and the remake. If the remake at least towards the end will change something for the better, then I will be very happy. If not, then sorry. It will be just a good combat project with sometimes great action missions, but painfully long. 6/10
So let's keep looking at the remake. Has he become more like him? Definitely yes, many missions have changed markedly, but not always for the better, and there are still many missions that are quite similar to the original.
What I really liked was the Arco missions, so they turned out to be very suitable. Each mission is a cool continuous action with high-quality production and normal music, you catch a buzz from them. When you see these missions, you understand that this is a remake .... And then the missions with the ghetto begin. That's what the original is, that this is now the most boring part of TSLS, which is given too much time, and for the sake of fucking fillers! And besides this, the important plot missions turned out even worse than in the original. I remember the end of part 4 (or third, xs), when the counterattack of the ballas began, which ended with a black screen, without the gameplay of the shootout itself, and the moment was great. That's when I remember how pathetic TSLS sometimes was in terms of storyline, and why the remake disappoints me. I heard that at first you did a simple remaster there, everything is fine in this regard, the mapping is excellent (however, in Billy's missions it is too narrow. It was necessary to set normal mapping throughout the city, otherwise you turn around, and the magic of a living city immediately disappears) , and the gameplay is much better, and the spelling isn't the worst, although there are a decent number of bugs. Only now you said that you started to make a full-fledged remake, and it is already clear that there are a lot of changes, but at the same time the story itself is the same, which is very in vain. Well, the obvious problem with the plot is the lack of a normal idea. In the last part, I compared TSLS with "Hoope", because in reality the structure is very similar: a bunch of characters, a bunch of arcs, which, let them go at about the same time, and not like in the series, but in parallel, and the characters intersect with each other . In short, the problem here is that the plot is essentially just a confrontation between bandits, in which many others participate, but not the city itself. In the "Dark Side of Los Santos" there is no its light side, ironically, because without it, the "dark" just does not work. It didn’t appear out of thin air, it was necessary in the remake to show the reasons for the appearance of the shadow side of the city because of its bright side, in which the same confrontation takes place, but on a different, higher level or something like that. But in the end, the villains in the plot are not conditional officials with their own problems, but purely negative characters like Billy's stepmother, the sheriff, ballas and other things. Well, smoothly moving on to another topic, these are dialogues and the logic of what is happening. To be honest, I am loyal in stories in terms of logic, if everything works for the sake of an interesting plot and idea, but there is just no idea, and the plot develops strange and boring, and also the dialogues are most often cringe, which are usually damn water, which you can safely skip .
Mapping is good again, although I pointed out that Billy has problems with it. The music is now not so loud, but probably by 10 decibels, because of which you still have to turn the volume down. I also didn’t like that the author threw off only part of the new skins, although the skins from the previous part are also needed, henceforth throw all the skins into the archive.
What can I say in the end - average, but better. Criticism applies to both the original and the remake. If the remake at least towards the end will change something for the better, then I will be very happy. If not, then sorry. It will be just a good combat project with sometimes great action missions, but painfully long. 6/10
Lol, so you're not talking about bad missions, but shit about DUOM. Well, it's not like that. Just because most of the missions are boring newbie crap doesn't mean DUOM is bad. So you can find good plot mods, not just on GTA sa, but also on other games, and there are so many of them in DUOM that you won’t go through all of them in life (not really, but good projects really dofiga)
Oilers have recently completely beguiled the coast. They need the PUNISHMENT OF THE LORD
Surprisingly good.
This time, you, Cheldak, have a continuation of the Hot Line project, and in general it turned out the same as with Call of Duty 2: the technical part is much better than in the last part, the mapping is there, everything looks good, although the spawn actors remain, and there are a couple of bugs; The gameplay is much better, already something that is not difficult to pass, but makes you sweat, well, the plot is also chaotic, very simple and with hints of a sequel. The difference is that now the project has a style, finally it looks like something that can be called a Hotline, although of course quite remotely, but at least it looks interesting. Also, the technical part looks more meaningful, adds atmosphere with music. And although, of course, the use of memes is strange crap, this grandfather doesn’t like Kirkov, as well as “yes, I was joking” with the cop’s dildo on the ship.
In short, the sequel looks much better, it is at least interesting to play. But the plot is still some kind of crap, I hope you someday make a full-fledged story, and not these endless bits and pieces. 6/10
This time, you, Cheldak, have a continuation of the Hot Line project, and in general it turned out the same as with Call of Duty 2: the technical part is much better than in the last part, the mapping is there, everything looks good, although the spawn actors remain, and there are a couple of bugs; The gameplay is much better, already something that is not difficult to pass, but makes you sweat, well, the plot is also chaotic, very simple and with hints of a sequel. The difference is that now the project has a style, finally it looks like something that can be called a Hotline, although of course quite remotely, but at least it looks interesting. Also, the technical part looks more meaningful, adds atmosphere with music. And although, of course, the use of memes is strange crap, this grandfather doesn’t like Kirkov, as well as “yes, I was joking” with the cop’s dildo on the ship.
In short, the sequel looks much better, it is at least interesting to play. But the plot is still some kind of crap, I hope you someday make a full-fledged story, and not these endless bits and pieces. 6/10
Given how you thought through the little things, even this project is more interesting than yours.
Well, if I want, I'll do it. If there is absolutely nothing to say, then I’ll just joke unfunny, what a bad project
Why......
I really don't understand why you're putting this out in the public eye and think that someone will like it so much that you immediately make a sequel. To be honest, I'm tired of saying that I have nothing to say, so I'll say that I'm tired of pouring water to increase the text of the reviews so that they are not completely small (so far I'm doing fine with this, but I miss the paragraphs like the plot there, gameplay).
All the problems you have I've seen a bunch of times. I saw chronic big Z and H in Gvala's disliked project, I saw a stupid plot in every such project about the ghetto from a newcomer, and so on. Except that in the middle of your sets of goals (I can’t call them missions), a drug addict mission appeared, which at least diversifies this shame a little, although even the bad trip is wildly boring and uninteresting, although how could you lose polymers with a drug addict mission. In short, nothing interesting, everything is as always bad.
At least for the sake of interest, you would download the work of other people before releasing, in order to understand that your sets of goals are absolutely boring and hacky. For God's sake, do for yourself as much as you like. Just don't post this on Liberty or anywhere else. 2/10
I really don't understand why you're putting this out in the public eye and think that someone will like it so much that you immediately make a sequel. To be honest, I'm tired of saying that I have nothing to say, so I'll say that I'm tired of pouring water to increase the text of the reviews so that they are not completely small (so far I'm doing fine with this, but I miss the paragraphs like the plot there, gameplay).
All the problems you have I've seen a bunch of times. I saw chronic big Z and H in Gvala's disliked project, I saw a stupid plot in every such project about the ghetto from a newcomer, and so on. Except that in the middle of your sets of goals (I can’t call them missions), a drug addict mission appeared, which at least diversifies this shame a little, although even the bad trip is wildly boring and uninteresting, although how could you lose polymers with a drug addict mission. In short, nothing interesting, everything is as always bad.
At least for the sake of interest, you would download the work of other people before releasing, in order to understand that your sets of goals are absolutely boring and hacky. For God's sake, do for yourself as much as you like. Just don't post this on Liberty or anywhere else. 2/10
God loves trinity, not four times the same thing.
Seriously, there is nothing to do with such missions. What's so interesting about them? Plot? It is not present, as well as normal dialogues. Gameplay? Simple and monotonous, nothing interesting. Technical part? Mapping is monotonous and random. Fuck you shove a bunch of objects in missions, if it’s not particularly necessary from the point of view of gameplay, and from a logical point of view, because it’s not serious to put a bunch of boxes in the middle of the city.
See what other well-known and popular DUOMers are doing and what you are. A good example for a beginner is Ruslan. So-so, but a complete and full-fledged TSLS project. It has meaning, it represents something. Your missions are forgotten faster than the "Deal" mission. So I do not understand your claims to people. They don’t like it, they see that you are doing a hack, and you reproach them for making you do the impossible. 2/10
Seriously, there is nothing to do with such missions. What's so interesting about them? Plot? It is not present, as well as normal dialogues. Gameplay? Simple and monotonous, nothing interesting. Technical part? Mapping is monotonous and random. Fuck you shove a bunch of objects in missions, if it’s not particularly necessary from the point of view of gameplay, and from a logical point of view, because it’s not serious to put a bunch of boxes in the middle of the city.
See what other well-known and popular DUOMers are doing and what you are. A good example for a beginner is Ruslan. So-so, but a complete and full-fledged TSLS project. It has meaning, it represents something. Your missions are forgotten faster than the "Deal" mission. So I do not understand your claims to people. They don’t like it, they see that you are doing a hack, and you reproach them for making you do the impossible. 2/10
I remember it better than it really is.
TSLS is a very unusual project of its time. In fact, this is a rather mediocre story about bandits and many others. In general, it is understandable why the same Vir and Saturn did not like her, the project is obviously not so good for so many pluses. But nevertheless, he was remembered so that even a remake came out! Let's see what he is.
Well, to be honest, not much different from the original. In fact, what has seriously changed is a bunch of very loud music that is rather poorly suited to situations (seriously, it needs to be turned down), and a bunch of skins for Persians. But in general, this is the same story as before, and I remember it better than it really is. In general, the problem is in the number of characters and dialogues. There are a lot of them, but to say that they were disclosed, the language does not turn. And when the plot only accelerates (and it accelerates to 4 parts), then it feels even worse. The same Billy is in fact the most cringe-worthy Grandfather insider, who is disgusting with his behavior and dialogues. A bunch of gangsters, a bunch of names and their character is almost the same - rough-and-tumble guys, whose differences are only in the color of their skin and what clothes they wear. I played TSLS for a long time, but I remember that the same Billy got the maximum disclosure, and that's all. The rest, as they were dummy without interesting characters, remained. What could Ruslan fix in the remake? Give them more personality and time to unfold. Although how much more is needed, given the timing of the original, but it's true. I decided to do the DUOMer's "Hoop" with a bunch of characters, then do it with high quality.
Everything else is much better than the original. The mapping is sometimes redone, sometimes just improved, and it looks great. Actor spawn and grammar have been fixed, though not perfect. The same skins and homemade music are fine, but in general the music makes the atmosphere too light for me. And given that you are trying to epic in TSLS, relaxing hip hop and stuff looks strange.
6/10
TSLS is a very unusual project of its time. In fact, this is a rather mediocre story about bandits and many others. In general, it is understandable why the same Vir and Saturn did not like her, the project is obviously not so good for so many pluses. But nevertheless, he was remembered so that even a remake came out! Let's see what he is.
Well, to be honest, not much different from the original. In fact, what has seriously changed is a bunch of very loud music that is rather poorly suited to situations (seriously, it needs to be turned down), and a bunch of skins for Persians. But in general, this is the same story as before, and I remember it better than it really is. In general, the problem is in the number of characters and dialogues. There are a lot of them, but to say that they were disclosed, the language does not turn. And when the plot only accelerates (and it accelerates to 4 parts), then it feels even worse. The same Billy is in fact the most cringe-worthy Grandfather insider, who is disgusting with his behavior and dialogues. A bunch of gangsters, a bunch of names and their character is almost the same - rough-and-tumble guys, whose differences are only in the color of their skin and what clothes they wear. I played TSLS for a long time, but I remember that the same Billy got the maximum disclosure, and that's all. The rest, as they were dummy without interesting characters, remained. What could Ruslan fix in the remake? Give them more personality and time to unfold. Although how much more is needed, given the timing of the original, but it's true. I decided to do the DUOMer's "Hoop" with a bunch of characters, then do it with high quality.
Everything else is much better than the original. The mapping is sometimes redone, sometimes just improved, and it looks great. Actor spawn and grammar have been fixed, though not perfect. The same skins and homemade music are fine, but in general the music makes the atmosphere too light for me. And given that you are trying to epic in TSLS, relaxing hip hop and stuff looks strange.
6/10
Creepy, but interesting.
Old man Greatorch decided to make a new project for the old age of the DUOMer years. And to be honest, it turned out pretty weak.
In general, a simple prologue based on 69, even the Ugly Eater himself had this. In general, there is an interesting plot, where they shove us a bunch of terms, action and demand to get through hordes of opponents. What can I say? Technically, the project does not shine, but in general, everything is done fine. The shootout, even with the cops not disabled, does not cause any special problems, but it is quite interesting. But without music, it would not be the same, it is just perfect here.
As a result, in general, the prologue is about nothing, made crookedly and rather weakly, but still there is potential, I look forward to continuing. 6/10
Old man Greatorch decided to make a new project for the old age of the DUOMer years. And to be honest, it turned out pretty weak.
In general, a simple prologue based on 69, even the Ugly Eater himself had this. In general, there is an interesting plot, where they shove us a bunch of terms, action and demand to get through hordes of opponents. What can I say? Technically, the project does not shine, but in general, everything is done fine. The shootout, even with the cops not disabled, does not cause any special problems, but it is quite interesting. But without music, it would not be the same, it is just perfect here.
As a result, in general, the prologue is about nothing, made crookedly and rather weakly, but still there is potential, I look forward to continuing. 6/10
There is nothing special to say, another passing slag.
Is it generally better? Well, sort of, but not by much. The problem with your projects is that they are simply done on the knee in a couple of hours. No normal action, no plot, no dialogues, no interesting mapping, just a dummy.
In short, boring and useless. Go really, not just play other DUOMs, but in general, learn the mat part, learn Russian and so on, so on, so on. 3/10
Is it generally better? Well, sort of, but not by much. The problem with your projects is that they are simply done on the knee in a couple of hours. No normal action, no plot, no dialogues, no interesting mapping, just a dummy.
In short, boring and useless. Go really, not just play other DUOMs, but in general, learn the mat part, learn Russian and so on, so on, so on. 3/10
Even I have nothing to tell about the projects, that's how boring they are, and the cons are ultra banal
Even funnier, even worse
Essentially the same project as the previous one, but for one mission. What is better is the mapping, it is much larger, but it is not really needed. Why did you work for 1-2 hours, placing these fences, boxes, and just obstacles for parkour? Namely, that there is no special meaning in them, but because of this, at least the space is not empty. And with the dialogues and the plot, all the same troubles, but here it’s even worse and funnier. Well, the gameplay in general is nothing.
If your first project play_ I do not advise anyone, but the second one is definitely much more more fun, play_ can. 3/10
Essentially the same project as the previous one, but for one mission. What is better is the mapping, it is much larger, but it is not really needed. Why did you work for 1-2 hours, placing these fences, boxes, and just obstacles for parkour? Namely, that there is no special meaning in them, but because of this, at least the space is not empty. And with the dialogues and the plot, all the same troubles, but here it’s even worse and funnier. Well, the gameplay in general is nothing.
If your first project play_ I do not advise anyone, but the second one is definitely much more more fun, play_ can. 3/10
Norm, but no more.
Billy decided to make a remake of his adaptation of The Boys, and apparently brought the project closer to the original. Good decision? It is debatable, because for me it was more interesting to see exactly the adaptation in the DUOM, and not a complete copy, but okay.
In fact, the project is about the same as last time, only done differently. If the last time the battle with the invisible was invented, and happened after a couple of episodes, here we have it like in the series, or rather, it tries to resemble the series (it would be better if you redid the mission by making Butcher's fight with him in the cut-scene, but figs with this). In general, both the dialogues and the mapping are not bad, done with high quality, the skins are good, but there is a nuance. There is almost no music, or rather ambient, in the background, and this clearly does not brighten up slow dialogues. Compared to the moments where there is music, but almost nothing happens there, they look cheerful (however, it would still be worth working on the script. Where, due to visualization, the series could show and not tell, DUOM cannot do that.
Briefly speaking. The project is done well, written well, but it looks dry, as if this is just a retelling of the series, and not an adaptation. Next time you need to work more on the environment, and add more background music. 6.5/10
Billy decided to make a remake of his adaptation of The Boys, and apparently brought the project closer to the original. Good decision? It is debatable, because for me it was more interesting to see exactly the adaptation in the DUOM, and not a complete copy, but okay.
In fact, the project is about the same as last time, only done differently. If the last time the battle with the invisible was invented, and happened after a couple of episodes, here we have it like in the series, or rather, it tries to resemble the series (it would be better if you redid the mission by making Butcher's fight with him in the cut-scene, but figs with this). In general, both the dialogues and the mapping are not bad, done with high quality, the skins are good, but there is a nuance. There is almost no music, or rather ambient, in the background, and this clearly does not brighten up slow dialogues. Compared to the moments where there is music, but almost nothing happens there, they look cheerful (however, it would still be worth working on the script. Where, due to visualization, the series could show and not tell, DUOM cannot do that.
Briefly speaking. The project is done well, written well, but it looks dry, as if this is just a retelling of the series, and not an adaptation. Next time you need to work more on the environment, and add more background music. 6.5/10
NO LONGER "..it's a company", NOT YET a good project.
On AIDS over 9000! I made my first first project, thanks at least I didn’t write “do not judge strictly” in the description, but in short: a shitty and rather funny project because of the obscenity.
About the plot says_ I won't, it's obvious that it's stupid_ utter, let's talk about the rest. The gameplay looks pretty boring, just a bunch of not-so-complex gunfights without much zest and sometimes trips around the city, and so-so staged chases from cops with shitty small_kimi markers. The funniest thing of course in the project is the dialogues and disgusting spelling. You before creating missions hot_ would know that the Mephisto Font has letters like: Yu , Z , replacing the letter E , as well as the letter _ , which you somehow didn't find and made dialogues very_ funny. But in general, download ImGui Input, which will be much more convenient, and there are also missing letters. Other than that, the cut scenes are wildly simple, normal There are no dialogues, introductions and everything else too. There is little mapping, it doesn't look very appropriate, it's very_ simple.
In short, download at least DYOM#, otherwise ! will become fans of your missions! only Dmitry Lisov, read articles about creating missions to the Russian DUOM Community and so on. Well, I hope you hot_ you will do something later, and you will not leave without a trace like others. 3/10
On AIDS over 9000! I made my first first project, thanks at least I didn’t write “do not judge strictly” in the description, but in short: a shitty and rather funny project because of the obscenity.
About the plot says_ I won't, it's obvious that it's stupid_ utter, let's talk about the rest. The gameplay looks pretty boring, just a bunch of not-so-complex gunfights without much zest and sometimes trips around the city, and so-so staged chases from cops with shitty small_kimi markers. The funniest thing of course in the project is the dialogues and disgusting spelling. You before creating missions hot_ would know that the Mephisto Font has letters like: Yu , Z , replacing the letter E , as well as the letter _ , which you somehow didn't find and made dialogues very_ funny. But in general, download ImGui Input, which will be much more convenient, and there are also missing letters. Other than that, the cut scenes are wildly simple, normal There are no dialogues, introductions and everything else too. There is little mapping, it doesn't look very appropriate, it's very_ simple.
In short, download at least DYOM#, otherwise ! will become fans of your missions! only Dmitry Lisov, read articles about creating missions to the Russian DUOM Community and so on. Well, I hope you hot_ you will do something later, and you will not leave without a trace like others. 3/10
Good idea, but not enough.
The idea of a sarcastic project is cool, even a couple of funny jokes were brought in, but somehow not enough. Here we have Nevsky itself, so that's the turn! You could do so many jokes with him, you could make him cry just from a bunch of his phrases .... And here they ask us to collect steel cans, and Kuritsyn is actually not Sidorovich! And as soon as the opening scene ends, all the potential is lost, because driving around the city without much meaning is not even gameplay.
The jokes are also so-so (the joke about Sokolov is too flat, it could have been made much wittier), and the main complaint is against the gg, who is not like the rest of the cynic mamkin, who doesn’t give a damn about everything he does. It’s also a good idea to make a character that understands clichés and makes fun of them, though from the words of gg it sounds like a statement of fact (I’m lying, the hero blatantly lies about Nevsky’s films -
Well, done fine, although at the end almost the mission itself flew out, but okay. It's sad that a good idea is underdeveloped, the author wanted to do it in an original way, but it didn't really work out. 6/10
The idea of a sarcastic project is cool, even a couple of funny jokes were brought in, but somehow not enough. Here we have Nevsky itself, so that's the turn! You could do so many jokes with him, you could make him cry just from a bunch of his phrases .... And here they ask us to collect steel cans, and Kuritsyn is actually not Sidorovich! And as soon as the opening scene ends, all the potential is lost, because driving around the city without much meaning is not even gameplay.
The jokes are also so-so (the joke about Sokolov is too flat, it could have been made much wittier), and the main complaint is against the gg, who is not like the rest of the cynic mamkin, who doesn’t give a damn about everything he does. It’s also a good idea to make a character that understands clichés and makes fun of them, though from the words of gg it sounds like a statement of fact (I’m lying, the hero blatantly lies about Nevsky’s films -
Well, done fine, although at the end almost the mission itself flew out, but okay. It's sad that a good idea is underdeveloped, the author wanted to do it in an original way, but it didn't really work out. 6/10
Not flying Nazis from the sky like Lisov in bad trips, but also nothing.
A fun little action project about a guy who had to stop smoking all sorts of crap, and in the end he started fighting aliens. I can say that it is not difficult, but quite exciting. However, music and greater scale were not enough for the final battle.
A good project on OMA, although of course not an epic wine, others have a chance to mess with you. 7/10 (Lisov predicted my grade)
A fun little action project about a guy who had to stop smoking all sorts of crap, and in the end he started fighting aliens. I can say that it is not difficult, but quite exciting. However, music and greater scale were not enough for the final battle.
A good project on OMA, although of course not an epic wine, others have a chance to mess with you. 7/10 (Lisov predicted my grade)
Everything is simple. The creator with friends in the manger created his own story, but we didn’t understand, and thought that this was a continuation of the story of the original GTA sa
You first learn how to quack video recording programs before shooting them, and even more so how to make DUOM projects without knowing any basis for creating them.
The comments of this disgrace
I think it's superfluous
The comments of this disgrace
I think it's superfluous
Another boring project, only now from Cheldak.
The project is completed in 20 minutes, and in fact it is the same project from the author, but technically it is better. At the beginning, even the production was not bad, in comparison with the first part, but the project ends properly and has not begun. Why this is all done, and with a cliffhanger with some kind of zombies, I don’t understand at all.
In short, there is nothing interesting in the project, except for a more or less tolerable action game. 3/10
The project is completed in 20 minutes, and in fact it is the same project from the author, but technically it is better. At the beginning, even the production was not bad, in comparison with the first part, but the project ends properly and has not begun. Why this is all done, and with a cliffhanger with some kind of zombies, I don’t understand at all.
In short, there is nothing interesting in the project, except for a more or less tolerable action game. 3/10
Boring and incomprehensible.
Why the project at all, I can not understand. What mission are the two rangers doing there? Why did you make a story in the subway universe if you can't even tell the basic concepts of the world? You can at least some kind of plot, because the whole project is just a set of events of two boys that walk along the subway and on the street, killing (or running past) a bunch of people and mutants from the Stalker, who are here neither to the village nor to the city.
The project is made acceptable, although how to say, a bunch of crooked mapping and cameras flying through the walls are not very good, but tolerable. The project is just boring, about what and why - it is not clear. 3/10
Why the project at all, I can not understand. What mission are the two rangers doing there? Why did you make a story in the subway universe if you can't even tell the basic concepts of the world? You can at least some kind of plot, because the whole project is just a set of events of two boys that walk along the subway and on the street, killing (or running past) a bunch of people and mutants from the Stalker, who are here neither to the village nor to the city.
The project is made acceptable, although how to say, a bunch of crooked mapping and cameras flying through the walls are not very good, but tolerable. The project is just boring, about what and why - it is not clear. 3/10
I’ll tell you a secret - you don’t need to release your first project, which you made according to the templates of tutorials on creating missions (thanks, at least the spelling is not lame, and the project is technically done quite well), because some trash missions in the style of “kill someone ” and “protect the secret mother of your military base from ordinary bandits who carry grenade launchers” look very ridiculous if this is not a conscious comedy project. 4/10
Well, the problem is quantity. The last cleo mission came out in 2020, like, 2 mini projects in 2 years? Even DUOM after such success in cleo missions looks very solid, at least 1 project per month, so it makes sense to install everything for one or two hours in order to play many projects.
It would be nice to implement this in the DUOM, otherwise your Cleo missions are painfully needed in the amount of 1 mission in a hundred years
Very powerful, and even scary!
To be honest, I didn’t think that in DUOM you can scare. Yes, there was already “At the limit”, but at one time I didn’t play, because I couldn’t install the first-person mode, and for the most part it was just a walker from a monster. Here, too, there is such garbage, but the atmosphere of PT is conveyed perfectly. The feeling of being watched all the time, that you're never safe is conveyed very well. The 1st person mode is certainly crooked, and even if everything is screwed up, then even good screamers will not be scary, but still the project is very well done.
Once again, Rogue has made an unusual and cool project, this is sorely missed. 8/10
To be honest, I didn’t think that in DUOM you can scare. Yes, there was already “At the limit”, but at one time I didn’t play, because I couldn’t install the first-person mode, and for the most part it was just a walker from a monster. Here, too, there is such garbage, but the atmosphere of PT is conveyed perfectly. The feeling of being watched all the time, that you're never safe is conveyed very well. The 1st person mode is certainly crooked, and even if everything is screwed up, then even good screamers will not be scary, but still the project is very well done.
Once again, Rogue has made an unusual and cool project, this is sorely missed. 8/10
Martyr? Seriously? Billy is an ordinary troubled teenager who wanted love, all that had to be done was to properly register the Persian, give him the opportunity to change so that in the end, even if he dies, he left with a completed arc. And no fillers would be required, he could just mention his future fate in the finale, and that's it.
It looks like I'm not expressing myself well, and you just decided to do what you thought was right, not understanding my claims, and this is what happened.
The problems of the project started from the very beginning, when you did not even fully understand whether you should do a remake, or just a technically more advanced version. As a result, something average turned out, and this is no good. The ending will hardly make me hate TSLS, not at all. neither fish nor meat, but with a beautiful crust in the form of a cool mapping