Most of all I liked the soundtrack and soundtrack, especially in the prison, which created a typical atmosphere for her. I was very pleased with the presence of significant gameplay. Everything is done at the highest level, very, very high quality, and even very original and interesting, despite all the "zombies". The author was able to convey this topic so that the player does not lose interest during the passage.
The cave is equipped - this is the whole highlight of the project!
Definitely a plus, and definitely a high rating for missions!
Well, comrades. The time has come for my opinion and a small review about Big City Life 3. Immediately I warn you about spoilers that can seep into your mind from my text. BCL 3 was the most anticipated project (apart from Bright Evil if only) and it lived up to its expectations. A very bright plot is the main plus. So many different events against the background of the original plot of GTA San Andreas immediately create their own atmosphere, besides, I have always loved those plots that are the backstory, continuation or spin-off of the original game. The action is already taking place in all corners of the state, as if hinting that all the main characters will intersect. The next plus is bright characters. Even Toreno's character was conveyed with great precision. I really liked the couple - Louis and Arthur, it is a pity that one of them died at the hands of the other because of venal vanity. Another plus is the originality of all missions. From gang warfare to problems with the state, which I also really like, and all missions are done differently than "kill-eat-kill". There are many more pros that can be enumerated, but there are also obvious disadvantages. I don’t know about you, but I hate those boring trips between cities. Yes Yes. In BCL 3 we have to go back and forth in the truest sense of the word. The author made the huge distances very painfully, very much! I saw a huge flaw in the mission with the race! It is forbidden! You cannot hide the car while the player is in it! When the car hides with the player, the player is sent to the hospital and the mission fails. It happened at the finish line! I had to get out of the car in order to complete the mission. There are still small fragments of text that have not been translated, but they do not interfere with anything. And also the main problem is the last mission, the author already knows everything, I will not write here. Missions are very interesting! The project came out very well! The author is great! More such good missions! I will not calculate grades, I don’t really like to put grades on a "scale". It turned out great![/ b] [b]
Stop it! Stop it! Stop doing these missions about cops and terrorists already! It's trite! Zashkvar! Everyone is already tired of it! This is not interesting to anyone! And in general, stop posting your first missions here! ============================ You can safely call such missions "plagiarism" already.
I liked it very, very much. The plot is unusual, the atmosphere is chic, the soundtrack is also good. I was especially pleased with the many references to Metallica and metal in general, which is worth only the cameo of Hatfield himself.
As far as I understand, you named the heroes "impressed" too? I realized this only in the last mission before the morning. Lemmy is Lemmy Kilmister, Thomas is Tom Araya, Ron is, as I understand it, Ron McGovney. Well, and James has a speaking surname. Oh yes, another phrase from the same last mission - "Rust in Peace".
In general, against the background of most other projects released in January, this is nine out of ten.
You also made an unforgivable bug - at the end of the first mission of the second chapter, you forgot to remove the player animation, and I could not budge.
Thanks a lot! Very good review! To be honest, all the names in my head appeared somehow spontaneously, but I had been planning a reference to metal for a long time, after all.
In general, I really liked the style and presentation of the plot, I liked it so much that even through disgust I closed my eyes to these bugs. I would like to note the first chapter, there was a zest in it that turned the project into real science fiction, in the sense that the atmosphere was such as if there was some kind of eerie, universal mystery in the plot. The cutscenes are well done. As I understood the main character had something with his head, he, like a fanatic, performed actions and put forward speeches that clearly emphasized this. To be honest, I was very confused with dialogues. The soundtrack in the first chapter was very pleasing, then the author seems to have survived the last juices of his inspiration and approached this aspect quite recklessly. Of course, the cutscenes and the plot made their own, my assessment of this extraordinary project is 8/10.
Basically, everyone puts pluses because of the word "Maidan" in the title. An excellent PR move. It would not be like this - the file would not have typed 40 so quickly. My plus for the quality.
What surprised me with your next missions is more action than in previous projects. The only thing I didn’t like was the trips back and forth, although small, but for me it’s boring. But the character of the protagonist is revealed for all 5+, and exactly corresponds to the skin. But here is the case on the basketball court, I did not understand at all. Why did he rush at them? Cool, show-off? In general, one more original part, definitely deserves a plus. This is how missions should be done.
I completely misunderstood the mission description from what I read. Screen - there is already a reason for my minus. The screenshot is the face of the mission! All this is banal and not interesting for more than three years.
But if not a jamb of verifiers, I would not put a minus. Verifiers! Watch out for mistakes in the description: The word "vit" is not present, there is the word "After all". Not "About theft", but "About theft".
We have already got the shoals of the inspectors. It seems that this is not the case, but still unpleasant.
nikitosss1, Teleport the player to the van, choose a color, and then immediately teleport to another place or other transport. This is the trick I used in the third mission "Head X"
Таки забыл добавить, что миссию сопровождают треки группы Казенный Унитаз, что придает больше трэша. Название всех треков есть в описании видео на youtube.
Как же меня раздражают такие люди, которые ноют о том, что шутки о КД уже всех достали. Ничего подобного. По-моему видео сделано отлично, оригинальная задумка. Я Вас еще заставлю Рвать жопы
Сообщение отредактировал DocktorBoneS 14.01.2014 в 14:55:40
Ну что могу сказать - превосходный фильм. Это даже не миссия, это именно фильм. Очень интересная задумка, оригинально. Музыкальное сопровождение как всегда на высоте, играть не скучно, разве что не понравилось только - это зомби. Не люблю я их и все. Узрел небольшую ошибочку, которая ни на что не повлияла... наверно, это бензопила, которую главный герой перенес с собой из одного времени в другое. Мне понравилось, конец очень красивый, особенно с модом бликов.
В этот раз штату угрожает реальная угроза, речь идет об апокалипсисе, конце света, но миссии направлены совсем на другие аспекты, вроде экшена, говоря кратко проект в целом выполнен в духе боевичка с намеком на какую-то острую авантюру, но о какой авантюре идет речь? К сожелению в этом проекте вам не следует ждать какого-то подробного раскрытия темы конца света, в прочем, вы даже не узнаете какова причина апокалипсиса, будь-то природная катастрофа или угроза из космоса, нет! Этот проект придется по вкусу любителям длительных перестрелок. Миссии начинаются с того что Дейв, вроде как местный буржуй, платит кучу бабок за местечко в бункере, его шкваркают на бабки, его и русского по имени Тарас. Здесь на общее впечатление повлияли мелкие баги, такие как 9999 пуль в стволах и анимации диалога где сама реплика персонажа не наблюдается, в целом сами диалоги выполнены добротно, если косяки и есть то они отходят на второй план, незначительно короче. Как оказалось оба главных героя являются, как бы это ни было наивно, киллерами, они быстро нашли общий язык и решили преподать настоящую взбучку сотрудникам фирмы которая, собственно и занималась продажей мест в бункер. Хочу отметить сцену рассвета, она выполнена мастерски! Далее по сюжету идет какого-то рода разветление истории, начинается какая-то не совсем внятная стычка с обезумевшими колхозниками и толи панками, толи байкерами. Отлично продемонстрированы нововведения в DYOM. Звуковое сопровождение выполнено слишком громко. В целом проект считаю проходным, его нельзя назвать чем-то исключительным, но в тоже время и обычным его тоже не назвать. Концовка расстроила, ближе к финалу истории, угроза апокалипсиса основательно отошла на второй план.
Отличная рецензия, чувак! Очень понравилось твое мнение, я полностью согласен! Кстати, тему конца света я и не хотел раскрывать. Число итак все раскрыло - 21.12.12.
Извини, конечно, но мне не понравилось. Да, сюжет уникален и своеобразен. Но, мне не особо понравилась постановка миссий. Есть баги, очень много стрелять приходится, плюс враги были, почти, не убиваемые:С В общем, моя оценка 7.5 из 10, старайся и будет супер!!!
Наконец-то появилось иное мнение! Спасибо! Придется сносить свои усиленный weapons.dat, что бы можно было оценить урон на врагах. Баги, да, есть. Но не согласен только с оценкой 7.5 - не минус к файлу. Можно же было, например, написать 3.5 тогда, я бы вообще ничего против не имел! Спасибо за правильную оценку, господин Фримэн.
Most of all I liked the soundtrack and soundtrack, especially in the prison, which created a typical atmosphere for her.
I was very pleased with the presence of significant gameplay. Everything is done at the highest level, very, very high quality, and even very original and interesting, despite all the "zombies". The author was able to convey this topic so that the player does not lose interest during the passage.
The cave is equipped - this is the whole highlight of the project!
Definitely a plus, and definitely a high rating for missions!