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6 screenshot rules. And the next. version - final (LV). I wonder how much the graph would improve with full RoSA and ENB (normal, not myopic).
The post has been edited by EasterExplorer on 01/04/2015 at 14:52:27
The post has been edited by EasterExplorer on 01/04/2015 at 14:52:27
I thought you could only show off your "commentary style" and other things, but you also do normal races, plus.
I will answer the criticism a little:
1) There is only one ship per HP. And Bill and Kevin are familiar, nothing excludes the possibility of Kevin knowing what Bill needs, judging by past orders that are not shown.
2) The suddenness. He came suddenly, put bombs down, detonated suddenly, ran away suddenly. And after the events of Los Santos Stories and the original game, that place was abandoned by the military for some time - the warehouses were looted, a bunch of soldiers were killed, and they tried to blow up the ship a couple of times.
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Quote: dimonik7
Quite a lot of flaws! For example: When you need to blow up a ship, Bill told us: Blow up the ship and that's it. He did not say what kind of ship, where is the ship! Moreover, he talked about security, but there was no soul there! What kind of ship was without security? And they do not care that someone flies there in a car?
1) There is only one ship per HP. And Bill and Kevin are familiar, nothing excludes the possibility of Kevin knowing what Bill needs, judging by past orders that are not shown.
2) The suddenness. He came suddenly, put bombs down, detonated suddenly, ran away suddenly. And after the events of Los Santos Stories and the original game, that place was abandoned by the military for some time - the warehouses were looted, a bunch of soldiers were killed, and they tried to blow up the ship a couple of times.
Quote: dimonik7
Well done. Do the same for Sprunk® and Fanpo®
The post has been edited by EasterExplorer on 12/29/2014 at 18:46:57
The post has been edited by EasterExplorer on 12/29/2014 at 18:46:57
Quote: ndehost
kudi kidati file date?
1) Install DYOM 8.1
2) Throw in the GTA San Andreas User Files folder.
One question: why? The atmosphere of the game (especially on the screen from Grove Street) deteriorates.
The mod is not needed in the game, why - they said before me.
So what?
The post has been edited by EasterExplorer on 12-27-2014 at 04:20:04 PM
Quote: PUTINVLAD
Screenshot taken on December 14th! 111
So what?
The post has been edited by EasterExplorer on 12-27-2014 at 04:20:04 PM
Quote: dimonik7
I didn't like it! There are a lot of flaws, I played 1 part and only 2 2 missions, I didn't finish the game! Minus.
List the flaws. I personally played all missions after creation and did not see a single flaw, not a single grammatical error, not a single bug.
And I'm too lazy to do anything, but I'll try ... Maybe I'll slap a mod.
The post has been edited by EasterExplorer on 12-24-2014 at 18:55:06
The post has been edited by EasterExplorer on 12-24-2014 at 18:55:06
SanKing, I was told "do something first" in response to statements about diom, so I tried. I liked it and I'll chuuuuuut a little bit to do
The post has been edited by EasterExplorer on 12.24.2014 at 18:57:05
The post has been edited by EasterExplorer on 12.24.2014 at 18:57:05
Quote: jeka555
About the very first mission on this site
No, there were before this one, even I remember doing it, but they are gone
The design is a horrible twisted-eyed #% @? & $. The mod itself is useless (purely for lovers of realism). Minus, in short
And I'm not sure what will be Karl Johnson himself.
Maybe there will be some characters, but the addon will not be able to intersect with the SA plot, tk. different universes.
Maybe there will be some characters, but the addon will not be able to intersect with the SA plot, tk. different universes.
Quote: ShizzyZzZzZz
nonsense in the same place the mafia rules and Vuzi, you apparently got so carried away by riveting such mods that you lost your common sense and just the sense of modification on this topic
I personally have not seen gangs that, like the Triads in SF, for example, walked the streets.
Quote: sauron890
mod norms, but next time add some distinctive features that distinguish YOUR mods from other hardened scripts. Add Cleo missions for this gang.
I will not do further gangs. I am thinking of making a global mod with two new gangs, missions within the game's plot and other things.
Quote: LB
The idea is interesting, but we need new models (namely, models made from old ones) and other cars, otherwise other gangs are driving around on these. I'm waiting for the next version, I can help with the models
There will be no new version, further work will be done on a completely different gang
Quote: TARZAN 3
The idea may be good, but in order to play with a new gang, start a new game ?! in my opinion this is too much.
Perhaps the global mod will be with new features, some new missions, gangs.
Quote: Sanya1990
Is it possible to conquer territory or not?
No
Quote: Qu
kham. Crips are not only worn in blue. In addition to him: yellow - 100's crips rollin ', green - hard time crips, brown - spook town crips, purple - grape street crips. Blue is basic, but it can be any shade, turquoise, light blue, blue, dark blue, black ...
However, most of them only remember the blue color of the Crips
Quote: Emil ™
It's not easy to put characters. It is better to make their point, separate guns and it would be cool with them missions, graffiti their tasks, etc.
And I didn’t stage the characters. The mod only adds a new gang with its own characteristics, it did not work to create a base and missions
Quote: Nikoljus
they come as an add-on, or are they just replacing existing pedals with new ones
Peds - replacement of several peds not used in the plot, the gang is completely new.
---
Guys, I'm doing another mod of this type here, there is also a ghetto gang, everything is ready, but when I tried to make graffiti of the gang (replacing the graffiti of the Reef) - the game began to crash, I backed up everything, crashes again ... So there will be no graffiti (although I will add the gang graffiti texture to the archive as an addition to the mod) ...
Quote: Claude GTA III
Perezale, persistence bears fruit.
Mod is good, new gangs are always great.
Mod is good, new gangs are always great.
Reloaded already, let's see what happens
Quote: Trojan
In order not to hurt the feelings of the author, I'll just write that the mod is about nothing, so [-].
Yes, the mod is about nothing, I made a standard version with terra, but the reviewer rejected the file just like that, despite the fact that all the models were taken with permission. What an ugliness ...
Quote: sauron890
If you can do a separate chain of tasks with this gang. If you succeed, then not dyom, but cleo.
After the release, I'll do it
In the next. the version will definitely replace the model, one of the Doggers bandits will push drugs all over the ghetto, and the rest of the bandits will walk on their terraces in the docks and in the south of LS.
https://libertycity.ru/files/gta-san-andreas/29666-player-switching-v1.1.html
Boyan. Although the ability to move into the carrier is cool, like Driver: San Francisco
Boyan. Although the ability to move into the carrier is cool, like Driver: San Francisco
> looks good in the game
Yeah. The textures are crap, the model is crap, Russian buildings are outdated mainstream. If it was some kind of ghetto house, or just a model of a building in the SA style, it would be a plus. And such models ... it's really ugly.
Yeah. The textures are crap, the model is crap, Russian buildings are outdated mainstream. If it was some kind of ghetto house, or just a model of a building in the SA style, it would be a plus. And such models ... it's really ugly.
The design of the sign does not really fit into the atmosphere of SA, but the rest is good
freezing people with a magic staff in order to break the ice in the future and the person died.
A very superfluous detail of the mod, killing all the realism. Separately, the staff must be released, IMHO.
Quote: ToneChannel
This is an envelope with GTA VC
No. This is Duster City, judging by the "startl ..." in the "replaceable files". And cho, let's convert the whole Duster, like "models for your town." Although there is nothing wrong with that, IMHO.
I'm happy for the owners of PS4 and Xbox One, but a bit offensive as the owner of the PS3 version of the game ... (
Quote: Valerich135
What can be called a revival? The pedals stand endlessly and twirl their arms (realistic !!! 1), even if they are shot to the black triangle, they will still be alive.
Having scored 2 stars, I drove up to them again, and they did not even look in my direction.
Already fed up with these monotonous "revitalization" of San Andreas. The most normal thing was made by alex59, with a random spawn and various time-dependent chips.
Having scored 2 stars, I drove up to them again, and they did not even look in my direction.
Already fed up with these monotonous "revitalization" of San Andreas. The most normal thing was made by alex59, with a random spawn and various time-dependent chips.
I subscribe to every word.
The author needs to develop (I said this in his other fashion, lol) and stop calling the arrangement of peds and cars animations. Let him make scripts of realistic accidents and plane crashes in random places, some mini-scripts, but not these fucking "animations". Good luck, author
Quote: andre500
And the revivals are pretty tired. You do everything according to the template, and I have not yet seen anything new except new places of revival. Develop.
PPKS. Author, develop and do something better than installing cars and peds with animations in villages ...
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Afftar, make new models of nevers on the streets =)