It is clear that no cheat codes were used during the walkthrough. But I have big doubts that S.W.A.T. was obtained honestly (i.e. without trainers and car-spawners).
There is another bug in the game: the “Sharks” gang (the only gang that engages in robberies) disappears from the second island, leaving all their business points empty. It turns out that the player does not have the opportunity to build his own business empire (in the form of robberies). As a result, completing the game 100% is impossible. On one GTA resource (long deceased), the site team assumed that the cause of this bug (which is present on both PSP and PS2) is the early capture of business points on the second island (the creation of a business empire becomes available to the player after the mission To Victor, The Spoils), where at the beginning of the game (before the From Zero To Hero mission is completed) you can get through several workarounds. Therefore, the site team strongly DOES NOT RECOMMEND attacking 16 business points located on the second island before the deadline according to the game scripts (i.e. before the second island is officially opened; But there is also a nuance: the Sharks’ business points remain empty, even if the player did not attack at least one enterprise located on the second island (i.e. the player followed the storyline without creating his own business empire on both the first and and on the second island; until the official opening of the latter). In this case, the site team advises: loading an earlier save and resuming the game from it. Has anyone encountered a similar bug? Me not.
According to the original idea, the Cameraheads were supposed to film the executions (keep a video recording of the executions performed by Cash); were replaced with cameras placed throughout Carser City. According to some reports, the Chamber Heads were supposed to act as Cash's overseers.
Initially, members of the Lost gang lived in a landfill. Their clothes were made from car skeletons and guaranteed the bandits almost complete invulnerability. In the release version, this gang was replaced by Skins.
First: why do all weapons have so many rounds? Those. up to a thousand? Yes, I know that after beating the game for 100% you can buy unlimited ammo. But when loading a save, the ammo counter becomes initial (i.e., the amount of ammo becomes limited). No one will return the money spent to the player. Secondly: probably after the passage of the game, a trainer was used.
Yeah... Fifty-two times he went to the hospital, and only once was arrested. There were better saves. P.S. And what ending did you get? Deal or revenge? And what were the moral choices (execute/leave alive) regarding Ivan, Cherise, Clarence and Darko? And one last thing: who is killed in the Holland Play mission - Playboy X or Dwayne Forge? And the mission of the Blood Brothers - is Derrick killed or is Francis killed?
But in the Blood Brothers mission, who was killed? Derrick or Francis? There is nothing in the ReadMe (section Elections in missions) about this mission.
No one releases beta versions of their games. It's just that this mod is complete nonsense (more precisely, the most delusional assembly of various components, one way or another cut out by the developers during the development of the game).
Secondly: probably after the passage of the game, a trainer was used.
P.S. And what ending did you get? Deal or revenge? And what were the moral choices (execute/leave alive) regarding Ivan, Cherise, Clarence and Darko? And one last thing: who is killed in the Holland Play mission - Playboy X or Dwayne Forge? And the mission of the Blood Brothers - is Derrick killed or is Francis killed?