p.s. But the information about modding is still double-check. In my opinion, the LCS port to the San Andreas engine was never brought to mind, limited to the conversion of a part of the city and a dozen missions. A high-quality Re:LCS based on Vice City, as far as I know, was created by a completely different team. There, even in the Readme file, they are asked not to confuse the mod with the LCS PC Edition. It's a pity that I was also sanctioned by Take-Two in September...
The work must be handed in before 10/16/21 23:59 Moscow time. From October 17, the jury of the competition will consider the work and choose three winners. The results will be announced by the 22nd.
No one meant that the remaster would differ little from the original. But don't expect major differences either. From the official R* press release:
The new edition of Grand Theft Auto: The Trilogy - The Definitive Edition has been updated with various visual and gameplay improvements - however, the atmosphere and classic design of the originals were retained.
I will give an unpopular opinion, but I have nothing against the emphasis on online development. If all GTA6 online updates are like Cayo Perico (with new locations, even small ones), and like tuners or casinos (created for people), and without unbalanced game like the MK2 oppressor, then everything will suit me.
I join the indignant. We didn't get anything at all. They didn't even attach reflections to the rear-view mirrors in the cars, they also showed it in the trailer. Would not disgrace even before the release.
I naively hope that the postponement to March will solve at least something. What do they want to “polish” during these months? There is no work at all here.
Grant support works for authors of large mods, where you can get up to 10 thousand real rubles for a mod.
For the authors of smaller mods, we will also definitely come up with something. In the near future, it will be possible to support any author with a ruble.
Disabling the internal store will not affect the site in any way, games were bought very rarely.
The wall would have been better and more elaborate - it was used, but it's easier to remove everything
Yes, these shitcode modules were easier to remove. The profile was rewritten from scratch, these are not just cosmetic changes.
We are listening to feedback, and some things in the future can be returned, already in a new and normally working form. Everything has its time, and there is no need to grieve because of this.
And before what was the point of going to the profile? Look at the dead layout? :) I personally had blood from my eyes when I looked at the old profile. I didn't want to go at all.
All the old functionality of the profile was made of shit and sticks, and just updating the design was not enough for it, it’s easier to demolish all this rubbish and build what is really needed.
If profile guests are really so badly needed, it will be possible to think about their implementation.
It would be possible to return the wall and the former functionality with a new design, but we decided to cut everything completely
Because the work on the profile already dragged on for six months. But there is still a lot of things that need updating.
All this unpopular functionality can and should be replaced with really useful things. For example, we plan to add the ability to donate to a modmaker from his profile page. We've been asked to add this for years.
Karma system? Previously, some were ready to sell their souls for 1+ on the TOP portal. For ten years, there is a reputation that is not deserved by simple acquaintances.
The key word is "before".
Profile pictures? How many people are watching it now? To lose the lamp and coziness for the sake of shkololo sites is such a thing.
And how can profile customization affect coziness and lampness?
Even the list of awards should be CLOSED! not like medals on a veteran's tunic. And so - like they didn’t squeal that they would remove anything at all. No one will poke on purpose to view.
Previously, to view the rewards, you had to scroll the page, then hover over the reward to see what it was issued for. Now just one click is enough. And they will click if they want to see the awards. And whoever doesn’t want to, he wouldn’t even scroll down the page for them in the old profile.
Now we have full-fledged grant support for the promotion of mods. The store was originally aimed at quantity, not quality. That's why it was decided to get rid of it.
Random appearance is already in my script, both versions of vibrator and dildo (their appearance alternates). The purchase has not yet been implemented, perhaps in the future.
For 10 blocked mods, 100 new ones will come. And it's impossible to ban everything ;)
A high-quality Re:LCS based on Vice City, as far as I know, was created by a completely different team. There, even in the Readme file, they are asked not to confuse the mod with the LCS PC Edition. It's a pity that I was also sanctioned by Take-Two in September...
Corrected, thanks!
Politician, leader, and fighter!
In general, this is the first contest in my memory where all the entries were very strong. It was hard to choose
In creative competitions there is a practice to share one place. There is nothing strange in this.
I'll ask the editor to finalize the news.
And the works of the competition should be sent to me in a personal or email :)
I naively hope that the postponement to March will solve at least something. What do they want to “polish” during these months? There is no work at all here.
File buttons are not displayed, because the nickname in the author field does not match the nickname on the site. Edit it and the buttons will appear.
In the future, there will be no such rigid binding.
For the authors of smaller mods, we will also definitely come up with something. In the near future, it will be possible to support any author with a ruble.
Disabling the internal store will not affect the site in any way, games were bought very rarely.
Yes, these shitcode modules were easier to remove. The profile was rewritten from scratch, these are not just cosmetic changes.
We are listening to feedback, and some things in the future can be returned, already in a new and normally working form. Everything has its time, and there is no need to grieve because of this.
All the old functionality of the profile was made of shit and sticks, and just updating the design was not enough for it, it’s easier to demolish all this rubbish and build what is really needed.
If profile guests are really so badly needed, it will be possible to think about their implementation.
Because the work on the profile already dragged on for six months. But there is still a lot of things that need updating.
All this unpopular functionality can and should be replaced with really useful things. For example, we plan to add the ability to donate to a modmaker from his profile page. We've been asked to add this for years.
The key word is "before".
And how can profile customization affect coziness and lampness?
Previously, to view the rewards, you had to scroll the page, then hover over the reward to see what it was issued for. Now just one click is enough. And they will click if they want to see the awards. And whoever doesn’t want to, he wouldn’t even scroll down the page for them in the old profile.
I can replace models from a script in INI, but I still have to change the IDs in other files, such as carcols.dat, and only a few will do this.