I never pass by such mods. I consider them to be the best part of the file archive of the site. Epoxi tried to glory. Wonderful modification. And the new style for LibertyCity.Ru - creating a global automotive fashion on some basis.
Of course, the first thing I noticed was the car. For me, there are not enough body deformations, traces of blood on the bumper guard, the hood, and so on. details.
Judging by the mission itself, I have no complaints. I will play with pleasure, if possible.
A big disappointment for me was the physics of behavior and damage to cars. Reminded of how they behave in NFS Hot Pursuit 2010 - everyone moves too straightforward and turns rather abruptly and naturally. In real life, this is far from the case. Of particular note is the lousy damage system. Also remembered modern NFS. Crashed into a car at high speed - crumpled the bumper and drove on. Where is the realism? Pedestrian animations have been brought to a high level (especially compared to previous games in the Grand Theft Auto series), and cars have not been finalized. The very name of the game translates as "The Great Car Thief". Vehicles must first be tweaked and modified in order for the game to live up to its name.
P.S. I judge only at the level of what I saw in the video on YouTube.
I would like to see a bottle of Pepsi-Cola that we sold in the 90s
Following the simplest logic, the United States could not even know about such a modification of their drink.
Related: I liked the model more. Nicely applied chrome (I don't know why I thought there was too much chromium before ...), good quality model. This texture works great for her.
Post edited by seriy-9640-2 on 10/04/2014 at 20:03:13
Firstwhat deserves attention, wheels. They are fine, but I would fix the inside of the disc. It is the same as the front (same texture applied). Second- Wrong, judging by the description, the hood. The entire painted car body must be of the same texture. The matte bonnet is the cause of the textures with varying levels of glare. Third- salon. If there are no rear seats, then why are rear doors needed? They can be simply "sewn up" and dummy removed. Well, and I would add the ability to paint in 2 colors on it.
These are all my ideas and suggestions for version 2. If you have problems - write to the LAN, I will help.
Once I saw several films where help your own / for extermination foszyzdavshitties enemies gathered and prepared a detachment of 4 ordinary warriors. I love DYOM missions, the plot of which is taken from films, books, or simply competently complex by their own work. Especially if the authors of such missions are the RDS elite. Here's one drawback - on the preview it would be worth placing a squad with a better weapon in hand. Despite this, plus.
Is the new well forgotten old? I remember that quite a few such mods were created. It was a few years ago. Are they really in vogue again? If so, then it's very bad. The reason for the minus is that the theme is jam-packed and the relatively high ease of execution.
LiveDrift, next time contact people who are really familiar with skins. Quite a fatal bug with a hand is perfectly visible on 1 screen. I won't download it, because I don't need this mod. I will not give an estimate.
Post edited by seriy-9640-2 on 09/13/2014 at 11:22:44 PM
Author, did you not think that this plate will seriously interfere with the passage of the storyline? In particular, the flight school missions and the "Stowaway" mission
Literacy, where are you? Everything is done very simply. The camera does not move well, the music could be turned off sometimes. So far, it's bullshit. In this case, training is needed.
Author, did you not think that this plate will seriously interfere with the passage of the storyline? In particular the missions in the flight school and the mission "Stowaway".
Post edited by seriy-9640-2 on 09/13/2014 at 14:16:25
I understand if I only made a T-shirt. But let these mods be serialized? What will happen after the clothes? Vinyls for cars? Or replacing "Vinewood" with "LCO"? As Valeric said, the best LCO was under the leadership of Igor. Now it is becoming an ordinary nuboserver. I don’t put anything this time. But subsequent mods on this topic will be rated low.
Black Stallion, I do not argue, I myself admired him for some time. Only I was referring to the standard office Paint, which is used by many novice texture specialists.)
LiveDrift - Anton Antonov? Looks in the best traditions of 2010. I put a plus only for the quality. But well done, that he started mastering PS, and did not write it down in Paint.
witalik11in18, the logic of an ordinary student. "If you don't like it, do it yourself." I didn't like the mod either. The black smoke when the car is on is too strong. The light from the headlights should be white, at least bluish, but not blue. Splashes in the water, judging by the screen, are buggy. And the sand is more like a flame than sand.
I almost forgot. "DEMO v.0.1", but not that category yet.
There is no point in putting HD skins in a regular game. Only for multiplayer, to make it more interesting to play (IMHO). I gradually stop playing in SA: MP, so I won't download it. But the plus deserved.
Well, again in the DYOM mission, there was a mistake with the name. Guys, remember: not "Ryan", not "Ryan" or even "Ryan", but "Ryan". Everywhere you look, this joint is everywhere.
I neighing when I saw the brake disc with a leading star. Judging by the details of the engine, I will say that this is not quite SA-style. For example, on the original Freeway engine block consists of 50 polygons (did not count). And you even have all kinds of hoses there. The same story with the wheel spokes. If you add more polikas to the tires, it will be almost the style of GTA IV.
P.S. If it seemed to me that your signature indicated "in the style of SA", then I apologize.
Post has been editedSeriy-9640-2 on 01.09.2014 at 17:15:12
Can't crawl in pipes? Most likely no. Some CS maps do not need to be converted to GTA because their functionality is reduced. If only training (all kinds of aim). But they still have nothing to do.
I can already evaluate this lesson and point out errors (if any).
Not all DM servers have "distributions" and "the admin puts on a parrot". Most likely, this is a simple hodgepodge of all existing genres that many players mistake for DM.
Epoxi tried to glory. Wonderful modification. And the new style for LibertyCity.Ru - creating a global automotive fashion on some basis.
Judging by the mission itself, I have no complaints. I will play with pleasure, if possible.
Of particular note is the lousy damage system. Also remembered modern NFS. Crashed into a car at high speed - crumpled the bumper and drove on. Where is the realism? Pedestrian animations have been brought to a high level (especially compared to previous games in the Grand Theft Auto series), and cars have not been finalized. The very name of the game translates as "The Great Car Thief". Vehicles must first be tweaked and modified in order for the game to live up to its name.
P.S. I judge only at the level of what I saw in the video on YouTube.
Let the mod itself be of no interest to me, plus I'll put it.
Following the simplest logic, the United States could not even know about such a modification of their drink.
Related: I liked the model more. Nicely applied chrome
(I don't know why I thought there was too much chromium before ...), good quality model.This texture works great for her.
Post edited by seriy-9640-2 on 10/04/2014 at 20:03:13
Such a splash is needed in IV. After all, there the tires burst. In CA, they just turn a little on the dummy.
What program do you work in?
Firstwhat deserves attention, wheels. They are fine, but I would fix the inside of the disc. It is the same as the front (same texture applied).
Second- Wrong, judging by the description, the hood. The entire painted car body must be of the same texture. The matte bonnet is the cause of the textures with varying levels of glare.
Third- salon. If there are no rear seats, then why are rear doors needed? They can be simply "sewn up" and dummy removed.
Well, and I would add the ability to paint in 2 colors on it.
These are all my ideas and suggestions for version 2. If you have problems - write to the LAN, I will help.
foszyzdavshittiesenemies gathered and prepared a detachment of 4 ordinary warriors.I love DYOM missions, the plot of which is taken from films, books, or simply competently complex by their own work. Especially if the authors of such missions are the RDS elite.
Here's one drawback - on the preview it would be worth placing a squad with a better weapon in hand. Despite this, plus.
Are they really in vogue again? If so, then it's very bad.
The reason for the minus is that the theme is jam-packed and the relatively high ease of execution.
P.S. Didn't have time to finish mine ... (
I won't download it, because I don't need this mod. I will not give an estimate.
Post edited by seriy-9640-2 on 09/13/2014 at 11:22:44 PM
It was written for the previous work.
Everything is done very simply. The camera does not move well, the music could be turned off sometimes.
So far, it's bullshit. In this case, training is needed.
Author, did you not think that this plate will seriously interfere with the passage of the storyline? In particular the missions in the flight school and the mission "Stowaway".
Post edited by seriy-9640-2 on 09/13/2014 at 14:16:25
As Valeric said, the best LCO was under the leadership of Igor. Now it is becoming an ordinary nuboserver.
I don’t put anything this time. But subsequent mods on this topic will be rated low.
LiveDrift - Anton Antonov?Looks in the best traditions of 2010. I put a plus only for the quality. But well done, that he started mastering PS, and did not write it down in Paint.
Is this one of the new features of your mods?
I didn't like the mod either. The black smoke when the car is on is too strong. The light from the headlights should be white, at least bluish, but not blue. Splashes in the water, judging by the screen, are buggy. And the sand is more like a flame than sand.
I almost forgot. "DEMO v.0.1", but not that category yet.
I gradually stop playing in SA: MP, so I won't download it. But the plus deserved.
Guys, remember: not "Ryan", not "Ryan" or even "Ryan", but "Ryan". Everywhere you look, this joint is everywhere.
I neighing when I saw the brake disc with a leading star.Judging by the details of the engine, I will say that this is not quite SA-style. For example, on the original Freeway engine block consists of 50 polygons (did not count). And you even have all kinds of hoses there. The same story with the wheel spokes.
If you add more polikas to the tires, it will be almost the style of GTA IV.
P.S. If it seemed to me that your signature indicated "in the style of SA", then I apologize.
Post has been editedSeriy-9640-2 on 01.09.2014 at 17:15:12
Some CS maps do not need to be converted to GTA because their functionality is reduced. If only training (all kinds of aim). But they still have nothing to do.
Post edited by seriy-9640-2 on 08/31/2014 at 10:50:50 AM
Not all DM servers have "distributions" and "the admin puts on a parrot". Most likely, this is a simple hodgepodge of all existing genres that many players mistake for DM.