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They will plan for 2024, but as always they will postpone it to the spring of 2025, because. “There you need to finish it, then refine it.” It will most likely be released on PC in six months, in the fall of the 25th, unless the company's policy changes and it will be released simultaneously with the release on consoles (for the sake of GTA Online with microtransactions).
But it will still be nice if my prediction does not come true, and the game will be released before the 25th.
P.S. I already bet with a friend for 80 bucks - the approximate cost of a copy of the game, if he wins, I pay him the console version, if I - he gives me a PC =)
But it will still be nice if my prediction does not come true, and the game will be released before the 25th.
P.S. I already bet with a friend for 80 bucks - the approximate cost of a copy of the game, if he wins, I pay him the console version, if I - he gives me a PC =)
I'm betting on the spring of the 25th, not before.
And the first trailer (not a teaser) will be shown in the fall of the 23rd, in October or November =)
And the first trailer (not a teaser) will be shown in the fall of the 23rd, in October or November =)
To know something for sure, you need enough information, but there is none.
One can only speculate how the break-ins actually took place, who carried out and who framed whom ... According to the media, he is autistic and is unlikely to go to jail, but again, the media say that the likelihood that he was involved in break-ins, high. Substituting it, hackers are unlikely to get rid of further prosecution. It's just that members of this team can live in different countries (not just the US and Britain), and it will be difficult to make arrests and extradite them to the US. And this guy could have been handed over to another person back in the spring, but then he was released on bail, forbidden to use a computer and left under surveillance. Again, if you rely on the news in the media, because. there is very little official information, and the results of the investigation will not appear quickly.
One can only speculate how the break-ins actually took place, who carried out and who framed whom ... According to the media, he is autistic and is unlikely to go to jail, but again, the media say that the likelihood that he was involved in break-ins, high. Substituting it, hackers are unlikely to get rid of further prosecution. It's just that members of this team can live in different countries (not just the US and Britain), and it will be difficult to make arrests and extradite them to the US. And this guy could have been handed over to another person back in the spring, but then he was released on bail, forbidden to use a computer and left under surveillance. Again, if you rely on the news in the media, because. there is very little official information, and the results of the investigation will not appear quickly.
Rocky and T2, probably, arranged a holiday in honor of this, 100 bucks of bonuses for developers and 10K for top managers were thrown =)
On the one hand, it’s a shame for the guy who threw some nice and hype information to the fans of the GTA series for such a long time of the company’s silence, on the other hand, he and his team screwed up too much with hacking American corporations and stealing money (not good). Modern laws and the gaming industry have ceased to consider fans as players for whom it is necessary to create quality content in the competition for their wallet. “eat what they give, and those who oppose will be recognized as toxic and outcasts,” limited-minded players will support this principle of a modern gaming industry company on Twitter and other platforms.
By no means do I want to say that GTA 6 will be bad, but it will no longer be one of those exciting games in the GTA series that fans liked at one time. In fact, it will be an updated and transformed GTA 5 and GTA Online with the developments of RDR 2 (as it was with the developments of Max Payne 3 and GTA 4 under GTA 5). All for the profit of the company. And the series of once popular games themselves are dying, or turning into donated garbage dumps. Nothing is eternal.
On the one hand, it’s a shame for the guy who threw some nice and hype information to the fans of the GTA series for such a long time of the company’s silence, on the other hand, he and his team screwed up too much with hacking American corporations and stealing money (not good). Modern laws and the gaming industry have ceased to consider fans as players for whom it is necessary to create quality content in the competition for their wallet. “eat what they give, and those who oppose will be recognized as toxic and outcasts,” limited-minded players will support this principle of a modern gaming industry company on Twitter and other platforms.
By no means do I want to say that GTA 6 will be bad, but it will no longer be one of those exciting games in the GTA series that fans liked at one time. In fact, it will be an updated and transformed GTA 5 and GTA Online with the developments of RDR 2 (as it was with the developments of Max Payne 3 and GTA 4 under GTA 5). All for the profit of the company. And the series of once popular games themselves are dying, or turning into donated garbage dumps. Nothing is eternal.
As I understood from the news feed in Russia, he was arrested, because. suspected of involvement in hacking several American companies (Microsoft, Uber, Rockstar Games), probably (if the US Department of Justice is involved) stole a large amount of money from the accounts of these companies. This is accelerated and replicated in the media and social networks.
The London Police tweet only announced the work of the British police and the UK National Crime Agency (cybercrime department). No reference to the US FBI and Justice Department.
The London Police tweet only announced the work of the British police and the UK National Crime Agency (cybercrime department). No reference to the US FBI and Justice Department.
The FBI is not looking for company hackers, unless they have stolen a huge amount of money and do not pose a threat to the national security of the country. In other cases, this is done by company security personnel.
I didn’t read the original news, but so far the hacker can only be a suspect, until the investigation is completed and the court decides. It's too early to say for sure that it was this autistic person from Oxfordshire who leaked the GTA 6 files.
I didn’t read the original news, but so far the hacker can only be a suspect, until the investigation is completed and the court decides. It's too early to say for sure that it was this autistic person from Oxfordshire who leaked the GTA 6 files.
Now, in the minds of fans and haters of the GTA series, every detained hacker (suspected of cybercrime) will be "the one who leaked" =) As for me, T2 is not so omnipotent to find a hacker in a week. I think they will limit themselves to blocking videos, posts and strengthening security measures in the company.
Such a version of the drain might exist if not for a couple of "buts":
- the names of the videos have dates from March 2021 to September 13 of this 2022 (of course, this could be safely faked, but xs, why, when you can stupidly name the video 1, 2, 3);
- if the game was 80-90 percent ready, the rockers could stupidly post a teaser or a mini-trailer a la “players, we work for you”, this would attract much more interest, and this would have a positive effect on T2 shares.
The game is far from ready, the developers still need a couple of years of minimum development, finishing and advertising before the release of a game that "really exceeds your expectations." And most likely, the release date will shift, and at first the product will be raw, with a bunch of bugs that will be gradually removed.
- the names of the videos have dates from March 2021 to September 13 of this 2022 (of course, this could be safely faked, but xs, why, when you can stupidly name the video 1, 2, 3);
- if the game was 80-90 percent ready, the rockers could stupidly post a teaser or a mini-trailer a la “players, we work for you”, this would attract much more interest, and this would have a positive effect on T2 shares.
The game is far from ready, the developers still need a couple of years of minimum development, finishing and advertising before the release of a game that "really exceeds your expectations." And most likely, the release date will shift, and at first the product will be raw, with a bunch of bugs that will be gradually removed.
There are few test locations (the whole map will be assembled later and optimized, and it makes no sense to download the entire map for tests), out of the merged 90 videos they test physics, collision, animation, etc. on GTX 1080, RTX 2070, 2080 SUPER, 3060 / video cards Ti, 3080, while with low graphics settings, about 8-11 gigs of RAM are consumed (min. system requirements are higher than for RDR 2)
Quite expected official reaction of the company in the networks.
“Sorry”, “we are trying”, “the game will be great”, “wait for the trailer in a year”, “it will be released when it is ready” - all according to the classics of the Rockstar genre with vague, meaningless wording.
This tweet can be applied to absolutely any expected game, even ten years ago, even 20 years later
“Sorry”, “we are trying”, “the game will be great”, “wait for the trailer in a year”, “it will be released when it is ready” - all according to the classics of the Rockstar genre with vague, meaningless wording.
This tweet can be applied to absolutely any expected game, even ten years ago, even 20 years later
you need to throw vidos on Rutube, they didn’t give a damn about the complaints of the American corporation =)
Animation is not only skirts but also T-shirts on the kid, though it looks miserable, like a dangling piece of body armor. while the hairstyles are motionless when moving. I would like this to be fixed in the release if they are for the realism of the skirts.
Well done guy, leaked early work on Sunday, when the company has a minimum of people (that's why it took so long to remove the video) =)
Now T2 will increase security measures and the game will not be released until the 25th year...
Now T2 will increase security measures and the game will not be released until the 25th year...
About 9 years have passed between the releases of Sanka and Five, naturally, the universe has changed, the engine and graphics have changed, a new plot, new characters, a new map, and a network game has been added as the main component for the company's earnings. It would be foolish to play single player games in 2D/3D universes all your life. The gaming industry is changing, and the preferences of the players are changing.
The continuation of Five was in the sense that it replaced Sanka as a game in the GTA series (for example, complete missions, cause havoc with the police and the military, jump with a parachute, fly an airplane, wander stupidly around the city and watch the peds, etc. ), not in terms of plot or reference to a 3D or HD universe. Five is not an addition or a remake of Sanka, this fact will be clear to any fool.
The continuation of Five was in the sense that it replaced Sanka as a game in the GTA series (for example, complete missions, cause havoc with the police and the military, jump with a parachute, fly an airplane, wander stupidly around the city and watch the peds, etc. ), not in terms of plot or reference to a 3D or HD universe. Five is not an addition or a remake of Sanka, this fact will be clear to any fool.
GTA V has become a pleasant continuation of GTA San Andreas for me (GTA IV did not impress due to poor optimization on the PC), but if Sanka now only catches me with affordable mass modding, then sometimes I go to the Five to work out some kind of garbage and just relax.
Despite a lot of negativity from the players in the direction of both single and multiplayer games (I also don’t like a lot of moments), in the direction of the disgusting behavior of T2 / Rockstar companies towards them, this game has become really popular and massively sold among all games in the GTA series. I must say thanks to the fans of the series who were waiting for the next game of the franchise, advertising of the company and online with its availability around the world, updates, the diversity of this sandbox. Rockstar showed how to do business (and you can't blame them for that).
I would like (although it sounds naive) that the expected GTA 6 achieved a similar result for the same period, but I think it will be more harassed and sales will be modest.
Despite a lot of negativity from the players in the direction of both single and multiplayer games (I also don’t like a lot of moments), in the direction of the disgusting behavior of T2 / Rockstar companies towards them, this game has become really popular and massively sold among all games in the GTA series. I must say thanks to the fans of the series who were waiting for the next game of the franchise, advertising of the company and online with its availability around the world, updates, the diversity of this sandbox. Rockstar showed how to do business (and you can't blame them for that).
I would like (although it sounds naive) that the expected GTA 6 achieved a similar result for the same period, but I think it will be more harassed and sales will be modest.
It depends on what is meant by "extended and improved" version of GTA 5 on PC. To date, the difference between the content of the latest consoles is only in the exclusive content that is not yet available on the PC. This cannot be called a remaster of the game on PC. The Rockies are milking consolers while they can. Then (when? I think it is still unknown), they will add this content by updating the archives with "dummy" files on the PC.
One gets the feeling that the neural network stupidly replaces faces with the faces of American singers, Hollywood actors and characters.
Take at least Tenpenny, the face is clearly from Shrek, even the green tint of the skin is present
Take at least Tenpenny, the face is clearly from Shrek, even the green tint of the skin is present
It's clumsy, there are jambs with some textures (like a rock with incomprehensible shadows at 2:23), sharp transitions and low polygons, but in general the map is done well.
It’s a pity that a lot of effort is put into creating, but due to large empty spaces, the lack of missions and errors during creation, the map will not impress, for “running around the map for half an hour and making a video for YouTube.” But I hope the authors will not stop halfway.
It’s a pity that a lot of effort is put into creating, but due to large empty spaces, the lack of missions and errors during creation, the map will not impress, for “running around the map for half an hour and making a video for YouTube.” But I hope the authors will not stop halfway.
Some kind of graphical mod is used, because of this, the normal and specular maps look different.
You should have at least a little brain. Tens of thousands of players around the world put mods on GTA 5, and nothing crashes for them, but you crash “in 5 minutes” because of the !
script! . This is real nonsense about the excuses of children. Or are you just a stupid troll, that's the impression about your mental abilities.
script! . This is real nonsense about the excuses of children. Or are you just a stupid troll, that's the impression about your mental abilities.
What is stupidity? The game can crash because of the trainer only in cases where there are critical errors of this trainer.
“Departure in 5 minutes” is a sign of weak hardware, in most cases due to lack of RAM and free space on the system disk, because at the minimum settings the game and the launcher gobble up more than 5 GB. Another crash may be due to a crookedly delivered mod or some kind of global mod. With scripts, which in essence is a trainer, this happens extremely rarely, in theory it should not happen at all. I have been using trainers and some scripts since 2015, since the release of GTA 5 on PC, but I have never seen a crash “after 5 minutes” because of them.
“Departure in 5 minutes” is a sign of weak hardware, in most cases due to lack of RAM and free space on the system disk, because at the minimum settings the game and the launcher gobble up more than 5 GB. Another crash may be due to a crookedly delivered mod or some kind of global mod. With scripts, which in essence is a trainer, this happens extremely rarely, in theory it should not happen at all. I have been using trainers and some scripts since 2015, since the release of GTA 5 on PC, but I have never seen a crash “after 5 minutes” because of them.
Why wait 3 years when you can (on a PC) spawn, tune and ride for free through a trainer, or you can use solo missions? Moreover, not all GTA 5 vehicles (over 800 models) will be present in GTA 6, and the transport settings will be different there.
So soon Rockstar will be banned if they do something like that.
The apolitical content creators on Patreon who suffered from the RKN ban can only sympathize. They will have to look in parallel for new ways of earning.
The apolitical content creators on Patreon who suffered from the RKN ban can only sympathize. They will have to look in parallel for new ways of earning.
If it is necessary to deliver cargo by air, then 200 sq. km. - this is a small map (16 km * 12 km, roughly speaking, now the GTA 5 map is 9 km * 13.5 km). In addition, these 200 sq. km. includes a map with the ocean and lakes.
Of course, I had to abandon the grand map if they stopped drinking and processing like slaves. Now, to discuss every moment in the future game, they gather a council and think for a long, long time whether it is worth implementing it in the game or is it better to leave work early..
Open worlds require appropriate transport and map content. If there are movements (as with Cayo Perico or an aircraft carrier), then the distance does not matter at all, but again everything depends on modern mapmakers and Rockstar scripters, how they implement the generation of maps and objects. In my opinion, the size of the GTA 5 map, increased by 1.5-2 times (180-200 sq. km), is quite suitable for completing the scenario and online missions.
Open worlds require appropriate transport and map content. If there are movements (as with Cayo Perico or an aircraft carrier), then the distance does not matter at all, but again everything depends on modern mapmakers and Rockstar scripters, how they implement the generation of maps and objects. In my opinion, the size of the GTA 5 map, increased by 1.5-2 times (180-200 sq. km), is quite suitable for completing the scenario and online missions.
Despite the small size of the update and the fact that I don’t care about the mission, I liked some of the vehicles and improved customization of the “old” cars. I also liked the extended sorting of vehicles into categories on two gaming Internet sites, now you don’t have to scroll for a long time if you need some kind of motorcycle. Leather jackets among clothes.
And off topic for the summer update. I liked the new masks and the yeti costume for the upcoming Halloween =)
And off topic for the summer update. I liked the new masks and the yeti costume for the upcoming Halloween =)
Content for 9th generation consoles.
Archives with this content on PC: mpg9ec, mpsum2_g9ec, patchdayg9ecng and patchday27g9ecng are almost empty and weigh no more than 18 MB.
And you need to watch which files are replaced on the console.
On the PC, the general archives update.rpf, update2.rpf (1.3 GB) are practically changed and content archives of 1.46 GB are added
Archives with this content on PC: mpg9ec, mpsum2_g9ec, patchdayg9ecng and patchday27g9ecng are almost empty and weigh no more than 18 MB.
And you need to watch which files are replaced on the console.
On the PC, the general archives update.rpf, update2.rpf (1.3 GB) are practically changed and content archives of 1.46 GB are added
Immediately sorry for a lot of text.
I can understand movie fans, game fans, comic book fans going to festivals like Comic-con and some kind of movie or game scene.
I also understand sellers of related paraphernalia, food and drinks in such places and at festivals.
I myself am not against various events and excursions to places unfamiliar to me. Getting carried away and taking pictures is also normal.
But if you answer the question, do I want a similar restaurant in my city, then no.
From the point of view of some kind of nostalgia, such an institution in real life will most likely not cause any positive reaction in me.
Firstly, in such an eatery there will not be that atmosphere of the 90s, there will be no English-speaking sellers and menus, as it was in the games (this is not even Los Angeles).
Secondly, the composition of products will be strongly localized for Russia, as the same CFS or McDonald's did at one time.
And, fourthly, the excitement and interest in this brand will quickly fall, well, you go once or twice, then it won’t be interesting anymore, it’s just a game parody of Taco Bell and KFC.
And in general, how to legally open a chain of Cluckin' Bell restaurants in Russia, tk. Rockstar/T2 copyrights must also be observed and a system for the production and supply of semi-finished products and drinks should be established. It is unlikely that any of the businessmen will agree to such a franchise, initially knowing that there is a high risk of going broke, because. competition from other chains of restaurants and cafes is high, and it will be extremely difficult to get into this market only on GTA nostalgia.
I believe that restaurants like this should be open only during some festivals. The organizers will conclude a contract with KFC and T2, re-glue the labels, order boxes from the printing house, sew costumes for sellers, make a small pavilion with equipment and decorations.
I can understand movie fans, game fans, comic book fans going to festivals like Comic-con and some kind of movie or game scene.
I also understand sellers of related paraphernalia, food and drinks in such places and at festivals.
I myself am not against various events and excursions to places unfamiliar to me. Getting carried away and taking pictures is also normal.
But if you answer the question, do I want a similar restaurant in my city, then no.
From the point of view of some kind of nostalgia, such an institution in real life will most likely not cause any positive reaction in me.
Firstly, in such an eatery there will not be that atmosphere of the 90s, there will be no English-speaking sellers and menus, as it was in the games (this is not even Los Angeles).
Secondly, the composition of products will be strongly localized for Russia, as the same CFS or McDonald's did at one time.
And, fourthly, the excitement and interest in this brand will quickly fall, well, you go once or twice, then it won’t be interesting anymore, it’s just a game parody of Taco Bell and KFC.
And in general, how to legally open a chain of Cluckin' Bell restaurants in Russia, tk. Rockstar/T2 copyrights must also be observed and a system for the production and supply of semi-finished products and drinks should be established. It is unlikely that any of the businessmen will agree to such a franchise, initially knowing that there is a high risk of going broke, because. competition from other chains of restaurants and cafes is high, and it will be extremely difficult to get into this market only on GTA nostalgia.
I believe that restaurants like this should be open only during some festivals. The organizers will conclude a contract with KFC and T2, re-glue the labels, order boxes from the printing house, sew costumes for sellers, make a small pavilion with equipment and decorations.
Chicken House is enough, anyway, there are no missions in this eatery, he came, bought more expensive, ate, and only people who are obsessed with games dream of taking pictures with "roosters" or against the background of a sign. Food from this gaming brand and costumes does not get any tastier.
IMHO
P.S. How is the eatery a la GTA San Andreas in Krasnodar? Alive?
IMHO
P.S. How is the eatery a la GTA San Andreas in Krasnodar? Alive?
They fix patches when an update appears with a bunch of small changes and additions to the gameplay, like the current Criminal Organizations.
For example, this is how they had it after the last ones: Los Santos Summer Special, a couple of patches after Cayo Perico, a month after Tuning in Los Santos, with an update for new platforms after the Contract update. In such cases, exe-files are updated (downloaded and replaced) (with a change in the game version and online version) and (not always) the main update.rpf archive. In the early years, there were much more fix patches, because. and there were more problems. Now the developers are trying to fix something with the release of the next update, and not individual patches, but they rarely succeed.
You can read about bug fixes and changes in articles like "GTAV Title Update 1.60 Notes (PS4 / Xbox One / PC)" / "Notes for update 1.60 ...", if you score through Google or on the rockstar support site (support.rockstargames. com).
I agree with you that there are thousands of bugs in the game that have not yet been fixed.
For example, this is how they had it after the last ones: Los Santos Summer Special, a couple of patches after Cayo Perico, a month after Tuning in Los Santos, with an update for new platforms after the Contract update. In such cases, exe-files are updated (downloaded and replaced) (with a change in the game version and online version) and (not always) the main update.rpf archive. In the early years, there were much more fix patches, because. and there were more problems. Now the developers are trying to fix something with the release of the next update, and not individual patches, but they rarely succeed.
You can read about bug fixes and changes in articles like "GTAV Title Update 1.60 Notes (PS4 / Xbox One / PC)" / "Notes for update 1.60 ...", if you score through Google or on the rockstar support site (support.rockstargames. com).
I agree with you that there are thousands of bugs in the game that have not yet been fixed.
I'm sitting in a casino, playing a slot machine (a mini-game), and they write to me "You will be kicked out for inactivity in 13 minutes." This is my first time, out of the blue.
Conclusion: developed as they were jambs, so they will remain. One is repaired, the other is broken, the game code is full of errors and bugs. And this update will not be an exception, we will have to release a patch in a couple of weeks.
Conclusion: developed as they were jambs, so they will remain. One is repaired, the other is broken, the game code is full of errors and bugs. And this update will not be an exception, we will have to release a patch in a couple of weeks.
You can fantasize as much as you want on the topic “What a remake of the Trilogy could look like”, posting dozens of videos with mods and strange graphics settings a la “realism”, but it’s long overdue to admit that Rockstars will never make this remake. It is better for all the remaining fans to switch to waiting for GTA 6 (2023-2025 is almost close), and not procrastinate the already shabby topic from the series “how could ... if ...”.
What's done is done, nothing better can come from Rockstar. In my opinion, GTA V, RDR 2 and Trilogy DE are the maximum in the gaming industry from the modern Rockstar company. Yes, GTA 6 will look better, fresher, with a new map, plots and characters for single and online sessions, but it will not be able to show anything special in terms of graphics among modern games.
What's done is done, nothing better can come from Rockstar. In my opinion, GTA V, RDR 2 and Trilogy DE are the maximum in the gaming industry from the modern Rockstar company. Yes, GTA 6 will look better, fresher, with a new map, plots and characters for single and online sessions, but it will not be able to show anything special in terms of graphics among modern games.
There is a script so that on the surface metro in the Portland area one or two passengers enter the car, who get off on the next one - the Passengers ride trains in Portland mod / libertycity.ru/files/gta-3/57428-passazhiry-ezdjat- v-poezdakh.html
Perhaps a script for passengers standing in the doorways of cars can be done, but they need to be taught to enter and exit at stations and go somewhere, which is quite difficult to do due to the fact that there is only one station in the game where passengers go next to the wagons, you still need to prescribe the paths of pedestrians.
Most likely, seated passengers cannot be scripted (passengers should sit sideways), you can only add passengers as model details, which will not add realism due to the lack of animations and movement of passengers, and the sizes of dff and txd files will also increase.
Perhaps a script for passengers standing in the doorways of cars can be done, but they need to be taught to enter and exit at stations and go somewhere, which is quite difficult to do due to the fact that there is only one station in the game where passengers go next to the wagons, you still need to prescribe the paths of pedestrians.
Most likely, seated passengers cannot be scripted (passengers should sit sideways), you can only add passengers as model details, which will not add realism due to the lack of animations and movement of passengers, and the sizes of dff and txd files will also increase.
I doubt it about a big update, but something should come out in the 2nd half of the summer. Here I agree with the assumptions of TezFanza.
By the way, they must also adjust the content from the new consoles, otherwise the contents of the archives are empty.
By the way, they must also adjust the content from the new consoles, otherwise the contents of the archives are empty.
June 30, small UPDATE!
Added 2 extras: chandelier and roof rack, side steps and mudguards.
And also corrected the mistake made with the wings.
Added 2 extras: chandelier and roof rack, side steps and mudguards.
And also corrected the mistake made with the wings.
no creativity. no extras, no props.
could collect music boxes from garbage and even rent, or attach 3d pictures for editing.
could collect music boxes from garbage and even rent, or attach 3d pictures for editing.
Yes, we are talking about Rockstar, which is no different from any other commercial organization whose goal is to earn as much as possible. And the billions in profits of the T2 company (according to contracts, it is the publisher who receives the proceeds) is the merit of a rather popular franchise. It should not be thought that a company that used to experiment with genres, took big risks with each new game, has not changed in these 20 years. It has changed, the composition of both developers and managers has changed, the vision of the gaming industry has changed.
The Rocks hoped that the Trilogy in such a cheap performance from GSG would work, because they are “stars”, in any case they did not go into the red, due to an attempt to play on nostalgia and selling three games in one package, they were able to collect a pretty good amount, theirs is arranged. Companies do not give a damn about their reputation among buyers / players for a long time, the main thing for them is money.
Companies don’t give a damn about the opinion of players / fans / buyers for a long time, because you can always apologize on Twitter and continue to brazenly go into the pockets of buyers, selling outright bullshit and trinkets.
The Rocks hoped that the Trilogy in such a cheap performance from GSG would work, because they are “stars”, in any case they did not go into the red, due to an attempt to play on nostalgia and selling three games in one package, they were able to collect a pretty good amount, theirs is arranged. Companies do not give a damn about their reputation among buyers / players for a long time, the main thing for them is money.
Companies don’t give a damn about the opinion of players / fans / buyers for a long time, because you can always apologize on Twitter and continue to brazenly go into the pockets of buyers, selling outright bullshit and trinkets.
The company assessed the risks associated with the popularity of old games in the world of modern games with new agendas and technologies, made several predictions, from failure to positive financial results. As practice now shows, their solution was the DE Trilogy for "5 cents" from the GSG studio, which had already made ports of various simple games on UE4, and not high-quality remakes of the trilogy for 50-100 million dollars, which, according to conservative estimates, would have required about 3-5 years (due to work on other projects). The analytical department made forecasts, the managers decided not to inject such a volume of money, because. the cost-benefit ratio is not in favor of profit. And in order to maximize the profits from the "5 cent" project, steps were also taken to remove the original games from sale and sell the three games in one package for 60 bucks, rather than individually, so that buyers could not have an alternative choice. I say this to the fact that you can spend 10 million, swell 10 million in advertising and get 30-50 million. in advertising and get 30-100 million from sales, i.e. actually go negative.
Yakuza, like the remake of the Mafia, is rather an exception to the rules of the gaming business, the studios were allocated enough money, they worked and got a good result. In these cases, the studios responsibly approached the re-releases of old games. As I think, the rockers really soberly assessed their capabilities and made the right decision for themselves and not for the players, did not remake old games, so to speak, minimized their risks.
It's long past time to realize that studio games are just tools to generate revenue from product salescash cows players only need to make the right decisions about which projects to develop and which ones can be forgotten in the past, but at the same time continue to feed the fans of the series with tales that “maybe, someday, in the distant future, we will make a sequel or a remake.” Bablo solves everything.
Yakuza, like the remake of the Mafia, is rather an exception to the rules of the gaming business, the studios were allocated enough money, they worked and got a good result. In these cases, the studios responsibly approached the re-releases of old games. As I think, the rockers really soberly assessed their capabilities and made the right decision for themselves and not for the players, did not remake old games, so to speak, minimized their risks.
It's long past time to realize that studio games are just tools to generate revenue from product sales
From the point of view of the modern approach to the creation of games and financial profit, Rockstar / T2 will not even plan similar remakes of old games, it is simply not profitable.
Even watching this video with good graphics on UE5, you can see the loss of atmosphere, and this is 60-70 percent of the possible success of any project.
Therefore, you will have to be content with the level of the DE Trilogy on the UE4 engine, no matter how regrettable it may sound. This was the maximum that the company expected at the initial stage of the project. It is simply not worth spending money on more. New players and fans of the original Trilogy will have to come to terms with this position of the company.
Even watching this video with good graphics on UE5, you can see the loss of atmosphere, and this is 60-70 percent of the possible success of any project.
Therefore, you will have to be content with the level of the DE Trilogy on the UE4 engine, no matter how regrettable it may sound. This was the maximum that the company expected at the initial stage of the project. It is simply not worth spending money on more. New players and fans of the original Trilogy will have to come to terms with this position of the company.
Rather, T2 management advised him and other Rockstar employees not to tweet, except for laudatory ones, if they do not want to lose money [under one of the clauses of the liability contract].
Today, Sam is an employee who must adhere to the line of the T2 general company. The era of the Housers is gone, the era of "effective managers" like Zelnik has come. The time for experiments and cool game projects is over, now donation dumps rule. My prediction is that GTA 6/Online will soon turn into a similar garbage dump, finally killing the series of GTA storylines.
Today, Sam is an employee who must adhere to the line of the T2 general company. The era of the Housers is gone, the era of "effective managers" like Zelnik has come. The time for experiments and cool game projects is over, now donation dumps rule. My prediction is that GTA 6/Online will soon turn into a similar garbage dump, finally killing the series of GTA storylines.
It is his highly paid job, making such public statements and giving interviews. Unlike me, sitting in Liberty City.
Naturally, he will "be ironic and reduce everything to a joke" if his task is to show the inconsistency of the opinions of "toxic" players.
There is such a psychological trick in management when it is necessary to make any facts that show the company's activities in a negative light insignificant. This is done with irony and vague statements like “we make accurate forecasts”, “we are pleased with the incredible success in selling the product”, “we don’t care about the opinion on Metacritic, we have our own forecasts”, “We (the company) will make stupid comic ratings before release in order to discredit Metacritic as a platform for various player opinions that are unpleasant for the company, etc. Well, if the company is satisfied with the success, why is it publicly hiding the already sold edition of the same Trilogy? GTA+ subscriptions? Potential investors see these numbers and invest in a successful company. This is how investments work.
As you can see, with Rockstar and T2, the opposite is true: hiding information, periodic lies about sales success and the high quality of products, inadequate perception of criticism from the players. As I usually say about such companies - "GET BURNED!"
And it amazes me how the players continue to blindly defend these companies with thousands of comments on thousands of sites in the style of “because you buy a WHOLE three games for 60 bucks” and with similar rhetoric of 10-year-olds ... yes, this is worse than “stupid haters” who put deservedly low product ratings of poor quality. Real bots.
Naturally, he will "be ironic and reduce everything to a joke" if his task is to show the inconsistency of the opinions of "toxic" players.
There is such a psychological trick in management when it is necessary to make any facts that show the company's activities in a negative light insignificant. This is done with irony and vague statements like “we make accurate forecasts”, “we are pleased with the incredible success in selling the product”, “we don’t care about the opinion on Metacritic, we have our own forecasts”, “We (the company) will make stupid comic ratings before release in order to discredit Metacritic as a platform for various player opinions that are unpleasant for the company, etc. Well, if the company is satisfied with the success, why is it publicly hiding the already sold edition of the same Trilogy? GTA+ subscriptions? Potential investors see these numbers and invest in a successful company. This is how investments work.
As you can see, with Rockstar and T2, the opposite is true: hiding information, periodic lies about sales success and the high quality of products, inadequate perception of criticism from the players. As I usually say about such companies - "GET BURNED!"
And it amazes me how the players continue to blindly defend these companies with thousands of comments on thousands of sites in the style of “because you buy a WHOLE three games for 60 bucks” and with similar rhetoric of 10-year-olds ... yes, this is worse than “stupid haters” who put deservedly low product ratings of poor quality. Real bots.
It seems that we are waiting for a deep integration of online advertising based on GTA 6. And it is somehow strange to pay for games with built-in advertising, but it is quite possible that the corruption of large gaming companies for the sake of advertising contracts for global companies will become the norm in the coming years.
And it would be better not to stutter about Metacritic - to translate low ratings of gaming products into a joke - such a trick to justify itself, in my opinion, is low and vile in relation to fans of the GTA series. Unfortunately, it has become popular among game developers to abdicate responsibility and blame the opinions of "toxic" players, such as "it's not us who screwed up with the low quality of the product, it's all stupid haters who didn't buy and didn't taste the product."
And it would be better not to stutter about Metacritic - to translate low ratings of gaming products into a joke - such a trick to justify itself, in my opinion, is low and vile in relation to fans of the GTA series. Unfortunately, it has become popular among game developers to abdicate responsibility and blame the opinions of "toxic" players, such as "it's not us who screwed up with the low quality of the product, it's all stupid haters who didn't buy and didn't taste the product."
It is strange that with the release of the GTA V remaster, only 5 million copies were sold in six months. Apparently, interest in the game begins to fall inexorably, or potential buyers did not want to feel the buzz from 60 fps.
About keeping silent about subscription numbers - this has already become the norm in the modern gaming industry, when a project is not very successful or a failure. Managers have learned to lie to shareholders.
About keeping silent about subscription numbers - this has already become the norm in the modern gaming industry, when a project is not very successful or a failure. Managers have learned to lie to shareholders.
It's time to get an official passport =)
HAPPY BIRTHDAY! Further success to the team and users of the site!
HAPPY BIRTHDAY! Further success to the team and users of the site!
How to raise money on mods?!
A team of 30 authors makes one model for 90 KB, without textures, uploads 8 screenshots, Liberty exclusive ... result: the team owes 49.950 rubles, divided by 30 team members, each receives 1.665 rubles. smooth.
Don't thank!)
A team of 30 authors makes one model for 90 KB, without textures, uploads 8 screenshots, Liberty exclusive ... result: the team owes 49.950 rubles, divided by 30 team members, each receives 1.665 rubles. smooth.
Don't thank!)
What I disagree with Tezfans is about 5 years of active development a la RDR2. If I previously (a couple of years ago) assumed that the weight of GTA 6 would be 120-150 GB of free disk space (as the RDR2 system requirements) and would be released on consoles in the 23rd year, now in the light of the latest remasters and releases on the consoles of the latter generations lean towards 200gb+gig 50-80 for future updates over the next 10-15 years (unless, of course, GTA 6 is the last in the GTA series, the series is dying).
In my opinion, today it is easier and more profitable (in terms of money) for “effective” top managers of Rockstar and T2 to release a couple of small projects - donation dumps than to create another game of the popular AAA franchise. Therefore, I made a bet on the year 2025, 12 years after the release of GTA V. 12 is a beautiful number.
P.S. sorry for such a long comment.