I inform you that your HR is a fiction. Even the microwave comments are much more interesting than yours. This is me as a "neural network for creating meaningless texts" I declare
What a subtle hint of gifts for the DR (also an anniversary) from modmakers) And what does LibertyCity want? A cake with candles, a mug, a statue, a banner or a script with missions about how Chester and Badman created a website on Windows Vista?
The fact that the company has gone down is proven by the release of GTA: the Trilogy - the DE and the reduction in the number of new game releases over the past 10 years. RDR 2 / RDO turned out to be a quality product, but after the 18th year, 5 years have already passed, and the company has offered nothing but ports to new consoles and a dumb remaster of the trilogy for a full price. At one time, she actively released a large number of games in a short period. Staff turnover and the work of "efficient" managers greatly affect the development time and budgets of projects, because. It is not the result that is paid, but the time spent. Those. if a game is being developed for 2 years, 50-100 million are spent on it, if 10 years - already 300-500 million. Payroll is the main expense item of any company, especially if the company has a large staff of managers and marketers who development are unrelated. Therefore, budgets grow with increasing development time.
10 different boxes with all levels of detail are now made in 10 minutes using the appropriate plugins, and normal textures, mip-map textures are created with the click of a button. If you look at the same transport for GTA Online, it is often repeated, details, textures, and for each DLC (released today with a frequency of 2 times a year) 10-15 vehicles with all tuning details, LODs and colorings are quietly created for several tens of man-hours. Map generation is also quite fast. Animations and scripts are also written quickly according to templates. But for those who haven't experienced model development, it's hard to understand how development gets easier every year.
Modern interesting single-player games can be counted on the fingers, and then mostly they will be products of some indie studios or studios of the 2nd plan, and not AAA companies. And large well-known game studios exploit popular franchises with mandatory multiplayer and monetization through donations and loot boxes. And this is not because the development becomes more expensive for reasons beyond the control of the company, but because they deliberately inflate the staff at the expense of "effective" managers and marketing departments, because It has long been understood that a high-quality product with bad advertising will not bring as much profit as a medium-quality product with aggressive advertising and a well-known label. With the staff of developers from all the studios that Rockstar Games has, it is quite possible to rivet AAA products every 3-4 years (thanks to development tools), and there will be time left to release remasters of old games. With other old games like Bully or Manhunt, this method is unlikely to work, because. RDR 2 essentially turned out to be an experiment when they decided to test how much a product similar to the GTA series could make a profit. Therefore, in RDR 2 all the best from GTA is collected + the game has received a corresponding development in gaming capabilities. But after a failed experiment (RDR 2/RDO couldn't make a comparable profit), it's hardly worth waiting for Bully, Manhunt, L.A. Noire, Max Payne in a similar quality of performance, the maximum that they can offer is the remasters of these games. And the overtime strikes in recent years are a good indication that the AAA industry is betting on "efficient" managers over quality content developers. This is a matter of concern for the quality of the conditional GTA 6 from Rockstar Games, because. cutting the same script for the sake of constantly changing agendas can be done in 2 counts, especially after the departure of key screenwriters. It is clear that the script for a single GTA 6 will be several thousand pages long, there will be good voice acting, there will be a couple of hundred gigabytes of content, there will be new gaming features, but the emphasis will again be on the development of multiplayer and a mandatory Internet connection, i.e. single player GTA 6 will be forgotten in a few years, and GTA 7 is unlikely to appear in the next 10 years.
The fact that the company has changed and is no longer the same as it was 10-20 years ago is not a myth, there is nothing to debunk. Modern game companies, in order to stay in trend, have stopped experimenting with game genres, stopped making new and interesting single-player games and switched to milking popular franchises and riveting remakes and remasters (in order to master the largest inflated budgets and get more profit), with the obligatory connection to the Internet (monetization of products is the main task of the company). Regarding the company's ability to rivet masterpieces like 10-20 years ago. While GTA 6+ Online will be a pretty good product (at least in the expectation of future players), the company is no longer capable of making a similar product to any other old game from 15 to 20 years ago. RDR 2 / RDO, which was discontinued after a few years, and the strange product GTA Trilogy DE from an outsourcing company over the past 5 years have clearly shown this. How much more it will be commercially successful, it is not known what game will be released after GTA 6, one can only speculate, but many fans of the company's products that were popular at one time still do not lose hope, warming themselves with warm memories of old games, thereby contributing to this very success and forgive all the unpleasant actions of the company in relation to players, fans and modders. The RG company today is based only on the (undeniably unique product) GTA Online and the history of popular games.
Frankie reminds me of some kind of Arab and not (the word with the letter "n"). Prices are a little high for the CIS market (5-7 rubles), but quite "edible" for fans. I'd take Franklin if it weren't for the odd facial features of that plastic figure, but Trevor and Michael are pretty good toys too.
The problem is that he is a data miner, not an insider, and many people tend to confuse the two. When TezFans finds some interesting information in the files, everyone in chorus “what a good fellow TezFans”, and as soon as he makes assumptions (which he has every right to), people begin to vilify him, although they themselves ask to express their opinion, since people elevated his opinion to authoritative. Even if TezFans finds the exact release date of GTA 6 in the files and writes a post, this does not mean at all that the game will be released on that date, because. Ultimately, it all depends on the developers and the company, it depends on their actions. And then those around him will slander that his information was not confirmed, as for me - this is human stupidity. In general, I advise you to be skeptical and calm about information, even official. As an example, the release of GTA 5 on PC was also postponed.
They probably said so, I do not argue with that. I only remember the 2013 trailer about multiplayer, yesterday I reviewed the news on the offsite site, where they praise Online, and therefore concluded that Rockstar management switched to the active implementation of multiplayer monetization, obviously not a month or two before the release of GTA in September 2013 th. At first, they even suspended the service for buying shark cards due to many bugs, testing how the service works. As I think, they already at that time abandoned the idea of doing single updates, and in the interview they said to reassure the fans. Saying and doing are different things. Moreover, few people tell the truth when they give an interview to promote the project in some publication. Lots of embellishments and lies. But it makes no sense to deeply understand all these statements, the game service exists, is supported, popular and brings good income to the company, which I, as a GTA player, am quite happy about.
Online was launched 2 weeks after the release of the game on older consoles, with monetization through shark cards, and a month before the release, the developers publicly promised constant updates to the Online. I admit that they did not count on 10-12 years of popularity of GTA (5) Online, but for 5 years for sure, and in order for the project to be successful, a considerable amount was already poured into it at the start in advertising and the development of multiplayer, i.e. . they could not believe in success, especially since the players and fans of the series have been waiting for this for a long time. Why 5 years minimum and not 2-3 years? During this time, it was possible to make a new AAA game, which they did - RDR 2 / RDO. But due to the fact that GTA Online is a sandbox with themes and diversity of the modern world, it was able to be popular and supported for more than 10 years, unlike the same specific RDO in the western genre (even the division of sold copies into RDR 2 and RDO is not helped from phasing out support). And the very popularity of the series played a significant role in high sales.
Perhaps the developers were thinking about doing updates for the single player, but most likely it was at the start of development, in the year 2008-2011, then the concept changed, effective managers said that it was necessary to abandon the constant riveting of single games and attach more importance to the monetization of multiplayer , which in the 4th GTA and in Max Payne 3 was not as developed as it was in the Five. And the fact that vehicles were added alone in the 2013-2014 updates are minimal changes when working with game resources, this transport does not affect the plot of the single, so in the future they refused to add vehicles alone.
The gaming industry is constantly changing, so no one knows what will happen in the future. And of course, I wrote the way I see the situation of the company in the future: it will release GTA 6 + Online with an emphasis on Online, continue to make DLC 1-2 times a year and in parallel switch to some donated toys, because. they see that the Chinese are simply churning out Chinese donation dumps in batches and rowing billions with a shovel. And to compare APB with it, in my opinion, is not entirely correct, because. tens of millions are poured into Online updates every year, and this is a sandbox with a variety of content, from missions with robberies to the purchase of various businesses: casinos, clubs, bases + huge customization of buildings, vehicles and clothes - the emphasis is on this + a paid account at the start and monetization through shark cards. In addition, the popularity of the GTA series and huge investments in Online have done their job. If you add everything at once, then you simply won’t be able to develop further. And if you make single updates, then people will go online less and, accordingly, spend less on cards. Therefore, the rate was precisely on the monetization of the multiplayer. And as history shows, this was the right step than constantly releasing single-player games, albeit a popular series (for 8 years, 35 gigs of content was released, and if you make games of the GTA series every 5 years, then this is 80-100 gigs for each, more it is necessary to invest well in advertising and the release of each game, i.e. costs are minimized, which is what the rockers wanted).
When we first started, no one could have dreamed that we would last 10 years. The success of GTA Online is something we never expected.
What kind of nonsense? Why spend hundreds of millions of dollars on a project if you do not hope for its success for at least 5 years? And with the development of donation dumps and constant changes in the gaming industry, 10 years for such a project is the norm. First of all, you spend on advertising (marketing costs have grown so much) in order to sell the product to as many players as possible, and, of course, you expect a good return in the form of evergreens.
I am not a fan of the GTA series, although these games have always been on my computers, so I treat GTA Online quite calmly, positively and without serious complaints about a bunch of bugs, cheaters, a broken game economy and other shortcomings of the game. And most likely, GTA Online based on GTA 6 will become a dull continuation, which I most likely will no longer buy (I will not support crooked developers)), even if the servers for GTA (5) Online are closed.
Online as a financial project for Rockstar is today the main and main form of income and profit. Here I am happy for the company, it has taken its rightful place in the modern gaming industry, and has not slipped into a frank conveyor of donation dumps. For the players, yes, there is a wide variety of tasks and entertainment in multiplayer, someone did not like it, someone enjoys the game. With the popularization of the game, of course, both cheaters and account upgrades appeared, which also became profitable for the company (despite all its anti-cheats and assurances that the company is against cheaters). you can always sell a copy of the game, get banned for cheating or cheating, and then sell a copy again to a “loch” whose previous account was banned. It is quite possible that the 6th GTA will be the last in the series (it will last for the next 6-10 years), and the company will switch to the production of some medium-sized toys with gacha mechanics, several a year.
Also, the hair will get wet, and there will be water droplets on the skin if the camera is zoomed in =) And yes, whoever has seasickness, GTA 6 is contraindicated, especially with a first-person view... otherwise, the joystick or keyboard will be blind... heavily soiled.
Board meetings are usually held behind closed doors, and there is simply no point in gathering tens or hundreds of investors annually or quarterly. And even if they are collected in some miraculous way, they will show the same indicators, only more clearly and more beautifully in the presentation. They do not describe in detail how much and what products were sold, because. For investors, the volume of revenue and profit, the value of shares and other financial indicators are more important than the number of products sold. All these numbers 175, 395 and other millions of copies of games will not tell investors anything about the company, because. everything is measured in dollars. These figures should only reinforce the belief in the “success” of the company, therefore they will also describe the achievements of highly profitable GTAO, RDR2, NBA projects, and not any trilogies, even if the Trilogy sells 15 million copies in 2-2.5 years.
As far as I remember, it was the journalists who counted 10 million copies a year ago, I didn’t see the numbers in the company’s reports, at least I didn’t see them in the report for the last financial year, I didn’t look at the intermediate ones, but there seems to be no official information on the number of copies sold specifically of the Trilogy.
Just for investors, they publish financial reports, which are freely available on the site, i.e. investors may not know more than any other person on the street, but the average person on the street is not interested in a company's financial performance.
And why didn't he report on The Trilogy, which also "exceeded expectations", but the number of copies sold of which is carefully hidden from investors?
Rockstar Canada ported 1st Max to PS2, Rockstar Vienna ported 2nd Max to consoles, and Rockstar Games was (and is) the publisher of these two games. So if Remedy Entertainment and Rockstar Games again conclude an agreement, then there may well be a remake (or stupid remaster) under the sign of Rockstar, especially since Rockstar studios have already dealt with the 3rd Max. As I understand it, now the rights to the series have been sold to T2, and Rockstar is engaged in the further development of the franchise.
As I previously assumed, the release of GTA 6 will be scheduled for the fall of the 24th, but as usual they will be postponed to the spring of the 25th (now the transfer of large projects in the gaming industry is a common thing), i.e. beta testers will be needed only next year. I wouldn't go by Rockstar's financials when they planned to increase their marketing spend for FY24.
Yeah, recruiting to announce the game and show the trailer this fall=) As I think, at this stage, we need testers of some remake of Max Payne... it's too early to test GTA 6, we need another year
New proverb: "Be afraid of cheaters - don't go to GTA" There are not so many cheaters, although it is extremely unpleasant if a ban arrives... whoever does not risk is a quiet nerd ;)
Thanks for the news, I'll go and play on a taxi (I love Crazy Taxi and a mess of downed pedestrians (just kidding)). And Issi Rally has become for me a rather spectacular car among all Issi (although I basically don’t buy it, like other cars, I spawned it in a single trainer to evaluate it).
I had a fun ride for 3 hours in a rented taxi, on average, for an hour of playing, you quickly and more or less accurately transport 17-18 passengers (3-3.5 minutes per passenger, you drive approximately 2-5 km using the navigator + distance up to 2 km to pick up another client) and earn an average of 1.5 thousand GTA$ per trip, i.e. 25-30 thousand per hour (in order to later (why only) buy at a wholesale price, you need to skate about 20 (!) Hours). GTA+ subscriptions promise double tips, but again, this is pennies. The cost of the trip does not depend on the distance, which is very strange (in theory there should be a meter fee), you can find out the name of the destination only on the map, you always carry only one passenger - the developers have simplified the scripts for the taxi driver's mission as much as possible. At the end of the mission (leaving the car), the rented car cannot be used, even if it has no doors =)
As it was rightly said - "work for the soul", for born taxi drivers =)
Only 650K in the store when a regular street taxi is priced at 25K (in the handling settings), which can be stolen... and try to recapture those 650K on orders (if you suddenly have a stupid goal to make money by taxiing). And okay, I would also understand the price tag if they added a new model with tuning such as floor mats and Christmas trees, but no... I just LOVE broken game economies (no) when developers put inadequate price tags and come up with ways and missions for players where to spend money and how to earn it.
I am not a scripter, so there is no possibility and ability to make an analogue of a script for aircraft. I wasn’t particularly interested, but I didn’t see a script for firing missiles on a helicopter. You can, of course, look for a universal script for transport and redo it (missile departure coordinates), but you must first study its capabilities so that there is nothing superfluous.
Hmm, the race was in May, the interview is just now, apparently, Christmas.
It's nice that the technical director was able to win the prestigious 24 Hours Nürburgring in the V4 category as one of three drivers in a modified 2006 BMW 325i, but acting and reality are completely different things. In a game like GTA, it is impossible to create a simulator with realistic vehicle behavior (especially when playing on a PC keyboard), especially if Ben has never driven a tank, or an airplane, or a Brickade-type truck, or a bus, or even supercars and fireballs it is unlikely that he managed to transfer his racing experience into the game.
And for the fact that they began to pay more attention to passenger vehicles, more tuning, more drifting, more racing, thank you. True, if the car meets the environment in the game, its "realistic" behavior flies to hell. I drove further, lost only the right wing and lining, such a powerful blow to the wheel and suspension did not affect the further physics of the car's behavior.
That's how you participate in car racing amateur drivers in stock cars affects the creation of the game
Unlike amateur voiceovers, up to 8-10 voiceover people participate in this team, this is quite enough for scoring games or films, if there is good equipment and a studio, the main work depends on the sound engineer and the director himself. In companies like Rockstar, several dozen actors are usually involved in the voice acting of heroes and npc.
From the description of the video Project curator, recording direction: Artyom Chernov Sound work: Dmitry Rybin Sound Engineering: Sergey "Hogart" Petrov (Ravencat Studio, Moscow) Technical part: spider91 Cutscenes laying, translation and editing of everything: Nikolai Yelesin, Artyom Chernov, Vsevolod Astaykin Translation of Tommy's radio and phrases: Artyom "Allard" Andreev Translation of NPC phrases: Yanina Ivanitsa, Nikolai Belov, Victoria Grigorova, Dmitry "VeloVoyager" Eremin, Sergey Sukhanov
The roles in this video were voiced by: Sonny Forelli: Gennady Novikov Forelli family members: Valery Storozhik, Dmitry Rybin
I must say right away that I did not understand the game names and was not interested in weapons on the Internet and on YouTube, in text files I found exactly the names of the Candy Cane and the WM 29 Pistol.
The weapon archive contains: - a rolled-up newspaper (most likely for missions, not for a store, thanks to a video on YouTube, I learned the game name Acid Package / Acid Package); - Candy Cane (may appear in stores around Christmas / New Year's holidays, as a pyrotechnic installation for the holidays); - Pistol WM 29 / WM 29 Pistol (with a silencer, without any coloring); - Railgun / Railgun (I don’t know why it was added, probably for the war with aliens (many references, it’s quite possible there will be simple missions or cut-scenes with abductions), I don’t know the characteristics of the weapon); - 10 knives with coloring; - 10 bits with coloring; + MK II pistol (Christmas coloring); + micro-PP / micro SMG (camouflage coloring); + pump-action shotgun (coloring with red men).
--- Candy Cane --- New Year's time is when loud music hits the ears, and bright lights hit the eyes. Why not go one step further? Hit the enemy on the head with a sweet stick. --- Pistol WM 29 --- If for you a shot from the slightest touch of the trigger is a diagnosis, then it is treated. But if that's a plus for you, here's the WM 29 semi-automatic pistol.
In general, it turned out to be a small, drug-addicted and boring update for many, the weight of the rpf archive of the “mpchristmas3” folder is only 1.69 GB (PC). Name of the update in Russian «Drug Wars in Los Santos".
We need to fix the name Declasse Tulip M-100 in the text "Declasse Tulip M1-100 - $1,658,000" And there is no image of the hypercar Ocelot Virtue from the online store imgur.com/a/PZy8SzO
A total of 17 vehicle models have been added:
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- Karin Boor - MTL Brickade 6x6 (it looks like it will be sold together with the Manchez Scout C bike, customization: it will be possible to hang armor, choose a kenguryatnik and coloring) // description from game archives // A brief statement from the MTL Legal Department: “Any individual using the high-tech capabilities of the chemistry lab equipped with the MTL Brickade to manufacture illegal hallucinogenic substances is acting against the manufacturer's intent. Further, any individual who earns significant monetary profits from such activities is not legally required to distribute part of it with MTL, however, the manufacturer welcomes third-party donations in every possible way. ” Includes free Manchez Scout C. - Classique Broadway Overflod Entity MT - Willard Eudora - Karin Hotring Everon (29 coloring pages) - Weeny Issy Rally - Zirconium Journey II - Maibatsu Manchez Scout C (customization, coloring pages) - Toundra Panther - Western Powersurge - Annis 300R - BF Surfer Custom / Surfer custom - Declasse Tahoma Coupe - Declasse Tulip M-100 - Ocelot Virtue + Cargo plane (apparently, for missions, because the model has an extra with a damaged rear cargo compartment and vertical stabilizer)
+ add a taxi to the Warstock store (there is an image and description for the store)
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// description from game archives // Do you want to strengthen your career with the Downtown Cab Company? Then invest in your own taxi and brace yourself for passenger feedback such as: “Noisy engine, but nice vibes. 3 out of 5”, “Why does it stink of smoking? 2 out of 5” and “The driver turns on Rebel Radio at full speed, does not look at traffic lights and gives the middle finger to everyone surrounded by 10 meters. 5 out of 5. I recommend.».
no. I have no installed mobile versions of the game so I can't test mods before publishing... Ask who makes mods for mobile, he can adapt my mod for mobile games
Year of the Rabbit, yes. At first I didn’t understand why the rabbits in the images in the news have to do with it. I thought it was some kind of reference to the Matrix - "Follow the white rabbit"))
Despite all the shortcomings of GTA 5, for me it turned out to be much more attractive than GTA 4 in many aspects. Firstly, good optimization of the game for hardware, although the weight of the archives today is 100 GB. Secondly, I liked the concept of a large map of the city and the countryside with people and animals inhabiting it (practically, a continuation of GTA San Andreas), as well as the atmosphere and graphics of the game corresponding to the sunny state. Thirdly, a huge fleet of various vehicles and its customization. And, fourthly, GTA Online, which received tremendous development (no matter how they scolded it for a broken economy and for cheaters), in which there is a huge variety of cases.
And all these sometimes ridiculous explosions of the vehicle (perhaps for the sake of special effects), “stool control” and “fastened seat belts” drivers and passengers (and therefore do not fly out through the windshield) were rather made for easier passage of both the storyline and the game online. I never thought that GTA 5 would be the game for me that I played the most time, and which I enjoy returning to. I perceive GTA 4 as a game that you can play for a couple of dozen hours just because of the plot with the dark atmosphere of Liberty City.
When they talk about Brazil, I immediately remember Max Payne 3. Of course, these are different games, but 171 should have some kind of zest and uniqueness in order to interest players, and not just the slums of an unoptimized 3 sq. km map, on which there is essentially nothing to do except shootouts and simple missions like "go there - take that." Although the developers promise to expand the map, add more ground transport, add a storyline, but I doubt (I am critical) that the plot from such an indie studio will be an interesting and strong side of the project. Let's wait and see what will happen to this project in a couple of years, whether the developers will be able to realize their ambitions. As long as it is associated and remains as "GTA clone" on UE 4. P.S. They even have the “sun” moving in the wrong direction, which the developers did not set up.
Officially, no company, especially an indie studio seeking to make money, will claim to use the developments, ideas and ratings of popular selling franchises. Everyone will officially declare that their project is unique, will have a lot of opportunities, promise great and stunning content, but ... There is nothing unique and ambitious in 171, the popular franchise was taken as the basis (there is nothing wrong with that), which was transferred to Brazilian realities. As a result, many players and game reviewers buy an alpha game precisely because "it's a GTA clone", because. he is famous for this reason. And without PR and rumors about a GTA clone, this project would have little sales.
It's you who is asking, I just put a condition on your lowest request. You did not provide a diploma of an appraiser of works, you started throwing arrows, as a result, you turned out to be another star-thrower who is not responsible for his market. Everything was obvious and clear with you from the very beginning. You are an amateur ;)
It is quite possible if the developers want to share what little money they earn from the alpha-beta version, but as for me the name Betagames Group (BGG, Beta Games Group) speaks for itself. The developers plan to bring the project to a full-fledged release in 1.5-2 years, but even if they expand that small map with several streets, add vehicles and peds, create a simple storyline, this game will not become a hit in the world, as it was with GTA , with the exception of Brazil itself, where such a turkey will be interesting, especially if they add multiplayer with shootouts and chases. At the moment, there is practically nothing to do in the game, several courier missions, and shootouts with cops and bandits. According to reviews, few people played more than 3 hours. I think there are much more interesting indie games for which it is not a pity to give this small amount of 10 bucks.
If you believe the Internet, then the developers themselves stated that they were inspired by the GTA series. An open (as far as developed) world, gang wars, ghettos, tuning cars and clothes - all this is very similar to the world of GTA. And the developers do not mind when their game is compared with GTA, i.e. in fact they use it. As for me, 171 is the Brazilian version of Criminal Russia, only while the CD was transferred to RAGE, 171 was created on UE 4.
AND? What will change in the game for 600 R in 2-3 years? The project itself started 7 years ago. For 4-7 years on UE 4 they made a small map with the city, taught peds to fight and cars to crash.
Another game in the style of "support us with money, and we will try to finish the game for several years." The developers wanted to make money on the name of a popular franchise in an easy way. the project looks average, and even with a large list of bugs and jambs for today. The maximum you can ask yourself is “Why do we need GTA 4 when there is this?” The project with its 17 GB on the disk is far from GTA 5 9 years ago.
Realistic behavior and vehicle damage in such action games (especially in online sessions) are not needed, otherwise you will be able to play until the first pillar, then the chair will burn from “realism”. GTA has never been a car simulator, although the developers are trying to make cars outwardly recognizable with originals for beautiful screenshots and videos. If the rockers implement detailing and customization of the car, change the bodies to more realistic ones, which was shown in the leaked test videos, then it will be more pleasant to look at the car, the screenshots will look better, but no more. With a first-person view, when all the screws in the cabin are visible, few people want to play such a GTA. Companies earn real money by customizing cars, buildings and characters with clothes, and most players do not mind this approach of the company. It is unlikely that they will refuse stool physics, because. this is not a simulator, but an action game, but, rather, something will be corrected in physics, especially with damage, it will be shamanic, and it will be more difficult to make the models themselves (higher polygon, more realistic details of the body, engine and interior, more difficult model hierarchy, more difficult collision) than now for GTA 5/Online.
More park, more customization, new vehicle behavior and damage physics... I think the vehicle itself will not impress players after hundreds of different vehicles in GTA 5/Online, unless it's a player who likes to twist all sorts of sticks and joy like a child that the pedals and gearshift lever are moving. I suppose that at the start of the game in the game archives there will be about 400-500 vehicles, both from the past parts of GTA, but with a large polygon (levels of detail), and new "parodies", such as excavators, classic popular cars from the 50-90s . Everything for Weiss!
Perhaps I will be mistaken if I say that the GTA 6 game itself as a whole will not surprise you much - everything that could please and interest players in the HD universe has been tried and tested in GTA Online. New map, characters, vehicles, (short) storylines, radio stations and music with updated graphics and a system for pumping money out of players' pockets - this is the maximum that developers can offer today. I'm not talking about modding anymore in light of the constant bans from T2 in recent years.
Since the end of 2015, I have been keeping a short list of vehicles by yft models in the game archives: I have traveled, flown and swam on all vehicles (through the trainer in the single). I thought about making myself a catalog with information about vehicles in GTA Online online stores, but did not bother with these 550-600 vehicles. A couple of years ago (after the Los Santos Summer Special) in GTAO stores, there were 513 vehicles, broken down by stores: 146 = Legendary MotorSport 187 = Southern San Andreas Super Autos 26 = Benny's Original Motor Works 22 = Arena War 84 = Warstock Cache and Carry 6 = Pedal and Metal 30 = Elitas Travel 12 = DockTease in a couple of years since then, 5 updates have been released and about 79 yft models have been added, i.e. today it is about 600 vehicles in GTAO stores.
There are, of course, irrelevant data in my list due to the periodic updating of the data of some already added models (for example, the game name or game class of the vehicle may change) in patches, but somehow it doesn’t matter))
Counting by .yft/_hi.yft vehicle models (not excluding static, tuned and damaged variants) then TOTAL: 827 (5 cars from the update for PS5 and Xbox Series X/S) At the start of the game, there were 298 vehicles, and since 2013, about 500 vehicles have been added. You can also calculate by transport in the GTA Online in-game online stores with a breakdown by store and type of car, but it hardly makes sense to bother with this, there will be more than 400 for every taste and color
If all 827 models are broken down into vehicle categories, it looks like this:
18 = Compacts / Compact 17 = Coupes / Coupe 79 = Muscle / Musclecar 38 = Sedans / Sedan 46 = Sports Classics / Sports. Classic 144 = Sports / Sports car 55 = Super / Supercar 4 = Open Wheel 40 = SUVs / SUV 61 = Off-Road / ATV (including 5 quads) // subtotal: 502
!For information! SilentPatch and VehFuncs conflict, so parts adapted to VehFuncs (instrument arrows, rear "sliding" doors) will not work if you use two plugins together.
!For information! SilentPatch and VehFuncs conflict, so parts adapted to VehFuncs (instrument arrows, rear "sliding" doors) will not work if you use two plugins together.
!For information! SilentPatch and VehFuncs conflict, so parts adapted to VehFuncs (instrument arrows, rear "sliding" doors and bulkhead, chassis and hatch doors) will not work if you use two plugins together.
It was possible to adapt the painting to VehFuncs (for those who installed and use this mod), then the variation would be found in traffic without any unnecessary manipulations. Alternatively, you can also draw and add up to 4 paint jobs (standard up to 5 paint jobs), some roof racks and luggage, spare tires, a cargo van (metal sheets instead of glass) as extras, then there will be a lot of variations in traffic and when spawning.
Give Cheri and Khawaila!
This is me as a "neural network for creating meaningless texts" I declare
10 different boxes with all levels of detail are now made in 10 minutes using the appropriate plugins, and normal textures, mip-map textures are created with the click of a button. If you look at the same transport for GTA Online, it is often repeated, details, textures, and for each DLC (released today with a frequency of 2 times a year) 10-15 vehicles with all tuning details, LODs and colorings are quietly created for several tens of man-hours. Map generation is also quite fast. Animations and scripts are also written quickly according to templates. But for those who haven't experienced model development, it's hard to understand how development gets easier every year.
With the staff of developers from all the studios that Rockstar Games has, it is quite possible to rivet AAA products every 3-4 years (thanks to development tools), and there will be time left to release remasters of old games. With other old games like Bully or Manhunt, this method is unlikely to work, because. RDR 2 essentially turned out to be an experiment when they decided to test how much a product similar to the GTA series could make a profit. Therefore, in RDR 2 all the best from GTA is collected + the game has received a corresponding development in gaming capabilities. But after a failed experiment (RDR 2/RDO couldn't make a comparable profit), it's hardly worth waiting for Bully, Manhunt, L.A. Noire, Max Payne in a similar quality of performance, the maximum that they can offer is the remasters of these games.
And the overtime strikes in recent years are a good indication that the AAA industry is betting on "efficient" managers over quality content developers. This is a matter of concern for the quality of the conditional GTA 6 from Rockstar Games, because. cutting the same script for the sake of constantly changing agendas can be done in 2 counts, especially after the departure of key screenwriters. It is clear that the script for a single GTA 6 will be several thousand pages long, there will be good voice acting, there will be a couple of hundred gigabytes of content, there will be new gaming features, but the emphasis will again be on the development of multiplayer and a mandatory Internet connection, i.e. single player GTA 6 will be forgotten in a few years, and GTA 7 is unlikely to appear in the next 10 years.
Modern game companies, in order to stay in trend, have stopped experimenting with game genres, stopped making new and interesting single-player games and switched to milking popular franchises and riveting remakes and remasters (in order to master the largest inflated budgets and get more profit), with the obligatory connection to the Internet (monetization of products is the main task of the company).
Regarding the company's ability to rivet masterpieces like 10-20 years ago. While GTA 6+ Online will be a pretty good product (at least in the expectation of future players), the company is no longer capable of making a similar product to any other old game from 15 to 20 years ago. RDR 2 / RDO, which was discontinued after a few years, and the strange product GTA Trilogy DE from an outsourcing company over the past 5 years have clearly shown this. How much more it will be commercially successful, it is not known what game will be released after GTA 6, one can only speculate, but many fans of the company's products that were popular at one time still do not lose hope, warming themselves with warm memories of old games, thereby contributing to this very success and forgive all the unpleasant actions of the company in relation to players, fans and modders. The RG company today is based only on the (undeniably unique product) GTA Online and the history of popular games.
Prices are a little high for the CIS market (5-7 rubles), but quite "edible" for fans. I'd take Franklin if it weren't for the odd facial features of that plastic figure, but Trevor and Michael are pretty good toys too.
When TezFans finds some interesting information in the files, everyone in chorus “what a good fellow TezFans”, and as soon as he makes assumptions (which he has every right to), people begin to vilify him, although they themselves ask to express their opinion, since people elevated his opinion to authoritative.
Even if TezFans finds the exact release date of GTA 6 in the files and writes a post, this does not mean at all that the game will be released on that date, because. Ultimately, it all depends on the developers and the company, it depends on their actions. And then those around him will slander that his information was not confirmed, as for me - this is human stupidity.
In general, I advise you to be skeptical and calm about information, even official. As an example, the release of GTA 5 on PC was also postponed.
I only remember the 2013 trailer about multiplayer, yesterday I reviewed the news on the offsite site, where they praise Online, and therefore concluded that Rockstar management switched to the active implementation of multiplayer monetization, obviously not a month or two before the release of GTA in September 2013 th. At first, they even suspended the service for buying shark cards due to many bugs, testing how the service works. As I think, they already at that time abandoned the idea of doing single updates, and in the interview they said to reassure the fans.
Saying and doing are different things. Moreover, few people tell the truth when they give an interview to promote the project in some publication. Lots of embellishments and lies. But it makes no sense to deeply understand all these statements, the game service exists, is supported, popular and brings good income to the company, which I, as a GTA player, am quite happy about.
I admit that they did not count on 10-12 years of popularity of GTA (5) Online, but for 5 years for sure, and in order for the project to be successful, a considerable amount was already poured into it at the start in advertising and the development of multiplayer, i.e. . they could not believe in success, especially since the players and fans of the series have been waiting for this for a long time. Why 5 years minimum and not 2-3 years? During this time, it was possible to make a new AAA game, which they did - RDR 2 / RDO. But due to the fact that GTA Online is a sandbox with themes and diversity of the modern world, it was able to be popular and supported for more than 10 years, unlike the same specific RDO in the western genre (even the division of sold copies into RDR 2 and RDO is not helped from phasing out support). And the very popularity of the series played a significant role in high sales.
Perhaps the developers were thinking about doing updates for the single player, but most likely it was at the start of development, in the year 2008-2011, then the concept changed, effective managers said that it was necessary to abandon the constant riveting of single games and attach more importance to the monetization of multiplayer , which in the 4th GTA and in Max Payne 3 was not as developed as it was in the Five. And the fact that vehicles were added alone in the 2013-2014 updates are minimal changes when working with game resources, this transport does not affect the plot of the single, so in the future they refused to add vehicles alone.
And to compare APB with it, in my opinion, is not entirely correct, because. tens of millions are poured into Online updates every year, and this is a sandbox with a variety of content, from missions with robberies to the purchase of various businesses: casinos, clubs, bases + huge customization of buildings, vehicles and clothes - the emphasis is on this + a paid account at the start and monetization through shark cards. In addition, the popularity of the GTA series and huge investments in Online have done their job.
If you add everything at once, then you simply won’t be able to develop further. And if you make single updates, then people will go online less and, accordingly, spend less on cards. Therefore, the rate was precisely on the monetization of the multiplayer. And as history shows, this was the right step than constantly releasing single-player games, albeit a popular series (for 8 years, 35 gigs of content was released, and if you make games of the GTA series every 5 years, then this is 80-100 gigs for each, more it is necessary to invest well in advertising and the release of each game, i.e. costs are minimized, which is what the rockers wanted).
What kind of nonsense? Why spend hundreds of millions of dollars on a project if you do not hope for its success for at least 5 years? And with the development of donation dumps and constant changes in the gaming industry, 10 years for such a project is the norm. First of all, you spend on advertising (marketing costs have grown so much) in order to sell the product to as many players as possible, and, of course, you expect a good return in the form of evergreens.
I am not a fan of the GTA series, although these games have always been on my computers, so I treat GTA Online quite calmly, positively and without serious complaints about a bunch of bugs, cheaters, a broken game economy and other shortcomings of the game.
And most likely, GTA Online based on GTA 6 will become a dull continuation, which I most likely will no longer buy (I will not support crooked developers)), even if the servers for GTA (5) Online are closed.
Online as a financial project for Rockstar is today the main and main form of income and profit. Here I am happy for the company, it has taken its rightful place in the modern gaming industry, and has not slipped into a frank conveyor of donation dumps.
For the players, yes, there is a wide variety of tasks and entertainment in multiplayer, someone did not like it, someone enjoys the game. With the popularization of the game, of course, both cheaters and account upgrades appeared, which also became profitable for the company (despite all its anti-cheats and assurances that the company is against cheaters). you can always sell a copy of the game, get banned for cheating or cheating, and then sell a copy again to a “loch” whose previous account was banned.
It is quite possible that the 6th GTA will be the last in the series (it will last for the next 6-10 years), and the company will switch to the production of some medium-sized toys with gacha mechanics, several a year.
And yes, whoever has seasickness, GTA 6 is contraindicated, especially with a first-person view... otherwise, the joystick or keyboard will be
blind...heavily soiled.Just for investors, they publish financial reports, which are freely available on the site, i.e. investors may not know more than any other person on the street, but the average person on the street is not interested in a company's financial performance.
As I previously assumed, the release of GTA 6 will be scheduled for the fall of the 24th, but as usual they will be postponed to the spring of the 25th (now the transfer of large projects in the gaming industry is a common thing), i.e. beta testers will be needed only next year. I wouldn't go by Rockstar's financials when they planned to increase their marketing spend for FY24.
As I think, at this stage, we need testers of some remake of Max Payne... it's too early to test GTA 6, we need another year
"Be afraid of cheaters - don't go to GTA"
There are not so many cheaters, although it is extremely unpleasant if a ban arrives... whoever does not risk is a quiet nerd ;)
Thanks for the news, I'll go and play on a taxi (I love Crazy Taxi and a mess of downed pedestrians (just kidding)).
And Issi Rally has become for me a rather spectacular car among all Issi (although I basically don’t buy it, like other cars, I spawned it in a single trainer to evaluate it).
GTA+ subscriptions promise double tips, but again, this is pennies.
The cost of the trip does not depend on the distance, which is very strange (in theory there should be a meter fee), you can find out the name of the destination only on the map, you always carry only one passenger - the developers have simplified the scripts for the taxi driver's mission as much as possible.
At the end of the mission (leaving the car), the rented car cannot be used, even if it has no doors =)
As it was rightly said - "work for the soul", for born taxi drivers =)
And okay, I would also understand the price tag if they added a new model with tuning such as floor mats and Christmas trees, but no...
I just LOVE broken game economies (no) when developers put inadequate price tags and come up with ways and missions for players where to spend money and how to earn it.
You can, of course, look for a universal script for transport and redo it (missile departure coordinates), but you must first study its capabilities so that there is nothing superfluous.
It's nice that the technical director was able to win the prestigious 24 Hours Nürburgring in the V4 category as one of three drivers in a modified 2006 BMW 325i, but acting and reality are completely different things. In a game like GTA, it is impossible to create a simulator with realistic vehicle behavior (especially when playing on a PC keyboard), especially if Ben has never driven a tank, or an airplane, or a Brickade-type truck, or a bus, or even supercars and fireballs it is unlikely that he managed to transfer his racing experience into the game.
And for the fact that they began to pay more attention to passenger vehicles, more tuning, more drifting, more racing, thank you.
True, if the car meets the environment in the game, its "realistic" behavior flies to hell. I drove further, lost only the right wing and lining, such a powerful blow to the wheel and suspension did not affect the further physics of the car's behavior.
That's how you participate in car racing amateur drivers in stock cars affects the creation of the game
https://i.imgur.com/3wuon7P.jpg
In companies like Rockstar, several dozen actors are usually involved in the voice acting of heroes and npc.
From the description of the video
Project curator, recording direction: Artyom Chernov
Sound work: Dmitry Rybin
Sound Engineering: Sergey "Hogart" Petrov (Ravencat Studio, Moscow)
Technical part: spider91
Cutscenes laying, translation and editing of everything: Nikolai Yelesin, Artyom Chernov, Vsevolod Astaykin
Translation of Tommy's radio and phrases: Artyom "Allard" Andreev
Translation of NPC phrases: Yanina Ivanitsa, Nikolai Belov, Victoria Grigorova, Dmitry "VeloVoyager" Eremin, Sergey Sukhanov
The roles in this video were voiced by:
Sonny Forelli: Gennady Novikov
Forelli family members: Valery Storozhik, Dmitry Rybin
The weapon archive contains:
- a rolled-up newspaper (most likely for missions, not for a store, thanks to a video on YouTube, I learned the game name Acid Package / Acid Package);
- Candy Cane (may appear in stores around Christmas / New Year's holidays, as a pyrotechnic installation for the holidays);
- Pistol WM 29 / WM 29 Pistol (with a silencer, without any coloring);
- Railgun / Railgun (I don’t know why it was added, probably for the war with aliens (many references, it’s quite possible there will be simple missions or cut-scenes with abductions), I don’t know the characteristics of the weapon);
- 10 knives with coloring;
- 10 bits with coloring;
+ MK II pistol (Christmas coloring);
+ micro-PP / micro SMG (camouflage coloring);
+ pump-action shotgun (coloring with red men).
--- Candy Cane ---
New Year's time is when loud music hits the ears, and bright lights hit the eyes. Why not go one step further? Hit the enemy on the head with a sweet stick.
--- Pistol WM 29 ---
If for you a shot from the slightest touch of the trigger is a diagnosis, then it is treated. But if that's a plus for you, here's the WM 29 semi-automatic pistol.
In general, it turned out to be a small, drug-addicted and boring update for many, the weight of the rpf archive of the “mpchristmas3” folder is only 1.69 GB (PC).
Name of the update in Russian «Drug Wars in Los Santos".
And there is no image of the hypercar Ocelot Virtue from the online store
imgur.com/a/PZy8SzO
A total of 17 vehicle models have been added:
+ add a taxi to the Warstock store (there is an image and description for the store)
Ask who makes mods for mobile, he can adapt my mod for mobile games
Firstly, good optimization of the game for hardware, although the weight of the archives today is 100 GB. Secondly, I liked the concept of a large map of the city and the countryside with people and animals inhabiting it (practically, a continuation of GTA San Andreas), as well as the atmosphere and graphics of the game corresponding to the sunny state. Thirdly, a huge fleet of various vehicles and its customization. And, fourthly, GTA Online, which received tremendous development (no matter how they scolded it for a broken economy and for cheaters), in which there is a huge variety of cases.
And all these sometimes ridiculous explosions of the vehicle (perhaps for the sake of special effects), “stool control” and “fastened seat belts” drivers and passengers (and therefore do not fly out through the windshield) were rather made for easier passage of both the storyline and the game online. I never thought that GTA 5 would be the game for me that I played the most time, and which I enjoy returning to. I perceive GTA 4 as a game that you can play for a couple of dozen hours just because of the plot with the dark atmosphere of Liberty City.
Let's wait and see what will happen to this project in a couple of years, whether the developers will be able to realize their ambitions. As long as it is associated and remains as "GTA clone" on UE 4.
P.S. They even have the “sun” moving in the wrong direction, which the developers did not set up.
Everything was obvious and clear with you from the very beginning. You are an amateur ;)
The developers plan to bring the project to a full-fledged release in 1.5-2 years, but even if they expand that small map with several streets, add vehicles and peds, create a simple storyline, this game will not become a hit in the world, as it was with GTA , with the exception of Brazil itself, where such a turkey will be interesting, especially if they add multiplayer with shootouts and chases.
At the moment, there is practically nothing to do in the game, several courier missions, and shootouts with cops and bandits. According to reviews, few people played more than 3 hours. I think there are much more interesting indie games for which it is not a pity to give this small amount of 10 bucks.
As for me, 171 is the Brazilian version of Criminal Russia, only while the CD was transferred to RAGE, 171 was created on UE 4.
The project itself started 7 years ago. For 4-7 years on UE 4 they made a small map with the city, taught peds to fight and cars to crash.
The maximum you can ask yourself is “Why do we need GTA 4 when there is this?” The project with its 17 GB on the disk is far from GTA 5 9 years ago.
GTA has never been a car simulator, although the developers are trying to make cars outwardly recognizable with originals for beautiful screenshots and videos. If the rockers implement detailing and customization of the car, change the bodies to more realistic ones, which was shown in the leaked test videos, then it will be more pleasant to look at the car, the screenshots will look better, but no more. With a first-person view, when all the screws in the cabin are visible, few people want to play such a GTA. Companies earn real money by customizing cars, buildings and characters with clothes, and most players do not mind this approach of the company.
It is unlikely that they will refuse stool physics, because. this is not a simulator, but an action game, but, rather, something will be corrected in physics, especially with damage, it will be shamanic, and it will be more difficult to make the models themselves (higher polygon, more realistic details of the body, engine and interior, more difficult model hierarchy, more difficult collision) than now for GTA 5/Online.
I suppose that at the start of the game in the game archives there will be about 400-500 vehicles, both from the past parts of GTA, but with a large polygon (levels of detail), and new "parodies", such as excavators, classic popular cars from the 50-90s . Everything for Weiss!
Perhaps I will be mistaken if I say that the GTA 6 game itself as a whole will not surprise you much - everything that could please and interest players in the HD universe has been tried and tested in GTA Online. New map, characters, vehicles, (short) storylines, radio stations and music with updated graphics and a system for pumping money out of players' pockets - this is the maximum that developers can offer today. I'm not talking about modding anymore in light of the constant bans from T2 in recent years.
I thought about making myself a catalog with information about vehicles in GTA Online online stores, but did not bother with these 550-600 vehicles.
A couple of years ago (after the Los Santos Summer Special) in GTAO stores, there were 513 vehicles, broken down by stores:
146 = Legendary MotorSport
187 = Southern San Andreas Super Autos
26 = Benny's Original Motor Works
22 = Arena War
84 = Warstock Cache and Carry
6 = Pedal and Metal
30 = Elitas Travel
12 = DockTease
in a couple of years since then, 5 updates have been released and about 79 yft models have been added, i.e. today it is about 600 vehicles in GTAO stores.
There are, of course, irrelevant data in my list due to the periodic updating of the data of some already added models (for example, the game name or game class of the vehicle may change) in patches, but somehow it doesn’t matter))
At the start of the game, there were 298 vehicles, and since 2013, about 500 vehicles have been added.
You can also calculate by transport in the GTA Online in-game online stores with a breakdown by store and type of car, but it hardly makes sense to bother with this, there will be more than 400 for every taste and color
If all 827 models are broken down into vehicle categories, it looks like this:
18 = Compacts / Compact
17 = Coupes / Coupe
79 = Muscle / Musclecar
38 = Sedans / Sedan
46 = Sports Classics / Sports. Classic
144 = Sports / Sports car
55 = Super / Supercar
4 = Open Wheel
40 = SUVs / SUV
61 = Off-Road / ATV (including 5 quads)
// subtotal: 502
7 = Cycles / Bicycle
56 = Motorcycles / Motorcycle
36 = Vans / Van
44 = Utility
21 = Commercial
12 = Service / Service tr.
11 = Industrial
19 = Emergency
17 = Military / Military tr.
28 = Helicopter / Helicopter
39 = Planes / Plane
26 = Boat / Boat
9 = Trains
SilentPatch and VehFuncs conflict, so parts adapted to VehFuncs (instrument arrows, rear "sliding" doors) will not work if you use two plugins together.
SilentPatch and VehFuncs conflict, so parts adapted to VehFuncs (instrument arrows, rear "sliding" doors) will not work if you use two plugins together.
SilentPatch and VehFuncs conflict, so parts adapted to VehFuncs (instrument arrows, rear "sliding" doors and bulkhead, chassis and hatch doors) will not work if you use two plugins together.
Alternatively, you can also draw and add up to 4 paint jobs (standard up to 5 paint jobs), some roof racks and luggage, spare tires, a cargo van (metal sheets instead of glass) as extras, then there will be a lot of variations in traffic and when spawning.
Who plays this Trilogy, have all the bugs been fixed after the update or are there some left?