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DshGamessI took the color of the skin from the brushes, it so happened that the brush does not match the head.
This is a model of a long sleeved T-shirt. The type is: POOK
Post edited by maxym99 on 02/10/2014 at 10:16:41 PM
This is a model of a long sleeved T-shirt. The type is: POOK
Post edited by maxym99 on 02/10/2014 at 10:16:41 PM
Replaces the knife in the game.
And it is written cue :
w_cue.wdr, w_cue.wtd
Post edited by maxym99 on 02/03/2014 at 09:27:43 PM
maxandmov,
The tone is exactly the same, just textures are not attached to the pants, which are responsible for the look of the model under different lighting conditions.
Post edited by maxym99 on 02/19/2015 at 08:48:12 PM
The tone is exactly the same, just textures are not attached to the pants, which are responsible for the look of the model under different lighting conditions.
Post edited by maxym99 on 02/19/2015 at 08:48:12 PM
Too big, but let's get to work
Post edited by maxym99 on 01/31/2014 at 03:06:09 PM
Post edited by maxym99 on 01/31/2014 at 03:06:09 PM
Quote: Checo
There is no iPhone 4G, there is an iPhone 4 and an iPhone 4S
G = Generation
iPhone3G = iPhone 3th generation
iPhone4G = iPhone 4th generation
iPhone5G = iPhone 5th generation
S = Speed
iPhone3GS = iPhone 3th generation speed
S = Siri
iPhone4GS = iPhone 4th generation Siri
S = security
iPhone5GS = iPhone 5th generation security
C = cheap
iPhone5GC = iPhone 5th generation cheap
I didn't even pay attention, I personally pulled it out of the half. There the texture was dark, and the normal also took the original.
However, as a mapper for the resource engine with 50 hours of experience, I can assume that the silvery in the game itself may be due to the fact that the light_env entini is set in the levels corresponding to the brilliance of the material.