Of course, the actors cannot be killed, the cars cannot be exploded and they stand there all day! In a word - REALISTICITY.
Why are the three lines of code in a separate file? Was there really no way to create a pick-up of money, and then check the location of the player? Where is the unloading of models? If you're writing code, don't leave it raw.
The relevance of these mods stuck somewhere in 2013, I thought you figured it out.
Completed missions. On the one hand, everything is fine - there is cinematography, and competent composition, and excellent musical accompaniment, and several original moments that delighted me (with a cat, for example), but on the other hand, not everything is so wonderful: the author repeats himself. The main character is the same millionaire-misanthrope-unrecognized genius with sadistic inclinations ("And there will be blood", "Snuff", "Nemesis"). Good cutscenes flow into the final carnage followed by dismemberment ("Seeds of Sacrifice"). To summarize, this is a typical Santala project. How to treat this is up to you.
The post has been edited by SanKing on 12/08/2015 at 19:08:56
This is not allowed in DYOM missions you can only kill, and even more so if you do not kill the mission will not pass the criminal as the target is worth
Could make a scripted pursuit, and then invisible Turn on your imagination, otherwise what a DYOM-man you are without it.
Truth? Maybe the models in "supir high quality", which have been persistently created since the release of GTA 3, are relevant? And LQ-skins and vehicles began to be made only in 2015, for them they even created a special section in the file archive. Probably not just like that? I believe SA-style models are the future of GTA modding.
Realistic, but better do the second version - in it completely exclude the possibility of gang members to call the cops. This is simply illogical, ghetto gangs would rather die than call the cops themselves - they are bandits themselves. If you have taken a close look at San Andreas, you might have noticed it. And so it’s very good.
The second version, which is no different from the first, except for a few lines of code removed? Not seriously. However, I left the sources in the archive. Anyone can change the code for themselves.
That you at least understood what you said is the most important criterion for any mod, otherwise what is the point of it if it leads to various failures in the game, well, you said a word
I meant that if a mod doesn't crash, it doesn't make it good quality. With this you will not argue, I hope.
Besides, I found errors in your code. I'm not nitpicking, but with unnecessary checks the script works slower, which means that it is not that high-quality.
The post has been edited by SanKing on 07/10/2015 at 17:33:27
What we have: - for some reason, whites hang out in the ghetto and they are not driven out of there by evil locals; - music from the GTA SA theme. Everything is in the "best" traditions of the genre; - if you hit, the rest do not react in any way; - Peds stand there all day.
Even if you are not the author, please do not post such scripts on the site. I don't put a minus, because I myself riveted something like that.
GTAmer, well, you just have to press the keys. In the game, you need to feel every car and be able to control them, and not mindlessly press the buttons.
Well, this is a game, not an exam of traffic rules.
I am unsubscribing honestly, as you asked. General first: Why are there two identical missions in the archive, one with autorun, and the other without, and what generally happens throughout the entire plot? Mission 1: The main character gets a call, he immediately says "Okay, I'm on my way." Who did he say this to? In response to what? At the mayor's office, he says that he is a policeman, and immediately an important bill is canceled. Since when can cops influence the mayor's decision with a few words? Mission 2: Dave leaves, but the protesters are gone. When they did it, their mothers called them home, or what? But on the other side of the street there is a grandfather who sells marijuana. From the same place, we can hear the scream "Guys, piss cop!", And the camera shows us ... absolutely nothing. And one more thing: how did these bandits know who Dave was? They are probably psychics. Next come the bad guys who appear out of thin air (Kill whole gang, I suppose, for weaklings). It's been six months ... Really? "Dave, you're fired."
Why are the three lines of code in a separate file? Was there really no way to create a pick-up of money, and then check the location of the player? Where is the unloading of models? If you're writing code, don't leave it raw.
The relevance of these mods stuck somewhere in 2013, I thought you figured it out.
Nevertheless, I passed it on the emulator, there were almost no lags.
To summarize, this is a typical Santala project. How to treat this is up to you.
The post has been edited by SanKing on 12/08/2015 at 19:08:56
Since you don't know how to use it, it's ridiculous to make excuses.
the buttons will be pressed
Vir, I urge you!
That song is called "We Run The Night", isn't it? The mod itself is excellent, deserves a plus.
Could make a scripted pursuit, and then invisible Turn on your imagination, otherwise what a DYOM-man you are without it.
Truth? Maybe the models in "supir high quality", which have been persistently created since the release of GTA 3, are relevant? And LQ-skins and vehicles began to be made only in 2015, for them they even created a special section in the file archive. Probably not just like that? I believe SA-style models are the future of GTA modding.
The second version, which is no different from the first, except for a few lines of code removed? Not seriously. However, I left the sources in the archive. Anyone can change the code for themselves.
They can be clearly seen in two screenshots.
What will be bypassed?
I would have known.
I meant that if a mod doesn't crash, it doesn't make it good quality. With this you will not argue, I hope.
Besides, I found errors in your code. I'm not nitpicking, but with unnecessary checks the script works slower, which means that it is not that high-quality.
The post has been edited by SanKing on 07/10/2015 at 17:33:27
The absence of departures is not a criterion for the quality of the mod.
The duration of GTA III is 2001.
And how is Franklin's mother connected to CJ? Although all this is nonsense, this two different universes...
So Fahrenheit and Mafia have "no normal plot"? Where is it in AC: Unity? There is a grafon cool.
P.S. GTA SA is the best game of all time.
- for some reason, whites hang out in the ghetto and they are not driven out of there by evil locals;
- music from the GTA SA theme. Everything is in the "best" traditions of the genre;
- if you hit, the rest do not react in any way;
- Peds stand there all day.
Even if you are not the author, please do not post such scripts on the site. I don't put a minus, because I myself riveted something like that.
Well, this is a game, not an exam of traffic rules.
Y => Objectives => Env. Objectives => Timeout (hiding time).
Author, I didn’t mean to offend you too much, but judge for yourself, would you play such a game? Well done for your next project.
General first:
Why are there two identical missions in the archive, one with autorun, and the other without, and what generally happens throughout the entire plot?
Mission 1:
The main character gets a call, he immediately says "Okay, I'm on my way." Who did he say this to? In response to what? At the mayor's office, he says that he is a policeman, and immediately an important bill is canceled. Since when can cops influence the mayor's decision with a few words?
Mission 2:
Dave leaves, but the protesters are gone. When they did it, their mothers called them home, or what? But on the other side of the street there is a grandfather who sells marijuana. From the same place, we can hear the scream "Guys, piss cop!", And the camera shows us ... absolutely nothing. And one more thing: how did these bandits know who Dave was? They are probably psychics. Next come the bad guys who appear out of thin air (Kill whole gang, I suppose, for weaklings). It's been six months ... Really? "Dave, you're fired."
And one more thing: in the first part, I could not complete the mission with the drive-by, the biker just bumped into a pole and that's it.
If the name does not match any of the lane, then you can.
And there, in my opinion, is just an appeal to the lane.
The post has been edited by SanKing on 04/17/2015 at 5:21:36 PM
There are no special plans for the first hours of the game, but I know that first of all I will run a performance check.
The post has been edited by SanKing on 04/13/2015 at 14:05:40 PM
I respect your efforts, but there is a much easier way to achieve the same.