As for the seams on the characters, I'll duplicate the info: “Seams” on a character (on the arms, for example) is a bug in Kam scripts that cut polygons according to UV unwrapping during import. Therefore, ideally, you need to "glue" such seams. This is done after selecting all vertices, using Weld 0.001 (this tool combines vertices that are within a radius of 0.001 unit or less from each other). In my example, it gives a message that there is nothing to merge, because. I've already merged before (links to liberties are now buggy, you'll have to copy them to the address bar): i.gyazo.com/920c91a914886af17519b87992f494fe.mp4
That's cool. The physics of the car in all parts of the GTA was different, but always head and shoulders above the competition (games in the open world and the interaction of cars and people). This news gives hope that reverent attention will be paid to the physique of the car in the future.
Smoothing is just a little lacking. You can select all vertices and apply Weld 0.001. This will "weld" those edges that are in contact with each other, removing these contrasting corners.
Of course, it is far from the development of GTA, but on the whole it is worthy for such a small team (they say there are 7 people in total). Well, it's nice to know that another analogue of GTA has appeared, which can flow into a franchise if the stars are successful. And this means more competition, more profit for the end players. In other words, cool
I think the whole point is in the last paragraph. As before, they generally don't care what you do, because. everything for which people love modding is formally prohibited. But at the same time, they understand that modding gives a boost in popularity. Therefore, they will block only what they consider unprofitable, and they have already explained the formal reasons for this (almost all mods are prohibited). Therefore, mod authors, as before, can only hope that their work currently is not considered Take-Two for threatening the latter's financial stability. And that specific Take-Two employees won't notice a specific mod. As before, modders will have to balance between creating something super-ambitious (and popular) while staying under the radar of a crazy publisher.
In general, this can be “fixed” if it were possible to add new fighting styles or new invisible guns (knives?) with custom animations. In GTA - Long Night it was similar. Zombies were given invisible knives and a new animation attack for knives. It turned out cool, given the limitations of those years.
I mean that the game began to be developed long before. It's just that the active part of the development most likely began after the release of RDR 2, as it usually happened with Rockstars
> The game began to be created in late 2018 - early 2019, almost immediately after the release of Red Dead Redemption 2. Rather, the active part of the development started at this time. Rockstars always start pre-production much earlier, during the active development stage of another/their game/s
I did not see euphoria in the shootings. Regular ragdoll. Mb we watched different videos. I watched an hour's total gluing of all the videos. Any games have debug infa - this does not confirm that this is GTA. There are only a few references to GTA that are hinted at in assets that could have been added just to have fun. What is the scope of work?
yes and why? What would deceive everyone?
I already wrote above why. This can be hyped by a non-named/medium studio that has already worked on a GTA clone in a Miami setting.
> Remember about the 5th part, there was a HUD from GTA4. Yes, this is what is being calculated. That people remember that new games are made on the basis of old ones. Only it’s easy to fake a HUD, but where did the physics go? Where did the euphoria go? And I’ll tell you where - it’s simply not here at all, because. this is a completely different level of development, which is not even available to every AAA studio.
Footage game is not a fake. Fake - exactly the attitude to gta.
You can screenshot - here's what actually happened and will happen in the future:
Some small or medium studio makes a GTA clone. In order to promote ourselves, we decided to temporarily add assets with the intellectual property of coxstars and file this “drain”. After all, we all know that every new gtashka (and not only) is sawn on the basis of the previous parts. But their fakap is that behind the wrapper they forgot about physics, which suddenly missingfor cars and people, and AI, which suddenly became very dull. Some things may be disabled in earlier versions, but not so. This is stupid not RAGE. The car has just terrible physics (no matter how some people don’t bounce on gta5 fison - this is heaven and earth). The traffic is stupid and illogical (how cars behave at the intersection is a complete shame).
For a small or medium studio, this is the norm. A cool clone of GTA will be released. But Cockstars would never do that.
And what will happen next? And then this studio will suddenly show up and declare that it was hackers who stole the footage from them, and these hackers added the intellectual property of rockstars (and all sorts of UI with references) in order to sell the “source codes” to some sucker (but in fact, just throw it away). In fact, no one will sell anything to anyone, and the studio decided to just have fun and promote. (You can recall the recent joke with Abandoned allegedly from Kojima - although even there there are more chances that this is Kojima's reel than here - that it is Cockstara's reel).
Why was it the developers of this game who added the intellectual property of coxstars, and not “hackers”? Because these additions are too hemorrhagic. Ordinary hackers would rather just hide the HUD than jerk off writing a new one. But for the real developers of that game, this is already easier to do.
The description lacks information that the mod is for the GTA LC global. Because the screenshots can be misleading and think that the file was uploaded to the Vice City section by mistake.
1) The topic is hype - it is logical that it has received interest. 2) Fashion videos have already been shot on YouTube, and this is an extra. interest. 3) Your cool stories about your cheating experience are cool stories, nothing more. This is even if the brain is not included.
I believed it, so I didn't read it to the end. Those who immediately realized that this was a rofl, expectedly squandered the sheet to the end and saw why it was written. And I didn’t put dislikes and ran to refute in the answers.
It entered the active phase after the release of rdr2. So it was with all their projects: they release one - they take the other out of pre-production. Now, most likely, the stage of lack of resources for the release on time, so they are gaining additional hands. Apparently, the scale of the game is decent.
Strauss Zelnik whispered to me as he ran past like a wild boar.
In short, there will be two protagonists: a white female police officer and a Colombian drug dealer. The first will try to infiltrate the drug trafficking scheme from Colombia to the United States. The second is to try to move out of business for the sake of his mother, whom he recently moved to the United States.
From the playable locations of the open world in the game will be: - Vice City - Neighboring swamps and islands - A piece of Colombia, which can be flown several times during the story, but not permanently. Basically, a piece of Colombia will be an open location in the initial chapters of the plot (where there will be a backstory of the Latino protagonist) and a little closer to the end (where the police protagonist will be able to get deep enough into the wilds of the bloody business).
Also, a piece of Liberty City will be involved in the course of the story, but only in a limited location.
Time of action - 1970-1980s, several time slices, but the main part of the plot takes place in the 1980s.
Guys don't open this thread. You are young, playful, everything is easy for you. This is not it. It's not ████████ █ ████ ██ ██████ █████████. It's better not to go here. Seriously, any of you will be ██████. Better close the topic and forget what was written here. I fully understand that this message ██████ ██████████████ ███████, but I want to immediately warn the inquisitive - stop. The rest are ██████ ██ ██████.
Something strange happend due to my walkthrough. I spent some time inspecting this area and then I don't know how to describe thisbutifeltfullandemptyatthesametimes0metH1nghApp3ndw1thМ31f3ЛtBryX6n0fAc3atmYfDdsgGFRhixcvcbvfHGIFhfh
A remaster, if there is one, it will be clearly on RAGE, just on its new version. And this means that the talents from Grove Street Games will not be allowed to this project.
As for the seams on the characters, I'll duplicate the info:
“Seams” on a character (on the arms, for example) is a bug in Kam scripts that cut polygons according to UV unwrapping during import. Therefore, ideally, you need to "glue" such seams. This is done after selecting all vertices, using Weld 0.001 (this tool combines vertices that are within a radius of 0.001 unit or less from each other). In my example, it gives a message that there is nothing to merge, because. I've already merged before (links to liberties are now buggy, you'll have to copy them to the address bar):
i.gyazo.com/920c91a914886af17519b87992f494fe.mp4
The physics of the car in all parts of the GTA was different, but always head and shoulders above the competition (games in the open world and the interaction of cars and people).
This news gives hope that reverent attention will be paid to the physique of the car in the future.
Well, it's nice to know that another analogue of GTA has appeared, which can flow into a franchise if the stars are successful. And this means more competition, more profit for the end players.
In other words, cool
As before, they generally don't care what you do, because. everything for which people love modding is formally prohibited. But at the same time, they understand that modding gives a boost in popularity. Therefore, they will block only what they consider unprofitable, and they have already explained the formal reasons for this (almost all mods are prohibited).
Therefore, mod authors, as before, can only hope that their work currently is not considered Take-Two for threatening the latter's financial stability. And that specific Take-Two employees won't notice a specific mod.
As before, modders will have to balance between creating something super-ambitious (and popular) while staying under the radar of a crazy publisher.
Great work!
In general, this can be “fixed” if it were possible to add new fighting styles or new invisible guns (knives?) with custom animations.
In GTA - Long Night it was similar. Zombies were given invisible knives and a new animation attack for knives. It turned out cool, given the limitations of those years.
Rather, the active part of the development started at this time.
Rockstars always start pre-production much earlier, during the active development stage of another/their game/s
Any games have debug infa - this does not confirm that this is GTA.
There are only a few references to GTA that are hinted at in assets that could have been added just to have fun. What is the scope of work?
I already wrote above why. This can be hyped by a non-named/medium studio that has already worked on a GTA clone in a Miami setting.
Yes, this is what is being calculated. That people remember that new games are made on the basis of old ones. Only it’s easy to fake a HUD, but where did the physics go? Where did the euphoria go? And I’ll tell you where - it’s simply not here at all, because. this is a completely different level of development, which is not even available to every AAA studio.
UPD: removed just in case
You can screenshot - here's what actually happened and will happen in the future:
Some small or medium studio makes a GTA clone. In order to promote ourselves, we decided to temporarily add assets with the intellectual property of coxstars and file this “drain”. After all, we all know that every new gtashka (and not only) is sawn on the basis of the previous parts.
But their fakap is that behind the wrapper they forgot about physics, which suddenly missingfor cars and people, and AI, which suddenly became very dull. Some things may be disabled in earlier versions, but not so. This is stupid not RAGE.
The car has just terrible physics (no matter how some people don’t bounce on gta5 fison - this is heaven and earth). The traffic is stupid and illogical (how cars behave at the intersection is a complete shame).
For a small or medium studio, this is the norm. A cool clone of GTA will be released. But Cockstars would never do that.
And what will happen next?
And then this studio will suddenly show up and declare that it was hackers who stole the footage from them, and these hackers added the intellectual property of rockstars (and all sorts of UI with references) in order to sell the “source codes” to some sucker (but in fact, just throw it away). In fact, no one will sell anything to anyone, and the studio decided to just have fun and promote.
(You can recall the recent joke with Abandoned allegedly from Kojima - although even there there are more chances that this is Kojima's reel than here - that it is Cockstara's reel).
Why was it the developers of this game who added the intellectual property of coxstars, and not “hackers”?
Because these additions are too hemorrhagic. Ordinary hackers would rather just hide the HUD than jerk off writing a new one. But for the real developers of that game, this is already easier to do.
Because the screenshots can be misleading and think that the file was uploaded to the Vice City section by mistake.
But aniway is a great job!
2) Fashion videos have already been shot on YouTube, and this is an extra. interest.
3) Your cool stories about your cheating experience are cool stories, nothing more. This is even if the brain is not included.
And I didn’t put dislikes and ran to refute in the answers.
Now, most likely, the stage of lack of resources for the release on time, so they are gaining additional hands. Apparently, the scale of the game is decent.
In short, there will be two protagonists: a white female police officer and a Colombian drug dealer. The first will try to infiltrate the drug trafficking scheme from Colombia to the United States. The second is to try to move out of business for the sake of his mother, whom he recently moved to the United States.
From the playable locations of the open world in the game will be:
- Vice City
- Neighboring swamps and islands
- A piece of Colombia, which can be flown several times during the story, but not permanently. Basically, a piece of Colombia will be an open location in the initial chapters of the plot (where there will be a backstory of the Latino protagonist) and a little closer to the end (where the police protagonist will be able to get deep enough into the wilds of the bloody business).
Also, a piece of Liberty City will be involved in the course of the story, but only in a limited location.
Time of action - 1970-1980s, several time slices, but the main part of the plot takes place in the 1980s.