I repeat - in my opinion, the main problem is voting. I bet that the majority of the likes of winning the work with the cocks came from people who didn't even know about the contest. As written above art29, I would like this work myself (if I was interested in mods for SA) for only one preview, but I would never vote for it to the detriment of the same “Hockey”. And for this it is necessary that these modes be on the same list, for direct competition. In the meantime, it turns out that if someone does the best modbut for gta3, he will lose worst mod for SAjust because more people are entering the SA section than in gta3, and the SA section is more likely to grab a random like.
Horror. In that year, some New Year hats from GTA5 won, this year again hats (on roosters). Are you seriously? Obviously, for such competitions it is necessary to launch a separate vote, since only a nerd will rate the cocks above the same hockey that is in 3rd place. Such garbage is only due to the fact that you can do work on tyap-blap and put it out faster and it will snap off the rating, respectively, more. I have never participated (and do not intend to) in such competitions, but I am sincerely offended by Timur_SH, as last year I was offended by other dudes who released full-fledged mods with a script and model component.
I have all the local variables were busy, I had to enter this
To save variables it is better to use script functions (like a regular gosub, only each function has its own set of local variables), and also scripting memory buffer , in which you can write as much information as you like (depending on the size of the created buffer).
Why is it impossible to install more than one mod7?
In the sense? Download the latest version CLEO for Weiss, after installing it in the folder with the game, put the files with the extension ".cs" in the folder "CLEO", and with the extension ".fxt" - in "CLEO / CLEO_TEXT".
Glitch mod. Tommy waves his arms and legs like crazy, and if there is a 60FPS mod, the jetpack and Tommy move asynchronously.
Many scripts at 60 fps do not work as intended, because the "0 ms" delay, which with the frame limiter is always stable 33 ms, turns at 16 ms at 60, or even jumps if fps is unstable. Moreover - much in the game is not designed for normal operation without a frame limiter. But about the shaking hands - I agree: it looks stupid.
The post has been edited by Shaggy on 12/15/2016 at 23:28:35
J3T, Well, only this does not negate the fact that the mod is for the most part a replacement for models, not retexture (wrong section and incorrect description).
Even on her legs and torso like seams from opening ..
Before exporting, it is necessary to combine vertices standing in the same coordinates. Select all vertices in Editable Mesh / Weld / Value 0.001 / Selected. Also - the fingers must first be bent to the position of a “relaxed hand” before making bones, then problems with “shovels instead of hands” will disappear.
Ehhh, they turned my cozy "miscellaneous video" section into a collection of button accordions ... However - the video is good, and this site has not yet been published ... but dupe ... but good ... lan.
The post has been edited by Shaggy on 11/10/2016 at 23:33:15
The envelope is cool, but sometimes it seems that some of the textures and models are a bit “pro-Armenian”, but then I remember that it was 2007 ...
P.S. So that the game does not require audio (in this mode it is not needed) - delete the "mss" folder. This eliminates the need to gut exe. P.P.S. I have nothing to do with light.asi.
The post has been edited by Shaggy on 11/10/2016 at 01:40:48
GoLasVegas I'm not a fan of anime, that's why the crookedness of your previous models was taken for the peculiarities of the Japanese three-dimensional culture, but the old Deadpool as if the Hulk with his hands squeezed an hour or two, moreover, so perfectly that no regeneration is apparently able to help. I mean, it's better to release 1 quality envelope than 10 curves. You know why there is not anywhere on the Internet Dexter's model for Weiss ? Because it curve , and I'm ashamed to spread it.
P.S. Plus - in advance for future work.
Post edited by Shaggy on 11/06/2016 at 11:13:42 AM
Well, unlike some, the author does not submit his work for "HD-design", but honestly wrote that low poly. The only point is that there is no smoothing (the “Shoothing Groups” are not placed), which is why all corners look sharper than necessary.
The post has been edited by Shaggy on 10-30-2016 at 18:36:55
polman228 , But no, it can not be turned on. In general, any opcodes associated with the recording of a statue should not be included in glue scripts so that the supporters of the "clean passage" do not complain about the spoiled statistics. Of course, in this case it's not critical, but still
The script is excellent, but the sense of adding opcode 04CF is not a little clear: the player does not buy clothes here, why then add money to the status of money in the absence of that?
The post has been edited by Shaggy on 10.10.2016 at 13:28:38
Cool, but such things are probably better in the "screenshots" section. The number of downloads (0 with 20 likes at the time of writing the comment) also indicates this.
I am pleased to announce the final 1.0 version of this mod. Critical errors have been fixed, such as the impossibility of loading saves, many “goodies” have been added, such as the ability to load a happy menu from an infinite number of those in a special folder, as well as various settings for fully customizing menus in various global mods. Work on the software part is completed, testing, debugging and creation of sample menus is underway.
I advise you to use Paint Weights: ideally, with a tablet, but even without it, the result will be much better, and the work will be more productive than when distributing the scales to the vertices “manually”.
Kage_Felix , Purely to save the pictures - yes, but about the same performance (for the hand to stretch, like holding the camera) - xs, until it came up with how ...
P.S. In the third version, I'll try to implement the port for the triad.
Post edited by Shaggy on 10/20/2016 at 01:43:44 AM
The idea is not bad, maybe someday it will all grow to mine dreams ideas - Modding Exchanges(to which everything goes, but which for some reason no one is in a hurry to implement). P.S. If we introduce the domestic currency for liberty - an exchange here would not be difficult to organize, as online it allows you to do.
The post has been edited by Shaggy on 09-18-2016 at 20:29:05
LB , And what is the idea of fashion? When all the characters suddenly turn into dark skinned with jambs in the bucket - it looks like trash. But without a re-audio / reprint of dialogues, this is some kind of an unhappy trash. If there were no jambs with bones and / or Persians would be really
in HD design
, then it would be easier for people to adopt a mod like a kind of restyling or something like that.
This is strange: I definitely saw this script, moreover, even with the same screenshots, and it seems even on this site, but ... I could not find it now. Deja vu? ..
And you can make it so that you can carry all the weapons at once, but it was not issued with cheat with 99999 cartridges, but simply was not replaced with similar
This is possible, but there will be so many hemorrhoids with preservation that I, pozhuluy, give up this idea))) Moreover, I don’t work with SA (this script is a rare exception).
Cool, next time to remove the dependence on Audio, you need to demolish the mss folder in order to get independent "assemblies" of a game weighing 100-200 MB (or 5 Mb! {tag_3 }! sic!). All the same, the sound is not needed
The post has been edited by Shaggy on 08-12-2016 at 23:55:05
Outdated script system. For example, it was not possible to implement the movement of trains on the map.
The train can be washed down with standard scripting tools (run objects-cars along script paths spath (data \ paths \), hang door-objects and voila attached to cars), and with CLEO you can make the train gather in a transformer that will play basketball cars, awkwardly destroying skyscrapers as spectacularly as a skyscraper fell in Battlefield4.
The post has been edited by Shaggy on 08/10/2016 at 06:01:49
andre500, if in the future such "previews" continue to be published with a more or less stable frequency - then this is a good start, because some global mods really do not have enough "push" to spin up.
- Frozen, to be honest. Curves the hands of numerous modmakers, but the dviglo GTA, especially versions of Vice City and San Andreas, is simply divine. Outdated? Yes. But not crooked. The fact that for 10-15 years of modding both of the aforementioned games, modmakers still rivet story missions that look like scenes from DYOM is a problem of modmakers (their skills and imagination), and not the capabilities of the engine. What is it about, if so far no one wants to use the possibilities of cutscenes properly (namely Cutscenes, And not script clips), and in all the character dialogs, they move their hands absurdly, supplementing these with dumb subtitles. Do you want to say that it was so in the original? No. There’s nothing to drive to the engine.
NONLINEAR MISSIONS INFLUENCING THE FURTHER PLOT DEVELOPMENT. Have you seen anything like this in mods?
I remember I once did something similar, but, unfortunately, the project stalled ... I hope this does not happen with GTA Wasteland: I was intrigued by the description. Good luck)
ErFoxMaks, Well, I'm also not happy with the choice of the location of the HUD elements (the left side of the screen is overloaded and the right is empty), but I put a plus because of the use of the elegant Sector VC Seter as the basis. This program needs more PR. On its basis, amazing things can be done - the potential has not yet been fully revealed by anyone.
The post has been edited by Shaggy on 07.26.2016 at 21:19:00
Vadim Panenko, Parus_777, Screenshots from State of Liberty. Maybe not specifically from this conversion, but the fact that the Weiss engine is on the screenshots is clearly visible even from the lighting.
It's funny. I was glad that at last someone came up with the idea of using extracolors in scripts. It is a pity that the plot is short and the mission is about nothing, although the script video with Druzhko, I repeat, made me happy. In any case, there is some kind of creativity here, unlike "Vasya Goroda", so this is definitely a plus.
I think there is another reason:
- many (especially modmakers) remember last year's winners.