Mods for the game are 2 breath, for example, if it were not for the mods for GTA SA SUCH AS SAMP, MTA, CRMP and another car and another car of mods topro it would have been forgotten, and so the game 16 years ago lives and flourishes.
The prosperity of the game 16 years ago due to mods does not bring money to the "respected" publisher Take-Two (pay attention - I'm talking about the publisher), and for this they (Take-Two) don't give a fuck. But modern unofficial transfers of games made by Rocky to other platforms / engines - it is probably trivial because T2 are afraid of leaks of the internal component of games from R * (That component that is not available just like that). Of course, porting games to other vizoks is not always about opening any source codes and other things that are protected by licenses. But, this is my guess, and what is on T2's mind ... but who knows. It should be admitted that T2 is beaten without understanding. Probably, one way or another, this still leads to the fact that Take-Two has a lot of greed. But it's definitely not that way to cut from the shoulder. You could also hire such a talented person. An example is Valve - during the development of HL2 they were hacked by one German user and accordingly leaked the Beta version of HL2. Valve invited him to work with them on the security side, instead of filing a lawsuit. True, that user was arrested at home, but that's another story.
I’m thinking ... If ID Software would have acted also greedily in their time, we would not have seen the famous games based on Wolfenstein, DOOM, Quake, etc. The same Half-Life is essentially a reworked Quake (Alpha version of Half-Life v.0.52 smells like Quake especially). Everyone knows that John Carmack always opened the source codes of games from ID Software after a year or two, as he believed that it should be open to everyone. Thanks to this, there has been a considerable development of the first-person shooter genre. What if they were greedy like T2 ...
But it's definitely not that way to cut from the shoulder. You could also hire such a talented person. An example is Valve - during the development of HL2 they were hacked by one German user and accordingly leaked the Beta version of HL2. Valve invited him to work with them on the security side, instead of filing a lawsuit. True, that user was arrested at home, but that's another story.
I’m thinking ... If ID Software would have acted also greedily in their time, we would not have seen the famous games based on Wolfenstein, DOOM, Quake, etc. The same Half-Life is essentially a reworked Quake (Alpha version of Half-Life v.0.52 smells like Quake especially). Everyone knows that John Carmack always opened the source codes of games from ID Software after a year or two, as he believed that it should be open to everyone. Thanks to this, there has been a considerable development of the first-person shooter genre. What if they were greedy like T2 ...
Mods for the game are 2 breath, for example, if it were not for the mods for GTA SA SUCH AS SAMP, MTA, CRMP and another car and another car of mods topro it would have been forgotten, and so the game 16 years ago lives and flourishes.
The prosperity of the game 16 years ago due to mods does not bring money to the "respected" publisher Take-Two (pay attention - I'm talking about the publisher), and for this they (Take-Two) don't give a fuck. But modern unofficial transfers of games made by Rocky to other platforms / engines - it is probably trivial because T2 are afraid of leaks of the internal component of games from R * (That component that is not available just like that). Of course, porting games to other vizoks is not always about opening any source codes and other things that are protected by licenses. But, this is my guess, and what is on T2's mind ... but who knows. It should be admitted that T2 is beaten without understanding. Probably, one way or another, this still leads to the fact that Take-Two has a lot of greed. But it's definitely not that way to cut from the shoulder. You could also hire such a talented person. An example is Valve - during the development of HL2 they were hacked by one German user and accordingly leaked the Beta version of HL2. Valve invited him to work with them on the security side, instead of filing a lawsuit. True, that user was arrested at home, but that's another story.
I’m thinking ... If ID Software would have acted also greedily in their time, we would not have seen the famous games based on Wolfenstein, DOOM, Quake, etc. The same Half-Life is essentially a reworked Quake (Alpha version of Half-Life v.0.52 smells like Quake especially). Everyone knows that John Carmack always opened the source codes of games from ID Software after a year or two, as he believed that it should be open to everyone. Thanks to this, there has been a considerable development of the first-person shooter genre. What if they were greedy like T2 ...
Hmm ... no, I'm talking about something else. Mod is not the main thing and its loss is not a tragedy, I am interested in something else. Just tell me what happened, at least in an e-mail, if it's impossible here. I don’t really understand what you have done, which is why now you are writing on behalf of the guest
Hmm ... well, personally, I'm just interested in watching and trying different projects, even if they've been in development for 10 years. Black Stallion, of course, quickly and quickly made globals, but I think that he spent a lot of his personal time on this, but after all, not everyone is capable of spewing day and night. In the end, other people have their own lives and use them as they please. Developed I do not have to serve anything at a fast pace. Everything can also depend on other activities in life ... in general, there are many reasons. Although for me it makes no difference when someone's project comes out. Large projects are just interesting.
Black, you are listed in the list of those who are engaged in "scarlet sails", I don't know what your specific job is. Well, OK. I emailed you yesterday via the "feedback" function.
It looks interesting. The graphic blender impresses with its details. In general, taking an entire work of a writer as a basis for a mod is a good idea. I will, of course, wait for the release. And there it will be seen.
Not sure why, but this project reminded me of 1999's Crusaders of Maight and Magic.
The development of radio stations was a little delayed, since the possible editor that I have is not suitable, and I am still looking for another. Maybe I can do something, I have a couple of ideas.
Looking ahead, I will say that one of the radio stations will play blotch, as it fits the atmosphere :)
Correct translation, hello. What are you planning in the near future? While doing Russian voiceovers, did you want to create a better alternative to the famous goblin voiceovers? I understand correctly? If so, at what point did you get the idea to create an alternative? What do you use to create voiceovers? What voice acting did you play in different parts of the GTA, before creating your own? :) Thanks for your attention!
Hmm ... Got it. It's great that the testers love the new LCO. Then I wish LCO development, because people have been waiting for it for a very long time. :)
Hello Addvans! What is the progress in LCO testing so far? What are you planning to do next at LCO? I saw here that you are asked the question "why not MTA?" Is this question asked only on the site under the relevant news, or do people still write to you about it somewhere else? Do you see the prospect of opening LCO at MTA as well? Is it possible that everything hinges on the fact that people on our site prefer SAMP more and for this reason very few people have played LCO on MTA? Do you think it is worth conducting a survey on this topic, where there will be a vote on whether it is worth opening an LCO on MTA sometime in the future? Of course, I doubt that a lot of people will vote, but maybe then it will be clear whether there is any sense in LCO on MTA. Thanks for your attention!
Hello Vital. How did you get started? Are you preparing a project? Interesting to know. Do you like teaching people scripting? Do you agree that if a person wants to be able to script right away, but has no real desire to learn scripting, then it is useless to try to teach him? Thanks for your attention.
Multiplayer maps must be placed in GTA2 / data / To play them in multiplayer, you need to have the GTA2: Game Hunter program: https://libertycity.ru/files/gta-2/139845-gta-2-game-hunter.html
Yes, exactly Sektor (sorry, there was a typo) Sektor is the admin site https://gtamp.com/(forum/ - site forum) He is also the owner of the YouTube channel https://m.youtube.com/user/GTAMPdotcom/videos (the site's official channel). Rare modifications are captured there. He is also the creator of many utilities and mods, not only for the new parts of the series. Most likely this is the same Sektor.
Jernej L. may be relatively familiar, as he has created several utilities for GTA: SA, GTA: 4, etc. His utilities are also on our website. It has utilities for the most ancient parts too. https://web.archive.org/web/20100516045037/http://mathpudding.com/ - his site (most likely his project). His Github page: https://github.com/JernejL?tab=overview&from=2020-06-01&to=2020-06-30 His GameDev page: https: //www.gamedev.net/jernejl/ Well, he has a lot of where there are still pages.
Well, about the rest, I thought that no one knows them now.
Surmay2002Nazar offers good options. You can listen to it.
Yes Jernej L., T.M., Sector, Ben Millard, Pyro, Gustavob, AssainGuy. These are all old school modmakers and programmers. But they are hardly known to the modern GTA community, and I'm not sure if they can be found now.
It seems like there was an attempt: Grand theftendo. Brian Provinciano created a unique rom on the NES, which was a conventional port of GTA3. But if the craftsman could somehow agree with the big N, then the big R categorically did not give the author permission to release. The point was rather that at that time R * was just developing GTA3 on the GBA (originally it was planned to more accurately port the three, but later the game turned into the GTA Advance that we know). Perhaps this is due to the fact that R * forbade the author to spread rum. Well, the author did not lose heart and later began to make a game based on his rum, which was very similar to Grand theftendo - this is a game called Retro city rampage. This game, the authorship of the very person who made the very port of GTA3 on the NES in the early 2000s. In the PC version of the game, there is a surprise from the author - the same ROM of the game on the NES. But cunning people have already pulled it out and rom can be downloaded from many places. The game is certainly not in 3D, and the game is top-down. Retro city Rampage graphics differ little from Grand theftendo (which also has a second name - retro theftendo).
Game site: https://web.archive.org/web/20050830221241/http://www.grandtheftendo.com/
This is what allowed the author to make the game: http://neshla.sourceforge.net/
It seems like there was an attempt: Grand theftendo. Brian Provinciano created a unique rom on the NES, which was a conventional port of GTA3. But if the craftsman could somehow agree with the big N, then the big R categorically did not give the author permission to release. The point was rather that at that time R * was just developing GTA3 on the GBA (originally it was planned to more accurately port the three, but later the game turned into the GTA Advance that we know). Perhaps this is due to the fact that R * forbade the author to spread rum. Well, the author did not lose heart and later began to make a game based on his rum, which was very similar to Grand theftendo - this is a game called Retro city rampage. This game, the authorship of the very person who made the very port of GTA3 on the NES in the early 2000s. In the PC version of the game, there is a surprise from the author - the same ROM of the game on the NES. But cunning people have already pulled it out and rom can be downloaded from many places. The game is certainly not in 3D, and the game is top-down. Retro city Rampage graphics differ little from Grand theftendo (which also has a second name - retro theftendo).
Game site: https://web.archive.org/web/20050830221241/http://www.grandtheftendo.com/
This is what allowed the author to make the game: http://neshla.sourceforge.net/
It seems like there was an attempt: Grand theftendo. Brian Provinciano created a unique rom on the NES, which was a conventional port of GTA3. But if the craftsman could somehow agree with the big N, then the big R categorically did not give the author permission to release. The point was rather that at that time R * was just developing GTA3 on the GBA (originally it was planned to more accurately port the three, but later the game turned into the GTA Advance that we know). Perhaps this is due to the fact that R * forbade the author to spread rum. Well, the author did not lose heart and later began to make a game based on his rum, which was very similar to Grand theftendo - this is a game called Retro city rampage. This game, the authorship of the very person who made the very port of GTA3 on the NES in the early 2000s. In the PC version of the game, there is a surprise from the author - the same ROM of the game on the NES. But cunning people have already pulled it out and rom can be downloaded from many places. The game is certainly not in 3D, and the game is top-down. Retro city Rampage graphics differ little from Grand theftendo (which also has a second name - retro theftendo).
Game site: https://web.archive.org/web/20050830221241/http://www.grandtheftendo.com/
This is what allowed the author to make the game: http://neshla.sourceforge.net/
It seems like there was an attempt: Grand theftendo. Brian Provinciano created a unique rom on the NES, which was a conventional port of GTA3. But if the craftsman could somehow agree with the big N, then the big R categorically did not give the author permission to release. The point was rather that at that time R * was just developing GTA3 on the GBA (originally it was planned to more accurately port the three, but later the game turned into the GTA Advance that we know). Perhaps this is due to the fact that R * forbade the author to spread rum. Well, the author did not lose heart and later began to make a game based on his rum, which was very similar to Grand theftendo - this is a game called Retro city rampage. This game, the authorship of the very person who made the very port of GTA3 on the NES in the early 2000s. In the PC version of the game, there is a surprise from the author - the same ROM of the game on the NES. But cunning people have already pulled it out and rom can be downloaded from many places. The game is certainly not in 3D, and the game is top-down. Retro city Rampage graphics differ little from Grand theftendo (which also has a second name - retro theftendo).
Game site: https://web.archive.org/web/20050830221241/http://www.grandtheftendo.com/
This is what allowed the author to make the game: http://neshla.sourceforge.net/
Pretty good global. There are some minor bugs, but given the fact that there were more of them in previous versions, this is progress. Catching bugs is difficult. In my opinion, if someone noticed a bug in a certain place, then he should just write in what place he noticed it, in what place he came across a crash. But in any case, there is clearly no need to write nasty things in the comments about the fact that black metal is supposedly loafing.
I wish the further development of the project, as it has great potential.
According to markothemexicam, he received information from a fired Rockstar employee who happened to be his dorm roommate
Well, OK. Everything happens, but somewhere we have already heard the same from various insiders ... Maybe I'm just a very skeptical person that I can't believe in coincidences :)
Hello GooD! It's great to see the man behind the most common modding tool in Rockstar games today. Are you planning anything? So, do you have an idea to do some new project? Or do you fear attacks from Take-2? It is likely that Rockstar will release a new part, and I think that many are already looking forward to modding in the new part. Are you willing to take the risk and become a pioneer in modding a new part? Well, a pioneer in the event that T2 tries to make it so that your OpenIV cannot work in the new part, which, for now, has a tentative name "GTA6"? Do you think that intentional restrictions for modding in it are possible in the new part? After all, the intention of T2 to destroy the GTA community of modders suggests that in the new part we may well be left without modding. T2 already had attempts to cover modding back in the antediluvian days of the series. The largest mod site for the first parts http://azz.gouranga.com/ was closed in the 2000s. From the site that was before not a trace remained. How exactly did T2 threaten you when they demanded to stop developing OpenIV? Did they act within the law? Why do you think Take-2 is fighting modding so violently and aggressively in today's Rockstar games? Of course, I guess why, although not everything is so simple with this, and I have heard many opinions on this topic, but I would like to hear your opinion on this matter. when T2 demanded to stop developing OpenIV, did they explain the reasons why you should stop developing? How exactly was the conflict with Take-2 settled? From the very beginning of the conflict, did you expect that in the future there would be such a public reaction directed in your defense and defense of your project? In any case, I have no doubt that you are grateful to the entire community for their support. Thanks for your attention.
Hello GooD! It's great to see the man behind the most common modding tool in Rockstar games today. Are you planning anything? So, do you have an idea to do some new project? Or do you fear attacks from Take-2? It is likely that Rockstar will release a new part, and I think that many are already looking forward to modding in the new part. Are you willing to take the risk and become a pioneer in modding a new part? Well, a pioneer in the event that T2 tries to make it so that your OpenIV cannot work in the new part, which, for now, has a tentative name "GTA6"? Do you think that intentional restrictions for modding in it are possible in the new part? After all, the intention of T2 to destroy the GTA community of modders suggests that in the new part we may well be left without modding. T2 already had attempts to cover modding back in the antediluvian days of the series. The largest mod site for the first parts http://azz.gouranga.com/ was closed in the 2000s. From the site that was before not a trace remained. How exactly did T2 threaten you when they demanded to stop developing OpenIV? Did they act within the law? Why do you think Take-2 is fighting modding so violently and aggressively in today's Rockstar games? Of course, I guess why, although not everything is so simple with this, and I have heard many opinions on this topic, but I would like to hear your opinion on this matter. when T2 demanded to stop developing OpenIV, did they explain the reasons why you should stop developing? How exactly was the conflict with Take-2 settled? From the very beginning of the conflict, did you expect that in the future there would be such a public reaction directed in your defense and defense of your project? In any case, I have no doubt that you are grateful to the entire community for their support. Thanks for your attention.
Hello GooD! It's great to see the man behind the most common modding tool in Rockstar games today. Are you planning anything? So, do you have an idea to do some new project? Or do you fear attacks from Take-2? It is likely that Rockstar will release a new part, and I think that many are already looking forward to modding in the new part. Are you willing to take the risk and become a pioneer in modding a new part? Well, a pioneer in the event that T2 tries to make it so that your OpenIV cannot work in the new part, which, for now, has a tentative name "GTA6"? Do you think that intentional restrictions for modding in it are possible in the new part? After all, the intention of T2 to destroy the GTA community of modders suggests that in the new part we may well be left without modding. T2 already had attempts to cover modding back in the antediluvian days of the series. The largest mod site for the first parts http://azz.gouranga.com/ was closed in the 2000s. From the site that was before not a trace remained. How exactly did T2 threaten you when they demanded to stop developing OpenIV? Did they act within the law? Why do you think Take-2 is fighting modding so violently and aggressively in today's Rockstar games? Of course, I guess why, although not everything is so simple with this, and I have heard many opinions on this topic, but I would like to hear your opinion on this matter. when T2 demanded to stop developing OpenIV, did they explain the reasons why you should stop developing? How exactly was the conflict with Take-2 settled? From the very beginning of the conflict, did you expect that in the future there would be such a public reaction directed in your defense and defense of your project? In any case, I have no doubt that you are grateful to the entire community for their support. Thanks for your attention.
Hello GooD! It's great to see the man behind the most common modding tool in Rockstar games today. Are you planning anything? So, do you have an idea to do some new project? Or do you fear attacks from Take-2? It is likely that Rockstar will release a new part, and I think that many are already looking forward to modding in the new part. Are you willing to take the risk and become a pioneer in modding a new part? Well, a pioneer in the event that T2 tries to make it so that your OpenIV cannot work in the new part, which, for now, has a tentative name "GTA6"? Do you think that intentional restrictions for modding in it are possible in the new part? After all, the intention of T2 to destroy the GTA community of modders suggests that in the new part we may well be left without modding. T2 already had attempts to cover modding back in the antediluvian days of the series. The largest mod site for the first parts http://azz.gouranga.com/ was closed in the 2000s. From the site that was before not a trace remained. How exactly did T2 threaten you when they demanded to stop developing OpenIV? Did they act within the law? Why do you think Take-2 is fighting modding so violently and aggressively in today's Rockstar games? Of course, I guess why, although not everything is so simple with this, and I have heard many opinions on this topic, but I would like to hear your opinion on this matter. when T2 demanded to stop developing OpenIV, did they explain the reasons why you should stop developing? How exactly was the conflict with Take-2 settled? From the very beginning of the conflict, did you expect that in the future there would be such a public reaction directed in your defense and defense of your project? In any case, I have no doubt that you are grateful to the entire community for their support. Thanks for your attention.
Starting the assembly is very simple, there should be no dancing with a tambourine.
The prosperity of the game 16 years ago due to mods does not bring money to the "respected" publisher Take-Two (pay attention - I'm talking about the publisher), and for this they (Take-Two) don't give a fuck. But modern unofficial transfers of games made by Rocky to other platforms / engines - it is probably trivial because T2 are afraid of leaks of the internal component of games from R * (That component that is not available just like that). Of course, porting games to other vizoks is not always about opening any source codes and other things that are protected by licenses. But, this is my guess, and what is on T2's mind ... but who knows. It should be admitted that T2 is beaten without understanding. Probably, one way or another, this still leads to the fact that Take-Two has a lot of greed. But it's definitely not that way to cut from the shoulder. You could also hire such a talented person. An example is Valve - during the development of HL2 they were hacked by one German user and accordingly leaked the Beta version of HL2. Valve invited him to work with them on the security side, instead of filing a lawsuit. True, that user was arrested at home, but that's another story.
I’m thinking ... If ID Software would have acted also greedily in their time, we would not have seen the famous games based on Wolfenstein, DOOM, Quake, etc. The same Half-Life is essentially a reworked Quake (Alpha version of Half-Life v.0.52 smells like Quake especially). Everyone knows that John Carmack always opened the source codes of games from ID Software after a year or two, as he believed that it should be open to everyone. Thanks to this, there has been a considerable development of the first-person shooter genre. What if they were greedy like T2 ...
I’m thinking ... If ID Software would have acted also greedily in their time, we would not have seen the famous games based on Wolfenstein, DOOM, Quake, etc. The same Half-Life is essentially a reworked Quake (Alpha version of Half-Life v.0.52 smells like Quake especially). Everyone knows that John Carmack always opened the source codes of games from ID Software after a year or two, as he believed that it should be open to everyone. Thanks to this, there has been a considerable development of the first-person shooter genre. What if they were greedy like T2 ...
The prosperity of the game 16 years ago due to mods does not bring money to the "respected" publisher Take-Two (pay attention - I'm talking about the publisher), and for this they (Take-Two) don't give a fuck. But modern unofficial transfers of games made by Rocky to other platforms / engines - it is probably trivial because T2 are afraid of leaks of the internal component of games from R * (That component that is not available just like that). Of course, porting games to other vizoks is not always about opening any source codes and other things that are protected by licenses. But, this is my guess, and what is on T2's mind ... but who knows. It should be admitted that T2 is beaten without understanding. Probably, one way or another, this still leads to the fact that Take-Two has a lot of greed. But it's definitely not that way to cut from the shoulder. You could also hire such a talented person. An example is Valve - during the development of HL2 they were hacked by one German user and accordingly leaked the Beta version of HL2. Valve invited him to work with them on the security side, instead of filing a lawsuit. True, that user was arrested at home, but that's another story.
I’m thinking ... If ID Software would have acted also greedily in their time, we would not have seen the famous games based on Wolfenstein, DOOM, Quake, etc. The same Half-Life is essentially a reworked Quake (Alpha version of Half-Life v.0.52 smells like Quake especially). Everyone knows that John Carmack always opened the source codes of games from ID Software after a year or two, as he believed that it should be open to everyone. Thanks to this, there has been a considerable development of the first-person shooter genre. What if they were greedy like T2 ...
"What's up with GTA6?"
Rockstar:
"Follow the news feed."
The answer from R * is slippery, but there is no clickbait in the title of the news.
Well, let me talk to Black by email. I myself do not understand what is happening.
Not sure why, but this project reminded me of 1999's Crusaders of Maight and Magic.
Looking ahead, I will say that one of the radio stations will play blotch, as it fits the atmosphere :)
Thanks for your attention!
What is the progress in LCO testing so far? What are you planning to do next at LCO? I saw here that you are asked the question "why not MTA?" Is this question asked only on the site under the relevant news, or do people still write to you about it somewhere else? Do you see the prospect of opening LCO at MTA as well? Is it possible that everything hinges on the fact that people on our site prefer SAMP more and for this reason very few people have played LCO on MTA? Do you think it is worth conducting a survey on this topic, where there will be a vote on whether it is worth opening an LCO on MTA sometime in the future? Of course, I doubt that a lot of people will vote, but maybe then it will be clear whether there is any sense in LCO on MTA.
Thanks for your attention!
The poor will now be residents of Los-Santos.
Thanks for your attention.
To play them in multiplayer, you need to have the GTA2: Game Hunter program: https://libertycity.ru/files/gta-2/139845-gta-2-game-hunter.html
Well, I don't think it makes sense to let very old school modmakers in for interviews. They just won't be interesting to anyone.
Yes, exactly Sektor (sorry, there was a typo)
Sektor is the admin site https://gtamp.com/(forum/ - site forum)
He is also the owner of the YouTube channel https://m.youtube.com/user/GTAMPdotcom/videos (the site's official channel). Rare modifications are captured there. He is also the creator of many utilities and mods, not only for the new parts of the series. Most likely this is the same Sektor.
Jernej L. may be relatively familiar, as he has created several utilities for GTA: SA, GTA: 4, etc. His utilities are also on our website. It has utilities for the most ancient parts too.
https://web.archive.org/web/20100516045037/http://mathpudding.com/ - his site (most likely his project).
His Github page: https://github.com/JernejL?tab=overview&from=2020-06-01&to=2020-06-30
His GameDev page: https: //www.gamedev.net/jernejl/
Well, he has a lot of where there are still pages.
Well, about the rest, I thought that no one knows them now.
Surmay2002Nazar offers good options. You can listen to it.
KGBRockstar ". It didn't work.Game site:
https://web.archive.org/web/20050830221241/http://www.grandtheftendo.com/
This is what allowed the author to make the game:
http://neshla.sourceforge.net/
Game site:
https://web.archive.org/web/20050830221241/http://www.grandtheftendo.com/
This is what allowed the author to make the game:
http://neshla.sourceforge.net/
Game site:
https://web.archive.org/web/20050830221241/http://www.grandtheftendo.com/
This is what allowed the author to make the game:
http://neshla.sourceforge.net/
Game site:
https://web.archive.org/web/20050830221241/http://www.grandtheftendo.com/
This is what allowed the author to make the game:
http://neshla.sourceforge.net/
You are James Earl Cash
"Trust no one, now go! Run as far as possible!"
I wish the further development of the project, as it has great potential.
Well, OK. Everything happens, but somewhere we have already heard the same from various insiders ... Maybe I'm just a very skeptical person that I can't believe in coincidences :)
Are you planning anything? So, do you have an idea to do some new project? Or do you fear attacks from Take-2? It is likely that Rockstar will release a new part, and I think that many are already looking forward to modding in the new part. Are you willing to take the risk and become a pioneer in modding a new part? Well, a pioneer in the event that T2 tries to make it so that your OpenIV cannot work in the new part, which, for now, has a tentative name "GTA6"? Do you think that intentional restrictions for modding in it are possible in the new part? After all, the intention of T2 to destroy the GTA community of modders suggests that in the new part we may well be left without modding. T2 already had attempts to cover modding back in the antediluvian days of the series. The largest mod site for the first parts http://azz.gouranga.com/ was closed in the 2000s. From the site that
Thanks for your attention.
Are you planning anything? So, do you have an idea to do some new project? Or do you fear attacks from Take-2? It is likely that Rockstar will release a new part, and I think that many are already looking forward to modding in the new part. Are you willing to take the risk and become a pioneer in modding a new part? Well, a pioneer in the event that T2 tries to make it so that your OpenIV cannot work in the new part, which, for now, has a tentative name "GTA6"? Do you think that intentional restrictions for modding in it are possible in the new part? After all, the intention of T2 to destroy the GTA community of modders suggests that in the new part we may well be left without modding. T2 already had attempts to cover modding back in the antediluvian days of the series. The largest mod site for the first parts http://azz.gouranga.com/ was closed in the 2000s. From the site that
Thanks for your attention.
Are you planning anything? So, do you have an idea to do some new project? Or do you fear attacks from Take-2? It is likely that Rockstar will release a new part, and I think that many are already looking forward to modding in the new part. Are you willing to take the risk and become a pioneer in modding a new part? Well, a pioneer in the event that T2 tries to make it so that your OpenIV cannot work in the new part, which, for now, has a tentative name "GTA6"? Do you think that intentional restrictions for modding in it are possible in the new part? After all, the intention of T2 to destroy the GTA community of modders suggests that in the new part we may well be left without modding. T2 already had attempts to cover modding back in the antediluvian days of the series. The largest mod site for the first parts http://azz.gouranga.com/ was closed in the 2000s. From the site that
Thanks for your attention.
Are you planning anything? So, do you have an idea to do some new project? Or do you fear attacks from Take-2? It is likely that Rockstar will release a new part, and I think that many are already looking forward to modding in the new part. Are you willing to take the risk and become a pioneer in modding a new part? Well, a pioneer in the event that T2 tries to make it so that your OpenIV cannot work in the new part, which, for now, has a tentative name "GTA6"? Do you think that intentional restrictions for modding in it are possible in the new part? After all, the intention of T2 to destroy the GTA community of modders suggests that in the new part we may well be left without modding. T2 already had attempts to cover modding back in the antediluvian days of the series. The largest mod site for the first parts http://azz.gouranga.com/ was closed in the 2000s. From the site that
Thanks for your attention.
The link in the description works. Everything has been fixed.
This is very strange for a fandom.