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We have been sitting here for 9 years with the Mephist typeface, writing normal dialogues on it, and when you make a project, some bugs appear. Very strange, but I hope you still switch to ImGui Input
Dude, Oleshka, man, you don't just have some letters missing, you just write illiterately. What letters are not in the DOOM in mephisto font: Y, Yo, E Here. ImGui Input (DYOM) restores everything except letters, and besides, it is more familiar if you have not learned the mephisto layout. And yes, you can replace the letters W, W small if you hold shift and press for Z button 4, and for W button 5, done.
I hope next time there will really be no problems with the text, not to mention the rest of the project's errors.
I hope next time there will really be no problems with the text, not to mention the rest of the project's errors.
Olyosha, did you start doing missions? Great, but how about starting to do homework and learn Russian?
Not only are the missions completely empty, boring, consisting of 5-10 goals per mission, besides, a complete system for opening each mission through the code has been added to the project. If only you were a man! After 4 missions, I dropped this crap, because the project is as boring as possible. Before posting the project, you would have found at least all the letters in the mephisto font, and not a shame the illiterate wrote in missions
Not only are the missions completely empty, boring, consisting of 5-10 goals per mission, besides, a complete system for opening each mission through the code has been added to the project. If only you were a man! After 4 missions, I dropped this crap, because the project is as boring as possible. Before posting the project, you would have found at least all the letters in the mephisto font, and not a shame the illiterate wrote in missions
Well, not bad, yes, but one mission is not enough. I'm waiting for the full version
It's like some kind of joke.
I do not even know what to say. Type that the project is very weak? Yes, it’s already clear from the screenshots that it doesn’t shine at least with an interesting technical part (and in the mission itself, it’s always an actor spawning, or some other unhidden amusement in mind, like a player in the frame or an object in the air for a helicopter ).
Is the plot bad? Since it will be bad if it is not there, and all that is, is a couple of dozen dialogues that are somehow connected with each other and a happy ending.
I don’t know why the author has already done the same type and, frankly, hacky work, but this can’t be served on serious cabbage soup, I don’t know, like it’s not funny from your own projects? 2/10
I do not even know what to say. Type that the project is very weak? Yes, it’s already clear from the screenshots that it doesn’t shine at least with an interesting technical part (and in the mission itself, it’s always an actor spawning, or some other unhidden amusement in mind, like a player in the frame or an object in the air for a helicopter ).
Is the plot bad? Since it will be bad if it is not there, and all that is, is a couple of dozen dialogues that are somehow connected with each other and a happy ending.
I don’t know why the author has already done the same type and, frankly, hacky work, but this can’t be served on serious cabbage soup, I don’t know, like it’s not funny from your own projects? 2/10
Pretty mediocre work from a mediocre author. Why repeat the series if purely physically DUOM cannot do the same as the original. The usual passer
Oh my God...Even worse than I thought.
The mission was done so wrong that the author for some hell renamed the mission, because of which it was not possible to launch it.
The description already showed how bad everything is, even if the damn “to be continued” is present in it, the author apparently did not even check the mission.
So, for 18 goals, most of which are utterly crooked, we were given a thousand text without context, killing the same doodles, the end.
I didn’t think that when I tried to publish my first, to put it mildly, bad work in 2017, moderation would literally have no quality bar. 1/10
The mission was done so wrong that the author for some hell renamed the mission, because of which it was not possible to launch it.
The description already showed how bad everything is, even if the damn “to be continued” is present in it, the author apparently did not even check the mission.
So, for 18 goals, most of which are utterly crooked, we were given a thousand text without context, killing the same doodles, the end.
I didn’t think that when I tried to publish my first, to put it mildly, bad work in 2017, moderation would literally have no quality bar. 1/10
Unusual experience.
Haven't played mission parkour for a long time, and it's definitely a good job, but very long, and obviously made for rummaging, because I only heard about Kruntovar, all the other references are in my soul. The inspiration was a game that I hadn't heard anything about, and it only took me half an hour to find out what Only up was. In short, this is the best DUOM adaptation, because the original game is literally a parkour mission, only done on Unity's knee. Respect to the author, the project is done soundly.
I decided not to go through the second mode, because fuck it, and I was also confused by the choice with DUOM 8.2. Once the game even crashed due to mapping overload, but it seems to work like normal, but I didn’t really delve into what kind of western curiosity this is. In short, a good little project. 7/10
Haven't played mission parkour for a long time, and it's definitely a good job, but very long, and obviously made for rummaging, because I only heard about Kruntovar, all the other references are in my soul. The inspiration was a game that I hadn't heard anything about, and it only took me half an hour to find out what Only up was. In short, this is the best DUOM adaptation, because the original game is literally a parkour mission, only done on Unity's knee. Respect to the author, the project is done soundly.
I decided not to go through the second mode, because fuck it, and I was also confused by the choice with DUOM 8.2. Once the game even crashed due to mapping overload, but it seems to work like normal, but I didn’t really delve into what kind of western curiosity this is. In short, a good little project. 7/10
Hell, another one is playing with the talker.
The project is excellent, but painfully crumpled due to the fact that it takes place in just one mission. The project was quite serious until the author added a talker... Damn, it's certainly cool that the robotic voices of our dubbing actors speak, but for me the mission from the competition did not need such an update.
The project is good, the rofl with the talker is of course unexpected. 8/10
The project is excellent, but painfully crumpled due to the fact that it takes place in just one mission. The project was quite serious until the author added a talker... Damn, it's certainly cool that the robotic voices of our dubbing actors speak, but for me the mission from the competition did not need such an update.
The project is good, the rofl with the talker is of course unexpected. 8/10
What a boring job. Literally a dozen missions in the style of "come from point A to point B with cut scenes between checkpoints."
The overall quality of the project is as mediocre as possible: inept and lengthy dialogues, boring mapping (without mapping built as files in the modloader, which is very difficult to install), meaningless gameplay (why do you constantly make crowds of zombies if you can bypass them every time and get out of there).
There is not much plot here, so xs why download this project. Only the hassle with the installation, and even then I was only partially able to install the project, because a lot of useless glue and graphic mods are not needed. 3/10
The overall quality of the project is as mediocre as possible: inept and lengthy dialogues, boring mapping (without mapping built as files in the modloader, which is very difficult to install), meaningless gameplay (why do you constantly make crowds of zombies if you can bypass them every time and get out of there).
There is not much plot here, so xs why download this project. Only the hassle with the installation, and even then I was only partially able to install the project, because a lot of useless glue and graphic mods are not needed. 3/10
It's clear. One question: why? Did someone need it? Someone really wanted to play the missions of the original company, but only more, so to speak, low-budget? It seems to me that the meaning of DUOM missions is a little different
Don't you have pre-rendered cutscenes and special scripts for each individual mission? Some features of the GTA SA company are stupidly impossible to transfer to the DUOM due to their absence in it?
No problem! Stupidly make straight cut scenes with...even without the original soundtrack; copy through the mission crutches that were in the original, and you will get a great project!
No problem! Stupidly make straight cut scenes with...even without the original soundtrack; copy through the mission crutches that were in the original, and you will get a great project!
Man... Literally in almost all of my videos I do nothing but praise the really good projects. Why should I praise your project? For not the worst technical part? For music in the background, for skins of various stripes? For a stupid and drawn-out plot? I am a reviewer with an attempt at objective criticism, your job is to accept my opinion without insults, by the way, on your project, because almost everyone except me is the only one to play scrap in all projects, because many, like you, are very fond of whining that DUOM is dead, and not the favorite of some "at least doing something." Correct at least the spelling next time, then I'll apologize. In the meantime, it looks funny how you're trying to run over me.
Hope? More like desperation.
I don’t know what some people here saw so good, but personally I saw only the most useless plot about the Zombie Apocalypse with distorted characters from GTA SA, as well as several new project characters who have no character and depth at all, because the author does not knows how to dialogue. Let's not forget about the elephant in the room in the form of a chronic problem with the Russian language. Of course, you can endlessly isolate various “vaccines”, “explanations” and other mistakes in the text from the project, which he repeats over and over again (maybe I don’t know, is this some kind of dialect? Or were you banned on Google?), but still, is there anything else in the project?
Well, the technical part as a whole is not so bad, sometimes there is such and such a mapping, the author piled up orchestral music (although the relevance of the same Valiants Hearts title theme is a big question). The gameplay is boring and frankly lengthy, sometimes overly complex, especially in mission 11.
In short - creep. Very stupid and no, the dialogues are poorly written both from a grammatical and a scenario point of view (literally half of the dialogues can be skipped, because this is meaningless chatter). In general, it's like that. 3/10
I don’t know what some people here saw so good, but personally I saw only the most useless plot about the Zombie Apocalypse with distorted characters from GTA SA, as well as several new project characters who have no character and depth at all, because the author does not knows how to dialogue. Let's not forget about the elephant in the room in the form of a chronic problem with the Russian language. Of course, you can endlessly isolate various “vaccines”, “explanations” and other mistakes in the text from the project, which he repeats over and over again (maybe I don’t know, is this some kind of dialect? Or were you banned on Google?), but still, is there anything else in the project?
Well, the technical part as a whole is not so bad, sometimes there is such and such a mapping, the author piled up orchestral music (although the relevance of the same Valiants Hearts title theme is a big question). The gameplay is boring and frankly lengthy, sometimes overly complex, especially in mission 11.
In short - creep. Very stupid and no, the dialogues are poorly written both from a grammatical and a scenario point of view (literally half of the dialogues can be skipped, because this is meaningless chatter). In general, it's like that. 3/10
Deep as the throat of a Freak plot; unique gameplay, and just a fantastic technical part. Here's what awaits you in this project.
One minus in this project is that the rights of people of non-traditional orientation are infringed here, so if it offends you, close the Internet and do not climb here anymore.
The most ingenious mission in the competition after the work of Hooligan 1.2. Deserved 8/10 and 3rd place at OMA
One minus in this project is that the rights of people of non-traditional orientation are infringed here, so if it offends you, close the Internet and do not climb here anymore.
The most ingenious mission in the competition after the work of Hooligan 1.2. Deserved 8/10 and 3rd place at OMA
Such trash...But so boring.
At first everything was as usual: cops, bandits, some kind of crime, mafiosi in addition. Boring, but okay. And so, he collects evidence on the murdered guy, who turned out to be the nephew of the mafia boss Del Gato. It remains to be found out why his own people killed him, how literally EVERYONE who was looking for evidence is suddenly killed, namely: gg (survives), the gangster who leaked information about the mafia, FBI partner gg and more police extras who took the crime scene with the murder of that the gangster noname himself on an open street, which turned out to be the hero's brother... Stop, what?! Not only was killing all the cops in the open air as stupid as possible, but also some fucking police started hunting for US. Hello, cops! An FBI man was killed with a rifle nearby, how the hell did they think we were the killer?! What the hell is going on here?!
Further, the project tends to schizophrenia even more. timeskip, assassinations at the behest of an unknown phone guy, torments about the death of loved ones, moving to otherworldly space, killer cyborgs, senseless betrayal of the hero at the end, destruction of an entire organization in one snout.
I remind you that initially it was a detective story about a murder in the alley... This would seem to be very funny and stupid crap, unfortunately, it does not amuse, as ZombieVirus (p.1) can, for example, because it is served on too serious cabbage soup, without saying about the speed of these events. Well, the technical part is also at the zombievirus level, here, too, the author managed to make a bunch of mistakes, including the disappearing interior in cut scenes, a bunch of actors spawning in the frame, and a million more of the same mistakes. The gameplay is relatively normal, fairly fair, but with a pitch like that, he doesn't pull it off.
Mediocre. 3/10
At first everything was as usual: cops, bandits, some kind of crime, mafiosi in addition. Boring, but okay. And so, he collects evidence on the murdered guy, who turned out to be the nephew of the mafia boss Del Gato. It remains to be found out why his own people killed him, how literally EVERYONE who was looking for evidence is suddenly killed, namely: gg (survives), the gangster who leaked information about the mafia, FBI partner gg and more police extras who took the crime scene with the murder of that the gangster noname himself on an open street, which turned out to be the hero's brother... Stop, what?! Not only was killing all the cops in the open air as stupid as possible, but also some fucking police started hunting for US. Hello, cops! An FBI man was killed with a rifle nearby, how the hell did they think we were the killer?! What the hell is going on here?!
Further, the project tends to schizophrenia even more. timeskip, assassinations at the behest of an unknown phone guy, torments about the death of loved ones, moving to otherworldly space, killer cyborgs, senseless betrayal of the hero at the end, destruction of an entire organization in one snout.
I remind you that initially it was a detective story about a murder in the alley... This would seem to be very funny and stupid crap, unfortunately, it does not amuse, as ZombieVirus (p.1) can, for example, because it is served on too serious cabbage soup, without saying about the speed of these events. Well, the technical part is also at the zombievirus level, here, too, the author managed to make a bunch of mistakes, including the disappearing interior in cut scenes, a bunch of actors spawning in the frame, and a million more of the same mistakes. The gameplay is relatively normal, fairly fair, but with a pitch like that, he doesn't pull it off.
Mediocre. 3/10
Weak implementation + vague story = boring project.
The project has a good idea - tales by the fire, you can tell a lot of things in various genres. There is only one problem - you need to be able to tell stories. Well, the first thing that really interferes is, of course, wildly fast and low-content cut-scenes. Not only do you understand the text dick as it is written, and with errors, where it is difficult to make out who exactly is speaking if you don’t have time to read the text (and the characters don’t have names in principle), but also the scene time is at most 4 seconds, which is too short, to read the canvases of the text (and they also reproach me for the quick cut-scenes, heh). The gameplay here is quite small, and it is done clumsily. A bunch of timeouts with a bunch of useless information in the second mission, and stupidly reviewing the trip with a load on the tail in the third. The atmosphere is quite pleasant, especially due to good musical (and adjusted!) ambient, as well as foggy weather.
The project ends with nothing, And the actual assessment of the mission is the same no. 4/10
I hope you will correct the mistakes of the project, and make something much more meaningful and interesting.
The project has a good idea - tales by the fire, you can tell a lot of things in various genres. There is only one problem - you need to be able to tell stories. Well, the first thing that really interferes is, of course, wildly fast and low-content cut-scenes. Not only do you understand the text dick as it is written, and with errors, where it is difficult to make out who exactly is speaking if you don’t have time to read the text (and the characters don’t have names in principle), but also the scene time is at most 4 seconds, which is too short, to read the canvases of the text (and they also reproach me for the quick cut-scenes, heh). The gameplay here is quite small, and it is done clumsily. A bunch of timeouts with a bunch of useless information in the second mission, and stupidly reviewing the trip with a load on the tail in the third. The atmosphere is quite pleasant, especially due to good musical (and adjusted!) ambient, as well as foggy weather.
The project ends with nothing, And the actual assessment of the mission is the same no. 4/10
I hope you will correct the mistakes of the project, and make something much more meaningful and interesting.
Well, problems. I didn't have that shit. Repair your GTA and just in case download objects from SAMP
In GTA Sa User files, this is of course my cant, after 5 months I still don’t understand that I made a mistake in the description of the last project
Pretty simple but intimidating mission.
However, the quality is disappointing. And after that, how can the liberals believe that everything is better in the West, even DUOMs? How many times I understand that the Russian DUOM is the most advanced of all ... though a little dead, but like the rest of the DUOM. Not the point.
The mission is about nothing, but due to the frightening music, it induces a little atmosphere, but because of the unnecessarily simple form, it goes on the verge of a trash, if you remember the good old zombie homunculi with chainsaws.
In short, just the rules, a one-time mission. Most likely, most of the other missions in this universe (how the hell do they like to do a bunch of shit missions, and then tie them into one universe) are the same passers-by, so I hope that you will release translations more than one mission at a time. 6/10
However, the quality is disappointing. And after that, how can the liberals believe that everything is better in the West, even DUOMs? How many times I understand that the Russian DUOM is the most advanced of all ... though a little dead, but like the rest of the DUOM. Not the point.
The mission is about nothing, but due to the frightening music, it induces a little atmosphere, but because of the unnecessarily simple form, it goes on the verge of a trash, if you remember the good old zombie homunculi with chainsaws.
In short, just the rules, a one-time mission. Most likely, most of the other missions in this universe (how the hell do they like to do a bunch of shit missions, and then tie them into one universe) are the same passers-by, so I hope that you will release translations more than one mission at a time. 6/10
At least you don’t spoil your project, so it’s over in 20 minutes.
And you could call yourself “James Bug”, or whatever, finally call yourself “GayBag” for a long time, we have known everything about you for a long time ...
And you could call yourself “James Bug”, or whatever, finally call yourself “GayBag” for a long time, we have known everything about you for a long time ...
Something weird but fun.
The first project of the author was lumpy, just very big. At OMA, he released one rather mediocre, but not bad work, what will happen this time.
And this time it turned out to be a really strange project. How can you make a dramatic action movie, with the hard fate of the hero, where the soundtrack combines fucking alt rock in the person of Skillet, blues of the 30s, and electronic ambient from the damn Hotline Miami, which already appears so often in DUOM that it has become bad manners.
And the story itself seemed to me ... About nothing. Literally an excuse for the gameplay of the project, because too little time for a relationship was given by the gg and his already deceased girlfriend. The end turned out to be unsaid, given the insanity of the project, which seemed painfully familiar to me from the works of Nekopitu, apparently again we have a fake world and other nonsense with grandfather insiders in the main characters.
Well, the gameplay with the technical part. The gameplay is a bunch of shootouts in closed and not very rooms with the search for keys, well, the boss helicopter ... Too many references to arena shooters and their clichés, which are again inappropriate for a serious story. The technical part is also strange. Smooth, linear, static cutscenes, very decent mapping, everything is fine, but there is a lot of actor spawning and flying through walls. Some scenes look very good, but these spawns look really weird. Well, the dialogues are also imperfect: sometimes there are errors; the author still thinks that we are not sitting on the second type of Mephisto and so on.
A very strange project. This is either done on purpose, or simply not very skillfully. But nevertheless, the norms of the project, it is easy to pass, I look forward to continuing. 6.5/10
The first project of the author was lumpy, just very big. At OMA, he released one rather mediocre, but not bad work, what will happen this time.
And this time it turned out to be a really strange project. How can you make a dramatic action movie, with the hard fate of the hero, where the soundtrack combines fucking alt rock in the person of Skillet, blues of the 30s, and electronic ambient from the damn Hotline Miami, which already appears so often in DUOM that it has become bad manners.
And the story itself seemed to me ... About nothing. Literally an excuse for the gameplay of the project, because too little time for a relationship was given by the gg and his already deceased girlfriend. The end turned out to be unsaid, given the insanity of the project, which seemed painfully familiar to me from the works of Nekopitu, apparently again we have a fake world and other nonsense with grandfather insiders in the main characters.
Well, the gameplay with the technical part. The gameplay is a bunch of shootouts in closed and not very rooms with the search for keys, well, the boss helicopter ... Too many references to arena shooters and their clichés, which are again inappropriate for a serious story. The technical part is also strange. Smooth, linear, static cutscenes, very decent mapping, everything is fine, but there is a lot of actor spawning and flying through walls. Some scenes look very good, but these spawns look really weird. Well, the dialogues are also imperfect: sometimes there are errors; the author still thinks that we are not sitting on the second type of Mephisto and so on.
A very strange project. This is either done on purpose, or simply not very skillfully. But nevertheless, the norms of the project, it is easy to pass, I look forward to continuing. 6.5/10
I still do not understand your puncture. How could you be so late on your birthday? Well, just yesterday it was possible to create a site, just one Austrian artist also celebrated it. Missed such an opportunity!
It's nice, but the quality leaves a lot to be desired.
I didn’t remember the old parts very well, and after replaying I understood why he had such an assessment. Technically, the project did not shine, the dialogues were very mediocre (fucking polite gangsters: “forgive me for interrupting you, generous tormentor, but I have to make a remark to you”), but the plot project had potential. Intrigues, complicated gang connections and all that. In short, TIG for sane people, even better.
The new part is faster in terms of pace, a lot more characters have appeared, but everything will probably be in the next part. Mapping has become really good, worked on it, well done. The dialogue is slightly better, gangsters no longer apologize for interrupting each other, and thanks for that.
The norm is shorter, I'm waiting for the continuation not in 2.5 years. 5.5/10
I didn’t remember the old parts very well, and after replaying I understood why he had such an assessment. Technically, the project did not shine, the dialogues were very mediocre (fucking polite gangsters: “forgive me for interrupting you, generous tormentor, but I have to make a remark to you”), but the plot project had potential. Intrigues, complicated gang connections and all that. In short, TIG for sane people, even better.
The new part is faster in terms of pace, a lot more characters have appeared, but everything will probably be in the next part. Mapping has become really good, worked on it, well done. The dialogue is slightly better, gangsters no longer apologize for interrupting each other, and thanks for that.
The norm is shorter, I'm waiting for the continuation not in 2.5 years. 5.5/10
Don't break Ruslan's maniacs. We all know that people become gangsters from a good life, just like pirates. They go there for the sake of honor and valor, they have codes, all are correct and kind
DUOM, which allows you to create other DUOMs, but also the continuation of another DUOM mission? cool what can i say
My first job, so many memories .... In general, in the future, everything will be much better for me with spelling. 5 stars and broken animations of the actors is the unknown crap of the new DYOM#, when I created the project, there was no such garbage.
Well, in general, just the joke of the “Rights” in this postmodernist mess that I made here. The fact that you don’t understand how it relates to everything in the project says that it perfectly reflects me when I created the project (but it’s still funny that I chose the communists as the main characters, because then I was a completely political centrist)
Well, in general, just the joke of the “Rights” in this postmodernist mess that I made here. The fact that you don’t understand how it relates to everything in the project says that it perfectly reflects me when I created the project (but it’s still funny that I chose the communists as the main characters, because then I was a completely political centrist)
Paleozoic textures are trying to portray local memes, how cute.
Vanomas is loved by some, hated by others, most use it as a common word for graphic jerks, or do not know at all that it is not a base. So, Vanomas is an ordinary hiccup marginal clown who earns money on people, who is still somehow remembered and donated, and has a bunch of awesome stories behind his back, on which this trash project is based.
The author as a whole is not a fool, he studied normally at school, he knows the language, he was able to make a shorter basis for creating DUOM missions, but he has absolutely no experience for such a complex and complex genre without jokes. With the help of insane humor, lack of frames and complete absurdity, I could have made a new "Vyazemskaya punks", but I got a passing trash project, which does not look very good.
In short, butterdish, learn from you and learn from the mind and the mind. Not the worst project, but definitely not a good one. 4/10
Vanomas is loved by some, hated by others, most use it as a common word for graphic jerks, or do not know at all that it is not a base. So, Vanomas is an ordinary hiccup marginal clown who earns money on people, who is still somehow remembered and donated, and has a bunch of awesome stories behind his back, on which this trash project is based.
The author as a whole is not a fool, he studied normally at school, he knows the language, he was able to make a shorter basis for creating DUOM missions, but he has absolutely no experience for such a complex and complex genre without jokes. With the help of insane humor, lack of frames and complete absurdity, I could have made a new "Vyazemskaya punks", but I got a passing trash project, which does not look very good.
In short, butterdish, learn from you and learn from the mind and the mind. Not the worst project, but definitely not a good one. 4/10
Well, it's like that.
After a great Once upon a Time, Fatim did a mini-project, and....Um. Is this another drama? Why do you love doing them so much, doesn't life teach you after the Mute?
The plot is completely crumpled and served on too serious cabbage soup. Why did the rock band gg so annoy that the local gangster did not want them to perform so much? Why did Matthew have a conflict with Alice's girlfriend, why did she start walking to the left? Why should we empathize with the hero at all, if he himself is to blame for his troubles. This tear-squeezer has too little time to open, so you also have severe spelling problems again.
As a result, again a project with good mapping, but absolutely nothing about the story. Why the project is unclear. 5/10
After a great Once upon a Time, Fatim did a mini-project, and....Um. Is this another drama? Why do you love doing them so much, doesn't life teach you after the Mute?
The plot is completely crumpled and served on too serious cabbage soup. Why did the rock band gg so annoy that the local gangster did not want them to perform so much? Why did Matthew have a conflict with Alice's girlfriend, why did she start walking to the left? Why should we empathize with the hero at all, if he himself is to blame for his troubles. This tear-squeezer has too little time to open, so you also have severe spelling problems again.
As a result, again a project with good mapping, but absolutely nothing about the story. Why the project is unclear. 5/10
What's unusual? One horseradish is also played, the Persian has no character, until there is no sense in this “strong” and “independent”
Not bad, but not enough. Also, why does the wumen lead the squad?
The action is not bad, rather non-standard, not every day in the DUOM you will destroy helicopters with a tank. And the plot is still xs about what, I'm waiting for the continuation. Strong 6.5/10
The action is not bad, rather non-standard, not every day in the DUOM you will destroy helicopters with a tank. And the plot is still xs about what, I'm waiting for the continuation. Strong 6.5/10
Why just one mission from the collection of stories then spread? Some kind of stupidity, nothing is clear
For a mini-project, the story is completely unfinished. This is not the Lara Croft level from Slipper, so I believe that this is precisely the prologue to something more.
Is this all?
Again, some kind of prologue to a project that will most likely never work out, how to evaluate this? Well, in general, the prologue is ok, it intrigued me, it’s not every day that you see Colonial Marines 2 in the world of SCP, but why the hell is it so little?
Well, it's probably 6/10. The ambient is normal, the skins are good, the mapping is high quality, and that’s it. Looking forward to the continuation
Again, some kind of prologue to a project that will most likely never work out, how to evaluate this? Well, in general, the prologue is ok, it intrigued me, it’s not every day that you see Colonial Marines 2 in the world of SCP, but why the hell is it so little?
Well, it's probably 6/10. The ambient is normal, the skins are good, the mapping is high quality, and that’s it. Looking forward to the continuation
You still don't understand FOG....Well, neither do I
So, finally came the second part, making the story about the blue fog a trilogy. Let's see what Jew Suess did this time in our beloved universe of Dmitry Lisov.
And he definitely did well, but there are still a lot of questions. In this part, we finally get in the role of Dmitry to Louise, the main villain of the second OBM and FOG in fact, in which her plan will be explained to us ... No. They also played for Willy, who fought with the super soldier Katerina, and ... That's it. Well, on the other hand, Aerahul was returned to the plot, they explained exactly who he was, which is not bad. But there are few answers, very few. Do not even understand what exactly the new FOG is about. He explains little, only gives new information, makes Louise even more universal evil than before (and she received even more powerful abilities), and also tells from the other side about the situation in the city, where Paul was doing his senseless business in the first part of the FOG . And then I realized this! In fact, the goal of this project is one - There have never been so many wildly complex action moments in all OBMs, there are so many of them, and most importantly, they are diverse! And I finally realized that Lisov was not even going to give answers to old questions in two parts of the new FOG, he will do this sometime later, tomorrow. The whole FOG SoD and Endsieg is just for the action! So do not worry, people that did not understand anything. Just play the project, because it was done perfectly, as always Lisov is good, the mapping is on top and even the spelling is much better!
I'm still waiting for a new part in your universe, but even so, this is quite an interesting, if not ideal, experience, FOG. 7/10
So, finally came the second part, making the story about the blue fog a trilogy. Let's see what Jew Suess did this time in our beloved universe of Dmitry Lisov.
And he definitely did well, but there are still a lot of questions. In this part, we finally get in the role of Dmitry to Louise, the main villain of the second OBM and FOG in fact, in which her plan will be explained to us ... No. They also played for Willy, who fought with the super soldier Katerina, and ... That's it. Well, on the other hand, Aerahul was returned to the plot, they explained exactly who he was, which is not bad. But there are few answers, very few. Do not even understand what exactly the new FOG is about. He explains little, only gives new information, makes Louise even more universal evil than before (and she received even more powerful abilities), and also tells from the other side about the situation in the city, where Paul was doing his senseless business in the first part of the FOG . And then I realized this! In fact, the goal of this project is one - There have never been so many wildly complex action moments in all OBMs, there are so many of them, and most importantly, they are diverse! And I finally realized that Lisov was not even going to give answers to old questions in two parts of the new FOG, he will do this sometime later, tomorrow. The whole FOG SoD and Endsieg is just for the action! So do not worry, people that did not understand anything. Just play the project, because it was done perfectly, as always Lisov is good, the mapping is on top and even the spelling is much better!
I'm still waiting for a new part in your universe, but even so, this is quite an interesting, if not ideal, experience, FOG. 7/10
Accuracy doesn't matter, auto dribbling is too cool to shoot properly, so you'll die anyway if he spots you
Not bad, but the potential is underutilized.
The idea of a Tom Jefferson stealth project from Night Break is pretty cool, but the execution isn't really outstanding. Copy You copied the mapping of the mission "2028", but it did not work to its full extent. Also, the stealth fix somehow didn’t work like that for evil, and in the end everything came to the usual rubilov, and not competent stealth. The last bossfight is generally dishonest dick, which you can kill without cheats.
The idea is good, but the execution is not so good. I hope in the future we will see new missions from you, because you know how to do missions. 6/10
The idea of a Tom Jefferson stealth project from Night Break is pretty cool, but the execution isn't really outstanding. Copy You copied the mapping of the mission "2028", but it did not work to its full extent. Also, the stealth fix somehow didn’t work like that for evil, and in the end everything came to the usual rubilov, and not competent stealth. The last bossfight is generally dishonest dick, which you can kill without cheats.
The idea is good, but the execution is not so good. I hope in the future we will see new missions from you, because you know how to do missions. 6/10
And so, the mission is crap, there is no plot, there are no characters, the plot is in the description (where is it seen, so that we are at least TOLD the story in the GAME, and not in the annotations, and in general, Sonic 1 is the peak of visual storytelling), in short, it’s MORTAL BOREDOM TO PLAY SUCH PROJECTS.
The most fun thing to have here is to go down the mountain in 3 missions, but this is the merit of the landscape and physics of GTA:SA, and not the project. 3/10