I'll put a plus, but these weapon replacements are already tired of me (Personally, I always didn't care what Siji was holding in my hands, I was always excellent with the standard.
Well, here's how to make modifications after such words?
I agree. You also have good mods, very interesting and good ... There have also been and will be a lot of interesting files, there is nothing to generalize here.
IvanM1996, Install a clean CA, and install these mods one at a time. Then look at which one it takes off, and get rid of it. Everything worked for me even with a bunch of mods, although I didn't even put the files into GTA3.img.
I liked the design, so it would be a plus and put it ... I will do so, but from now on I advise all modders to download own mods only on a file hosting service, which I myself will do.
That would be really nice to do. It would even be possible to open the files from the set-top box. Although there is still a beautiful Lensflare, very similar to the Lensflare from Vice City. If you do it, I'll give it to your turnips.
LolTrolololRus, It's just an asi plug-in for GTA San Andreas, which some antiviruses mistake for a virus. Trust me, there are no viruses there. You can "take a chance", install and make sure that what I am telling the truth.
This is done in Photoshop using elementary mathematical formulas. But, I agree, for local scripters - this is it.
I am currently using a plugin that creates a resizable panel. For me, counting with Photoshop and formulas is much less convenient than using a plugin. As for the local scripters - the joke is counted.
And I will put a plus for the file, since I am sure that this creation can be very useful to someone.
SergeDV, You do not understand, in general the CLEO library renders textures stretched depending on the screen. You can only avoid this by making an Asi plugin.
SergeDV, The fact is that the CLEO library itself does not allow this. Here's what DK22Pac said about it:
"For drawing in CLEO In the original game, texture rendering opcodes are drawn within 640x448 boundaries. 640; 448 is the lower right corner. Accordingly, 0; 0 is the upper left. 320; 224 - the middle of the screen. Such a system is very inconvenient, because both for a screen with a resolution of 1280x1024 and for a screen with a resolution of 1600x900 the same coordinate boundaries are used. This means that a texture that looks proportional on resolution 1280x1024, at resolution 1600x900 it will be stretched in width. I personally use rendering in the plugin using game functions, not opcodes. This makes it possible to control the size of the output textures yourself, "pixel-for-pixel". Compare this with drawing with standard opcodes is inappropriate. True, in NewOpcodes 2.0 opcodes were added for drawing sprites in the screen coordinate system, but this is more complicated than drawing with standard opcodes. "
I'll put an end to the comments to this file. I did not plagiarize GTA 5 HUD without GTA IV Hud. I drew this frame myself in Photofiltre. But they posted a similar file before me, since I was simply embarrassed to upload anything on Liberty, I was afraid. Yes, it was inconvenient with radarrect.asi, I didn't think. But I hope you will forgive me, because this was the first file from which I started my way in modding.
And this is a potato, judging by the name .
There is "Svoe Radio", simply called "Player"
I agree. You also have good mods, very interesting and good ... There have also been and will be a lot of interesting files, there is nothing to generalize here.
Install a clean CA, and install these mods one at a time. Then look at which one it takes off, and get rid of it. Everything worked for me even with a bunch of mods, although I didn't even put the files into GTA3.img.
So I knew that he would be poked up because of this -_-
Tell that to those who make money on other people's mods, when the authors remain worthless shit and "suckers"
Post edited by Gon_Iss on 03/09/2014 at 21:55:26
Post edited by Gon_Iss on 03/09/2014 at 17:22:59
That would be really nice to do. It would even be possible to open the files from the set-top box. Although there is still a beautiful Lensflare, very similar to the Lensflare from Vice City. If you do it, I'll give it to your turnips.
And for the file - a plus!
It's just an asi plug-in for GTA San Andreas, which some antiviruses mistake for a virus. Trust me, there are no viruses there. You can "take a chance", install and make sure that what I am telling the truth.
But, I agree, for local scripters - this is it.
I am currently using a plugin that creates a resizable panel. For me, counting with Photoshop and formulas is much less convenient than using a plugin. As for the local scripters - the joke is counted.
And I will put a plus for the file, since I am sure that this creation can be very useful to someone.
I fully support it. If only I would also upload it to Liberty ...
Thank you I am already working on a new mod.
You do not understand, in general the CLEO library renders textures stretched depending on the screen. You can only avoid this by making an Asi plugin.
The fact is that the CLEO library itself does not allow this.
Here's what DK22Pac said about it:
"For drawing in CLEO
In the original game, texture rendering opcodes are drawn within 640x448 boundaries. 640; 448 is the lower right corner. Accordingly, 0; 0 is the upper left.
320; 224 - the middle of the screen.
Such a system is very inconvenient, because both for a screen with a resolution of 1280x1024 and for a screen with a resolution of 1600x900 the same coordinate boundaries are used.
This means that a texture that looks proportional on resolution 1280x1024, at resolution 1600x900 it will be stretched in width.
I personally use rendering in the plugin using game functions, not opcodes. This makes it possible to control the size of the output textures yourself, "pixel-for-pixel". Compare this with drawing with standard opcodes is inappropriate.
True, in NewOpcodes 2.0 opcodes were added for drawing sprites in the screen coordinate system, but this is more complicated than drawing with standard opcodes. "
Unfortunately, using CLEO scripts, textures are displayed differently on different screens. I can't do anything about it.
The guys in the area will love it
I liked the mod