It was a great surprise for me to see Dmitry Lisov's project like this all of a sudden, and I immediately played it, and I can say with confidence that I liked the project, like the first fog itself, this universe is definitely one of my favorites in the duo, which before takes everything with its atmosphere (the devastation of the war, general hopelessness, psychedelic music and the fog is over) in this regard, the first fog certainly came to me more, but here Dmitry tried, (I especially liked the third mission in the forest), but about the plot there are a lot of innuendos, as for me, maybe it was done on purpose, but I think that the story lacks disclosure, for example, I wanted to learn more about the causes of the war. For some reason, the Soviet side looks somehow ridiculous, even if it is more or less revealed in this project, Captain Chernov, it looks like a soulless robot that follows orders, and Soviet soldiers cannot kill three people, but, this is already possible my nitpicking. .. Deservedly put the project 7.5/10!
I can't even imagine how much work was done on this project! Correction of illogical moments in the plot, a decent technical part and work with sound, and, for a moment, an almost complete reworking of missions! Probably, apart from you, there would not have been such a duomer who would have decided to thoroughly redo his project, having spent so much effort on it. I especially want to note the divine mapping that pleases the eye, this is really a worthy remake
I agree with you that it was hardly a good idea to do such a project for the competition, it’s just that this idea has been spinning in my head for a long time and I caught a good moment to implement this idea in a mission for OMA, so Zakhar also said that the mission might not be is directly related to the new year, and for this story, as you said, I would certainly do more missions.
Something I think that the same thing will happen as with "military Sam", and not only with him, newcomers strangely disappear once and for all after they release one or two projects, to put it mildly, not very good quality, the abyss of the duo is full mysteries and mysteries...
He rightly noted that the final battle in space should have been bigger, but I didn’t finish something, nevertheless thanks for the feedback, I’m glad to try!
Well, “99 miles from land” will be much more detailed than my project, since I tried to have time to finish it before November 16 (And in the end, the deadline was extended to 30 ), plus the gtash started to crash often when it got already more than 60 goals, and I'm so glad that you liked the mission
Okay, in the end, I'm in the dyom community not too long ago, maybe I missed some points, we will consider the topic closed, otherwise we have been procrastinating it here for a long time
I don’t mind, no doubt, the West also has its own pearls and cool duomers, but Saturn, as it were, stretches the assessment of rather average foreign projects, as it were, he doesn’t want to directly say that the project is mediocre and squeezes more pluses out of it (Same target missions, the flats that he streamed, etc.), which, if by analogy were made by our duomers, he would appreciate as they are, no more, no less. (Well, as he himself said, he is in principle more connected souls with the Western community) If anything, I write without aggression :P
Man, I'm not comparing a whole series of computer games and just dyom missions, I just said that his project only reminded me of metal gear. About insanity and confusion, I admit, I'm wrong, target missions they don’t shine much with this, and I didn’t say that they are of direct quality, rather an average
Damn, something nostalgia washed over me, I thought (this is of course unlikely), but I can somehow contact the site admins and find that project, I could correct it and post it, if of course it remained in the archives of the site, although I I don’t even remember the name, but it seemed to be some kind of notorious type “the story of Mike and John”
I'm not saying that the work is superb, just a rather large-scale universe, the missions also reminded me of what I did when I just started to master Dyom around 2017-2018, I also then riveted a bunch of mediocre missions in one universe, and even wanted to post project on Liberty, but for some reason the administration did not let it through, now unfortunately there is practically nothing left of them, sorry
Fuck this author (Target13) has creative potential, muddied a 10-part project here, the dark side of Los Santos smokes on the sidelines compared to this one, at least I haven’t seen such big projects before, by the way, his projects somehow remind me of Metal Gear Solid with its insane and twisted plot
A cool project, not boring, something is constantly happening in the frame, as well as a lot of all sorts of cool technical moments, but that's how there is no such plot here, the unkillable gg stupidly wets everyone in a row alone, in fact it resembles the usual tasks in GTA, my rating is 4, 5/10
A fun project, but very short, but since it was done for OMA, it's normal, by the way, Ciz, why did you change the cover? The previous one just looked better.
The normal difficulty is just missions, and the nightmarish ones are in the additional folder, but I made them too difficult there because of which it is unrealistic to pass them , but I don't really like this project, I recommend you to go through my recent project: redline
In general, the project is not bad, but somehow it is too boring, the timing is greatly stretched with extra scenes, and it seems to me that the story could have been made a little more dynamic. Other than that, the sound work and especially the mapping is excellent, although why didn't you use objects from dyom#? I think with them the mapping would look even better
A very high-quality project, the characters are quite lively, everything is fine from the technical side, it's funny how you did the moment with Tommy's ability to leal and also the moment with the bottles. Good work with cameras, sound and animations. A plus. Waiting for offers
Спасибо за отзыв! Круто что ты понял отсылку на этот фильм, частично я вдохновлялся им при создании проекта, но все же я не копировал все полностью, а проект является как бы ответвлением от основной части, чтобы представить главного антогониста, то есть — Гилмора
to learn more about the causes of the war. For some reason, the Soviet side looks somehow ridiculous, even if it is more or less revealed in this project, Captain Chernov, it looks like a soulless robot that follows orders, and Soviet soldiers cannot kill three people, but, this is already possible my nitpicking. .. Deservedly put the project 7.5/10!
Jimmy Hopkins came from grandma
they don’t shine much with this, and I didn’t say that they are of direct quality, rather an average
Vi ste hrabri momci
Najhrabriji naši srpski dobrovoljci!
A plus. Waiting for offers
Круто что ты понял отсылку на этот фильм, частично я вдохновлялся им при создании проекта, но все же я не копировал все полностью, а проект является как бы ответвлением от основной части, чтобы представить главного антогониста, то есть — Гилмора