Daniok331, GTA crashes, incorrect operation of some mods, memory leaks when using the Material element (leads to lags), incorrect display of the game in windowed mode - these are all bugs, not even taking into account the huge number of crutches in the server code, as well as completely absent anti-cheat on the client.
Some kind of nonsense, the mod does not have its own logic, and even more so why? The icons on the radar are usually small, so it can be difficult to identify the face, but the letters are simple.
Quote: JereX9999_By_KiRiCh
In a sump with such a playful game (instead of the letter Z (Refueling) Ziro's face flaunts)
This work is so great that it even visited feces heights... Firstly, no one needs it, and secondly, the animation of the cinder-baum rotation is twitchy, it was clearly written in coordinates without software calculation (he took it himself, and apparently struck the timer in the corners). It would be better if I would have introduced a mathematical function for the calculation - glue is not a sump for you, there are no memory leaks in it.
Post edited by DarthPoezd on 06/22/2015 at 1:48:32 PM
kirill_mod, Well, judging by your previous post, you are a rogue, and MTA is for ILITA, which has a speed of more than 1mb / s. I have 8-12 mb / s, therefore I am the elite, and I play MTA.
kirill_mod, Are you saying that MTA is for ILITA, which has a connection speed higher than 1 Mb / s? Of course not. MTA is full of servers that weigh from 1 to 10MB in total. After all, the Russian MTA is not judged by the fact that there are a million bydloservers, ala BPAN, which weigh one and a half gig each.
In principle, for an amateur scripter (although most likely a beginner), the work is not bad, perhaps even good, but I agree with post 3, and advise you not to count the cops when "stealing" from your own car (maybe a method of checking if the ciddogs were sitting in this car earlier, etc.). And on a note - as you said "the code has been improved" - the code itself cannot be better, but the design of writing the code, improving the performance of the script may well be - this is the optimization of the code
Solidarity with the post above, this collection is delirium, especially from my principle - you do not need to discriminate against the AIT when you specify the swamp's efficiency.
We stop discussing what is slag and what is not. Please do not use obscene language anymore, and do not become personal (especially the author and the Blue Donkey) Comments with similar content will be removed and their authors will receive a warning.
.... Shaundi ...., It just seems this way to you. I personally play DDaS - I downloaded 30MB there, and then everything is simple. Although not the best option for you if you are saving traffic. In theory, FFS will suit you - there is also a Russian section, and you download only 1 time + 1MB cards. But the server is multi-mode, I think you've heard of that.
.... Shaundi ...., You are trying to prove to me that I am playing on the day, but you are rubbing some game on me. In my personal experience of working in a sump, I'll tell you - about 3 years ago I also said that mta day, there is a type of bad functionality, and so on. But then I became a developer in the sump, the functionality I will say is not rich, and everything has to be done on crutches - either the text does not work there, then the crash limits are issued, such as 1024 text-drafts maximum, and that's all - nothing else can be done. When 2 years ago I got acquainted with mta in terms of development, I realized that this is the best platform for development - sky-high limits that you will hardly ever reach, a lot of functionality, work with the network, such as your own pictures, built-in hierarchical server structure, and complete synchronization without crutches, even now, according to sumpers, there is "the most unnecessary garbage" - a browser that works in 3D space, even based on the chrome engine. So good luck with your rotting closed sump, we live very well in an open project.
what the hell, because of the antivirus of Kaspersky I now do not start any server, writes unable to execute, how to understand?
It’s right that it happened. Launch MTA, there is no such collapse. Join xD
Quote: .... Shaundi ....
What could be better than an MTA?
No crutches
Quote: .... Shaundi ....
I don't really want to wait 3 hours for mb to load
Don't wait, there are a lot of clean, but functional servers, and you can download a maximum of 2-3MB there. But if you are a fan of bans there, where to download gigs, then after downloading all the gigs once, you won't have to download any more, since MTA has made an opportunity thanks to which you can disconnect during the download, then go back in, and you will have to download so much less. how much I downloaded last time. Some kind of resume.
Dima_Flash, In theory, it will pull, I myself am sitting with the following characteristics: Intel (R) Core (TM) i5-2500K CPU 3.30GHz 3.70 GHz RAM 4GB Video card: AMD / ATI Radeon HD 6700 Series 1GB Draws on standard under 20-40 FPS
Nichosi. Do you call this realistic damage? Here the glass even blurred from such a statement. I don’t think this is realistic, it’s just not a very high quality retexture of standard damage.
NoName74, I would not like to breed here flood, offtopic, and other heresy, so in short: In the sump, not all "this" is processed on the client, but in the MTA, all this is processed both on the client and on the server. I think there are similarities in these indicators. Even if we take as an example the fact that actions with the player can be performed both on the client and on the server. On the client - it will be personal for the player, on the server - personally for the player, taking into account synchronization. And in spite of this, I believe that the entire base of the server can be done on the client, and the sync can be done through the server. Thus, the load will be an order of magnitude less than you expected. That's what the client side is for. After consulting with CoolDark, I came to this output... And SDraw knows suchinfo.
Post edited by DarthPoezd on 05/03/2015 at 01:24:34 PM
It is illogical. Despite the small number of people in the Russian community, they have more knowledge than you think, and even more so from them at least help can be obtained.
Quote: NoName74
2. Large load on the server side with large online.
When the hands of the server developer are in the wrong place, then yes. During all the time of my work at MTA, I have never noticed a heavy load on the server due to the number of players.
Quote: NoName74
And their LUA is just a fairy tale!
LUA does not exist. Perhaps you meant the simplest and most convenient Lua language for embedding into projects?
Quote: NoName74
Pavno smokes unevenly on the sidelines.
I agree. You cannot write Lua scripts in this program. And so - pawn is not the best programming language. A good friend of mine even wrote article (not considered an advertisement), which shows the best side of this Pawn of yours, namely, all its shortcomings.
This is what I am leading to the fact that MTA offers the most pleasant atmosphere for the game, while having a minimum of bugs, and a maximum of functionality and synchronization. But if you are interested in the answer to your question posed - no, since I no longer expect your sump, because, being the most terrible in functionality, bugs and cheating gadgets, I realized that you can't get any profit from this crap. And your fart just tore up about it.
NoName74, Wangyu 0.3.8, 0.3.9, 0.3.10, 0.3.1A, 0.3.1B, 0.3.1C, and so on. We will not get anything useful from this, only a set of bugs. Even a memory leak of 3 years is kept, and is not fixed. And you can forget about the graphic functions (not counting the terrible dialogues, and pictures, the standard resolution of which is 640x480, to stretch them to 1920x1080, for example), as well as the synchronization improvements, you can forget.
Post edited by DarthPoezd on 05/02/2015 at 04:52:15 AM
KilleR ™, Jihad is also banned, despite the fact that I have a friend with whom I play in MTA, whose name is Jihad.
And lolita, and microsoft, and russki, and semen, and socialclub, and sony, and torrent, and playstation, and xbox, and nintendo, and everything that is possible - all interesting words were caught, and about the Russians - discrimination.
Post edited by DarthPoezd on 04.24.2015 at 06:16:00
Lay out the map in the form of a bit version? What kind of idiocy? I've never seen a mapper who used his cards to show build versions (1.0. 0.25 ). They usually post or the final version, or beta, or alpha, well, or at least a preview. I lead this discussion not only because I can not stand SA-MP, but also because of the poor quality and uselessness of this card. Rave.
Linux is mainly used by networkers and installed in offices.
I use it, but I'm not a networker and I don't have an office. We have Linux on every device - on android phones, on Lunix Mint laptops, on mint / ubuntu desktops, and only tablets with Venda. But nevertheless, I think to run GTA V under Linux, all the same, at the moment, the computer will pull out the minimum.
Post edited by DarthPoezd on 04/12/2015 at 04:29:32 PM
The work, as I understand it, is the first one? For the first job, nothing will do. Of course, it is banal and simple, but quite smooth and acceptable. People gobble up. But about ordering a mapping - you gave a hint about it early. I think big projects like this (one of my earlier major developments in the field of mapping for SA-MP, on a par with the Bespin Platforms map). You have somewhere to go, but never try to script your maps. In SA-MP you will only get upset. Good luck with development.
daser, Nevertheless, MTA already has several good RP servers. In MTA, it is not yet so widespread that schoolchildren create a million rp servers.
Quote: CRUSHER
Tembolee on MTA is boring traffic and needs to be updated every time.
You did not fly on parachutes on play mode servers (well, or on those where there is a parachute resource). The movement is very smooth and beautiful. In a sump, this cannot be implemented on server resources. And about updates: if you want - update, if you want - don't update, your right, and nothing is required. It's just that in MTA all problems are solved daily, and you can update to nightly - daily updates. And sump - a new version with a bunch of bugs has appeared - after 2 years these bugs are fixed, but new ones appear. Instability in the sump.
You say a tablist? But this is not a gui yet, but a moral mockery. Well, here you have neither your own pictures, nor screen resolution, nor OOP for developers, nor server-side object replacement. This is exactly what I expect from 0.4, which was promised for release in January this year, but unfortunately - in a year and a half 0.3.8 will be released, in 2.5 years you will wait for 0.3.9, then 0.3.10, and so on for 10 years. After all, Kalcor is never ready to release 0.4, merge the client directly with the game (now the client is separate from the game), return anti-cheat, fix memory leaks, and the most revolutionary thing is the replacement of objects by transferring data. I do not think that nothing like this will happen, so hopes will not be justified.
Post edited by DarthPoezd on 04/10/2015 at 09:01:13 AM
Damn ... People, think logically: GTA 5 was developed for 5 years, only in 2008 (like) it was announced ... GTA 6 was announced in 2015, 2 years left before the release ... come up with a plot in 2 years? If only GTA 5 was cooked for over 5 years?
Is it like a logical message to users of information that you did not understand the joke?
On their website Rockstar wrote that there will be no changes in the release date, the game will be 100% released on April 14, a new trailer this week, most likely tomorrow (Tuesday).
Anything can happen, suddenly there will be a huge number of bugs in the pre-release version, then they will postpone the release for at least a week, maybe even more. Well, let's hope that rock music is not as crooked as it was, for example, with releases and bugs in console updates. IDK.
Post edited by DarthPoezd on 06/26/2015 at 06:07:39 PM