For now, it will do. Beta. If there is a pack, the textures will be better. And for those who are expecting something awesome from beta versions, I am truly sorry.
Nevertheless, all those who downloaded - enjoy the game!
The post has been edited by Till Lindermann ... 02/07/2015 at 17:58:19
I don't want to water anything brown, but it looks really strange. The bottom line is that modifications should not overlap each other - I mean the fact that many modifications do not allow you to feel the uniform atmosphere of the global modification. Something like this.
Nevertheless, if everything is fixed in the next version, then I will be glad.
The cars are taken from different authors - look at the original cars. It can be seen that they are modeled in the same style. Such a fleet of vehicles creates its own atmosphere. Immediately I see an absolute discrepancy - the cars stand out against each other. It can be seen that some are executed in TWENTY thousand polygons, while others are only TWO thousand. This is very striking.
Do not stop. Remake in the house one tile on the kitchen backsplash that is lined on the wall. Release as "Apron On The Wall v1". Redo the second - release "Apron On The Wall v2". Redo the third - release "Apron On The Wall v3" etc.
Seriously. Redesign the whole house at once and then lay it out in one file.
My initiative was not here. If you are not satisfied with the quality of the patch - bite the user danil22... Nevertheless, this friend is in our team and I bet him +...
Asphalt ... My eyes ... Is it hard to find the right textures? It looks, in general, not very much, as everything is somehow too contrasting and oversaturated.
The post has been edited by Till Lindermann ... 07/07/2014 at 16:02:42
On Rumpo XL Hoodsthere are some problems with overlaying original textures. On this model, these are not observed. Therefore, he took it.
Nevertheless, all those who downloaded - enjoy the game!
The post has been edited by Till Lindermann ... 02/07/2015 at 17:58:19
So she stands in Portland.
I would be glad, but skills do not allow yet.
Nevertheless, if everything is fixed in the next version, then I will be glad.
The cars are taken from different authors - look at the original cars. It can be seen that they are modeled in the same style. Such a fleet of vehicles creates its own atmosphere. Immediately I see an absolute discrepancy - the cars stand out against each other. It can be seen that some are executed in TWENTY thousand polygons, while others are only TWO thousand. This is very striking.
File + but with a title miss.
File +...
Now you can see what this model really is.
Still a plus.
Seriously. Redesign the whole house at once and then lay it out in one file.
Protection from a short comment.Global modification with a new city, transport, and so on and so forth ...
There is only a patch.
The post has been edited by Till Lindermann ... 07/17/2014 at 15:46:44
Well ... I'll start.
The first is the unnatural "cardboardness" of the houses
I am getting rid of cardboardness on the sly. In the sense that now I try to make balconies and windows in 3d. Everything is ok here.
their illiterate arrangement
Here is completely HZ. This is a "chaotic building". So there it is.
Second - not enough details of the environment
I will place Generic last. In addition, for the sake of completeness, it is also necessary to convert high-quality environment models for the generic.
Third, pay more attention to textures
HZ again. Explain specifically what does not suit you in terms of textures. Again, I'll try to fix it.
easter eggs
If you have enough imagination, they will undoubtedly be.
Is it hard to find the right textures? It looks, in general, not very much, as everything is somehow too contrasting and oversaturated.
The post has been edited by Till Lindermann ... 07/07/2014 at 16:02:42
Horror.
Yeah. Interesting car by the way.
Nudk game is epic. She has a die-hard fan base.