Oh, there are still those who use global variables in scripts The idea is as old as a gamna mammoth. Back in January 2008, a similar script "Reincarnation" was written (by Vladislav Shevtsov / V-Driver)
P.S. I put a minus for the use of global variables in the cleo-script. Like this ...
Post edited by kenking on 07/23/2014 at 04:29:40 PM
and the game will automatically transfer you to this stroller. But there is another bug, when the game drags you into the stroller, Shidoji will disappear. And then, if you get out of the stroller, Shidoji will return again, but the stroller will disappear.
Wow! Mysticism is straightforward! Where does everything disappear to? Scandals, intrigues, investigations ...
you can make passers-by "just" random, that is. no special seats.
Indeed, it will be better that way.
And besides, you need to combine it into one script. Why are there three scripts for this? Also, before doing anything with an actor (player, vehicle, object, etc.), you need to check for their presence. What I mean is that before checking if the player is in certain coordinates, you must first check Player.Defined ($ PLAYER_CHAR).
Then you don't unload the models, but you have to. It will be correct to load the model, use it in the code, then unload it. Etc. everytime. You also don't use Actor.RemoveReferences, which is also necessary.
Good luck with further developments.
Moreover: why are these numbers after the decimal point? radius 130.6984 130.4858
can you make the same script without numpad for laptops?
So change the key numbers in the code and compile the script, the source is there. In these lines: 0AB0: key_pressed 96 // Num 0 until 8AB0: not key_pressed 96 // Num 0 0AB0: key_pressed 97 // Num 1 until 8AB0: not key_pressed 97 // Num 1 0AB0: key_pressed 98 // Num 2 until 8AB0: not key_pressed 98 // Num 2
The physics of auto script has nothing to do with it. Very simple script. When the button is pressed, the wheels of the auto player are chopped (repaired).
In the fourth version of the script, the code for traffic has been added. If the trailer is disconnected from the tractor, the optics are off on the trailer. (in previous versions, the optics remained on.) And when the trailer clings, the optics on the trailer are automatically turned on, if the optics on the tractor are also on respectively. In general, everything is transferred to automatic mode. When the player leaves the vehicle, the optics remain in the same state as they were. Those. were headlights incl. - will remain on. Were off. - will remain off (in previous versions, the headlights are automatically off when leaving the transport). Made compatibility with IVF (3rd version is not compatible). Added the script source to the readme file (since the script was compiled from the SB version, where the source code could not be attached). Optimized code.
Well, of course, it is better to drive with working optics on a tractor and not working on a trailer. Truth? Plus: everyone probably knows the IVF mod. So, I don't know how in the updated version of that mod, but in the ImVehFt_Upd_01052013 version the dimensions do not work on the trailer. And using this script, this problem is fixed.
You are a strange guy. He wrote me a drug, without waiting for an answer, forbade me to send you a drug. Where exactly did you shit? Quote, if not difficult. I didn’t offend you and neither did your mod. But you are trying with might and main.
Quote: GTA_Masters19
you can parse the script, it is not protected
Okay, I looked at the code. There is neither time nor desire to disassemble completely all the trash code. Let me explain right away for those who are especially smart, bydloc code is a code written in a label style. Many novice scripters write scripts in this style. So I liked it: 1) there is a script source and comments in the code 2) the code is written without using global variables
What is wrong, even if you argue, even if you don’t argue, but these are facts: 1) a lot of unnecessary wait (there was a good article about wait on the SB forum) 2) a marker with a sphere was made incorrectly, if you save the game, then delete the script, then the icon on the radar and the sphere will remain when loading this save, who does not believe can check it yourself 4) when writing coordinates after the decimal point 4 digits, why?
You remain with the opinion that the file is uploaded to the archive once and there is no need to release additional add-ons for it, I remain at my side.
Not at all. Updates need to be released. The meaning of the comment was that you need to test the mod well before publishing it, check it for errors, think over the options for improvement, and then upload it to the network. I also have many scripts of version 2.0 3.0 and even 4.0. But I have never released new versions with a frequency of 2-4 days.
Quote: GTA_Masters19
Once again: well, where did you see the inadequate answer on my part?
I'm not going to argue with you or anyone else. I just expressed my opinion. On the account of registration - you at least looked first at the profile, the date of registration. The number of files uploaded to the site does not matter. It's all about the quality of the files. I am generally amazed at how this site treats comments that do not praise the author and him masterpiece... You are not alone. There is a whole brigade of you here. At the same time, note that I did not put a minus to any of these three versions. (I even put a plus on your comment.) For a long time I have not written new scripts and have not uploaded them to this site. Now I will try to add a file. You can criticize there as much as you like in response.
The file added, as it appears - act, criticize. And don't forget about it
Quote: GTA_Masters19
This is the final version of the mod, you can extinguish your farts ...
And what's more, you can expand your field of criticism. And also you can search on other sites (including foreign ones) for my scripts. You will get a huge space for expressing your criticism.
Post edited by kenking on 05/16/2014 at 09:27:21 AM
May 10 - beta version, May 12 - version 1.0, May 16 - version - 1.1, that it was impossible to test the initial script well, fix bugs and then upload it for general use? Why rush to upload raw Maud? Unfortunately, many authors operate in the same vein.
Я не понимаю зачем почти каждый человек, начинающий осваивать скриптинг, непременно спешит выложить своё великолепное творение в сеть? Ну изучайте, пишите простые скрипты, потом переходите на более сложные. Делайте всё качественно и потом уже публикуйте. Это относится не только конкретно к этому скрипту и этому автору. Это обращение ко всем новичкам в скриптинге. Столько бредовых, простых, бесполезных скриптов развелось. Очень сложно найти в этом потоке действительно интересное и достойное.
Однозначно минус так как: 1) Это не первый такой мод, да и получше были. 2) Для меня мод бесполезен. Я в "санни билдере" лучше нажму на Shift + Ctrl + C для вставки текущих координат. Не катит такая работа...
Вот это да... Этот скрипт 2008 года. Называется T_TRAIL_XXL/Trucks with trailer in traffic. Автор ZAZ. А кто-то ещё плюс ставит аВтОРУ за древний чужой скрипт. Уже года полтора, как есть мой скрипт на эту тему - *Прицепы* v.3.0. Гораздо качественнее.
Сообщение отредактировал kenking 17.02.2012 в 16:37:18
Если у модели самолёта автором предусмотрены покрасочные работы (винилы/скины), то скрипт будет ставить на этот самолёт винилы так же, как на авто (в предыдущих версиях этого не было). Я знаю только одну модель самолёта с винилами - это Cessna 152 By GTAuron. Хотя может есть ещё и другие.
Цитата: cgfqlbr
kenking, делай описания к файлам поподробнее.
Да куда уж ещё подробнее.
Этот скрипт ставит винилы на транспорт трафика (авто, прицепы, авто с прицепами, авто на парковщике, самолёты...). Только для транспорта, установленного на стандартные ID.
Если я заменил всех педов в игре на новых, в автобусе будут появляться сановские педы или новые?
Какие в игре педы есть, те и будут появляться.
Цитата: 19-zheka-97
но внутри правдо люди или просто экстры
Нет это не экстры, а обычные педы с игры.
Цитата: ReimSs
Вряд ли там педы...
У волшебника Сулеймана всё по честному, без обмана. Раз написано пассажиры - значит пассажиры и есть, а не какие-нибудь экстры с картонными болванчиками.
Why screen (in the archive) in the format .bmp ??? Screen size 4.33 MV. In the format .jpg the same screen has a size of 216 kV. There is a difference? Now at the expense of the script: why do what has been done a long time ago? [IMG] http://s016.radikal.ru/i335/1012/a2/97b36b55ff64t.jpg [/ IMG]
Very 'knowledgeable' user dyom , this script is mine. Read the readme. I write the scripts myself and do not assign it to anyone. And Denis's nickname Den_spb , and not how you wrote Den_spd . And my good advice to you: be more careful in terms. If so, who got it, then it's Nuba like you. They themselves do not know how to do anything, except that it's nasty to write about others.
The idea is as old as a gamna mammoth. Back in January 2008, a similar script "Reincarnation" was written (by Vladislav Shevtsov / V-Driver)
P.S. I put a minus for the use of global variables in the cleo-script. Like this ...
Post edited by kenking on 07/23/2014 at 04:29:40 PM
And besides, you need to combine it into one script. Why are there three scripts for this? Also, before doing anything with an actor (player, vehicle, object, etc.), you need to check for their presence. What I mean is that before checking if the player is in certain coordinates, you must first check Player.Defined ($ PLAYER_CHAR).
Then you don't unload the models, but you have to. It will be correct to load the model, use it in the code, then unload it. Etc. everytime. You also don't use Actor.RemoveReferences, which is also necessary.
Good luck with further developments.
Moreover: why are these numbers after the decimal point?
radius 130.6984 130.4858
why not? radius 130.0 130.0
0AB0: key_pressed 96 // Num 0
until 8AB0: not key_pressed 96 // Num 0
0AB0: key_pressed 97 // Num 1
until 8AB0: not key_pressed 97 // Num 1
0AB0: key_pressed 98 // Num 2
until 8AB0: not key_pressed 98 // Num 2
I'm not a car to start
This is what it looks like without the script
And like that with the script installed
Good luck with further developments.
Post edited by kenking on 05/16/2014 at 6:05:26 PM
Where exactly did you shit? Quote, if not difficult. I didn’t offend you and neither did your mod. But you are trying with might and main.
So I liked it:
1) there is a script source and comments in the code
2) the code is written without using global variables
What is wrong, even if you argue, even if you don’t argue, but these are facts:
1) a lot of unnecessary wait (there was a good article about wait on the SB forum)
2) a marker with a sphere was made incorrectly, if you save the game, then delete the script, then the icon on the radar and the sphere will remain when loading this save, who does not believe can check it yourself
4) when writing coordinates after the decimal point 4 digits, why?
The file added, as it appears - act, criticize. And don't forget about it
And what's more, you can expand your field of criticism. And also you can search on other sites (including foreign ones) for my scripts. You will get a huge space for expressing your criticism.
Post edited by kenking on 05/16/2014 at 09:27:21 AM
За мод +
1) Это не первый такой мод, да и получше были.
2) Для меня мод бесполезен. Я в "санни билдере" лучше нажму на Shift + Ctrl + C для вставки текущих координат.
Не катит такая работа...
Сообщение отредактировал kenking 16.11.2012 в 20:59:30
Этот скрипт 2008 года. Называется T_TRAIL_XXL/Trucks with trailer in traffic. Автор ZAZ.
А кто-то ещё плюс ставит аВтОРУ за древний чужой скрипт.
Уже года полтора, как есть мой скрипт на эту тему - *Прицепы* v.3.0. Гораздо качественнее.
Сообщение отредактировал kenking 17.02.2012 в 16:37:18
Конечно было. Версия мода 3.0
It is interesting for a whole month that no one tried to save a truck or tractor with a trailer (or without it)? Do not try - so try. It will be fun.
mr.Andrei ,
At the same time, correct that, about what I wrote above. Review my similar script again. I hope you understand, where you have a mistake. Good luck.
[IMG] http://s016.radikal.ru/i335/1012/a2/97b36b55ff64t.jpg [/ IMG]