Friends today, the release of the script and it was completely developed by me. The functions are the same as in the video. In short, expect an exclusive manager)
I like such models very much, but it seems to me that the quality of textures is even worse than that of standard ones. Or am I playing over new games? =)
The hospital's interior is still not there, although it says "in" and not "about".
"about", it can be wrong lately
Now I will explain what the script does, in GTA 5 the appearance after the arrest or death of HG occurs near the entrance of the hospital or police station where it leaves it about 5 steps forward, but at this point the camera in GTA 5 flies to the building itself and then displays this building where it is 3 seconds with staggering, everything is like in GTA 5, and then it will be possible to manage the cured or released protagonist.
This post has been edited by Chel555 12-01-2016 at 04:19:09
Here is the 1.1.5 version for you. Which I washed down by adding a sickly amount of my own scripts. Which will give the game a great variety in the gameplay. And also give you a very neighing over innovations. Which I gash.
The post has been edited by Chel555 09/26/2016 at 03:41:05
So, I’ll start, I am a well-known experienced CLEO Scripter on libertycity, where I did a lot of high-quality top-level scripting works, even some of which spread to various sites, and foreign ones as well. So I got a new idea for writing a new CLEO script for GTA SA (spoiler) is the opportunity to play golf, as it was in GTA V. This script I wrote only 5% of 100% but I think that this will be the top. Despite the fact that I was able to implement Darts in GTA SA in the summer. Thank you for the attention!
Why it was impossible to make cheat codes as standard: entered - turned on, re-entered - turned off? Why add. codes to turn off? Not convenient hezh
I did it initially, but the cheat code wasn’t cut out when I entered the same letters on the keyboard.
The post has been edited by Chel555 08/30/2016 at 04:41:54
Quote: honey98
I can’t even imagine what should be in my form so that I like this KAL!
thanks to just one person, the generation of trash mods was revived, there wouldn’t be this founder, we wouldn’t even think about such KAL mods. Therefore, be patient, soon this topic will become irrelevant and the end of this period will come. But it remains only to wait. You never know when this will happen.
lenya228lenya , remove the letter a from the expansion script, and you will have a 100% working script for PC. It was God_CJ.csa should become God_CJ.cs
It's a pity there is no button to show / hide the clock.
P.S. I download it and put it in the upper right corner instead of a thin one. it is disabled. And of course I will redo the textures, too primitive.
Yes, please do. I just showed that analog clocks can also be implemented on glue. And installing your own dial and hands or adding any gadgets, it's up to you, with pleasure, do whatever you want.
wmysterio, You are a genius, I'll tell you) I would not have thought of it if not you, in the next version I will do so and I will also use sofas)
Quote: max202
guys, my cant! Litter for spoilage! you can ban me ..
I put a plus, but it turned out a minus (once again I say my jamb)!
Why ban you, since I confessed the truth, and it is so clear that many could not rate because the site hung after that, in general, do not worry, everything is fine) I have already forgiven you)
Post edited by Chel555 on 12/19/2015 at 06:41:23 AM
The part of the code that checks the captured vehicle for accessibility to the auto repair shop, in other words, whether it is possible to put tuning components on the captured vehicle (bumpers, spoilers, suspension, hood, etc.)
Quote: Victor Mor
Can capture cutscenes too?
If Karl is in this cutscene, he will capture. and if there are other peds in this scene, then no.
Quote: maxim115
What is the meaning of this mod, although you can capture a frame before dying on a mission and then restore the frame so as not to pass it .... just don't see the point of this mod except maybe have some fun ....
DimomanHave you fully watched the end of the video? There I said that in order to get passwords, you need to complete all 10 races, that is, fill the progress up to 100%. Passwords for these races are written into the text file GRMEPASSWORDS.txt and the mod will congratulate you on passing
I hope that the code is adequate this time - check it out.
The code is adequate and fully working, and most importantly, the file size was completely reduced, in the first version it was 70 kb in my opinion, and in this 19 kb, which is some kind of difference.
Post edited by Chel555 on 10/31/2015 at 03:09:15 AM
Yes, I would be silent, just someone cannot help me but answer, I am not saying that the file is rubbish, I am trying to convey that modifications of this type in San Andreas (as in Vice City, Liberty City and Ludendorff) have no place and I hope that they will not appear in the future! Everything.
You alone will not be able to convey to all people so that these mods are not released further, you need support, who would agree with your opinion
I don’t understand, for me the mod Zombie Andreas v2.0 liked it, I still could download and play so 20% of the plot go through and score. I have not downloaded version 2.1 yet, but according to the screenshots and descriptions, I added the work, but there are a lot of those who do not like zombie mods for gta sa so much? why? played enough because this zombie and if they see it in the mods of some games, for example in GTA, then immediately fuu, shit! And if into a friend, the mod would not have come out of all, or in general the game Grand Zombies, like Zombies in Los Santos, and in general a different game on the subject, no matter what you say? what the game is shit so how's the zombies? And what would you say, for example, if Star Wars Andreas came out, I'm wondering, and I even have such a mod in the world ... or it will already be in GTA X.
little_idiot, this is exactly the case here. He has been writing scripts since 2012 and until I told him he did not stop using globals ...
I don’t understand one thing, in globalka arrays plow perfectly well even on glue and in local variables, arrays are used by current on the lane, on glue these are some crashes from the game
Hmm, it was possible to make a condition that if the model ID of a car or actor is selected, then display a message that this ID is not an object. essentially nothing complicated, just a couple of lines. Or was it deliberately left for later, in order to release more new versions of the mod?
It's very difficult to make mods alone, that's why they postpone new mod possibilities for later, which will take more than a day to write, and even one more
http://libertycity.ru/files/gta-3/39907-gta-3-map-cleo.html
Description read, there is only 1 texture
no, unfortunately
all local variables were occupied, I had to enter this
Apparently the second
See how my first original mission was done and understand
Thanks for the opinion, I will try to continue to create normal files
"about", it can be wrong lately
Now I will explain what the script does, in GTA 5 the appearance after the arrest or death of HG occurs near the entrance of the hospital or police station where it leaves it about 5 steps forward, but at this point the camera in GTA 5 flies to the building itself and then displays this building where it is 3 seconds with staggering, everything is like in GTA 5, and then it will be possible to manage the cured or released protagonist.
This post has been edited by Chel555 12-01-2016 at 04:19:09
as a lua file
link to the script
http://blast.hk/wiki/moonloader:functions
The post has been edited by Chel555 11/20/2016 at 14:11:20
The post has been edited by Chel555 09/26/2016 at 03:41:05
So I got a new idea for writing a new CLEO script for GTA SA (spoiler) is the opportunity to play golf, as it was in GTA V. This script I wrote only 5% of 100% but I think that this will be the top. Despite the fact that I was able to implement Darts in GTA SA in the summer. Thank you for the attention!
The post has been edited by Chel555 08/30/2016 at 04:41:54
Good.
Of course
Kokopoch, I know that the script is so-so, but it will come in handy for those who want not an electronic clock, but those with a dial and arrows.
The post has been edited by Chel555 on 04/17/2016 at 14:37:52
P.S. I download it and put it in the upper right corner instead of a thin one. it is disabled. And of course I will redo the textures, too primitive.
Yes, please do. I just showed that analog clocks can also be implemented on glue. And installing your own dial and hands or adding any gadgets, it's up to you, with pleasure, do whatever you want.
Ok, let's do it
it was necessary, as I understand it, to turn to you better, before laying out the mod. I honestly did not know who did these effects.
You are a genius, I'll tell you) I would not have thought of it if not you, in the next version I will do so and I will also use sofas)
I put a plus, but it turned out a minus (once again I say my jamb)!
Why ban you, since I confessed the truth, and it is so clear that many could not rate because the site hung after that, in general, do not worry, everything is fine) I have already forgiven you)
Post edited by Chel555 on 12/19/2015 at 06:41:23 AM
ahzahzahz this sho is))
The part of the code that checks the captured vehicle for accessibility to the auto repair shop, in other words, whether it is possible to put tuning components on the captured vehicle (bumpers, spoilers, suspension, hood, etc.)
If Karl is in this cutscene, he will capture. and if there are other peds in this scene, then no.
Don't tell me, I'm in shock myself!
The code is adequate and fully working, and most importantly, the file size was completely reduced, in the first version it was 70 kb in my opinion, and in this 19 kb, which is some kind of difference.
Post edited by Chel555 on 10/31/2015 at 03:09:15 AM
You alone will not be able to convey to all people so that these mods are not released further, you need support, who would agree with your opinion
It's very difficult to make mods alone, that's why they postpone new mod possibilities for later, which will take more than a day to write, and even one more