I do not care about the lack of disclosure of the characters, the very short time of passage, the banality, etc. It was interesting for me to play this, so I put a plus. I would like to see more projects from you.
What kind of nonsense are you writing? No one switches to the new version of the font because it came out late, is no different from the second version, and the layout is different. And for DYOM IX the future, and for similar add-ons, which you certainly do not know about. And yes, why do you write as if I have something else to prove to you? Already n-th number of people have written to you that you are repeating the path of the Ugly Eater, Gvala, and some kind of Dummy Goth, and you continue to argue.
Oh, and here is the new Ugly Eater, who, along with the newcomer that the project about the policeman Sasha released, began to write anything about DYOM! But I was once the same, but after all, I corrected myself, and began to create normal works, and not continue to curse everyone, as you do.
And the fact that DYOM 9 was recently released, and is being actively updated (and the updates are good), does not count, right? Before writing this, I advise you to check the authenticity of your words, otherwise the newcomers who are talking nonsense already got the truth.
If you are so striving to be relevant, then be it, no one forbids you. But forcing others to leave DYOM is ugly to say the least. If people want to release missions, then let them release, what is it?
For the whole 9 months that he was gone, it was possible to learn a huge number of all sorts of tricks and tricks. In general, a month was enough for me to make more or less presentable projects instead of trash about ghouls. Like Murlo666, you will have to “go on a binge”.
Does Santal have disgusting projects? Apparently, someone did not watch the movie "Necromantic" and did not read "177013". I don’t know, but as for me, the above creations will be three times more disgusting.
A typical excuse, they say, "I'm a beginner duomer." Don't lie, the third version of the Mephisto font is not the most used. And if you want to make people laugh, then create comedies and trash, and not quite serious missions about the police.
The project is so small and about nothing that I can’t even write a normal review. Instead, I will ask questions. 1. Why is the main character called Sasha? The missions take place in the CIS, or what? 2. Why does Sasha have one skin in the first mission, and another one in the second one? 3. Why is Sasha talking to the Officer like some kind of gopnik? 4. What's with the dialogues in this project? People don't talk like that. 5. Where did you have to go in the first mission? Where is the exit? I went around all the doors in the building, but did not find a way out. 6. Why are the colors of the police car inverted? 7. What kind of strange attack happened? A bum attacked the old man, stole bread from him, the old man ran for a golf club, the bum waited, the old man came back and just began to threaten. That's how it happened, right? 8. Why so short? Is this like a demo or what? 9. Where are the character reveals? Yes, at least one main character! There is no backstory, no minimal disclosure, nothing for the protagonist.
So, after the unsuccessful Revenge project, Daffy (now Montana147) decided to move from gangster themes to thrillers (The Fatym, by the way, did about the same). But what did the genre change give? Plot: The plot, as in the previous project, is about nothing. It just doesn't work. There is no background of the characters, from which I did not empathize with anyone during the passage. Yes, and everything is very short, and with very fast developments. But more on the plot. In general, the main character was fired from the liquor store for not bringing in a normal income. And the main character... And the devil knows what he did, because after this scene they showed me the torso of the main character, and the game crashed! But judging by the next mission, he decided for some reason to kill the owner of the store and his entire family. But what was his motivation? Why was he just fired? That way I would find a new job. If we were shown that the main character did not have the opportunity to get a new job (for example, education is bad), then I would forgive it. But no, they won't show us anything. After these unreasonable actions, he simply leaves, and that's it, the end! The plot is very dry, straightforward and boring. There is no normal motivation for the characters, no disclosure, no backstory, nothing at all to praise the plot for. Gameplay: Since the prologue did not start for me, I had only one simple fight with the father of the protagonist's wife, and with the wife herself. But apparently, the project also involved the murder of a store owner. But this is not enough, there were not even trips by car from point A to point B. You seemed to be in a hurry, and they were not allowed to add anything to the gameplay, seriously. Technical part: The music is loud, but more or less fits the place. The missions are not published, which is why you have to go back to 2012 and turn everything on manually, which is very inconvenient. There was no spawn of actors, the cutscenes are not bad. There was a mapping, but I don't remember. Either it wasn't there at all, or it was so small that I didn't even notice. Outcome: Even if it turned out better than last time, this does not make the project better. Good luck next time, 3/10
Write SIZZZ with two "Z's" and don't even check the spelling... Well, of course, I'm a freak. My apologies!
Note: This morning I discovered a bug that if you play without a frame limiter, then some of the routes of the actors in the car break. So please play with a frame limiter, otherwise you will be waiting for such artefacts!
So, after a good project "Mute", The Fatym released "Morally Dead Soul". The cover looks good, the description is interesting, but what about the missions themselves? Plot: The project will tell us about a guy who used to somehow survive on $50, worked in a taxi, and lived with a girl who has a yellow ticket (in other words, she is a prostitute). He had a friend who was similar in financial problems, who, apparently, had some kind of illness, and he constantly, despite the fact that he had no money, ordered prostitutes in installments from some mafia men. Then, this very friend (so, by the way, not a well-developed character that I forgot his name) was shot dead, and for the sake of fun they cut off his head, and then sent it to the main character in an unusual and interesting way. Sunny (our protagonist) swore revenge, because while his friend was giving his pennies to the mafia, they started shooting, and Sunny just ran away. After that, Sunny settled down, got married, bought a car and a house. And so, he decided to take revenge, clearing the world of prostitutes. But then he shot a serious lady, because of which the mafia declared a hunt for Sunny. And they even kidnap him, but Sunny, because of the stupidity of the bandits (a cliché, by the way), gets out and decides not to be a hero, but to go to the village and hide there. And also, in the end, he realizes that he did not take revenge, but simply killed those who were weaker than him, and gradually turned into a maniac. You know, my friend, the plot is interesting. It was really interesting to see the backstory of the main character. But the rest of the characters are ordinary cardboard boxes. Boring, uninteresting, and not normally disclosed. Also, some plot points are boring and look ridiculous. You'd be better off cutting them out altogether. Gameplay: The chase was pretty good at the beginning, and the unleashing moment was also pretty good (but it works the same way as picking a lock, etc.). But what I didn't like was the very simple and casual shootouts. There was also nice moment with finding keys (or a friend's head), but nothing special. There was also a bad moment where you have to run after the girl, but she runs super slowly, and you have to wait until she reaches an invisible checkpoint. Technical part: Mapping in your style (well, there is garbage everywhere, all sorts of sticks) is present, which I really liked. There are also NPCs that go about their business while we drive by, which is a plus for the atmosphere. The cutscenes are not bad, but they are all smooth. I almost got dizzy while I was playing, seriously. The spawn of actors was not observed, and any banal mistakes of novice duomers too. Bottom line: The project is not bad, but only the main character is revealed (and somehow I don’t want to empathize with the tyrant and maniac that he justified his quenching his thirst for blood with the death of a friend). The gameplay could have been done better, but the technical part is the most ordinary, and I didn’t see anything that surprised me. 5.5/10 (I don't overestimate anymore)
Hello. If you had sat on the project a little more time, and it would have been better to think over the plot with its presentation to the end users, it would have turned out well. But otherwise, it is not clear what, it is not clear why, and it is not clear for whom. Looking forward to your next projects
This list will soon be replenished with another project, because. Physical Pain I could not leave my last creation. I don’t even consider it a project, it was more of an experiment where I mixed the Blade movie and the Katana Zero game, added an inappropriate swear word through the word, and all sorts of gag. But anyway, thanks for mentioning me. As you can see, I really don't make any more garbage about ghouls, although I could continue to release it, and continue the senseless war.
Nothing interesting has been coming out lately. Only the “arcade addiction” has a normal cover, but still I don’t see any reason to download gta: sa again with DYOM, and go through. Hope the situation improves soon. Or not...
yes, the fact that he had a rich mother could be found in "Bill's story." the fact that he ran away from the shelter - well, he became super bored, and when a person is bored of sitting in some place, he wants to go out somewhere, isn't it? I agree with everything else, there will be no more such errors.
and so, here it is - an overview of your own project. I was inspired to write it by TheGamer120, because he also wrote a review of his “our cause is just”, albeit for humorous purposes. I will not write in full, but still seriously. and you don’t have to write, they say, “chsv” and similar words, because one thing is to love yourself, the other is to respect your project. these are two different things, remember this always and everywhere. well, what is there on the project with us? (and yes, if you have not played the project, but for some reason you are reading this, then I warn you, there will be spoilers for a car and one cart) plot: it all starts in 2010 (I don’t even remember). Bill is a guy from a wealthy family who was bought a house and placed in a fairly prestigious school. it would seem, live and rejoice, but it would not be so. soon, Bill notices that everything around is not what our main character would like to see them. and soon, he decides to buy a drone, and as in the original GTA: SA, he decides to shoot a couple of dealers from it. but, at the place of transfer of the artifact (namely, the shore in one of the villages), there are prospectors who take the artifact. and at first it may seem that now Bill will shoot them and take his own, but everything becomes much more interesting: he gets into the laboratory, and, so to speak, takes the artifact in stealth mode. after which, Bill builds a robot and uses it to kill nearby Ballas. and here, policeman Christopher decides to take up this case, who is the first to understand that it was not a man who shot the drug addicts. soon Nil joins the case (I don’t know why I called him that, but now I think many associate this character with Egypt). is a detective who, as a child, ran away from the orphanage of a certain Mrs. Beverly due to boredom, and soon joins the ranks of the police until he becomes the best detective in the United States. Neil is very similar to L from Death Note, because they sit the same way (well, almost), they talk alike, and even their stories are similar. Well, Neil takes over this case, and after Bill kills Christopher, Major Frederick leaves the team, and only Neil, John, and Christopher's brother, Roger, remain. Neil learns about Bill only in the second chapter. Or rather, he knew that someone was committing murders through a robot, but he did not know who. meanwhile, Bill is already killing to order, and people are dying like cattle. therefore, the state is quarantined at the request of Neil, because he is sure that after that Bill will not be able to kill, and will come to them himself. in the end, this is what happens: Bill comes up with an interesting move, sneaks into the radio station, launches his appeal on all channels, and then kidnaps the mayor’s son, and says like “I’ll give you the Mayor’s son, and you cancel the quarantine and don’t look for me anymore.” the plot is quite large, I retold it in very large abbreviations. I generally like it, not as smart as in a notebook, but it turned out well. gameplay: it is somewhat similar to the project from Santal (I think it's not difficult to guess what project I'm talking about). however, it’s not so difficult, opponents are easily killed, there is infinity of cartridges (by the way, this is a kind of reference to saints row 2, because for the passage of certain part-time jobs there was also given a function with infinite cartridges), and dynamic music plays. there were elements of parkour, as well as stealth, albeit with a bat, because the knife was replaced with a syringe. there was also a moment “press the spacebar to do something that is accompanied by a black screen”, which for some reason did not like TheGamer120 (it seems like a normal thing, no?) as a whole will do, because the project is more about the plot. music: the music is nice, it suits, I think. in sad moments she is sad, in fights she is dynamic, in scenes with reflections she is mysterious. technical part: I didn’t bother with it here. of course, bugs were kept to a minimum, some missions, namely "investigation", and the entire third chapter were redone from scratch. I also added cutscenes that fly through the textures, because I thought it was normal, but it turned out that it was absolutely terrible from the word. in other words, the technique is normal, not terrible, but not the level of Mister Mixer. bottom line: the mission is good, I respect it more this world doesnt exist. I am very pleased that the project has not yet collected a single minus, and everyone more or less likes it, like me. But what is the message of this project? but this one, I declare bluntly - no need to be an ethical egoist. I give my project 6.5/10
Greetings to all who are now reading this lonely text. well, another dyom newbie who posted his first project. I will not write a whole review here, because it has been done for me for a long time, and I will just write a small review. the project is good, for the first project it will do. I liked the chase mission. but unfortunately, the mission is just a bunch of technical errors: checkpoints that pretended to be a telephone conversation; actor spawn, A LOT of actor spawn; the arsonist we killed soon clones himself and escapes. humorous dialogues are not suitable for such a genre as the ghetto, it is rather for indie games in the visual novel genre. music - no. and the project is made on the plot of the original GTA: SA. in general, I expect the following projects from you, and I recommend playing the projects of a gamer120, laziness crane, fate, mister mixer, and some kind of nekopit there.
These are the projects we need! Fatym, you are a great fellow! Well, now to a more detailed criticism. Plot: the main character is a drunkard whose name is Henry. One day, at another drinking party, a friend tells him that he saw his girlfriend with some pimp. Henry got jealous and decided to find this pimp. When he found him, he saw that he was being beaten by unknown people. Henry decides to help along with his friend Dillan, they beat up the bandits, but the pimp and his right hand run away without thanking their saviors. After that, those bandits find Dillan and kill him (and very brutally. The phrase "kill him, but do not use weapons. You can break his bones and leave him to bathe in your blood" impressed me!) The next day, Robert (another drunkard from this gang) comes to Dylan, but he does not open it. Henry arrives, they enter the apartment, and find nothing there. There he is beaten until he loses his voice, and Robert runs away. Also the final phrase "why do people do this?" reveals some real issues. And now, a few years later, Henry finds a pimp, as well as his girlfriend next to him. He brutally kills everyone, and epicly leaves under a thunderstorm. Then, he comes to a psychologist, but he is afraid of something and runs away. Perhaps this omission is a reference to the continuation, or I just did not understand something. The plot is weak, at some points hackneyed, but nevertheless very interesting. Gameplay: Well, there wasn't a lot of gameplay here, a couple of really difficult but passable fights (mission creator "drav" take an example. If you're reading this, hello to you). Then the moment where we catch hallucinations, like our girlfriend came to us. Well, as well as some trips from one point to another. in general, it will do, the more it can be substantiated by the plot. Technical part: Cutscenes are simply masterpieces (not what I do :)). It feels like I'm watching a movie, realized through gta sa. The skins are good, and do not stand out (in a good way) among the default skins of the game. I also liked the musical accompaniment (though not suitable everywhere, but it will do) and different sound effects. True, there was a spawn of actors in some places, and spelling errors, as well as errors in punctuation. In general, the technical part is good. Not perfect, but good, given that only one person worked on the project. Atmosphere: The atmosphere is delightful. I went through the project in one breath, and it was very delayed, I wanted to know what would happen next. And good sound effects, mapping and cutscenes made an additional immersion in this seemingly simple but interesting story. Outcome: As a result, I want to write that the project is good. The idea is interesting, to tell about the past of a dumb person (here, without going through the mission, I want to know “how did a person manage to lose his voice?”) But unfortunately, his daily life was not shown. Everything. If the second part does not come out, the players will have to figure out for themselves what happened next. It's not good, but it's not bad either. Final score 7.5/10. I repeat, Fatym, you made me happy, I look forward to your next projects!
the mission is very difficult, here we are forced to kill two with katanas with our bare hands and with 100 hp, which, of course, have much more hp. there are also bugs with actors, for example, this drav director cannot open doors, but simply gets stuck in them, which is why we have to go further and pretend that the NPC is walking ahead of us. The music doesn't fit at all. and there is only one mission (what kind of fashion has gone, doing mini-projects that have nothing to do with?) also, the bad attitude of the medical staff towards the psychos is played up (I immediately remembered a series of scary stories “welcome to the fool, freak!”), But not very high quality, and the man in the black jacket does not look like a psycho. And in general, the actors were not chosen very well. The idea is good, but poorly executed. I have nothing more to write, since the project consists of one mission. 3/10
and why did you leave a spoiler? especially towards the end? people, seeing your comment, will understand what will happen in the end and will not play!
Hi Nearment! I went through your project, all two parts, and this is what I can write. Plot: It all starts with (following the story, not the project itself) how a boy accidentally summons a demon into his world. And after this incident, people began to disappear in the village. 50 years later, 10 more people are missing, and the police are on the case. I also tried to conduct my own investigation, Hugh suspected, and the guy in the shirt (I forgot his name) but it turned out that's how it is. Honestly, this is the first project that I have dived into so much. But let's get on with the plot. Further, a whole group of young people disappears, and the police arrive at the scene of the emergency, where they find corpses. Then they come under fire from our demon, where one of the inhabitants dies, and one cop is injured. As a result, it is found out that it is a demon. They banish him, and that's where the story ends. Gameplay: Technical part: Good job with the camera, that's just great. There was an interesting trip where you need to follow the car (in dyom I see this for the first time) The atmosphere is on top, passed in one breath. There were also various sounds, and ambient that strained me throughout the passage. I also liked the object animations, and the mapping from Leon_Crain. As a result, I want to say that this is one of the best projects in dyom. My rating is 8/10
Don't lie, the third version of the Mephisto font is not the most used.
And if you want to make people laugh, then create comedies and trash, and not quite serious missions about the police.
1. Why is the main character called Sasha? The missions take place in the CIS, or what?
2. Why does Sasha have one skin in the first mission, and another one in the second one?
3. Why is Sasha talking to the Officer like some kind of gopnik?
4. What's with the dialogues in this project? People don't talk like that.
5. Where did you have to go in the first mission? Where is the exit? I went around all the doors in the building, but did not find a way out.
6. Why are the colors of the police car inverted?
7. What kind of strange attack happened? A bum attacked the old man, stole bread from him, the old man ran for a golf club, the bum waited, the old man came back and just began to threaten. That's how it happened, right?
8. Why so short? Is this like a demo or what?
9. Where are the character reveals? Yes, at least one main character! There is no backstory, no minimal disclosure, nothing for the protagonist.
Plot: The plot, as in the previous project, is about nothing. It just doesn't work. There is no background of the characters, from which I did not empathize with anyone during the passage. Yes, and everything is very short, and with very fast developments. But more on the plot. In general, the main character was fired from the liquor store for not bringing in a normal income. And the main character... And the devil knows what he did, because after this scene they showed me the torso of the main character, and the game crashed! But judging by the next mission, he decided for some reason to kill the owner of the store and his entire family. But what was his motivation? Why was he just fired? That way I would find a new job. If we were shown that the main character did not have the opportunity to get a new job (for example, education is bad), then I would forgive it. But no, they won't show us anything. After these unreasonable actions, he simply leaves, and that's it, the end! The plot is very dry, straightforward and boring. There is no normal motivation for the characters, no disclosure, no backstory, nothing at all to praise the plot for.
Gameplay: Since the prologue did not start for me, I had only one simple fight with the father of the protagonist's wife, and with the wife herself. But apparently, the project also involved the murder of a store owner. But this is not enough, there were not even trips by car from point A to point B. You seemed to be in a hurry, and they were not allowed to add anything to the gameplay, seriously.
Technical part: The music is loud, but more or less fits the place. The missions are not published, which is why you have to go back to 2012 and turn everything on manually, which is very inconvenient. There was no spawn of actors, the cutscenes are not bad. There was a mapping, but I don't remember. Either it wasn't there at all, or it was so small that I didn't even notice.
Outcome: Even if it turned out better than last time, this does not make the project better. Good luck next time, 3/10
Well, of course, I'm a freak. My apologies!
Note:
This morning I discovered a bug that if you play without a frame limiter, then some of the routes of the actors in the car break. So please play with a frame limiter, otherwise you will be waiting for such artefacts!
Plot: The project will tell us about a guy who used to somehow survive on $50, worked in a taxi, and lived with a girl who has a yellow ticket (in other words, she is a prostitute). He had a friend who was similar in financial problems, who, apparently, had some kind of illness, and he constantly, despite the fact that he had no money, ordered prostitutes in installments from some mafia men. Then, this very friend (so, by the way, not a well-developed character that I forgot his name) was shot dead, and for the sake of fun they cut off his head, and then sent it to the main character in an unusual and interesting way. Sunny (our protagonist) swore revenge, because while his friend was giving his pennies to the mafia, they started shooting, and Sunny just ran away. After that, Sunny settled down, got married, bought a car and a house. And so, he decided to take revenge, clearing the world of prostitutes. But then he shot a serious lady, because of which the mafia declared a hunt for Sunny. And they even kidnap him, but Sunny, because of the stupidity of the bandits (a cliché, by the way), gets out and decides not to be a hero, but to go to the village and hide there. And also, in the end, he realizes that he did not take revenge, but simply killed those who were weaker than him, and gradually turned into a maniac.
You know, my friend, the plot is interesting. It was really interesting to see the backstory of the main character. But the rest of the characters are ordinary cardboard boxes. Boring, uninteresting, and not normally disclosed.
Also, some plot points are boring and look ridiculous. You'd be better off cutting them out altogether.
Gameplay: The chase was pretty good at the beginning, and the unleashing moment was also pretty good (but it works the same way as picking a lock, etc.).
But what I didn't like was the very simple and casual shootouts. There was also
nice moment with finding keys (or a friend's head), but nothing special.
There was also a bad moment where you have to run after the girl, but she runs super slowly, and you have to wait until she reaches an invisible checkpoint.
Technical part: Mapping in your style (well, there is garbage everywhere, all sorts of sticks) is present, which I really liked. There are also NPCs that go about their business while we drive by, which is a plus for the atmosphere. The cutscenes are not bad, but they are all smooth. I almost got dizzy while I was playing, seriously. The spawn of actors was not observed, and any banal mistakes of novice duomers too.
Bottom line: The project is not bad, but only the main character is revealed (and somehow I don’t want to empathize with the tyrant and maniac that he justified his quenching his thirst for blood with the death of a friend). The gameplay could have been done better, but the technical part is the most ordinary, and I didn’t see anything that surprised me.
5.5/10 (I don't overestimate anymore)
the fact that he ran away from the shelter - well, he became super bored, and when a person is bored of sitting in some place, he wants to go out somewhere, isn't it?
I agree with everything else, there will be no more such errors.
(and yes, if you have not played the project, but for some reason you are reading this, then I warn you, there will be spoilers for a car and one cart)
plot: it all starts in 2010 (I don’t even remember). Bill is a guy from a wealthy family who was bought a house and placed in a fairly prestigious school. it would seem, live and rejoice, but it would not be so. soon, Bill notices that everything around is not what our main character would like to see them. and soon, he decides to buy a drone, and as in the original GTA: SA, he decides to shoot a couple of dealers from it. but, at the place of transfer of the artifact (namely, the shore in one of the villages), there are prospectors who take the artifact. and at first it may seem that now Bill will shoot them and take his own, but everything becomes much more interesting: he gets into the laboratory, and, so to speak, takes the artifact in stealth mode. after which, Bill builds a robot and uses it to kill nearby Ballas. and here, policeman Christopher decides to take up this case, who is the first to understand that it was not a man who shot the drug addicts. soon Nil joins the case (I don’t know why I called him that, but now I think many associate this character with Egypt). is a detective who, as a child, ran away from the orphanage of a certain Mrs. Beverly due to boredom, and soon joins the ranks of the police until he becomes the best detective in the United States. Neil is very similar to L from Death Note, because they sit the same way (well, almost), they talk alike, and even their stories are similar. Well, Neil takes over this case, and after Bill kills Christopher, Major Frederick leaves the team, and only Neil, John, and Christopher's brother, Roger, remain. Neil learns about Bill only in the second chapter. Or rather, he knew that someone was committing murders through a robot, but he did not know who. meanwhile, Bill is already killing to order, and people are dying like cattle. therefore, the state is quarantined at the request of Neil, because he is sure that after that Bill will not be able to kill, and will come to them himself. in the end, this is what happens: Bill comes up with an interesting move, sneaks into the radio station, launches his appeal on all channels, and then kidnaps the mayor’s son, and says like “I’ll give you the Mayor’s son, and you cancel the quarantine and don’t look for me anymore.”
the plot is quite large, I retold it in very large abbreviations. I generally like it, not as smart as in a notebook, but it turned out well.
gameplay: it is somewhat similar to the project from Santal (I think it's not difficult to guess what project I'm talking about). however, it’s not so difficult, opponents are easily killed, there is infinity of cartridges (by the way, this is a kind of reference to saints row 2, because for the passage of certain part-time jobs there was also given a function with infinite cartridges), and dynamic music plays. there were elements of parkour, as well as stealth, albeit with a bat, because the knife was replaced with a syringe. there was also a moment “press the spacebar to do something that is accompanied by a black screen”, which for some reason did not like TheGamer120 (it seems like a normal thing, no?) as a whole will do, because the project is more about the plot.
music: the music is nice, it suits, I think. in sad moments she is sad, in fights she is dynamic, in scenes with reflections she is mysterious. technical part: I didn’t bother with it here. of course, bugs were kept to a minimum, some missions, namely "investigation", and the entire third chapter were redone from scratch. I also added cutscenes that fly through the textures, because I thought it was normal, but it turned out that it was absolutely terrible from the word. in other words, the technique is normal, not terrible, but not the level of Mister Mixer.
bottom line: the mission is good, I respect it more this world doesnt exist. I am very pleased that the project has not yet collected a single minus, and everyone more or less likes it, like me. But what is the message of this project? but this one, I declare bluntly - no need to be an ethical egoist. I give my project 6.5/10
the same person built a masterpiece house in the rock in minecraft, and then blew it up
Plot: the main character is a drunkard whose name is Henry. One day, at another drinking party, a friend tells him that he saw his girlfriend with some pimp. Henry got jealous and decided to find this pimp. When he found him, he saw that he was being beaten by unknown people. Henry decides to help along with his friend Dillan, they beat up the bandits, but the pimp and his right hand run away without thanking their saviors. After that, those bandits find Dillan and kill him (and very brutally. The phrase "kill him, but do not use weapons. You can break his bones and leave him to bathe in your blood" impressed me!) The next day, Robert (another drunkard from this gang) comes to Dylan, but he does not open it. Henry arrives, they enter the apartment, and find nothing there. There he is beaten until he loses his voice, and Robert runs away. Also the final phrase "why do people do this?" reveals some real issues. And now, a few years later, Henry finds a pimp, as well as his girlfriend next to him. He brutally kills everyone, and epicly leaves under a thunderstorm. Then, he comes to a psychologist, but he is afraid of something and runs away. Perhaps this omission is a reference to the continuation, or I just did not understand something.
The plot is weak, at some points hackneyed, but nevertheless very interesting.
Gameplay: Well, there wasn't a lot of gameplay here, a couple of really difficult but passable fights (mission creator "drav" take an example. If you're reading this, hello to you). Then the moment where we catch hallucinations, like our girlfriend came to us. Well, as well as some trips from one point to another. in general, it will do, the more it can be substantiated by the plot.
Technical part: Cutscenes are simply masterpieces (not what I do :)). It feels like I'm watching a movie, realized through gta sa. The skins are good, and do not stand out (in a good way) among the default skins of the game. I also liked the musical accompaniment (though not suitable everywhere, but it will do) and different sound effects. True, there was a spawn of actors in some places, and spelling errors, as well as errors in punctuation. In general, the technical part is good. Not perfect, but good, given that only one person worked on the project.
Atmosphere: The atmosphere is delightful. I went through the project in one breath, and it was very delayed, I wanted to know what would happen next. And good sound effects, mapping and cutscenes made an additional immersion in this seemingly simple but interesting story.
Outcome: As a result, I want to write that the project is good. The idea is interesting, to tell about the past of a dumb person (here, without going through the mission, I want to know “how did a person manage to lose his voice?”) But unfortunately, his daily life was not shown. Everything. If the second part does not come out, the players will have to figure out for themselves what happened next. It's not good, but it's not bad either. Final score 7.5/10. I repeat, Fatym, you made me happy, I look forward to your next projects!
also, the bad attitude of the medical staff towards the psychos is played up (I immediately remembered a series of scary stories “welcome to the fool, freak!”), But not very high quality, and the man in the black jacket does not look like a psycho. And in general, the actors were not chosen very well. The idea is good, but poorly executed. I have nothing more to write, since the project consists of one mission. 3/10
Plot: It all starts with (following the story, not the project itself) how a boy accidentally summons a demon into his world. And after this incident, people began to disappear in the village. 50 years later, 10 more people are missing, and the police are on the case. I also tried to conduct my own investigation, Hugh suspected, and the guy in the shirt (I forgot his name) but it turned out that's how it is. Honestly, this is the first project that I have dived into so much. But let's get on with the plot. Further, a whole group of young people disappears, and the police arrive at the scene of the emergency, where they find corpses. Then they come under fire from our demon, where one of the inhabitants dies, and one cop is injured. As a result, it is found out that it is a demon. They banish him, and that's where the story ends.
Gameplay:
Technical part: Good job with the camera, that's just great. There was an interesting trip where you need to follow the car (in dyom I see this for the first time) The atmosphere is on top, passed in one breath. There were also various sounds, and ambient that strained me throughout the passage. I also liked the object animations, and the mapping from Leon_Crain.
As a result, I want to say that this is one of the best projects in dyom. My rating is 8/10