neko_wir, as if I didn’t recognize this comment, you missed the mission, it’s not the “Player (Part 1)”, these are the projects of Dmitry Siskov, here the 3rd rating does not go beyond.
"Three is a company. Part 1" is a good example of how you do NOT need to do missions in DYOM. Action project, unprincipled, stupid, boring, low-quality. I ask only about one thing, you do not need to do the second part, everything is clear with the first already.
The plot tells about three not the most honest people, whose general relationship can be traced only very casually, and in fact, does not affect anything, because of which crossing them together looks uninteresting. The narration is completely incomprehensible, by the end of the passage I still did not understand, either the non-linear narrative is here, or the author simply could not properly connect all the missions. The project ends with nothing, in the course of the plot we do nothing, the plot, as you understand, is about nothing.
From the merits, I can note some interesting gameplay decisions (which, although they are executed very well at a very low level) and a couple of funny moments.
The disadvantages of the project are a huge ocean.
"Three is a company. Part 1" is a good example of how you do NOT need to do missions in DYOM. Action project, unprincipled, stupid, boring, low-quality. I ask only about one thing, you do not need to do the second part, everything is clear with the first already.
The plot tells about three not the most honest people, whose general relationship can be traced only very casually, and in fact, does not affect anything, because of which crossing them together looks uninteresting. The narration is completely incomprehensible, by the end of the passage I still did not understand, either the non-linear narrative is here, or the author simply could not properly connect all the missions. The project ends with nothing, in the course of the plot we do nothing, the plot, as you understand, is about nothing.
From the merits, I can note some interesting gameplay decisions (which, although they are executed very well at a very low level) and a couple of funny moments.
The disadvantages of the project are a huge ocean.
"Three is a company. Part 1" is a good example of how you do NOT need to do missions in DYOM. Action project, unprincipled, stupid, boring, low-quality. I ask only about one thing, you do not need to do the second part, everything is clear with the first already.
The plot tells about three not the most honest people, whose general relationship can be traced only very casually, and in fact, does not affect anything, because of which crossing them together looks uninteresting. The narration is completely incomprehensible, by the end of the passage I still did not understand, either the non-linear narrative is here, or the author simply could not properly connect all the missions. The project ends with nothing, in the course of the plot we do nothing, the plot, as you understand, is about nothing.
From the merits, I can note some interesting gameplay decisions (which, although they are executed very well at a very low level) and a couple of funny moments.
The disadvantages of the project are a huge ocean.
"Three is a company. Part 1" is a good example of how you do NOT need to do missions in DYOM. Action project, unprincipled, stupid, boring, low-quality. I ask only about one thing, you do not need to do the second part, everything is clear with the first already.
The plot tells about three not the most honest people, whose general relationship can be traced only very casually, and in fact, does not affect anything, because of which crossing them together looks uninteresting. The narration is completely incomprehensible, by the end of the passage I still did not understand, either the non-linear narrative is here, or the author simply could not properly connect all the missions. The project ends with nothing, in the course of the plot we do nothing, the plot, as you understand, is about nothing.
From the merits, I can note some interesting gameplay decisions (which, although they are executed very well at a very low level) and a couple of funny moments.
The disadvantages of the project are a huge ocean.
Nickez, this project is a kind of background to some events for the trilogy of the Old World Music project. The concrete continuation of "FOG" will no longer be. But projects in this universe may still be planned.
I sincerely do not understand what emotions this project should leave after its passage. All I got is despair, just because everything shown in the project looks so alive that you understand. that in many ways here it is, life. And the saddest thing is that no one is safe from this. But still, who knows what the author wanted to convey.
The plot tells us Kevin, "a young man who ended up in the wrong place at the wrong time," whose life went downhill after another party, the consequences of which no one could predict. Kevin served his term in prison, but when he went outside, he did not receive the long-awaited freedom, he received a kind of spit in his face, which, in fact, he did not deserve. In this project, it makes no sense to tell the end, you must go through it yourself.
Advantages: excellent performances, in a bar, at a bus stop, scenes with a job search, all this is done as usual for the world of cinema, and so unusual for the world of DYOM.
There are drawbacks, these are errors in writing the text, where in the epilogue we look at the white square in the dialogue. The constant shaking of the camera in the last mission (subjectively, personally for me) sometimes shows the appearance of actors where it is clear that this was not planned.
I sincerely do not understand what emotions this project should leave after its passage. All I got is despair, just because everything shown in the project looks so alive that you understand. that in many ways here it is, life. And the saddest thing is that no one is safe from this. But still, who knows what the author wanted to convey.
The plot tells us Kevin, "a young man who ended up in the wrong place at the wrong time," whose life went downhill after another party, the consequences of which no one could predict. Kevin served his term in prison, but when he went outside, he did not receive the long-awaited freedom, he received a kind of spit in his face, which, in fact, he did not deserve. In this project, it makes no sense to tell the end, you must go through it yourself.
Advantages: excellent performances, in a bar, at a bus stop, scenes with a job search, all this is done as usual for the world of cinema, and so unusual for the world of DYOM.
There are drawbacks, these are errors in writing the text, where in the epilogue we look at the white square in the dialogue. The constant shaking of the camera in the last mission (subjectively, personally for me) sometimes shows the appearance of actors where it is clear that this was not planned.
I sincerely do not understand what emotions this project should leave after its passage. All I got is despair, just because everything shown in the project looks so alive that you understand. that in many ways here it is, life. And the saddest thing is that no one is safe from this. But still, who knows what the author wanted to convey.
The plot tells us Kevin, "a young man who ended up in the wrong place at the wrong time," whose life went downhill after another party, the consequences of which no one could predict. Kevin served his term in prison, but when he went outside, he did not receive the long-awaited freedom, he received a kind of spit in his face, which, in fact, he did not deserve. In this project, it makes no sense to tell the end, you must go through it yourself.
Advantages: excellent performances, in a bar, at a bus stop, scenes with a job search, all this is done as usual for the world of cinema, and so unusual for the world of DYOM.
There are drawbacks, these are errors in writing the text, where in the epilogue we look at the white square in the dialogue. The constant shaking of the camera in the last mission (subjectively, personally for me) sometimes shows the appearance of actors where it is clear that this was not planned.
I sincerely do not understand what emotions this project should leave after its passage. All I got is despair, just because everything shown in the project looks so alive that you understand. that in many ways here it is, life. And the saddest thing is that no one is safe from this. But still, who knows what the author wanted to convey.
The plot tells us Kevin, "a young man who ended up in the wrong place at the wrong time," whose life went downhill after another party, the consequences of which no one could predict. Kevin served his term in prison, but when he went outside, he did not receive the long-awaited freedom, he received a kind of spit in his face, which, in fact, he did not deserve. In this project, it makes no sense to tell the end, you must go through it yourself.
Advantages: excellent performances, in a bar, at a bus stop, scenes with a job search, all this is done as usual for the world of cinema, and so unusual for the world of DYOM.
There are drawbacks, these are errors in writing the text, where in the epilogue we look at the white square in the dialogue. The constant shaking of the camera in the last mission (subjectively, personally for me) sometimes shows the appearance of actors where it is clear that this was not planned.
Not interested. Before us is another shooter about shooting blanks. Everything is too short, compressed, torn. And the author’s motivation to divide such short missions into several parts, I don’t understand, in fact, there is a banal clogging of the archive.
The plot tells about the battles in Turkey, the British (judging by the patch on the protagonist) soldiers bring peace and order through violence and endless shooting. The enemies are the Mujahideen, which is largely strange, because mostly they are Afghan, Bosnian and Chechen formations. In the course of the story, the protagonist performs various stripping operations, simultaneously falling into various situations related to the main villain. The first part ends on a raid by terrorists in the mansion of an unknown politician.
There are advantages, though it is faded and miserable, but an attempt to draw a line with the motivation of the main villain. Sometimes interesting flights of the camera, moments with the revitalization of the terrain (example: military base)
Disadvantages: replaceable skins. Why? Because the project is in contrast with the LQ and HD quality skin, which is very striking. A scanty action game, where enemies simply stand in droves without any animations, and usually are not busy with anything. The skins of the Mujahideen are initially a set of all who can be, and later altogether, all as one under one skin of the Woozi. No background to the military conflict. Also, idle sounds / music, because the author used a script that he didn’t safely attach to the archive.
Not interested. Before us is another shooter about shooting blanks. Everything is too short, compressed, torn. And the author’s motivation to divide such short missions into several parts, I don’t understand, in fact, there is a banal clogging of the archive.
The plot tells about the battles in Turkey, the British (judging by the patch on the protagonist) soldiers bring peace and order through violence and endless shooting. The enemies are the Mujahideen, which is largely strange, because mostly they are Afghan, Bosnian and Chechen formations. In the course of the story, the protagonist performs various stripping operations, simultaneously falling into various situations related to the main villain. The first part ends on a raid by terrorists in the mansion of an unknown politician.
There are advantages, though it is faded and miserable, but an attempt to draw a line with the motivation of the main villain. Sometimes interesting flights of the camera, moments with the revitalization of the terrain (example: military base)
Disadvantages: replaceable skins. Why? Because the project is in contrast with the LQ and HD quality skin, which is very striking. A scanty action game, where enemies simply stand in droves without any animations, and usually are not busy with anything. The skins of the Mujahideen are initially a set of all who can be, and later altogether, all as one under one skin of the Woozi. No background to the military conflict. Also, idle sounds / music, because the author used a script that he didn’t safely attach to the archive.
Not interested. Before us is another shooter about shooting blanks. Everything is too short, compressed, torn. And the author’s motivation to divide such short missions into several parts, I don’t understand, in fact, there is a banal clogging of the archive.
The plot tells about the battles in Turkey, the British (judging by the patch on the protagonist) soldiers bring peace and order through violence and endless shooting. The enemies are the Mujahideen, which is largely strange, because mostly they are Afghan, Bosnian and Chechen formations. In the course of the story, the protagonist performs various stripping operations, simultaneously falling into various situations related to the main villain. The first part ends on a raid by terrorists in the mansion of an unknown politician.
There are advantages, though it is faded and miserable, but an attempt to draw a line with the motivation of the main villain. Sometimes interesting flights of the camera, moments with the revitalization of the terrain (example: military base)
Disadvantages: replaceable skins. Why? Because the project is in contrast with the LQ and HD quality skin, which is very striking. A scanty action game, where enemies simply stand in droves without any animations, and usually are not busy with anything. The skins of the Mujahideen are initially a set of all who can be, and later altogether, all as one under one skin of the Woozi. No background to the military conflict. Also, idle sounds / music, because the author used a script that he didn’t safely attach to the archive.
Not interested. Before us is another shooter about shooting blanks. Everything is too short, compressed, torn. And the author’s motivation to divide such short missions into several parts, I don’t understand, in fact, there is a banal clogging of the archive.
The plot tells about the battles in Turkey, the British (judging by the patch on the protagonist) soldiers bring peace and order through violence and endless shooting. The enemies are the Mujahideen, which is largely strange, because mostly they are Afghan, Bosnian and Chechen formations. In the course of the story, the protagonist performs various stripping operations, simultaneously falling into various situations related to the main villain. The first part ends on a raid by terrorists in the mansion of an unknown politician.
There are advantages, though it is faded and miserable, but an attempt to draw a line with the motivation of the main villain. Sometimes interesting flights of the camera, moments with the revitalization of the terrain (example: military base)
Disadvantages: replaceable skins. Why? Because the project is in contrast with the LQ and HD quality skin, which is very striking. A scanty action game, where enemies simply stand in droves without any animations, and usually are not busy with anything. The skins of the Mujahideen are initially a set of all who can be, and later altogether, all as one under one skin of the Woozi. No background to the military conflict. Also, idle sounds / music, because the author used a script that he didn’t safely attach to the archive.
Thought if I should write my review. Indeed, in fact, as a tester, the project has already passed, then I have already expressed my opinion, and repeated statements on the site can be perceived by people as bias and overrated. But you know what? It does not matter. The important thing is that I, like the others, went through this project, and the only difference is that I saw the development difference, and the end result is always the same, and always the same. So, the opinion will be specifically on the final work.
I must say right away that in order to play this project, it is NOT necessary to go through Old World Music. This is at least one universe. Everything happens separately, and is not mentioned in any way, except for a couple of points.
This project, this is primarily a plot. I don’t know about genius, and whether it was better, but the plot is definitely one of the strong points of the project. If you read the description, and you think that the plot is not here, and before us is something like "an adventure from point A to point B". And that is why, I will not write anything about him. Roughly speaking, play it yourself if you want to know more.
Of the other advantages, it is a soundtrack, sound effects, mapping, atmosphere (which, although achieved by banal sandstorms in compilation with everything else), replaceable characters, and other things that I may have missed.
Of the shortcomings, the replacement of weapons (purely subjective), and the unforeseen behavior of DYOM, due to which some, mostly non-fatal, jambs arise (or do not arise if you are lucky)
Thought if I should write my review. Indeed, in fact, as a tester, the project has already passed, then I have already expressed my opinion, and repeated statements on the site can be perceived by people as bias and overrated. But you know what? It does not matter. The important thing is that I, like the others, went through this project, and the only difference is that I saw the development difference, and the end result is always the same, and always the same. So, the opinion will be specifically on the final work.
I must say right away that in order to play this project, it is NOT necessary to go through Old World Music. This is at least one universe. Everything happens separately, and is not mentioned in any way, except for a couple of points.
This project, this is primarily a plot. I don’t know about genius, and whether it was better, but the plot is definitely one of the strong points of the project. If you read the description, and you think that the plot is not here, and before us is something like "an adventure from point A to point B". And that is why, I will not write anything about him. Roughly speaking, play it yourself if you want to know more.
Of the other advantages, it is a soundtrack, sound effects, mapping, atmosphere (which, although achieved by banal sandstorms in compilation with everything else), replaceable characters, and other things that I may have missed.
Of the shortcomings, the replacement of weapons (purely subjective), and the unforeseen behavior of DYOM, due to which some, mostly non-fatal, jambs arise (or do not arise if you are lucky)
Thought if I should write my review. Indeed, in fact, as a tester, the project has already passed, then I have already expressed my opinion, and repeated statements on the site can be perceived by people as bias and overrated. But you know what? It does not matter. The important thing is that I, like the others, went through this project, and the only difference is that I saw the development difference, and the end result is always the same, and always the same. So, the opinion will be specifically on the final work.
I must say right away that in order to play this project, it is NOT necessary to go through Old World Music. This is at least one universe. Everything happens separately, and is not mentioned in any way, except for a couple of points.
This project, this is primarily a plot. I don’t know about genius, and whether it was better, but the plot is definitely one of the strong points of the project. If you read the description, and you think that the plot is not here, and before us is something like "an adventure from point A to point B". And that is why, I will not write anything about him. Roughly speaking, play it yourself if you want to know more.
Of the other advantages, it is a soundtrack, sound effects, mapping, atmosphere (which, although achieved by banal sandstorms in compilation with everything else), replaceable characters, and other things that I may have missed.
Of the shortcomings, the replacement of weapons (purely subjective), and the unforeseen behavior of DYOM, due to which some, mostly non-fatal, jambs arise (or do not arise if you are lucky)
Thought if I should write my review. Indeed, in fact, as a tester, the project has already passed, then I have already expressed my opinion, and repeated statements on the site can be perceived by people as bias and overrated. But you know what? It does not matter. The important thing is that I, like the others, went through this project, and the only difference is that I saw the development difference, and the end result is always the same, and always the same. So, the opinion will be specifically on the final work.
I must say right away that in order to play this project, it is NOT necessary to go through Old World Music. This is at least one universe. Everything happens separately, and is not mentioned in any way, except for a couple of points.
This project, this is primarily a plot. I don’t know about genius, and whether it was better, but the plot is definitely one of the strong points of the project. If you read the description, and you think that the plot is not here, and before us is something like "an adventure from point A to point B". And that is why, I will not write anything about him. Roughly speaking, play it yourself if you want to know more.
Of the other advantages, it is a soundtrack, sound effects, mapping, atmosphere (which, although achieved by banal sandstorms in compilation with everything else), replaceable characters, and other things that I may have missed.
Of the shortcomings, the replacement of weapons (purely subjective), and the unforeseen behavior of DYOM, due to which some, mostly non-fatal, jambs arise (or do not arise if you are lucky)
Well, the project is good, mapping is at the level, the plot is definitely not the most banal, effects and sounds are pleasing to the fullest. I can’t write anymore.
the idea and concept of the mission is fire, of course you expect at least seriousness and gloom from it, but after about five minutes you understand that this project works differently, and does not look like such a concept to any other
I did not go through the project to the end (usually I don’t have enough strength), but it rolls me all at the level of fulfilling the missions themselves, where an interestingly set gameplay is combined with the aesthetics of the arrangement of the object and embedded in their soul. good mapping is shorter, there are no bugs, I didn’t notice errors in the text during the passage, the missions as a whole are of high quality, and this is already half the road to success
FOR THE PLOT, I won’t explain, I didn’t understand it by 0.5%, I still didn’t go through it (maybe when I finish the passage I scratch something out of my thoughts, ok)
I advise everyone who reads this comment to go through this project, at least unusual.
I thought that "Reboot" would be total, complete, and without any indulgences. As a result, this is slightly higher than the original Francisco Marines. One thing is clear, in fact, like dozens of others, this action project for the sake of action (at least it seemed to me) that slightly underestimates for me personally the bar of the need for a deep plot. Then there is only one thing, the emphasis on entertainment, I will not lie much, but this is enough here, sometimes mixing with a variety of "actions". It is worthwhile to work further, in quality, to develop a theme with mapping, to take a more responsible approach to selecting skins (I agree with the claim that one is simply indistinguishable from the other), and of course, balance the shootings for any type of player.
I will put a plus. And I ask the question: will the project be divided into a dozen other parts as it was before, or will the work now be more holistic?
Damn, finally a normal project in recent years, at least something is reviving the dull 2019 for the duom. Learn, these should be projects, not your unplayable fakes
YOU ARE SLAVAN THE BEST !!!!! Do not listen to anyone!!! the project is just a bomb, the gun, a real breakthrough in the DUOM industry, a new word in the DUOM projects, definitely the MOST better thing I've ever played, no questions asked!
A good project, generally short, but interesting, the missions themselves are eventful, and are a solid action. The only complaint is the last mission, where randomly placed blanks with the same skins are on an empty location without a share of mapping, a little spoiled the opinion at the very end of the project.
that's OK. Yes, they didn’t lie to us when they said that here is definitely one of the most beautiful pictures in the home, yes, beautiful. and there is no problem with the musical accompaniment either, I did not notice any problems with the selection of sounds and music for this author (who would know who it is). and the plot as a whole holds the bar during all missions, thanks to which even some characters really catch on during this all.
Here, people have said a lot of clever things about this project, of course, I do not completely agree with this, but it seems to be normal
The author is well done, on the whole a solid work, short, interesting, with quality did not disappoint. So far, in truth, it remains only to hope that the author will continue to work on anything else.
oh come on, they ran into a guy because you see an outdated genre, but I’ll tell you what, there is no concept of an outdated genre, any genre is relevant, and anyone has the right to work in the genre that suits him.
if we remove all these stereotypes that projects about extremes in the ghetto were outdated in 2013, and look at it soberly, then we have a good mission, yes, not perfect, but it definitely does not have the right to get minuses for its theme.
I wish the author to continue to work further, and most importantly to develop his business and grow in quality, everyone started with something, and for the first time, it’s quite good.
I didn’t like it not only because of the banality of the topic (you can show it with dignity and how it should be desired) but because of the meager gameplay, bespontovye mission, and English with primitive notation
A good mission, in principle, takes place in one breath literally in one evening. The production was very pleased, in general, a clean and competent action that we deserved. As errors, I can still note a large number of replaceable models (I did not even immediately understand that the pistol with a silencer was replaced, it looks so much like the original one) and several errors in the text that were made more likely during work as a result of typing. I would write more and more often, but already pretty tired after passing, but thanks for the good emotions.
Very cool, and most importantly a religious mission about homeless homeless. The project is worthy of good geese, just great geese. And the swastika too, but I do not want to ban.
well. decided to make out this mission on the pluses and minuses after the full passage.
pluses: original (I don’t remember the missions for this game at all) good soundtrack not the worst action good features mapping at the level
cons: minor flaws (stopping the actor in the frame. or objects that stop the player) excessive complexity (enemies with SPAS-12, accuracy of 100, and conquering peaks, which seems to be fun, but after 20 attempts it bothers) the mission looks a little crude.
As a result, I can say that in general it’s very good. I'm not a fan of the games in the series, but the project cast a spell on its advantages, which largely overlap the cons. definitely a strong middle ground project. Respect
SatournFan, relax, since the year 2014-2015 he runs on duom missions, leaving comments about the inferiority of the platform and the wretchedness of the missions on it
probably the best project for the last 2018 and 2019 at the moment. An interesting plot, good storytelling, an excellent soundtrack and work with sound, the characters of which I can remember in some century, interesting mechanics, competent arrangement of objects and much more. This is definitely one of the most talented missions for the Russian duom, plus definitely
The plot tells about three not the most honest people, whose general relationship can be traced only very casually, and in fact, does not affect anything, because of which crossing them together looks uninteresting. The narration is completely incomprehensible, by the end of the passage I still did not understand, either the non-linear narrative is here, or the author simply could not properly connect all the missions. The project ends with nothing, in the course of the plot we do nothing, the plot, as you understand, is about nothing.
From the merits, I can note some interesting gameplay decisions (which, although they are executed very well at a very low level) and a couple of funny moments.
The disadvantages of the project are a huge ocean.
1/10
The plot tells about three not the most honest people, whose general relationship can be traced only very casually, and in fact, does not affect anything, because of which crossing them together looks uninteresting. The narration is completely incomprehensible, by the end of the passage I still did not understand, either the non-linear narrative is here, or the author simply could not properly connect all the missions. The project ends with nothing, in the course of the plot we do nothing, the plot, as you understand, is about nothing.
From the merits, I can note some interesting gameplay decisions (which, although they are executed very well at a very low level) and a couple of funny moments.
The disadvantages of the project are a huge ocean.
1/10
The plot tells about three not the most honest people, whose general relationship can be traced only very casually, and in fact, does not affect anything, because of which crossing them together looks uninteresting. The narration is completely incomprehensible, by the end of the passage I still did not understand, either the non-linear narrative is here, or the author simply could not properly connect all the missions. The project ends with nothing, in the course of the plot we do nothing, the plot, as you understand, is about nothing.
From the merits, I can note some interesting gameplay decisions (which, although they are executed very well at a very low level) and a couple of funny moments.
The disadvantages of the project are a huge ocean.
1/10
The plot tells about three not the most honest people, whose general relationship can be traced only very casually, and in fact, does not affect anything, because of which crossing them together looks uninteresting. The narration is completely incomprehensible, by the end of the passage I still did not understand, either the non-linear narrative is here, or the author simply could not properly connect all the missions. The project ends with nothing, in the course of the plot we do nothing, the plot, as you understand, is about nothing.
From the merits, I can note some interesting gameplay decisions (which, although they are executed very well at a very low level) and a couple of funny moments.
The disadvantages of the project are a huge ocean.
1/10
The plot tells us Kevin, "a young man who ended up in the wrong place at the wrong time," whose life went downhill after another party, the consequences of which no one could predict. Kevin served his term in prison, but when he went outside, he did not receive the long-awaited freedom, he received a kind of spit in his face, which, in fact, he did not deserve. In this project, it makes no sense to tell the end, you must go through it yourself.
Advantages: excellent performances, in a bar, at a bus stop, scenes with a job search, all this is done as usual for the world of cinema, and so unusual for the world of DYOM.
There are drawbacks, these are errors in writing the text, where in the epilogue we look at the white square in the dialogue. The constant shaking of the camera in the last mission (subjectively, personally for me) sometimes shows the appearance of actors where it is clear that this was not planned.
7/10
The plot tells us Kevin, "a young man who ended up in the wrong place at the wrong time," whose life went downhill after another party, the consequences of which no one could predict. Kevin served his term in prison, but when he went outside, he did not receive the long-awaited freedom, he received a kind of spit in his face, which, in fact, he did not deserve. In this project, it makes no sense to tell the end, you must go through it yourself.
Advantages: excellent performances, in a bar, at a bus stop, scenes with a job search, all this is done as usual for the world of cinema, and so unusual for the world of DYOM.
There are drawbacks, these are errors in writing the text, where in the epilogue we look at the white square in the dialogue. The constant shaking of the camera in the last mission (subjectively, personally for me) sometimes shows the appearance of actors where it is clear that this was not planned.
7/10
The plot tells us Kevin, "a young man who ended up in the wrong place at the wrong time," whose life went downhill after another party, the consequences of which no one could predict. Kevin served his term in prison, but when he went outside, he did not receive the long-awaited freedom, he received a kind of spit in his face, which, in fact, he did not deserve. In this project, it makes no sense to tell the end, you must go through it yourself.
Advantages: excellent performances, in a bar, at a bus stop, scenes with a job search, all this is done as usual for the world of cinema, and so unusual for the world of DYOM.
There are drawbacks, these are errors in writing the text, where in the epilogue we look at the white square in the dialogue. The constant shaking of the camera in the last mission (subjectively, personally for me) sometimes shows the appearance of actors where it is clear that this was not planned.
7/10
The plot tells us Kevin, "a young man who ended up in the wrong place at the wrong time," whose life went downhill after another party, the consequences of which no one could predict. Kevin served his term in prison, but when he went outside, he did not receive the long-awaited freedom, he received a kind of spit in his face, which, in fact, he did not deserve. In this project, it makes no sense to tell the end, you must go through it yourself.
Advantages: excellent performances, in a bar, at a bus stop, scenes with a job search, all this is done as usual for the world of cinema, and so unusual for the world of DYOM.
There are drawbacks, these are errors in writing the text, where in the epilogue we look at the white square in the dialogue. The constant shaking of the camera in the last mission (subjectively, personally for me) sometimes shows the appearance of actors where it is clear that this was not planned.
7/10
The plot tells about the battles in Turkey, the British (judging by the patch on the protagonist) soldiers bring peace and order through violence and endless shooting. The enemies are the Mujahideen, which is largely strange, because mostly they are Afghan, Bosnian and Chechen formations. In the course of the story, the protagonist performs various stripping operations, simultaneously falling into various situations related to the main villain. The first part ends on a raid by terrorists in the mansion of an unknown politician.
There are advantages, though it is faded and miserable, but an attempt to draw a line with the motivation of the main villain. Sometimes interesting flights of the camera, moments with the revitalization of the terrain (example: military base)
Disadvantages: replaceable skins. Why? Because the project is in contrast with the LQ and HD quality skin, which is very striking. A scanty action game, where enemies simply stand in droves without any animations, and usually are not busy with anything. The skins of the Mujahideen are initially a set of all who can be, and later altogether, all as one under one skin of the Woozi. No background to the military conflict. Also, idle sounds / music, because the author used a script that he didn’t safely attach to the archive.
3/10
The plot tells about the battles in Turkey, the British (judging by the patch on the protagonist) soldiers bring peace and order through violence and endless shooting. The enemies are the Mujahideen, which is largely strange, because mostly they are Afghan, Bosnian and Chechen formations. In the course of the story, the protagonist performs various stripping operations, simultaneously falling into various situations related to the main villain. The first part ends on a raid by terrorists in the mansion of an unknown politician.
There are advantages, though it is faded and miserable, but an attempt to draw a line with the motivation of the main villain. Sometimes interesting flights of the camera, moments with the revitalization of the terrain (example: military base)
Disadvantages: replaceable skins. Why? Because the project is in contrast with the LQ and HD quality skin, which is very striking. A scanty action game, where enemies simply stand in droves without any animations, and usually are not busy with anything. The skins of the Mujahideen are initially a set of all who can be, and later altogether, all as one under one skin of the Woozi. No background to the military conflict. Also, idle sounds / music, because the author used a script that he didn’t safely attach to the archive.
3/10
The plot tells about the battles in Turkey, the British (judging by the patch on the protagonist) soldiers bring peace and order through violence and endless shooting. The enemies are the Mujahideen, which is largely strange, because mostly they are Afghan, Bosnian and Chechen formations. In the course of the story, the protagonist performs various stripping operations, simultaneously falling into various situations related to the main villain. The first part ends on a raid by terrorists in the mansion of an unknown politician.
There are advantages, though it is faded and miserable, but an attempt to draw a line with the motivation of the main villain. Sometimes interesting flights of the camera, moments with the revitalization of the terrain (example: military base)
Disadvantages: replaceable skins. Why? Because the project is in contrast with the LQ and HD quality skin, which is very striking. A scanty action game, where enemies simply stand in droves without any animations, and usually are not busy with anything. The skins of the Mujahideen are initially a set of all who can be, and later altogether, all as one under one skin of the Woozi. No background to the military conflict. Also, idle sounds / music, because the author used a script that he didn’t safely attach to the archive.
3/10
The plot tells about the battles in Turkey, the British (judging by the patch on the protagonist) soldiers bring peace and order through violence and endless shooting. The enemies are the Mujahideen, which is largely strange, because mostly they are Afghan, Bosnian and Chechen formations. In the course of the story, the protagonist performs various stripping operations, simultaneously falling into various situations related to the main villain. The first part ends on a raid by terrorists in the mansion of an unknown politician.
There are advantages, though it is faded and miserable, but an attempt to draw a line with the motivation of the main villain. Sometimes interesting flights of the camera, moments with the revitalization of the terrain (example: military base)
Disadvantages: replaceable skins. Why? Because the project is in contrast with the LQ and HD quality skin, which is very striking. A scanty action game, where enemies simply stand in droves without any animations, and usually are not busy with anything. The skins of the Mujahideen are initially a set of all who can be, and later altogether, all as one under one skin of the Woozi. No background to the military conflict. Also, idle sounds / music, because the author used a script that he didn’t safely attach to the archive.
3/10
I must say right away that in order to play this project, it is NOT necessary to go through Old World Music. This is at least one universe. Everything happens separately, and is not mentioned in any way, except for a couple of points.
This project, this is primarily a plot. I don’t know about genius, and whether it was better, but the plot is definitely one of the strong points of the project. If you read the description, and you think that the plot is not here, and before us is something like "an adventure from point A to point B". And that is why, I will not write anything about him. Roughly speaking, play it yourself if you want to know more.
Of the other advantages, it is a soundtrack, sound effects, mapping, atmosphere (which, although achieved by banal sandstorms in compilation with everything else), replaceable characters, and other things that I may have missed.
Of the shortcomings, the replacement of weapons (purely subjective), and the unforeseen behavior of DYOM, due to which some, mostly non-fatal, jambs arise (or do not arise if you are lucky)
8/10
I must say right away that in order to play this project, it is NOT necessary to go through Old World Music. This is at least one universe. Everything happens separately, and is not mentioned in any way, except for a couple of points.
This project, this is primarily a plot. I don’t know about genius, and whether it was better, but the plot is definitely one of the strong points of the project. If you read the description, and you think that the plot is not here, and before us is something like "an adventure from point A to point B". And that is why, I will not write anything about him. Roughly speaking, play it yourself if you want to know more.
Of the other advantages, it is a soundtrack, sound effects, mapping, atmosphere (which, although achieved by banal sandstorms in compilation with everything else), replaceable characters, and other things that I may have missed.
Of the shortcomings, the replacement of weapons (purely subjective), and the unforeseen behavior of DYOM, due to which some, mostly non-fatal, jambs arise (or do not arise if you are lucky)
8/10
I must say right away that in order to play this project, it is NOT necessary to go through Old World Music. This is at least one universe. Everything happens separately, and is not mentioned in any way, except for a couple of points.
This project, this is primarily a plot. I don’t know about genius, and whether it was better, but the plot is definitely one of the strong points of the project. If you read the description, and you think that the plot is not here, and before us is something like "an adventure from point A to point B". And that is why, I will not write anything about him. Roughly speaking, play it yourself if you want to know more.
Of the other advantages, it is a soundtrack, sound effects, mapping, atmosphere (which, although achieved by banal sandstorms in compilation with everything else), replaceable characters, and other things that I may have missed.
Of the shortcomings, the replacement of weapons (purely subjective), and the unforeseen behavior of DYOM, due to which some, mostly non-fatal, jambs arise (or do not arise if you are lucky)
8/10
I must say right away that in order to play this project, it is NOT necessary to go through Old World Music. This is at least one universe. Everything happens separately, and is not mentioned in any way, except for a couple of points.
This project, this is primarily a plot. I don’t know about genius, and whether it was better, but the plot is definitely one of the strong points of the project. If you read the description, and you think that the plot is not here, and before us is something like "an adventure from point A to point B". And that is why, I will not write anything about him. Roughly speaking, play it yourself if you want to know more.
Of the other advantages, it is a soundtrack, sound effects, mapping, atmosphere (which, although achieved by banal sandstorms in compilation with everything else), replaceable characters, and other things that I may have missed.
Of the shortcomings, the replacement of weapons (purely subjective), and the unforeseen behavior of DYOM, due to which some, mostly non-fatal, jambs arise (or do not arise if you are lucky)
8/10
The plot is awesome and exciting, though the gameplay is not enough.
the idea and concept of the mission is fire, of course you expect at least seriousness and gloom from it, but after about five minutes you understand that this project works differently, and does not look like such a concept to any other
I did not go through the project to the end (usually I don’t have enough strength), but it rolls me all at the level of fulfilling the missions themselves, where an interestingly set gameplay is combined with the aesthetics of the arrangement of the object and embedded in their soul. good mapping is shorter, there are no bugs, I didn’t notice errors in the text during the passage, the missions as a whole are of high quality, and this is already half the road to success
FOR THE PLOT, I won’t explain, I didn’t understand it by 0.5%, I still didn’t go through it (maybe when I finish the passage I scratch something out of my thoughts, ok)
I advise everyone who reads this comment to go through this project, at least unusual.
Dmitry Lisov 09/09/2019, 19:32:33
It is worthwhile to work further, in quality, to develop a theme with mapping, to take a more responsible approach to selecting skins (I agree with the claim that one is simply indistinguishable from the other), and of course, balance the shootings for any type of player.
I will put a plus. And I ask the question: will the project be divided into a dozen other parts as it was before, or will the work now be more holistic?
Dmitry Lisov 08/09/2019, 10:26:11
Dmitry Lisov 07/23/2019, 11:36:00
Here, people have said a lot of clever things about this project, of course, I do not completely agree with this, but it seems to be normal
Dmitry Lisov 07/16/2019, 00:20:06
if we remove all these stereotypes that projects about extremes in the ghetto were outdated in 2013, and look at it soberly, then we have a good mission, yes, not perfect, but it definitely does not have the right to get minuses for its theme.
I wish the author to continue to work further, and most importantly to develop his business and grow in quality, everyone started with something, and for the first time, it’s quite good.
Super Prisoner 05/14/2019, 20:56:18
Thanks, otherwise I already thought that I had such a problem. yes I agree. delivered some inconvenience.
homelesshomeless. The project is worthy of good geese, just great geese. And the swastika too, but I do not want to ban.pluses:
original (I don’t remember the missions for this game at all)
good soundtrack
not the worst action
good features
mapping at the level
cons:
minor flaws (stopping the actor in the frame. or objects that stop the player)
excessive complexity (enemies with SPAS-12, accuracy of 100, and conquering peaks, which seems to be fun, but after 20 attempts it bothers)
the mission looks a little crude.
As a result, I can say that in general it’s very good. I'm not a fan of the games in the series, but the project cast a spell on its advantages, which largely overlap the cons. definitely a strong middle ground project. Respect
relax, since the year 2014-2015 he runs on duom missions, leaving comments about the inferiority of the platform and the wretchedness of the missions on it
I liked it, + definitely!