Last comments
Incredibly interesting mission. Author, I look forward to continuing and returning you to DYOM!
Good and promising project. Undercritics furiously banging on the keyboard and spewing all the bile out of themselves, they simply criticized these missions unfairly. I agree that there were minor errors in the first part, but here the author corrected, changed and improved a lot. I liked everything from A to Z. Finally, a good project for the last month in this genre. The author ironically receives a plus from me, as well as wishes to further develop himself on our platform.
So mini that I don't even know. In fact, a good project from the technical side, almost. Probably, for the sake of animations from cut-scenes, all this was created, a small scene for about five minutes at the most, where there is nothing else.
The plot doesn't even need to be described. Everything is in the description, in the mission itself there are only some details and explanations. The author's vision of game events. Well, who forbade him? It seems interesting, but it just doesn't make sense.
Definitely the main plus of this project is the staging. With the help of modifications, it looks fresh. In addition, they allegedly brought in “voice acting”, in fact, a set of random phrases that sound during the dialogue, just an interesting addition.
Of the minuses: the animations from the original game are strictly designed for certain timings, so sometimes they twitch, disappear for a second and appear. I think if you wanted to, this could have been avoided. The project itself will repeat - It seems just to see how it is even possible. Well, look.
5/10
The plot doesn't even need to be described. Everything is in the description, in the mission itself there are only some details and explanations. The author's vision of game events. Well, who forbade him? It seems interesting, but it just doesn't make sense.
Definitely the main plus of this project is the staging. With the help of modifications, it looks fresh. In addition, they allegedly brought in “voice acting”, in fact, a set of random phrases that sound during the dialogue, just an interesting addition.
Of the minuses: the animations from the original game are strictly designed for certain timings, so sometimes they twitch, disappear for a second and appear. I think if you wanted to, this could have been avoided. The project itself will repeat - It seems just to see how it is even possible. Well, look.
5/10
The project has the phrase "Baby, do you want to taste the taste of sperm?" So, it seems to me that the taste of sperm is this project. This is some wild sur. I had the feeling throughout the passage that everything here was done by some kind of humorist for fun. At least I want to believe it!
The plot tells... About nothing. We are talking about the confrontation between two groups, the first of which is our main character - Pelton. In the course of this war, everyone gets into trouble for the hero, brothers, wives, sisters (the latter seems to have got it the hardest). The main revelation will be that our brother betrays us. Pelton, tired of such a life, leaves the city on his way.
Rubric stretch dignity on a cone: there is some kind of variety here. Stealth, regular gunfights, sniper missions. I also laughed out loud at the absurdity. But this is simply not enough to somehow justify the project.
Minuses! Terrible technical part.
0.5/10
The plot tells... About nothing. We are talking about the confrontation between two groups, the first of which is our main character - Pelton. In the course of this war, everyone gets into trouble for the hero, brothers, wives, sisters (the latter seems to have got it the hardest). The main revelation will be that our brother betrays us. Pelton, tired of such a life, leaves the city on his way.
Rubric stretch dignity on a cone: there is some kind of variety here. Stealth, regular gunfights, sniper missions. I also laughed out loud at the absurdity. But this is simply not enough to somehow justify the project.
Minuses! Terrible technical part.
0.5/10
The Slum Gangster project is a creation where the story only exists in the first two/three missions, while the rest is just to pour all sorts of tasks on you. Really! What's the point in the plot, if already from the fourth mission we are doing everything we can, under the sole pretext of "correcting our situation"
The main character named Joe is haunted by failures in the drug business, the Vagos gang and the Russian mafia are involved in the conflict, attempts to rectify the situation do not bring the proper result, and his friends are grabbed by the scruff of the neck. The main character leaves Los Santos, after which he starts working for his uncle in San Fierro (!!! the plot is over !!!) who rows the whole city under him, actively using Joe. At the end, we get a call from a friend of our uncle, we carry out his unsuccessful assignment and run away to Las Venturas. In general, everything is somehow sluggish.
The positives are hard to come by.
The main character named Joe is haunted by failures in the drug business, the Vagos gang and the Russian mafia are involved in the conflict, attempts to rectify the situation do not bring the proper result, and his friends are grabbed by the scruff of the neck. The main character leaves Los Santos, after which he starts working for his uncle in San Fierro (!!! the plot is over !!!) who rows the whole city under him, actively using Joe. At the end, we get a call from a friend of our uncle, we carry out his unsuccessful assignment and run away to Las Venturas. In general, everything is somehow sluggish.
The positives are hard to come by.
Good mission to start. If you correct mistakes every time, set the quality bar higher and higher, then in the future you can hope for good projects.
I'm a freak-eater plus projects, and he minus my comments! Man, what are you doing, this is not at all like a boy!
I am for good Slavic duo projects! The author is well done, he receives a "+" from Dmitry Lisov
Good project. I remember when you actively promoted your original creation... But I don't remember anything from the content anymore. Judging from scratch, and I'll be honest, I liked it. A good project for the first time in a very long time.
If you want a cool project about a military conflict, play FOG! It even looks like a description, lol. Only everything is cooler, I directly guarantee.
Everything is obvious here, only new projects by Dmitry Lisov can cheer up the platform. Like in 2019. But where is he now?
I'm even sorry that I did not find the release of this mission. Here already without irony and funny faces - cool. Deserves much more ratings than it is now.
Of course, behind DYOM creativity, a person has practically no authorial power. But my humble opinion is that perhaps you should have asked me before you go and do it. There is little beauty in the fact that I only find out about a project that somehow affects mine, and therefore somehow supplements it, when it is released. My attitude is this: it's kind of like fanfiction, it won't apply to my main projects, but it is some kind of amateur story that was inspired by the original source.
I don't have time to go through this right now. But this situation is definitely not happy. Let other people judge the project itself.
I don't have time to go through this right now. But this situation is definitely not happy. Let other people judge the project itself.
For a very long time I did not play any missions, and now, it seems that today I came across this. Attention, as you know, was attracted by the quality of the project, surprisingly, I love this, I understand in advance what I should expect. Before us is "Street", without any meaning ...
The plot does not tell about anything, and there is no point in talking about it. We have before us a set of tasks connected only by an incredibly simple arch at the level of “invent a story for a teacher in the first grade”, well, okay, be these missions at least interesting, but alas, the expectations did not collapse, because I didn’t have them, I immediately I knew how everything was arranged here. Come there, come here, fight here, fight there, and that's all like that, as we love.
Advantages can be counted on the fingers, mapping ... and that's it. I would not say that there are incredible camera angles, the author simply demonstrates an urban district and lowers the camera down, and so several times, here you have the magic of beauty and art.
and here are the minuses: dialogs, ala “hello, you need to do something,” the scarcity of missions, the complete lack of plot, the spawn of the actors in the frame, the camera, and the first part of the project breaks off not in some kind of twist, but in fact the middle of the mission where it was possible to fit the continuation, thereby finishing the nail in the coffin lid completely.
3/10
The plot does not tell about anything, and there is no point in talking about it. We have before us a set of tasks connected only by an incredibly simple arch at the level of “invent a story for a teacher in the first grade”, well, okay, be these missions at least interesting, but alas, the expectations did not collapse, because I didn’t have them, I immediately I knew how everything was arranged here. Come there, come here, fight here, fight there, and that's all like that, as we love.
Advantages can be counted on the fingers, mapping ... and that's it. I would not say that there are incredible camera angles, the author simply demonstrates an urban district and lowers the camera down, and so several times, here you have the magic of beauty and art.
and here are the minuses: dialogs, ala “hello, you need to do something,” the scarcity of missions, the complete lack of plot, the spawn of the actors in the frame, the camera, and the first part of the project breaks off not in some kind of twist, but in fact the middle of the mission where it was possible to fit the continuation, thereby finishing the nail in the coffin lid completely.
3/10
For a very long time I did not play any missions, and now, it seems that today I came across this. Attention, as you know, was attracted by the quality of the project, surprisingly, I love this, I understand in advance what I should expect. Before us is "Street", without any meaning ...
The plot does not tell about anything, and there is no point in talking about it. We have before us a set of tasks connected only by an incredibly simple arch at the level of “invent a story for a teacher in the first grade”, well, okay, be these missions at least interesting, but alas, the expectations did not collapse, because I didn’t have them, I immediately I knew how everything was arranged here. Come there, come here, fight here, fight there, and that's all like that, as we love.
Advantages can be counted on the fingers, mapping ... and that's it. I would not say that there are incredible camera angles, the author simply demonstrates an urban district and lowers the camera down, and so several times, here you have the magic of beauty and art.
and here are the minuses: dialogs, ala “hello, you need to do something,” the scarcity of missions, the complete lack of plot, the spawn of the actors in the frame, the camera, and the first part of the project breaks off not in some kind of twist, but in fact the middle of the mission where it was possible to fit the continuation, thereby finishing the nail in the coffin lid completely.
3/10
The plot does not tell about anything, and there is no point in talking about it. We have before us a set of tasks connected only by an incredibly simple arch at the level of “invent a story for a teacher in the first grade”, well, okay, be these missions at least interesting, but alas, the expectations did not collapse, because I didn’t have them, I immediately I knew how everything was arranged here. Come there, come here, fight here, fight there, and that's all like that, as we love.
Advantages can be counted on the fingers, mapping ... and that's it. I would not say that there are incredible camera angles, the author simply demonstrates an urban district and lowers the camera down, and so several times, here you have the magic of beauty and art.
and here are the minuses: dialogs, ala “hello, you need to do something,” the scarcity of missions, the complete lack of plot, the spawn of the actors in the frame, the camera, and the first part of the project breaks off not in some kind of twist, but in fact the middle of the mission where it was possible to fit the continuation, thereby finishing the nail in the coffin lid completely.
3/10
For a very long time I did not play any missions, and now, it seems that today I came across this. Attention, as you know, was attracted by the quality of the project, surprisingly, I love this, I understand in advance what I should expect. Before us is "Street", without any meaning ...
The plot does not tell about anything, and there is no point in talking about it. We have before us a set of tasks connected only by an incredibly simple arch at the level of “invent a story for a teacher in the first grade”, well, okay, be these missions at least interesting, but alas, the expectations did not collapse, because I didn’t have them, I immediately I knew how everything was arranged here. Come there, come here, fight here, fight there, and that's all like that, as we love.
Advantages can be counted on the fingers, mapping ... and that's it. I would not say that there are incredible camera angles, the author simply demonstrates an urban district and lowers the camera down, and so several times, here you have the magic of beauty and art.
and here are the minuses: dialogs, ala “hello, you need to do something,” the scarcity of missions, the complete lack of plot, the spawn of the actors in the frame, the camera, and the first part of the project breaks off not in some kind of twist, but in fact the middle of the mission where it was possible to fit the continuation, thereby finishing the nail in the coffin lid completely.
3/10
The plot does not tell about anything, and there is no point in talking about it. We have before us a set of tasks connected only by an incredibly simple arch at the level of “invent a story for a teacher in the first grade”, well, okay, be these missions at least interesting, but alas, the expectations did not collapse, because I didn’t have them, I immediately I knew how everything was arranged here. Come there, come here, fight here, fight there, and that's all like that, as we love.
Advantages can be counted on the fingers, mapping ... and that's it. I would not say that there are incredible camera angles, the author simply demonstrates an urban district and lowers the camera down, and so several times, here you have the magic of beauty and art.
and here are the minuses: dialogs, ala “hello, you need to do something,” the scarcity of missions, the complete lack of plot, the spawn of the actors in the frame, the camera, and the first part of the project breaks off not in some kind of twist, but in fact the middle of the mission where it was possible to fit the continuation, thereby finishing the nail in the coffin lid completely.
3/10
For a very long time I did not play any missions, and now, it seems that today I came across this. Attention, as you know, was attracted by the quality of the project, surprisingly, I love this, I understand in advance what I should expect. Before us is "Street", without any meaning ...
The plot does not tell about anything, and there is no point in talking about it. We have before us a set of tasks connected only by an incredibly simple arch at the level of “invent a story for a teacher in the first grade”, well, okay, be these missions at least interesting, but alas, the expectations did not collapse, because I didn’t have them, I immediately I knew how everything was arranged here. Come there, come here, fight here, fight there, and that's all like that, as we love.
Advantages can be counted on the fingers, mapping ... and that's it. I would not say that there are incredible camera angles, the author simply demonstrates an urban district and lowers the camera down, and so several times, here you have the magic of beauty and art.
and here are the minuses: dialogs, ala “hello, you need to do something,” the scarcity of missions, the complete lack of plot, the spawn of the actors in the frame, the camera, and the first part of the project breaks off not in some kind of twist, but in fact the middle of the mission where it was possible to fit the continuation, thereby finishing the nail in the coffin lid completely.
3/10
The plot does not tell about anything, and there is no point in talking about it. We have before us a set of tasks connected only by an incredibly simple arch at the level of “invent a story for a teacher in the first grade”, well, okay, be these missions at least interesting, but alas, the expectations did not collapse, because I didn’t have them, I immediately I knew how everything was arranged here. Come there, come here, fight here, fight there, and that's all like that, as we love.
Advantages can be counted on the fingers, mapping ... and that's it. I would not say that there are incredible camera angles, the author simply demonstrates an urban district and lowers the camera down, and so several times, here you have the magic of beauty and art.
and here are the minuses: dialogs, ala “hello, you need to do something,” the scarcity of missions, the complete lack of plot, the spawn of the actors in the frame, the camera, and the first part of the project breaks off not in some kind of twist, but in fact the middle of the mission where it was possible to fit the continuation, thereby finishing the nail in the coffin lid completely.
3/10
It’s best to just wait than sit now and believe every word that is spoken from the side, whether it is at least good, at least bad. Until there is an announcement, and official information is all guesswork and nothing more than empty words
Deservedly. Not everyone after a barrage of criticism can realize their mistakes and do something good. I hope you will not stop there if you continue to improve each of the elements, as well as, possibly, in the future you will also be worried about the design (cover, etc.) will be even better.
Since the author stated that more than that, he won’t do anything in the home, I can safely assume that his first project turns sharply into the last, which means I can judge it the way I want, so here’s my subjective assessment: the Untermensch created degenerative art . The rating is 0/10
Dmitry Lisov 04/13/2020, 9:28:20 PM
Dmitry Lisov 04/13/2020, 9:28:20 PM
Probably it will be wrong to talk about the project from the point of view “For a long time nothing even came out of an average level,” but I'm sorry, it's true. Therefore, I plus.
Dmitry Lisov 04/05/2020, 9:59:54 PM
Dmitry Lisov 04/05/2020, 9:59:54 PM
Sixty second-rate missions, for a no less second-rate modification, as a gift that will also fly out. Thanks, no.
I remember a time when in the midst of Ebola, someone released a project on this topic, which by the way will turn out pretty good. Now the trend repeats itself after many years, but the quality of this project leaves much to be desired.
Thank you Slavs for saving 2020 and giving us hope for a brighter future! Project 10/10.
doctor kekshow it looked in the early version of the game is not known to anyone. And this is done so that during the selection of the jetpack, you could see what kind of weapon the player has in his hand.
Dimon__gta, author specified. As I understand it, a person is simply unhappy that the mod is generally uploaded here. It's amazing that someone else is monitoring the 2018 fashion.
Dmitry Lisov 01/19/2020, 01:44:05 PM
Dmitry Lisov 01/19/2020, 01:44:05 PM
Plus, only because it is to some extent much better than the very bad past attempt to implement the zombie apocalypse. The author has room to grow, and for now, I only wish to constantly realize everything to the maximum, and also learn how to work with DYOM more experimentally. And of course, grammar, please.
All these limit increases do not make sense, because creates too many technical and fatal problems, and for many, this simply is not necessary. It’s better to go on waiting for version 9 for decades than to play it, where even old missions are not supported.
Dimon__gta, this does not negate the fact that the mission is not very funny, because it uses banal tricks of the "spent" transfer chips, and in addition, it is very poor-quality.
Masak0vske, I certainly wildly apologize, but when a person puts a minus, you need to more correctly indicate the reasons. By the pretext "Reader didn’t understand a dick," one can mean anything. Storytelling, dialogs, sequence of missions, transition of events, etc. At the moment, this is just some kind of biased daub. A person should learn from his mistakes, but I see only the positive aspects of the project that people describe, and the negative somehow fit into four words. What should I understand, remember, correct from this? I think you have big problems with your opinion.
Sanya (the main character of the project) - is given to everyone right and left and kills men. At one fine moment, on a tip from her beloved friends, she finds out that a certain FBI agent is on her tail, and in order to help her, Sharon's girlfriend offers a bet. However, things don't go quite as planned. The heroine kills one of her friends, and quarrels with the other, falls under the hook of the police, catches a perfect dose of schizophrenia. I say right off the bat: good. The project rests on the plot, and if it were bad, I would not look at everything with any interest, so it is, in fact, the most important advantage here.
What about other pluses? Naked men. Solid cameras and an excellent selection of modifications (skins, animations), pleasant and high-quality dialogues, work with the environment. Soundtrack! Separately, I would like to emphasize it, it fits the missions incredibly well.
I thought for a long time what prevents this project from being 10/10. And somehow I mixed a couple of minuses in my head: naked women. And the fact that the project, despite its quality, is clearly not for everyone, still, try to see the main theme and philosophy of the project behind the mountain of boobs.
8/10