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© 2008-
LibertyCity
.
Project Manager -
Evgenii Sokolov
. In case of copying materials reference on LibertyCity.Net is neccessary.
That's right, it demonstrates absolutely 100% need to install it.
What is incomprehensible here? Well, judge for yourself, why is this carbon fiber needed in GTA IV? It looks exactly the same as the hd skins in SA.
Already downloading and reading the description, I roughly understood what awaited me, and these are: bugs (which the author helpfully wrote about, but for some reason did not bother to correct), incoherent plot (for
InspirationCopy-paste all and all thanks to under-games like Prototype), incompatible and frankly creepy looking skins in the game (for some reason lying weapon skins, and instead of a sniper rifle there is some unknown astral wardrobe trunk, or, if you like, a plate from a black hole). Again, remembering the plot, I will say - it simply DOES NOT, but eats "stand on the marker - spawn monsters - kill everyone (and they have hp hoo) - monsters spawn - type-scene. And EVERYTHING! There is also no punctuation in principle, but on the other hand there are exclamation marks after each sentence. In the amount of 4-5 pieces, and this is at least.My opinion is that it should not be in the black.
So my fair assessment ... But it justified expectations.
Sorry, author, missed. Very, very much I apologize for my undeserved plus (and this is not sarcasm).
The post has been edited by Mister Dash on 02/12/2015 at 13:53:39
I'll start with the plot, perhaps. It is not bad, although it does not shine with novelty. The gameplay itself is somewhat reminiscent of the original game, I don't know if it's good or not.
I was also pleased with the dialogues, which, oddly enough, do not contain a lot of errors.
There are a lot of trips in the missions, which is more of a disadvantage for me, and coupled with TOO loud music and rather strange jamming ... they create a not very good atmosphere.
Hyde did not make the actors happy either.
But the author deserves a plus, do the sequel.
And a lot more, as well as the lack of a plot, and action as well. Missions took off many times, especially the 4th, which I did not pass, although I tried three times. I'm tired of it. Summarizing all this - I am not putting anything.
Yes, there is. I noticed them after that, but this is a spelling error. There are not many of them, there are punctuation ones.
And by the way, "booAhAddiction"
No, not him. It's even different ped.
Your cap, however, many have not played here at all, but they are trying to evaluate something)Not bad. But, I noticed some flaws.
1. That which is based on real events and on hearing from everyone (almost), although the events are somewhat modified (peor?)
2. Camera passing through actors and props
3. Some stylistic errors are present (well, they don't say that!)
4. Storyline (it didn't seem entirely appropriate to me)
So, briefly, yes.
P.S. Sorry for the Terrs ...
Post edited by Mister Dash on 01/17/2015 at 09:12:29 PM
I'm glad there was a comment on the case.
Of course, the description is o-very pompous (well, as without it), but still, do not describe everything that happens. That was the basis. The idea, in fact, is not really that you are creating a mission. It has already been interpreted as follows.
The idea is that there are no ideas, there is emptiness around and everything is clear without words. The third mission is knocked out because it is too thick, but within the framework.
And everything can be perceived in a duality, it will be better that way.
The cover should kind of hint
And yes, rail is also part of it. And what confused is good. Art (if crafts in DYOM can be called such) should change something, be disagreeable, raise unreasonable stones.
Post edited by Mister Dash on 01/05/2015 at 20:17:00
No, someone decided so, and you picked it up. Written - conceptual, description is also present. If anyone does not understand, the problem is not mine.
Post edited by Mister Dash on 01/05/2015 at 18:06:03
How would it do. This is a conceptual project. There is an idea here, and it is that you are your own creator.
Post edited by Mister Dash on 01/04/2015 at 11:24:18 PM
Everything is very clearly described. For details - in the mission.
Mister Dash
Post edited by Mister Dash on 01/04/2015 at 10:39:19 PM
I'm glad!
As a result of the treatment, not one turtle survived
That's 10 out of 10!
I whinnied like a horse, this is something at the sitcom level, maybe even higher!
The missions are laconic, which does not in the least detract from their highest flight of fantasy and insane gameplay. A creative approach to the difficult everyday life of a terrorist, striking suddenness and unexpected twists of the plot, beautiful cinematography worthy of a majestic award - you will find all this in a wonderful pack of missions called "Pyrotechnician"
Brevity is the sister of talent, but what?
Amomfeodor and Mistre Duth
Thanks for the valuable advice, of course I will take this into account and correct it next time.
Atomfear
The post has been edited by Mister Dash on 12-28-2014 at 19:24:41
I don’t even know why I’m answering, it happened
This is your bug and it is not itself, since jamming (.noa) should be written from the very first objective, that is, from 00.noa (and it should still be: 01, 02, 03 and so on, not: 1, 2, 3)
I meant "checkpoint" (you need to put a space in the checkpoint text if this text is missing)
Well what else can I say ...
Is Google disabled?
A decibel is a logarithmic unit of levels, attenuation, and gain. Wiki
I wrote about too loud.
Immediately a question: did you want to make a New Year's mission? Yes, something happened, but!
You don't learn not from your own mistakes, not from someone else's mistakes: this is already a classic - a disappearing radar, again the notorious "srulzshshte", again this music is at 0 db, it eats away at the brain! And the music itself ... ahem ... It turns on, then it is not ... It is not enough, it plays with a loop ... Come on, these are trifles, there are enough problems without it!
By mission: The plot, as if turned on NTN or Channel 5 and others like them ... I would understand if it was absurd or, for example, a parody, banter, in the end! But no! This is all absolutely serious !!
Gameplay: What is the promised action of the guide? Kill one, kill the second ... Ali getting to the destination is mind-blowing gameplay. I was especially impressed by the “wonderful” BIKE CHECK for the shadow (naturally without a radar, as without it)
Before me, almost everything had already been written, I don't see the point in repeating it.
If there was some kind of idea, or something that really hooked ... Then don't understand how the actors spawning, bugs with lods, another crap, grammar, spelling, banal phrases (hospade, what kind of pearls they give out there) could be forgive, however it was not noticed. Sadness.
But the commedia!
And yes, what the hell if the action takes place in America, most likely they are so eager for this NEW year !?
Summarizing all this, we put the minus. Tandem Untitled
Do not blame.
Yes, it is quite. And so you can see anything you want, if you want. There is no definite focus here. Well, yes, as always, the project looks a little grotesque.
Atomfear
The post has been edited by Mister Dash on 12/25/2014 at 11:06:52 PM
On business: Looks good, but it looks like a real redneck ...
Please correct
Atomfear
Post edited by Mister Dash on 12/23/2014 at 20:35:40
Of course they are special
bronik07,
The project has nothing to do with esotericism. As I wrote above, the description is more suitable for some consumers than for the project itself. It goes without saying that the description makes sense, but not everything that is mentioned in it needs to be taken straightforwardly.
A hard-hearted character is understandable.
Draft pattern thinking is a nascent stereotypical perception, outlook on things and life, only in the stage of establishment.
Atomfear
The post has been edited by Mister Dash on 12/23/2014 at 18:42:10
Yes, the word has a very wide range of applications. And the description itself, in fact, is in some way a reference.
The description probably has more to do with the target audience than with the project. It happened, I think it's clear why ...
Atomfear
Post edited by Mister Dash on 12/22/2014 at 11:18:50 PM
About baseness of human, destructive actions and activities, wilds and secrets of cognition of thinking
Atomfear
The post has been edited by Mister Dash on 12/22/2014 at 11:17:39 PM
Atomfear
The post has been edited by Mister Dash on 12/22/2014 at 11:17:27 PM
Oooop, out of the shadows. The so-called Tandem consists of two people. I'm mostly sitting here - Atomfear.
Atomfear
It's not machinima or anything like that.
So everything is correct.
And be careful - read the description. Better, of course, play ...
Post edited by Mister Dash on 12-16-2014 at 10:06:20 PM
SHOVEL is wild!
As it is written in the description: it has nothing to do with Crimea, Ukraine, etc. Just a place of action, like any other.
This is how it should be. There are also some elements of "spent" here, and this is an integral part of it.
This is not a "Wasted" topic. It is also indicated there that the missions contain its elements - some variants of names, and that's all, practically.
But this is so clear, how do you read the description, sir?
As for surrealism: I would not say that it is clearly present here, but elements of absurdity and something similar to the fourth wall - I think there is.
The plot is based on a drama that contains comic digressions.
The events taking place around the heroes were supposed to become like notches, leveling the timeline, but ultimately it all began to look like a theatrical performance. However, this is how it works in DYOM, and often, unfortunately, in almost any media ...
okay, already 1
Liked:
Nice interior decoration: the objects are arranged quite well and they create a certain atmosphere.
Disliked:
Incorrect lighting in the second mission, the meaning of the new models is lost from this.
A through hole in the plot (is he here at all?) Between the first and second missions (first you need to crawl under the bed, and then the second mission starts in the corner, where you need to get down to business right away, without explaining why and how GG got there)
Screamers. They are all overloaded, even distorted. And in not the most suitable places.
Finding keys is very interesting
Some doors open "on themselves", come to twist to open and pass.
Instead of a plot - copy-paste Outlast (not made in the best way).
Despite all this, would rate 6 out of 10.
There is potential.
p.s
When you put checkpoints, put a space so that there are no inscriptions in the style: As for the sequel: it's better not to do survival at all - similar missions in GTA - looks sad.
But this is the problem. In the same place in the readme it is written that a "spent" translation is needed.
This is a homemade floor covering like a tatami, for example. The house, one might say, is practically not heated.
Yes, I'll be careful.
Post edited by Mister Dash on 10/27/2014 at 06:01:20 PM
Wrong when I wrote, it happens. How do I change the name?
Post edited by Mister Dash on 10/27/2014 at 5:43:29 PM
Post edited by Mister Dash on 10/27/2014 at 04:01:12 PM
You know, monsieur, you do not understand anything in contemporary art, yes. This is conspiracy theories.
By the way, a lot of people get bogged down?
The post has been edited by Mister Dash on 10/25/2014 at 4:17:50 PM
Post has been edited by Mister Dash 23.10 .2014 at 19:01:56
Post edited by Mister Dash on 10/22/2014 at 10:05:46 PM