Damn, when you learn to write! That my classmates, that a person whose computer always displays spelling errors, you still manage to write worse than a monkey! Where are those fucking commas ?! Where is the normal Russian speech !? Blah, until you learn to write, where is the use of the fact that you make DUOM live long? In general, I know what kind of crap it is to make projects, hangs, crashes, one fatal mistake and it is necessary to redo the entire mission, but this is normal, everyone goes through this to create a normal DUOM project. I understand that you put in your work and all that, but firstly: explain this story to me, I really do not delve into all this. Second: Why are there so many mistakes, explain why you thought that the word LIZHBY was in the Russian dictionary? Third: Where is Dyom #, Freak? I repeat about him a million times, where is he? There, in addition to new objects, there is a lot more, at least it is more convenient with it. Did your “soul infusion” into this project give at least one interesting story? They made a project that can be called at least good? I'm not doing anything now, in fm20, yes, I play rimworld, but the story of my new project creation (which I am not doing now, I'm tired, now everyone's studying) may already be more interesting than your first chapter, because I started working on it in February , wrote the synopsis, even something like Plot AND SCENARIO, UNLESS SOME, and then abandoned everything, because I was too lazy to look for fences in Dyom # and hack Lyokha's mission to take them. I returned only to May, did the first mission, and then all summer until August I suffered from garbage and did nothing, and then I did 3 more missions and that's it. Hmm, I’m very lazy, what I’ve done probably cannot be called an excellent project yet, but I really put my soul into a new project, like everyone else, and I do maybe not the best, but my own, and most importantly interesting projects. Not only because of school and work, but just people are not interested in your project, so stop bombing, because you did it now, and go do it, you want your TSLS, then do it! I didn't explain to you ... More precisely, I did it for a reason, but I did it constructively so that you really try, come up with interesting things and make a project that will be really interesting, so do it! By the way, and who-here is such an arrogant person who even in DUOM does not know anything, but projects like yours litter? Wolf_Nek? I have it, so to speak, for "substitution" (damn it, I'm just a bad DUOM remake of the mixer wanted to disassemble, so that people understand that his projects are very weak, well, and to all projects on which comments are not even written, and in the end I the main DUOM critic at the liberty, well, the promotion).
Damn, when you learn to write! That my classmates, that a person whose computer always displays spelling errors, you still manage to write worse than a monkey! Where are those fucking commas ?! Where is the normal Russian speech !? Blah, until you learn to write, where is the use of the fact that you make DUOM live long? In general, I know what kind of crap it is to make projects, hangs, crashes, one fatal mistake and it is necessary to redo the entire mission, but this is normal, everyone goes through this to create a normal DUOM project. I understand that you put in your work and all that, but firstly: explain this story to me, I really do not delve into all this. Second: Why are there so many mistakes, explain why you thought that the word LIZHBY was in the Russian dictionary? Third: Where is Dyom #, Freak? I repeat about him a million times, where is he? There, in addition to new objects, there is a lot more, at least it is more convenient with it. Did your “soul infusion” into this project give at least one interesting story? They made a project that can be called at least good? I'm not doing anything now, in fm20, yes, I play rimworld, but the story of my new project creation (which I am not doing now, I'm tired, now everyone's studying) may already be more interesting than your first chapter, because I started working on it in February , wrote the synopsis, even something like Plot AND SCENARIO, UNLESS SOME, and then abandoned everything, because I was too lazy to look for fences in Dyom # and hack Lyokha's mission to take them. I returned only to May, did the first mission, and then all summer until August I suffered from garbage and did nothing, and then I did 3 more missions and that's it. Hmm, I’m very lazy, what I’ve done probably cannot be called an excellent project yet, but I really put my soul into a new project, like everyone else, and I do maybe not the best, but my own, and most importantly interesting projects. Not only because of school and work, but just people are not interested in your project, so stop bombing, because you did it now, and go do it, you want your TSLS, then do it! I didn't explain to you ... More precisely, I did it for a reason, but I did it constructively so that you really try, come up with interesting things and make a project that will be really interesting, so do it! By the way, and who-here is such an arrogant person who even in DUOM does not know anything, but projects like yours litter? Wolf_Nek? I have it, so to speak, for "substitution" (damn it, I'm just a bad DUOM remake of the mixer wanted to disassemble, so that people understand that his projects are very weak, well, and to all projects on which comments are not even written, and in the end I the main DUOM critic at the liberty, well, the promotion).
Damn, when you learn to write! That my classmates, that a person whose computer always displays spelling errors, you still manage to write worse than a monkey! Where are those fucking commas ?! Where is the normal Russian speech !? Blah, until you learn to write, where is the use of the fact that you make DUOM live long? In general, I know what kind of crap it is to make projects, hangs, crashes, one fatal mistake and it is necessary to redo the entire mission, but this is normal, everyone goes through this to create a normal DUOM project. I understand that you put in your work and all that, but firstly: explain this story to me, I really do not delve into all this. Second: Why are there so many mistakes, explain why you thought that the word LIZHBY was in the Russian dictionary? Third: Where is Dyom #, Freak? I repeat about him a million times, where is he? There, in addition to new objects, there is a lot more, at least it is more convenient with it. Did your “soul infusion” into this project give at least one interesting story? They made a project that can be called at least good? I'm not doing anything now, in fm20, yes, I play rimworld, but the story of my new project creation (which I am not doing now, I'm tired, now everyone's studying) may already be more interesting than your first chapter, because I started working on it in February , wrote the synopsis, even something like Plot AND SCENARIO, UNLESS SOME, and then abandoned everything, because I was too lazy to look for fences in Dyom # and hack Lyokha's mission to take them. I returned only to May, did the first mission, and then all summer until August I suffered from garbage and did nothing, and then I did 3 more missions and that's it. Hmm, I’m very lazy, what I’ve done probably cannot be called an excellent project yet, but I really put my soul into a new project, like everyone else, and I do maybe not the best, but my own, and most importantly interesting projects. Not only because of school and work, but just people are not interested in your project, so stop bombing, because you did it now, and go do it, you want your TSLS, then do it! I didn't explain to you ... More precisely, I did it for a reason, but I did it constructively so that you really try, come up with interesting things and make a project that will be really interesting, so do it! By the way, and who-here is such an arrogant person who even in DUOM does not know anything, but projects like yours litter? Wolf_Nek? I have it, so to speak, for "substitution" (damn it, I'm just a bad DUOM remake of the mixer wanted to disassemble, so that people understand that his projects are very weak, well, and to all projects on which comments are not even written, and in the end I the main DUOM critic at the liberty, well, the promotion).
Damn, when you learn to write! That my classmates, that a person whose computer always displays spelling errors, you still manage to write worse than a monkey! Where are those fucking commas ?! Where is the normal Russian speech !? Blah, until you learn to write, where is the use of the fact that you make DUOM live long? In general, I know what kind of crap it is to make projects, hangs, crashes, one fatal mistake and it is necessary to redo the entire mission, but this is normal, everyone goes through this to create a normal DUOM project. I understand that you put in your work and all that, but firstly: explain this story to me, I really do not delve into all this. Second: Why are there so many mistakes, explain why you thought that the word LIZHBY was in the Russian dictionary? Third: Where is Dyom #, Freak? I repeat about him a million times, where is he? There, in addition to new objects, there is a lot more, at least it is more convenient with it. Did your “soul infusion” into this project give at least one interesting story? They made a project that can be called at least good? I'm not doing anything now, in fm20, yes, I play rimworld, but the story of my new project creation (which I am not doing now, I'm tired, now everyone's studying) may already be more interesting than your first chapter, because I started working on it in February , wrote the synopsis, even something like Plot AND SCENARIO, UNLESS SOME, and then abandoned everything, because I was too lazy to look for fences in Dyom # and hack Lyokha's mission to take them. I returned only to May, did the first mission, and then all summer until August I suffered from garbage and did nothing, and then I did 3 more missions and that's it. Hmm, I’m very lazy, what I’ve done probably cannot be called an excellent project yet, but I really put my soul into a new project, like everyone else, and I do maybe not the best, but my own, and most importantly interesting projects. Not only because of school and work, but just people are not interested in your project, so stop bombing, because you did it now, and go do it, you want your TSLS, then do it! I didn't explain to you ... More precisely, I did it for a reason, but I did it constructively so that you really try, come up with interesting things and make a project that will be really interesting, so do it! By the way, and who-here is such an arrogant person who even in DUOM does not know anything, but projects like yours litter? Wolf_Nek? I have it, so to speak, for "substitution" (damn it, I'm just a bad DUOM remake of the mixer wanted to disassemble, so that people understand that his projects are very weak, well, and to all projects on which comments are not even written, and in the end I the main DUOM critic at the liberty, well, the promotion).
Damn, when you learn to write! That my classmates, that a person whose computer always displays spelling errors, you still manage to write worse than a monkey! Where are those fucking commas ?! Where is the normal Russian speech !? Blah, until you learn to write, where is the use of the fact that you make DUOM live long? In general, I know what kind of crap it is to make projects, hangs, crashes, one fatal mistake and it is necessary to redo the entire mission, but this is normal, everyone goes through this to create a normal DUOM project. I understand that you put in your work and all that, but firstly: explain this story to me, I really do not delve into all this. Second: Why are there so many mistakes, explain why you thought that the word LIZHBY was in the Russian dictionary? Third: Where is Dyom #, Freak? I repeat about him a million times, where is he? There, in addition to new objects, there is a lot more, at least it is more convenient with it. Did your “soul infusion” into this project give at least one interesting story? They made a project that can be called at least good? I'm not doing anything now, in fm20, yes, I play rimworld, but the story of my new project creation (which I am not doing now, I'm tired, now everyone's studying) may already be more interesting than your first chapter, because I started working on it in February , wrote the synopsis, even something like Plot AND SCENARIO, UNLESS SOME, and then abandoned everything, because I was too lazy to look for fences in Dyom # and hack Lyokha's mission to take them. I returned only to May, did the first mission, and then all summer until August I suffered from garbage and did nothing, and then I did 3 more missions and that's it. Hmm, I’m very lazy, what I’ve done probably cannot be called an excellent project yet, but I really put my soul into a new project, like everyone else, and I do maybe not the best, but my own, and most importantly interesting projects. Not only because of school and work, but just people are not interested in your project, so stop bombing, because you did it now, and go do it, you want your TSLS, then do it! I didn't explain to you ... More precisely, I did it for a reason, but I did it constructively so that you really try, come up with interesting things and make a project that will be really interesting, so do it! By the way, and who-here is such an arrogant person who even in DUOM does not know anything, but projects like yours litter? Wolf_Nek? I have it, so to speak, for "substitution" (damn it, I'm just a bad DUOM remake of the mixer wanted to disassemble, so that people understand that his projects are very weak, well, and to all projects on which comments are not even written, and in the end I the main DUOM critic at the liberty, well, the promotion).
Damn, when you learn to write! That my classmates, that a person whose computer always displays spelling errors, you still manage to write worse than a monkey! Where are those fucking commas ?! Where is the normal Russian speech !? Blah, until you learn to write, where is the use of the fact that you make DUOM live long? In general, I know what kind of crap it is to make projects, hangs, crashes, one fatal mistake and it is necessary to redo the entire mission, but this is normal, everyone goes through this to create a normal DUOM project. I understand that you put in your work and all that, but firstly: explain this story to me, I really do not delve into all this. Second: Why are there so many mistakes, explain why you thought that the word LIZHBY was in the Russian dictionary? Third: Where is Dyom #, Freak? I repeat about him a million times, where is he? There, in addition to new objects, there is a lot more, at least it is more convenient with it. Did your “soul infusion” into this project give at least one interesting story? They made a project that can be called at least good? I'm not doing anything now, in fm20, yes, I play rimworld, but the story of my new project creation (which I am not doing now, I'm tired, now everyone's studying) may already be more interesting than your first chapter, because I started working on it in February , wrote the synopsis, even something like Plot AND SCENARIO, UNLESS SOME, and then abandoned everything, because I was too lazy to look for fences in Dyom # and hack Lyokha's mission to take them. I returned only to May, did the first mission, and then all summer until August I suffered from garbage and did nothing, and then I did 3 more missions and that's it. Hmm, I’m very lazy, what I’ve done probably cannot be called an excellent project yet, but I really put my soul into a new project, like everyone else, and I do maybe not the best, but my own, and most importantly interesting projects. Not only because of school and work, but just people are not interested in your project, so stop bombing, because you did it now, and go do it, you want your TSLS, then do it! I didn't explain to you ... More precisely, I did it for a reason, but I did it constructively so that you really try, come up with interesting things and make a project that will be really interesting, so do it! By the way, and who-here is such an arrogant person who even in DUOM does not know anything, but projects like yours litter? Wolf_Nek? I have it, so to speak, for "substitution" (damn it, I'm just a bad DUOM remake of the mixer wanted to disassemble, so that people understand that his projects are very weak, well, and to all projects on which comments are not even written, and in the end I the main DUOM critic at the liberty, well, the promotion).
Damn, when you learn to write! That my classmates, that a person whose computer always displays spelling errors, you still manage to write worse than a monkey! Where are those fucking commas ?! Where is the normal Russian speech !? Blah, until you learn to write, where is the use of the fact that you make DUOM live long? In general, I know what kind of crap it is to make projects, hangs, crashes, one fatal mistake and it is necessary to redo the entire mission, but this is normal, everyone goes through this to create a normal DUOM project. I understand that you put in your work and all that, but firstly: explain this story to me, I really do not delve into all this. Second: Why are there so many mistakes, explain why you thought that the word LIZHBY was in the Russian dictionary? Third: Where is Dyom #, Freak? I repeat about him a million times, where is he? There, in addition to new objects, there is a lot more, at least it is more convenient with it. Did your “soul infusion” into this project give at least one interesting story? They made a project that can be called at least good? I'm not doing anything now, in fm20, yes, I play rimworld, but the story of my new project creation (which I am not doing now, I'm tired, now everyone's studying) may already be more interesting than your first chapter, because I started working on it in February , wrote the synopsis, even something like Plot AND SCENARIO, UNLESS SOME, and then abandoned everything, because I was too lazy to look for fences in Dyom # and hack Lyokha's mission to take them. I returned only to May, did the first mission, and then all summer until August I suffered from garbage and did nothing, and then I did 3 more missions and that's it. Hmm, I’m very lazy, what I’ve done probably cannot be called an excellent project yet, but I really put my soul into a new project, like everyone else, and I do maybe not the best, but my own, and most importantly interesting projects. Not only because of school and work, but just people are not interested in your project, so stop bombing, because you did it now, and go do it, you want your TSLS, then do it! I didn't explain to you ... More precisely, I did it for a reason, but I did it constructively so that you really try, come up with interesting things and make a project that will be really interesting, so do it! By the way, and who-here is such an arrogant person who even in DUOM does not know anything, but projects like yours litter? Wolf_Nek? I have it, so to speak, for "substitution" (damn it, I'm just a bad DUOM remake of the mixer wanted to disassemble, so that people understand that his projects are very weak, well, and to all projects on which comments are not even written, and in the end I the main DUOM critic at the liberty, well, the promotion).
Damn, when you learn to write! That my classmates, that a person whose computer always displays spelling errors, you still manage to write worse than a monkey! Where are those fucking commas ?! Where is the normal Russian speech !? Blah, until you learn to write, where is the use of the fact that you make DUOM live long? In general, I know what kind of crap it is to make projects, hangs, crashes, one fatal mistake and it is necessary to redo the entire mission, but this is normal, everyone goes through this to create a normal DUOM project. I understand that you put in your work and all that, but firstly: explain this story to me, I really do not delve into all this. Second: Why are there so many mistakes, explain why you thought that the word LIZHBY was in the Russian dictionary? Third: Where is Dyom #, Freak? I repeat about him a million times, where is he? There, in addition to new objects, there is a lot more, at least it is more convenient with it. Did your “soul infusion” into this project give at least one interesting story? They made a project that can be called at least good? I'm not doing anything now, in fm20, yes, I play rimworld, but the story of my new project creation (which I am not doing now, I'm tired, now everyone's studying) may already be more interesting than your first chapter, because I started working on it in February , wrote the synopsis, even something like Plot AND SCENARIO, UNLESS SOME, and then abandoned everything, because I was too lazy to look for fences in Dyom # and hack Lyokha's mission to take them. I returned only to May, did the first mission, and then all summer until August I suffered from garbage and did nothing, and then I did 3 more missions and that's it. Hmm, I’m very lazy, what I’ve done probably cannot be called an excellent project yet, but I really put my soul into a new project, like everyone else, and I do maybe not the best, but my own, and most importantly interesting projects. Not only because of school and work, but just people are not interested in your project, so stop bombing, because you did it now, and go do it, you want your TSLS, then do it! I didn't explain to you ... More precisely, I did it for a reason, but I did it constructively so that you really try, come up with interesting things and make a project that will be really interesting, so do it! By the way, and who-here is such an arrogant person who even in DUOM does not know anything, but projects like yours litter? Wolf_Nek? I have it, so to speak, for "substitution" (damn it, I'm just a bad DUOM remake of the mixer wanted to disassemble, so that people understand that his projects are very weak, well, and to all projects on which comments are not even written, and in the end I the main DUOM critic at the liberty, well, the promotion).
Damn, when you learn to write! That my classmates, that a person whose computer always displays spelling errors, you still manage to write worse than a monkey! Where are those fucking commas ?! Where is the normal Russian speech !? Blah, until you learn to write, where is the use of the fact that you make DUOM live long? In general, I know what kind of crap it is to make projects, hangs, crashes, one fatal mistake and it is necessary to redo the entire mission, but this is normal, everyone goes through this to create a normal DUOM project. I understand that you put in your work and all that, but firstly: explain this story to me, I really do not delve into all this. Second: Why are there so many mistakes, explain why you thought that the word LIZHBY was in the Russian dictionary? Third: Where is Dyom #, Freak? I repeat about him a million times, where is he? There, in addition to new objects, there is a lot more, at least it is more convenient with it. Did your “soul infusion” into this project give at least one interesting story? They made a project that can be called at least good? I'm not doing anything now, in fm20, yes, I play rimworld, but the story of my new project creation (which I am not doing now, I'm tired, now everyone's studying) may already be more interesting than your first chapter, because I started working on it in February , wrote the synopsis, even something like Plot AND SCENARIO, UNLESS SOME, and then abandoned everything, because I was too lazy to look for fences in Dyom # and hack Lyokha's mission to take them. I returned only to May, did the first mission, and then all summer until August I suffered from garbage and did nothing, and then I did 3 more missions and that's it. Hmm, I’m very lazy, what I’ve done probably cannot be called an excellent project yet, but I really put my soul into a new project, like everyone else, and I do maybe not the best, but my own, and most importantly interesting projects. Not only because of school and work, but just people are not interested in your project, so stop bombing, because you did it now, and go do it, you want your TSLS, then do it! I didn't explain to you ... More precisely, I did it for a reason, but I did it constructively so that you really try, come up with interesting things and make a project that will be really interesting, so do it! By the way, and who-here is such an arrogant person who even in DUOM does not know anything, but projects like yours litter? Wolf_Nek? I have it, so to speak, for "substitution" (damn it, I'm just a bad DUOM remake of the mixer wanted to disassemble, so that people understand that his projects are very weak, well, and to all projects on which comments are not even written, and in the end I the main DUOM critic at the liberty, well, the promotion).
Damn, when you learn to write! That my classmates, that a person whose computer always displays spelling errors, you still manage to write worse than a monkey! Where are those fucking commas ?! Where is the normal Russian speech !? Blah, until you learn to write, where is the use of the fact that you make DUOM live long? In general, I know what kind of crap it is to make projects, hangs, crashes, one fatal mistake and it is necessary to redo the entire mission, but this is normal, everyone goes through this to create a normal DUOM project. I understand that you put in your work and all that, but firstly: explain this story to me, I really do not delve into all this. Second: Why are there so many mistakes, explain why you thought that the word LIZHBY was in the Russian dictionary? Third: Where is Dyom #, Freak? I repeat about him a million times, where is he? There, in addition to new objects, there is a lot more, at least it is more convenient with it. Did your “soul infusion” into this project give at least one interesting story? They made a project that can be called at least good? I'm not doing anything now, in fm20, yes, I play rimworld, but the story of my new project creation (which I am not doing now, I'm tired, now everyone's studying) may already be more interesting than your first chapter, because I started working on it in February , wrote the synopsis, even something like Plot AND SCENARIO, UNLESS SOME, and then abandoned everything, because I was too lazy to look for fences in Dyom # and hack Lyokha's mission to take them. I returned only to May, did the first mission, and then all summer until August I suffered from garbage and did nothing, and then I did 3 more missions and that's it. Hmm, I’m very lazy, what I’ve done probably cannot be called an excellent project yet, but I really put my soul into a new project, like everyone else, and I do maybe not the best, but my own, and most importantly interesting projects. Not only because of school and work, but just people are not interested in your project, so stop bombing, because you did it now, and go do it, you want your TSLS, then do it! I didn't explain to you ... More precisely, I did it for a reason, but I did it constructively so that you really try, come up with interesting things and make a project that will be really interesting, so do it! By the way, and who-here is such an arrogant person who even in DUOM does not know anything, but projects like yours litter? Wolf_Nek? I have it, so to speak, for "substitution" (damn it, I'm just a bad DUOM remake of the mixer wanted to disassemble, so that people understand that his projects are very weak, well, and to all projects on which comments are not even written, and in the end I the main DUOM critic at the liberty, well, the promotion).
Я: верю что он исправится и сделает хороший проект. УродОедов: ЛИЖБЫ ПОВЁЛСЯ. Ща всё объясню Могу сказать что не ждал так быстро новый проект от Уродоедова, даже сомнения были что он сделает продолжение, но он сделал! А что именно он сделал? Давайте узнаем. Сюже.... Не, да ну тебя! Что здесь за херня происходила. В ЧЗХП я говорю тоже самое, что и в «сюжете»: синопсис, пару моментов из сюжета, про персонажей, однако это не сюжет, давайте признаем это, тут просто какая-то хренотень, от которой даже Кен Понтак и Уорен Граф отвращались бы(а они написали сюжет ко всем новым играм по сонику(нет, не всем, но всё равно), а написали они там такое...). Сюжет немного появился в конце, даже немного объяснили, что это за КраймТакси такое, НО ЭТОГО МАЛО И ОНО ПЛОХОЕ! Какая-то фигня весь проект, тупые задания по убийству всяких людей и доставания особого клея в сейфе. Персонажи никакие, их много, но запомнится только детородный орган по английски( улыбаясь ), Биг Смоук и всё! Да и то они запоминаются только из-за того, что они главные персонажи миссий. Также было дофига всяких абсолютно бесполезных знакомств, видимо отсылок к людям из Сампа, которые я абсолютно не понимаю, я только когда-то Hitok-а смотрел, который обозревал нубо-рп и всё. Даже если всё это отсылки к людям и тому подобное, сюжет ужасен, лор не раскрыт, а также нужно быть человеком, который разбирается во всей это хрени. Урод, объясни мне всё пожайлуста! Сделай целый пост в Рдс, где ты мне за матчасть поясняешь, ну сделай! Геймплей. Тоже, что и в прологе; сложно, поездки скучные, спасибо что копов убрал и они не мешают. Это единственный момент в проекте, который не вызывает вопросов. Технич... Из каких фекалий и палок создан проект. Маппинг нормальный, но кривой и абсолютно обычный, всё как в прологе, никаких изменений, это ладно. Спавн актёров, те же ошибки(лишь пару моментов есть, где это исправлено), не, ну а это уже нельзя оставлять просто так! Если первые две миссии были просто отвратительны в этом отношении, то дальше было лучше, но не сильно, и это просто ужасно! Также Диалоги настолько много ошибок имеют, что я думаю, что ты и русский в школе пока не проходил, ведь как надо в таких простых словах ошибаться и потом не исправлять то их! А что музыка? Музыки много, но как говорится у брата Avgn-а- AMN(сам переводи как музыка по английски), «This music is Suck!», мало того, что весит много и скачана наверно с Зайцев.нет, ибо почему двухминутные биты весят восемь мегов, когда у меня Mortar Canyon из форсов с Soundcloud, длящяяся 9 минут весит столько же? Это полная фигня, что ты тут сделал. Итог. Я верил, что ты исправишь ошибки и сделаешь лучше, говорил тебе «Shadow YrodoEdov, dont me upset», но что ты сделал? Ты Upset меня, и сделал это без Balance, and какого либо Rhythm (лишь тупой не поймёт, что это какая-то отсылка, верно, Урод?). Я давал тебе ЛИЖ один шанс, но ты его не использовал, я скажу прямо, твой проект очень плохой, ты плохо постарался над ошибками. 1/10
To be honest, I have nothing to say about your project at all, it is very boring, and afx every mission with Mouzon was bugged, the gameplay is complex, but boring and not very much, that's it. I don't want to write anything at all, I'm sorry, I'm getting ready for school
A very strange project, but funny, yes. I'll explain everything. The only interesting thing here is that Urodoedov was here, I have no idea what he did for the project, but I will evaluate kerambitus or Fryan (or is it another person?) Plot... Very simple, but gives free rein to imagination. Nouname under a bad trip just fizzles out and does all sorts of garbage, nothing interesting. The dialogues were weak, but there were even funny jokes, rather jokes for which I am not ashamed, but one was definitely not bad ("are you cool?" "Who am I?" Although you shouldn't come here for the plot, it's very simple. Gameplay... Quite odd, it was definitely interesting, like the last project from Blackcrow (the hotline is shorter), but too crooked and strange. The skirmishes were not bad, inventive, but the rides on the motorcycle are difficult and weak, very crooked and all that, but I would still look at something like that, I liked it. The technical part... The music is so-so, and even if it is crooked, but still there was not enough afx, and if I inserted it, then at least in all moments, and not in the first and a little in the second. There were so many actors spawning that fuck it, hide it a little bit Bottom line... It is unclear, but she played the role of a ridiculous girl, do your best next time. 5/10
Only Slavyan will understand, only the olds of 2017 will remember (well, or look at the review on Paul White from the virus, I hope no one will delete them, because if there are no reviews +, then at least honest criticism must be saved!)
I will say this, even though they have already spoken for me, this is a very strange project. I'll explain everything. UglyEdov, that's what I'll say, even if the one who ate the dog in the sump played in your project, I still want to tell my subjective opinion with my objective (well, almost) look. Plot... It’s like a case of "plot in description", because nothing is clear, everything immediately begins with nothing, nothing of this, and everything that follows, still did not understand anything, because an ordinary person will think that this is not the world of Sampa , but a fictional Russia, with a plot that is very idiotic. Seriously, you can't just take, write Russian names and think that we will understand that these are the nicknames of the players, it was necessary to say about the world, about the plan (the way you mocked us at the end is not very funny, yes, maybe it's stupid , but it would be better to tell the plan). It was also necessary to somehow emphasize that this is Sump, like every slang to say, all sorts of situations that happen in Sump, and all that, even in the very unstable Chronicle of Sump, it was better done. Gameplay... Surprisingly, you haven't used Dyom #. I just after all the statements and a new update (which Yura has not yet released, and I am waiting with my exclusive version of the beta tester, which is not quite ready, and it still has problems), in which it is really possible to deliver a million hp to the actors (at least hundred thousand), I expected such fierce enemies, but all the enemies (except for the fbi-sheep, which is still very fierce) are quite simple, cops who appear because of 5 stars are many times more dangerous. But all the same, even if it was conceived, it was necessary at least to clean the cars and feds, otherwise they hurt too much. The technical part... There is mapping, quite a lot, but very strange, and as I said, there is no Dyom #, so there is nothing unusual here, although I praise it. However, the actors spawn, even not only in cut scenes, but right before our eyes (at least he would explain, after all, Sump), terrible dialogues, with bad spelling, this is very bad. Although you didn't even know about it), in general, everything is very bad here, neither a normal eight in the dialogue, nor normal angles, all bullshit, let's do it again. Bottom line... I can't say that it's terrible, better than other projects of this level, but the mistakes are typical and very unpleasant, I hope you will make a project in a month and show it to us
I will say this, even though they have already spoken for me, this is a very strange project. I'll explain everything. UglyEdov, that's what I'll say, even if the one who ate the dog in the sump played in your project, I still want to tell my subjective opinion with my objective (well, almost) look. Plot... It’s like a case of "plot in description", because nothing is clear, everything immediately begins with nothing, nothing of this, and everything that follows, still did not understand anything, because an ordinary person will think that this is not the world of Sampa , but a fictional Russia, with a plot that is very idiotic. Seriously, you can't just take, write Russian names and think that we will understand that these are the nicknames of the players, it was necessary to say about the world, about the plan (the way you mocked us at the end is not very funny, yes, maybe it's stupid , but it would be better to tell the plan). It was also necessary to somehow emphasize that this is Sump, like every slang to say, all sorts of situations that happen in Sump, and all that, even in the very unstable Chronicle of Sump, it was better done. Gameplay... Surprisingly, you haven't used Dyom #. I just after all the statements and a new update (which Yura has not yet released, and I am waiting with my exclusive version of the beta tester, which is not quite ready, and it still has problems), in which it is really possible to deliver a million hp to the actors (at least hundred thousand), I expected such fierce enemies, but all the enemies (except for the fbi-sheep, which is still very fierce) are quite simple, cops who appear because of 5 stars are many times more dangerous. But all the same, even if it was conceived, it was necessary at least to clean the cars and feds, otherwise they hurt too much. The technical part... There is mapping, quite a lot, but very strange, and as I said, there is no Dyom #, so there is nothing unusual here, although I praise it. However, the actors spawn, even not only in cut scenes, but right before our eyes (at least he would explain, after all, Sump), terrible dialogues, with bad spelling, this is very bad. Although you didn't even know about it), in general, everything is very bad here, neither a normal eight in the dialogue, nor normal angles, all bullshit, let's do it again. Bottom line... I can't say that it's terrible, better than other projects of this level, but the mistakes are typical and very unpleasant, I hope you will make a project in a month and show it to us, okay? And so, look at a couple of projects, ask in the RDS in a special topic, if something is not clear, in short, correct yourself! 2.7 / 10
I will say this, even though they have already spoken for me, this is a very strange project. I'll explain everything. UglyEdov, that's what I'll say, even if the one who ate the dog in the sump played in your project, I still want to tell my subjective opinion with my objective (well, almost) look. Plot... It’s like a case of "plot in description", because nothing is clear, everything immediately begins with nothing, nothing of this, and everything that follows, still did not understand anything, because an ordinary person will think that this is not the world of Sampa , but a fictional Russia, with a plot that is very idiotic. Seriously, you can't just take, write Russian names and think that we will understand that these are the nicknames of the players, it was necessary to say about the world, about the plan (the way you mocked us at the end is not very funny, yes, maybe it's stupid , but it would be better to tell the plan). It was also necessary to somehow emphasize that this is Sump, like every slang to say, all sorts of situations that happen in Sump, and all that, even in the very unstable Chronicle of Sump, it was better done. Gameplay... Surprisingly, you haven't used Dyom #. I just after all the statements and a new update (which Yura has not yet released, and I am waiting with my exclusive version of the beta tester, which is not quite ready, and it still has problems), in which it is really possible to deliver a million hp to the actors (at least hundred thousand), I expected such fierce enemies, but all the enemies (except for the fbi-sheep, which is still very fierce) are quite simple, cops who appear because of 5 stars are many times more dangerous. But all the same, even if it was conceived, it was necessary at least to clean the cars and feds, otherwise they hurt too much. The technical part... There is mapping, quite a lot, but very strange, and as I said, there is no Dyom #, so there is nothing unusual here, although I praise it. However, the actors spawn, even not only in cut scenes, but right before our eyes (at least he would explain, after all, Sump), terrible dialogues, with bad spelling, this is very bad. Although you didn't even know about it), in general, everything is very bad here, neither a normal eight in the dialogue, nor normal angles, all bullshit, let's do it again. Bottom line... I can't say that it's terrible, better than other projects of this level, but the mistakes are typical and very unpleasant, I hope you will make a project in a month and show it to us, okay? And so, look at a couple of projects, ask in the RDS in a special topic, if something is not clear, in short, correct yourself! 2.7 / 10
I will say this, even though they have already spoken for me, this is a very strange project. I'll explain everything. UglyEdov, that's what I'll say, even if the one who ate the dog in the sump played in your project, I still want to tell my subjective opinion with my objective (well, almost) look. Plot... It’s like a case of "plot in description", because nothing is clear, everything immediately begins with nothing, nothing of this, and everything that follows, still did not understand anything, because an ordinary person will think that this is not the world of Sampa , but a fictional Russia, with a plot that is very idiotic. Seriously, you can't just take, write Russian names and think that we will understand that these are the nicknames of the players, it was necessary to say about the world, about the plan (the way you mocked us at the end is not very funny, yes, maybe it's stupid , but it would be better to tell the plan). It was also necessary to somehow emphasize that this is Sump, like every slang to say, all sorts of situations that happen in Sump, and all that, even in the very unstable Chronicle of Sump, it was better done. Gameplay... Surprisingly, you haven't used Dyom #. I just after all the statements and a new update (which Yura has not yet released, and I am waiting with my exclusive version of the beta tester, which is not quite ready, and it still has problems), in which it is really possible to deliver a million hp to the actors (at least hundred thousand), I expected such fierce enemies, but all the enemies (except for the fbi-sheep, which is still very fierce) are quite simple, cops who appear because of 5 stars are many times more dangerous. But all the same, even if it was conceived, it was necessary at least to clean the cars and feds, otherwise they hurt too much. The technical part... There is mapping, quite a lot, but very strange, and as I said, there is no Dyom #, so there is nothing unusual here, although I praise it. However, the actors spawn, even not only in cut scenes, but right before our eyes (at least he would explain, after all, Sump), terrible dialogues, with bad spelling, this is very bad. Although you didn't even know about it), in general, everything is very bad here, neither a normal eight in the dialogue, nor normal angles, all bullshit, let's do it again. Bottom line... I can't say that it's terrible, better than other projects of this level, but the mistakes are typical and very unpleasant, I hope you will make a project in a month and show it to us, okay? And so, look at a couple of projects, ask in the RDS in a special topic, if something is not clear, in short, correct yourself! 2.7 / 10
I will say this, even though they have already spoken for me, this is a very strange project. I'll explain everything. UglyEdov, that's what I'll say, even if the one who ate the dog in the sump played in your project, I still want to tell my subjective opinion with my objective (well, almost) look. Plot... It’s like a case of "plot in description", because nothing is clear, everything immediately begins with nothing, nothing of this, and everything that follows, still did not understand anything, because an ordinary person will think that this is not the world of Sampa , but a fictional Russia, with a plot that is very idiotic. Seriously, you can't just take, write Russian names and think that we will understand that these are the nicknames of the players, it was necessary to say about the world, about the plan (the way you mocked us at the end is not very funny, yes, maybe it's stupid , but it would be better to tell the plan). It was also necessary to somehow emphasize that this is Sump, like every slang to say, all sorts of situations that happen in Sump, and all that, even in the very unstable Chronicle of Sump, it was better done. Gameplay... Surprisingly, you haven't used Dyom #. I just after all the statements and a new update (which Yura has not yet released, and I am waiting with my exclusive version of the beta tester, which is not quite ready, and it still has problems), in which it is really possible to deliver a million hp to the actors (at least hundred thousand), I expected such fierce enemies, but all the enemies (except for the fbi-sheep, which is still very fierce) are quite simple, cops who appear because of 5 stars are many times more dangerous. But all the same, even if it was conceived, it was necessary at least to clean the cars and feds, otherwise they hurt too much. The technical part... There is mapping, quite a lot, but very strange, and as I said, there is no Dyom #, so there is nothing unusual here, although I praise it. However, the actors spawn, even not only in cut scenes, but right before our eyes (at least he would explain, after all, Sump), terrible dialogues, with bad spelling, this is very bad. Although you didn't even know about it), in general, everything is very bad here, neither a normal eight in the dialogue, nor normal angles, all bullshit, let's do it again. Bottom line... I can't say that it's terrible, better than other projects of this level, but the mistakes are typical and very unpleasant, I hope you will make a project in a month and show it to us, okay? And so, look at a couple of projects, ask in the RDS in a special topic, if something is not clear, in short, correct yourself! 2.7 / 10
Gameplay... Surprisingly, you haven't used Dyom #. I just after all the statements and a new update (which Yura has not yet released, and I am waiting with my exclusive version of the beta tester, which is not quite ready, and it still has problems), in which it is really possible to deliver a million hp to the actors (at least hundred thousand), I expected such fierce enemies, but all the enemies (except for the fbi-sheep, which is still very fierce) are quite simple, cops who appear because of 5 stars are many times more dangerous. But all the same, even if it was conceived, it was necessary at least to clean the cars and feds, otherwise they hurt too much. The technical part... There is mapping, quite a lot, but very strange, and as I said, there is no Dyom #, so there is nothing unusual here, although I praise it. However, the actors spawn, even not only in cut scenes, but right before our eyes (at least he would explain, after all, Sump), terrible dialogues, with bad spelling, this is very bad. Although you didn't even know about it), in general, everything is very bad here, neither a normal eight in the dialogue, nor normal angles, all bullshit, let's do it again. Bottom line... I can't say that it's terrible, better than other projects of this level, but the mistakes are typical and very unpleasant, I hope you will make a project in a month and show it to us, okay? And so, look at a couple of projects, ask in the RDS in a special topic, if something is not clear, in short, correct yourself! 2.7 / 10
I will say this, even though they have already spoken for me, this is a very strange project. I'll explain everything. UglyEdov, that's what I'll say, even if the one who ate the dog in the sump played in your project, I still want to tell my subjective opinion with my objective (well, almost) look. Plot... It’s like a case of "plot in description", because nothing is clear, everything immediately begins with nothing, nothing of this, and everything that follows, still did not understand anything, because an ordinary person will think that this is not the world of Sampa , but a fictional Russia, with a plot that is very idiotic. Seriously, you can't just take, write Russian names and think that we will understand that these are the nicknames of the players, it was necessary to say about the world, about the plan (the way you mocked us at the end is not very funny, yes, maybe it's stupid , but it would be better to tell the plan). It was also necessary to somehow emphasize that this is Sump, like every slang to say, all sorts of situations that happen in Sump, and all that, even in the very unstable Chronicle of Sump, it was better done. Gameplay... Surprisingly, you haven't used Dyom #. I just after all the statements and a new update (which Yura has not yet released, and I am waiting with my exclusive version of the beta tester, which is not quite ready, and it still has problems), in which it is really possible to deliver a million hp to the actors (at least hundred thousand), I expected such fierce enemies, but all the enemies (except for the fbi-sheep, which is still very fierce) are quite simple, cops who appear because of 5 stars are many times more dangerous. But all the same, even if it was conceived, it was necessary at least to clean the cars and feds, otherwise they hurt too much. The technical part... There is mapping, quite a lot, but very strange, and as I said, there is no Dyom #, so there is nothing unusual here, although I praise it. However, the actors spawn, even not only in cut scenes, but right before our eyes (at least he would explain, after all, Sump), terrible dialogues, with bad spelling, this is very bad. Although you didn't even know about it), in general, everything is very bad here, neither a normal eight in the dialogue, nor normal angles, all bullshit, let's do it again. Bottom line... I can't say that it's terrible, better than other projects of this level, but the mistakes are typical and very unpleasant, I hope you will make a project in a month and show it to us, okay? And so, look at a couple of projects, ask in the RDS in a special topic, if something is not clear, in short, correct yourself! 2.7 / 10
In general, it looked good, but it was not enough, obviously Ivan left that phrase before the name of the project for a reason, because trolling took place here! It will be short and to the point, because I don't know what to say besides the case. The plot itself and the world with the rules are not disclosed, and the ending, which simply cuts off the story out of the blue, is generally a complete trash, never liked that in films, but here it was almost the same. The first-person gameplay was not impressive, and the technical part is average, the mapping is average, not outstanding, but not bad, the dialogues are normal in quality, the music is normal, but I can say that I heard it somewhere, that ambient is quite popular at the beginning, but for action scenes Mouzon is so normal, even interesting, but painfully deaf. There are too many skins and they are not at all relevant. Although in general, the project looks fine, but it is somehow unfinished, you can feel it, but I generally liked it. 6/10
There is such a person who calls himself Dusty, he often donates to one youtuber named Sumochkin (cool youtuber, I recommend watching his reviews and streams, he is both a sonicofan and a spudi-worshiper, as well as a Batman lover, and he also has cancer in his team, the voice of shadow in sonic 2020 (he is Brony and a fan of the Litle Pet shop, his nickname is associated with this show-Humanarian), as well as the robot Hapchu, or as the Atomic feces eater was called earlier (it seems like the word cannot be called here), in short, he donates twenty thousand on streams, the first time was during the average Team Sonic Racing about sonic, he still donates, maybe not always a lot, but he is almost always there
I know one miner in a gold mine who donated more than a hundred thousand in total to some Dodik and his schizoids (he calls himself a purse), survived a lung operation, sounds like a 15-year-old boy, and he has only enough to live, even if he his stream alone throws twenty thousand
Well, dudes! This is a post-irony! Why don't you understand that ?! I'll explain everything. Memo563 has done what more than one newbie has failed in 2 years - to make 3 projects and not merge! Congratulations! You can be the new Ricksa soon! Or even CRISIS! (Or whatever this DUOM-era who made a strange Madeira, a good Angelic Cry and an extremely controversial Soldier of the Invisible Front). And every time you get better! I hope you someday grow up to a normal DUOM-era! In the meantime, we look at your postirany. Plot... I didn't understand, but there was a bricklayer and Trill Peep (it's like a rapper, right?). I don’t understand anything, what is the meaning of this project? Give us a laugh? Yes, I probably don't know half of the characters in the parodies, the maximum is a bricklayer and that's it, but were there any jokes? I didn’t understand anything. AND! I played in a potion! Then ... I really don't know what kind of Persians were here, but if you think about what the purpose of the adventures of Pravda (Tima) was to raise money by working for different people, well, it is very banal and uninteresting. ... Post-shooting if just none, normal in principle, but nothing more, then everything else is just so-so: boring fights, walking is not interesting, although the race is normal, but there were few of them. Better than last time, but not particularly interesting. The technical part... Everything here is extremely simple and uninteresting: an actor who has to follow you, but he is not there, and he somehow says, cut scenes, where sometimes there were no stripes, but they are so boring and straightforward that it does not change anything, mapping almost not, that's all, but the dialogues are surprisingly well written, which is very good, well done. Bottom line... I can say one thing - not everyone will understand it, and if they do, they will not see anything new, because the project is very gray and boring, and a couple of jokes will not save him from dullness. 4/10
Well, dudes! This is a post-irony! Why don't you understand that ?! I'll explain everything. Memo563 has done what more than one newbie has failed in 2 years - to make 3 projects and not merge! Congratulations! You can be the new Ricksa soon! Or even CRISIS! (Or whatever this DUOM-era who made a strange Madeira, a good Angelic Cry and an extremely controversial Soldier of the Invisible Front). And every time you get better! I hope you someday grow up to a normal DUOM-era! In the meantime, we look at your postirany. Plot... I didn't understand, but there was a bricklayer and Trill Peep (it's like a rapper, right?). I don’t understand anything, what is the meaning of this project? Give us a laugh? Yes, I probably don't know half of the characters in the parodies, the maximum is a bricklayer and that's it, but were there any jokes? I didn’t understand anything. AND! I played in a potion! Then ... I really don't know what kind of Persians were here, but if you think about what the purpose of the adventures of Pravda (Tima) was to raise money by working for different people, well, it is very banal and uninteresting. ... Post-shooting if just none, normal in principle, but nothing more, then everything else is just so-so: boring fights, walking is not interesting, although the race is normal, but there were few of them. Better than last time, but not particularly interesting. The technical part... Everything here is extremely simple and uninteresting: an actor who has to follow you, but he is not there, and he somehow says, cut scenes, where sometimes there were no stripes, but they are so boring and straightforward that it does not change anything, mapping almost not, that's all, but the dialogues are surprisingly well written, which is very good, well done. Bottom line... I can say one thing - not everyone will understand it, and if they do, they will not see anything new, because the project is very gray and boring, and a couple of jokes will not save him from dullness. 4/10
Well, dudes! This is a post-irony! Why don't you understand that ?! I'll explain everything. Memo563 has done what more than one newbie has failed in 2 years - to make 3 projects and not merge! Congratulations! You can be the new Ricksa soon! Or even CRISIS! (Or whatever this DUOM-era who made a strange Madeira, a good Angelic Cry and an extremely controversial Soldier of the Invisible Front). And every time you get better! I hope you someday grow up to a normal DUOM-era! In the meantime, we look at your postirany. Plot... I didn't understand, but there was a bricklayer and Trill Peep (it's like a rapper, right?). I don’t understand anything, what is the meaning of this project? Give us a laugh? Yes, I probably don't know half of the characters in the parodies, the maximum is a bricklayer and that's it, but were there any jokes? I didn’t understand anything. AND! I played in a potion! Then ... I really don't know what kind of Persians were here, but if you think about what the purpose of the adventures of Pravda (Tima) was to raise money by working for different people, well, it is very banal and uninteresting. ... Post-shooting if just none, normal in principle, but nothing more, then everything else is just so-so: boring fights, walking is not interesting, although the race is normal, but there were few of them. Better than last time, but not particularly interesting. The technical part... Everything here is extremely simple and uninteresting: an actor who has to follow you, but he is not there, and he somehow says, cut scenes, where sometimes there were no stripes, but they are so boring and straightforward that it does not change anything, mapping almost not, that's all, but the dialogues are surprisingly well written, which is very good, well done. Bottom line... I can say one thing - not everyone will understand it, and if they do, they will not see anything new, because the project is very gray and boring, and a couple of jokes will not save him from dullness. 4/10
Well, dudes! This is a post-irony! Why don't you understand that ?! I'll explain everything. Memo563 has done what more than one newbie has failed in 2 years - to make 3 projects and not merge! Congratulations! You can be the new Ricksa soon! Or even CRISIS! (Or whatever this DUOM-era who made a strange Madeira, a good Angelic Cry and an extremely controversial Soldier of the Invisible Front). And every time you get better! I hope you someday grow up to a normal DUOM-era! In the meantime, we look at your postirany. Plot... I didn't understand, but there was a bricklayer and Trill Peep (it's like a rapper, right?). I don’t understand anything, what is the meaning of this project? Give us a laugh? Yes, I probably don't know half of the characters in the parodies, the maximum is a bricklayer and that's it, but were there any jokes? I didn’t understand anything. AND! I played in a potion! Then ... I really don't know what kind of Persians were here, but if you think about what the purpose of the adventures of Pravda (Tima) was to raise money by working for different people, well, it is very banal and uninteresting.
He, like NearmanT, appeared everywhere in passing, and then made a good project with "to be countinued". I'll explain everything. In July I had a rest, but I didn’t have enough, and projects are pouring in a pack! Quarter was some kind of kid who sometimes commented on projects, AND SUDDENLY MAKED HIS PROJECT! This is a more unexpected project from him than from Nerman, but nevertheless, is it good? Plot... Oh, these apocalypses, that not a day, then a global zvezdets, billions of people who died in a couple of days, the use of the most dangerous, as well as the most useless weapon due to the danger in such a way that everything is over and so on. However, in general, the story is not bad, it is a pity that we do not know even half of the lore, but our Kojima with his incomprehensible abbreviations interested me (I hope you are not the producer and screenwriter of the 13th finale, otherwise you will get it for all sorts of Lsi and Falsey). The plot itself is poorly disclosed, but what we know, it is told well and clearly, I am waiting for the continuation (I hope there will be more than 8 missions, since I would like to work out the world more). Gameplay... The skirmishes are simple, but not without danger, there are interesting chips, everything I like, but I can't say more, since there is not a lot of gameplay. The technical part... Once again, I am amazed at how you could do this. Fantastically good and high-quality mapping, the dialogues are good, so much so that even the lack of commas does not interfere with their normal reading, I applaud while standing. I can say that if Nerman has 3-6 more projects like this one, then the year has passed not in vain, the possibilities of Dyom # are amazing. Bottom line... I want to say that again beautiful, high-quality, but in some way not squeezing, like the Cry of NermanT, was born again, and I like it! Absolute 7/10, when good, but too little to experience the quality, I look forward to the fall sequel!
He, like NearmanT, appeared everywhere in passing, and then made a good project with "to be countinued". I'll explain everything. In July I had a rest, but I didn’t have enough, and projects are pouring in a pack! Quarter was some kind of kid who sometimes commented on projects, AND SUDDENLY MAKED HIS PROJECT! This is a more unexpected project from him than from Nerman, but nevertheless, is it good? Plot... Oh, these apocalypses, that not a day, then a global zvezdets, billions of people who died in a couple of days, the use of the most dangerous, as well as the most useless weapon due to the danger in such a way that everything is over and so on. However, in general, the story is not bad, it is a pity that we do not know even half of the lore, but our Kojima with his incomprehensible abbreviations interested me (I hope you are not the producer and screenwriter of the 13th finale, otherwise you will get it for all sorts of Lsi and Falsey). The plot itself is poorly disclosed, but what we know, it is told well and clearly, I am waiting for the continuation (I hope there will be more than 8 missions, since I would like to work out the world more). Gameplay... The skirmishes are simple, but not without danger, there are interesting chips, everything I like, but I can't say more, since there is not a lot of gameplay. The technical part... Once again, I am amazed at how you could do this. Fantastically good and high-quality mapping, the dialogues are good, so much so that even the lack of commas does not interfere with their normal reading, I applaud while standing. I can say that if Nerman has 3-6 more projects like this one, then the year has passed not in vain, the possibilities of Dyom # are amazing. Bottom line... I want to say that again beautiful, high-quality, but in some way not squeezing, like the Cry of NermanT, was born again, and I like it! Absolute 7/10, when good, but too little to experience the quality, I look forward to the fall sequel!
He, like NearmanT, appeared everywhere in passing, and then made a good project with "to be countinued". I'll explain everything. In July I had a rest, but I didn’t have enough, and projects are pouring in a pack! Quarter was some kind of kid who sometimes commented on projects, AND SUDDENLY MAKED HIS PROJECT! This is a more unexpected project from him than from Nerman, but nevertheless, is it good? Plot... Oh, these apocalypses, that not a day, then a global zvezdets, billions of people who died in a couple of days, the use of the most dangerous, as well as the most useless weapon due to the danger in such a way that everything is over and so on. However, in general, the story is not bad, it is a pity that we do not know even half of the lore, but our Kojima with his incomprehensible abbreviations interested me (I hope you are not the producer and screenwriter of the 13th finale, otherwise you will get it for all sorts of Lsi and Falsey). The plot itself is poorly disclosed, but what we know, it is told well and clearly, I am waiting for the continuation (I hope there will be more than 8 missions, since I would like to work out the world more). Gameplay...
I don't understand a little the meaning of the commentary, the jokes about Ukrainians and schoolchildren are that you have to watch what you write and try to correct them, but in the projects of those DUOM-ers, there were too many of them, which is not even clear what you are writing. And you also need to think with your own head, and not just repeat after Zakhar, this project in all categories is a project: there is a beginning, there is an end, there is a sense of this project, go play it!
Pole, do you know Sergey Sitnikov? Do you know LDYOM? So, where is the Pole translation? He already got tired of waiting for you while you are not doing anything, he will soon release LDYOM, and about your English translation there is no sense of hearing, can you say then that you can’t do the translation?
I'm afraid friends, all who were testers of the project were really useless. I'll explain everything. For no reason, the project from someone at the end of June was tested by a lot of people and they presented the cover (for my taste Mixer, the cover is not very), I think this says about the person who makes the project, that he clearly tried and rummaged, but what project turned out? The plot. I understand that maybe you have been making a project for a long time and the idea has long come, but now the mystical thriller with a mysterious killer and raving gg looks especially faded when the Condemnation of Leon and Darkness among Us from Nerman T. has come out. But okay, to hell with him, well, he does and does a project with such a plot, the main thing is what story. Well, to be honest, here too is so-so, the story ends at least without explanation, half of the mysteries that were in the story were not disclosed. Who is Phobos? What is the secret of the biological weapons they are chasing? Why the hell did the protagonist’s girl suddenly start working for the FBI ?! It's like a joke sounds! As for the continuation, it is necessary, but how to make it? I'm afraid most of the heroes died, and gg needs to fix a hole in his head, and the main question is what kind of experiment this is to rip it to the root, we never found out, nor about the villains. The motivation, gg, who left the police, it was not clear to me why it was necessary to do an entire branch, if it all ended in the same way, didn’t you know how to do it? I also don’t understand well, but I think I could figure it out if I wanted to. Gameplay. Wow, how sweaty, but why? All the gunfights are complicated, the opponents shoot without mistakes and it hurts, in the eleventh chapter there are so many actors that the game constantly crashed out, so why is it so difficult? Also here sometimes it is necessary to wander around so that ciphers and things can be found, and also once to make a mini-game with hacking, but still, it is difficult to play, and not very interestingly, the gameplay is so-so. The technical part. The first missions are generally very so-so, spawn actors, dialogs are so-so, mapping is certainly not bad, but not directly so amazing. It’s no better then to cover the spawn of the actors, you make special black screens, which is good, of course, but they sometimes appear too often, and the project doesn’t have much stability, the game often crashed. The skins are not bad, but half of them are useless, stupid for five seconds at the end. Soundtrack of norms, but no more. Bottom line. I want to say that it has increased, and even in bad projects effort is visible, but this does not negate the fact that the project is garbage, which should not be paid. The very idea of the project, that you don’t need to be afraid of something, was poorly implemented, and there were a lot of glucans to implement this normally. I want to say that I expect the best from you next time, and now this is a very average project with a distortion of the bad. 5/10
I'm afraid friends, all who were testers of the project were really useless. I'll explain everything. For no reason, the project from someone at the end of June was tested by a lot of people and they presented the cover (for my taste Mixer, the cover is not very), I think this says about the person who makes the project, that he clearly tried and rummaged, but what project turned out? The plot. I understand that maybe you have been making a project for a long time and the idea has long come, but now the mystical thriller with a mysterious killer and raving gg looks especially faded when the Condemnation of Leon and Darkness among Us from Nerman T. has come out. But okay, to hell with him, well, he does and does a project with such a plot, the main thing is what story. Well, to be honest, here too is so-so, the story ends at least without explanation, half of the mysteries that were in the story were not disclosed. Who is Phobos? What is the secret of the biological weapons they are chasing? Why the hell did the protagonist’s girl suddenly start working for the FBI ?! It's like a joke sounds! As for the continuation, it is necessary, but how to make it? I'm afraid most of the heroes died, and gg needs to fix a hole in his head, and the main question is what kind of experiment this is to rip it to the root, we never found out, nor about the villains. The motivation, gg, who left the police, it was not clear to me why it was necessary to do an entire branch, if it all ended in the same way, didn’t you know how to do it? I also don’t understand well, but I think I could figure it out if I wanted to. Gameplay. Wow, how sweaty, but why? All the gunfights are complicated, the opponents shoot without mistakes and it hurts, in the eleventh chapter there are so many actors that the game constantly crashed out, so why is it so difficult? Also here sometimes it is necessary to wander around so that ciphers and things can be found, and also once to make a mini-game with hacking, but still, it is difficult to play, and not very interestingly, the gameplay is so-so. The technical part. The first missions are generally very so-so, spawn actors, dialogs are so-so, mapping is certainly not bad, but not directly so amazing. It’s no better then to cover the spawn of the actors, you make special black screens, which is good, of course, but they sometimes appear too often, and the project doesn’t have much stability, the game often crashed. The skins are not bad, but half of them are useless, stupid for five seconds at the end. Soundtrack of norms, but no more. Bottom line. I want to say that it has increased, and even in bad projects effort is visible, but this does not negate the fact that the project is garbage, which should not be paid. The very idea of the project, that you don’t need to be afraid of something, was poorly implemented, and there were a lot of glucans to implement this normally. I want to say that I expect the best from you next time, and now this is a very average project with a distortion of the bad. 5/10
I'm afraid friends, all who were testers of the project were really useless. I'll explain everything. For no reason, the project from someone at the end of June was tested by a lot of people and they presented the cover (for my taste Mixer, the cover is not very), I think this says about the person who makes the project, that he clearly tried and rummaged, but what project turned out? The plot. I understand that maybe you have been making a project for a long time and the idea has long come, but now the mystical thriller with a mysterious killer and raving gg looks especially faded when the Condemnation of Leon and Darkness among Us from Nerman T. has come out. But okay, to hell with him, well, he does and does a project with such a plot, the main thing is what story. Well, to be honest, here too is so-so, the story ends at least without explanation, half of the mysteries that were in the story were not disclosed. Who is Phobos? What is the secret of the biological weapons they are chasing? Why the hell did the protagonist’s girl suddenly start working for the FBI ?! It's like a joke sounds! As for the continuation, it is necessary, but how to make it? I'm afraid most of the heroes died, and gg needs to fix a hole in his head, and the main question is what kind of experiment this is to rip it to the root, we never found out, nor about the villains. The motivation, gg, who left the police, it was not clear to me why it was necessary to do an entire branch, if it all ended in the same way, didn’t you know how to do it? I also don’t understand well, but I think I could figure it out if I wanted to. Gameplay. Wow, how sweaty, but why? All the gunfights are complicated, the opponents shoot without mistakes and it hurts, in the eleventh chapter there are so many actors that the game constantly crashed out, so why is it so difficult? Also here sometimes it is necessary to wander around so that ciphers and things can be found, and also once to make a mini-game with hacking, but still, it is difficult to play, and not very interestingly, the gameplay is so-so. The technical part. The first missions are generally very so-so, spawn actors, dialogs are so-so, mapping is certainly not bad, but not directly so amazing. It’s no better then to cover the spawn of the actors, you make special black screens, which is good, of course, but they sometimes appear too often, and the project doesn’t have much stability, the game often crashed. The skins are not bad, but half of them are useless, stupid for five seconds at the end. Soundtrack of norms, but no more. Bottom line. I want to say that it has increased, and even in bad projects effort is visible, but this does not negate the fact that the project is garbage, which should not be paid. The very idea of the project, that you don’t need to be afraid of something, was poorly implemented, and there were a lot of glucans to implement this normally. I want to say that I expect the best from you next time, and now this is a very average project with a distortion of the bad. 5/10
I'm afraid friends, all who were testers of the project were really useless. I'll explain everything. For no reason, the project from someone at the end of June was tested by a lot of people and they presented the cover (for my taste Mixer, the cover is not very), I think this says about the person who makes the project, that he clearly tried and rummaged, but what project turned out? The plot. I understand that maybe you have been making a project for a long time and the idea has long come, but now the mystical thriller with a mysterious killer and raving gg looks especially faded when the Condemnation of Leon and Darkness among Us from Nerman T. has come out. But okay, to hell with him, well, he does and does a project with such a plot, the main thing is what story. Well, to be honest, here too is so-so, the story ends at least without explanation, half of the mysteries that were in the story were not disclosed. Who is Phobos? What is the secret of the biological weapons they are chasing? Why the hell did the protagonist’s girl suddenly start working for the FBI ?! It's like a joke sounds! As for the continuation, it is necessary, but how to make it? I'm afraid most of the heroes died, and gg needs to fix a hole in his head, and the main question is what kind of experiment this is to rip it to the root, we never found out, nor about the villains. The motivation, gg, who left the police, it was not clear to me why it was necessary to do a pseudo branch, if everything ended in one way, didn’t you know how to do this? I also don’t understand well, but I think I could figure it out if I wanted to. Gameplay. Wow, how sweaty, but why? All the gunfights are complicated, the opponents shoot without mistakes and it hurts, in the eleventh chapter there are so many actors that the game constantly crashed out, so why is it so difficult? Also here sometimes it is necessary to wander around so that ciphers and things can be found, and also once to make a mini-game with hacking, but still, it is difficult to play, and it's not very interesting, the gameplay is so-so. The technical part. The first missions are generally very so-so, spawn actors, dialogs are so-so, mapping is certainly not bad, but not directly so amazing. It’s no better then to cover the spawn of the actors, you make special black screens, which is good, of course, but they sometimes appear too often, and the project doesn’t have much stability, the game often crashed. The skins are not bad, but half of them are useless, stupid for five seconds at the end. Soundtrack of norms, but no more. Bottom line. I want to say that the quality level has increased, and even in bad projects effort is visible, but this does not negate the fact that the project is garbage, which should not be paid. The very idea of the project, that you don’t need to be afraid of something, was poorly implemented, and there were a lot of glucans to implement this normally. I want to say that I expect the best from you next time, and now this is a very average project with a distortion of the bad. 5/10
I'm afraid friends, all who were testers of the project were really useless. I'll explain everything. For no reason, the project from someone at the end of June was tested by a lot of people and they presented the cover (for my taste Mixer, the cover is not very), I think this says about the person who makes the project, that he clearly tried and rummaged, but what project turned out? The plot. I understand that maybe you have been making a project for a long time and the idea has long come, but now the mystical thriller with a mysterious killer and raving gg looks especially faded when the Condemnation of Leon and Darkness among Us from Nerman T. has come out. But okay, to hell with him, well, he does and does a project with such a plot, the main thing is what story. Well, to be honest, here too is so-so, the story ends at least without explanation, half of the mysteries that were in the story were not disclosed. Who is Phobos? What is the secret of the biological weapons they are chasing? Why the hell did the protagonist’s girl suddenly start working for the FBI ?! It's like a joke sounds! As for the continuation, it is necessary, but how to make it? I'm afraid most of the heroes died, and gg needs to fix a hole in his head, and the main question is what kind of experiment this is to rip it to the root, we never found out, nor about the villains. The motivation, gg, who left the police, it was not clear to me why it was necessary to do a pseudo branch, if everything ended in one way, didn’t you know how to do this? I also don’t understand well, but I think I could figure it out if I wanted to. Gameplay. Wow, how sweaty, but why? All the gunfights are complicated, the opponents shoot without mistakes and it hurts, in the eleventh chapter there are so many actors that the game constantly crashed out, so why is it so difficult? Also here sometimes it is necessary to wander around so that ciphers and things can be found, and also once to make a mini-game with hacking, but still, it is difficult to play, and it's not very interesting, the gameplay is so-so. The technical part. The first missions are generally very so-so, spawn actors, dialogs are so-so, mapping is certainly not bad, but not directly so amazing. It’s no better then to cover the spawn of the actors, you make special black screens, which is good, of course, but they sometimes appear too often, and the project doesn’t have much stability, the game often crashed. The skins are not bad, but half of them are useless, stupid for five seconds at the end. Soundtrack of norms, but no more. Bottom line. I want to say that the quality level has increased, and even in bad projects effort is visible, but this does not negate the fact that the project is garbage, which should not be paid. The very idea of the project, that you don’t need to be afraid of something, was poorly implemented, and there were a lot of glucans to implement this normally. I want to say that I expect the best from you next time, and now this is a very average project with a distortion of the bad. 5/10
Lord, Pole, not only have you fooled Sergei Sitnikov with an English translation of Ldyom, you insert useless links to the video here. Let me download the video! Let it weigh 200 mb, anyway, the vidos on the liberty will remain
Okay, since this is a pilot project, I won’t do the review as usual (especially since there’s nothing to watch), that’s what I think, learn from your mistakes. The plot is about nothing, but the idea was not as bad as it might seem, but nothing came of it with dialogs and one mission. The gameplay is such, the shootings are too simple, and after separation from the cops, the search should be diminished, because he does not go anywhere after the cut scenes. Technically, everything is so-so, very often I saw spawn actors, which is very bad, because at least the player can use the goals for the player, and it will look good. In short, not very cool
Если это не лучший проект года, то покажите мне его конкурентов. Ща всё объясню. АСУЖДЕНИЕ РАЗВЯЗКА, локальный мем, который подогревал интерес к проекту, который очень амбициозен, наконец-то вышел! Целых два года разработки, совместный проект трёх личностей, которые известны как крутые ДУОМ-еры, продолжение довольно интересного проекта, автор которого забанен уже очень давно(конечно он был мягко скажем, необычным человеком, его проекты всё-таки заслуживают внимания), звучит как идея на миллион, давайте посмотрим, стоило ли это своих усилий? Сюжет. Продолжение мистической истории про Тома, а также ещё двух гг объяснило то, что Роберт не рассказал, дополнило то, что можно было, улучшила то, что можно было. Вся история очень приличная и я реально считаю сюжет проекта прекрасным. История увеличилась в размерах, там где Роберт продюсер поставил тупик как в восьмом эпизоде звёздных войн, ребята оправдали и сказали, что Пол и Сэм не мертвы, а также ещё что-то там, там где не совсем доработана идея(например масовый бунд), они углубились в тему и всё такое. Даже бэдтрипы стали круче и интереснее, вообщем, ребята реально заморочились и постарались. Также про персонажей-каждый с характером, имеет интересные фишки, прописаны они просто отлично! Особенно запомнились капитан Арайа и Пол, они реально интересными личностями получились. Хотя есть момент, что мне не нравиться: главным героем всё же стал не Том, а Пол, что не плохо, но как-то жаль, что ему довольно мало уделили времени на развитие. А так,сюжет на уровне Восемь Миль до Сан-Антон по уровню качества. Геймплей. Тут наверно самый интересный геймплей, что я видел. Сам по себе он довольно сложный, перестрелки в конце тому примером, но это простительно, ведь было довольно честно. Стелс конечно мимо противников, которые в любом случае тебя заметят, только попадёшь в поле зрения... Да, проблема гта, но немного бесит такая сложность. Паркур здесь неплохой, сложный в меру, интересный, могу сказать, что вы молодцы в этом плане. Также другие фишки: типа открывания рычагов и стелс сверху-это божественно, наверно лучшей реализации всего этого просто нельзя найти, браво! Техническая часть. Если в начале было не так много интересного, дальше-больше. Скины потрясающие, атмосфера на высшем уровне, кат-сцены потрясающие( однако частенько чёрные экраны были затянуты и это может запутать), думаю сделать как у вас не получится, если только тоже 2 года не работать. Маппинг лучше, чем где-либо, аплодисменты вам. Итог. Думаете, этот проект можно пропустить? Если вас конечно отпугнёт начало, где пытаются в хоррор, который довольно страшный, то у вас нету причин не играть в Осуждение-это лучший проект года, и один из лучших за несколько лет, это прекрасный проект,который понравиться всем. 9/10
Pretty average, but in itself it is dead. I'll explain everything. Spontaneously, another project about the ghetto comes out from, probably, a lover of turnips, or why does 1703 seem to me to be a reference to the verses that everyone is tired of, but oh well, what did you bring there? I hope this is not tin cans. The plot. Hmm, I see a beginner and a ghetto story, so the plot is so-so. The story is quite banal and boring, but compared to other projects of this year, the plot is 2 times better, it has better grammar (however, we have not learned how to put commas), it has more details, it looks a bit like history. However, this is the problem, the author was able to simply explain everything that is happening, not even as bad as I thought, but all this is good with the latest projects, the story itself is weak and again with “to be continued”, and the topic does not just stink unoriginal, she’s generally dead. Gameplay. Once again, nothing surprises, Maxim, but when you Condemnation release something! We just run through the checkpoints the whole project and that's all, I don’t even want to talk about it. The technical part. Here again, it is better than competitors, but again below average. I know, I snickered with this DYOM #, and even without it there are many interesting objects, but is it really impossible to use it anyway? You obviously tried on mapping, sometimes it’s not bad, but terribly banal, and I already saw it somewhere (maybe even in Ruslan’s projects (how ridiculous that everyone forgot about his TSLS and other projects)), in addition, you need to know that you need to teleport from the interior to the interior to the interior, otherwise we will only see the void, sort of like in 4 missions. Well, in general, a good job, even the frames were not bad (it was cool in 5 missions, it was really cool there), but okay, we see emptiness and boring mapping, but why are there so many actors spawn ?! Bottom line. I can say that the work is not as bad as I would expect from a review of Maxim, but I can say that the project is really so-so. Dialogs are shitty (Not in terms of grammar, but in terms of not talking like that. Look at the latest Vidos of Kultas, he explained a little there on this topic), technically there are a lot of flaws, but in general, there is potential, you did a good job, but continue to do not on such a dead topic, but on something more interesting (although, I think here you will merge as “creators” like you, I even have suspicions that you are the same person who is doing better and better Just paranoia, but I'm watching you). 4/10
Pretty average, but in itself it is dead. I'll explain everything. Spontaneously, another project about the ghetto comes out from, probably, a lover of turnips, or why does 1703 seem to me to be a reference to the verses that everyone is tired of, but oh well, what did you bring there? I hope this is not tin cans. The plot. Hmm, I see a beginner and a ghetto story, so the plot is so-so. The story is quite banal and boring, but compared to other projects of this year, the plot is 2 times better, it has better grammar (however, we have not learned how to put commas), it has more details, it looks a bit like history. However, this is the problem, the author was able to simply explain everything that is happening, not even as bad as I thought, but all this is good with the latest projects, the story itself is weak and again with “to be continued”, and the topic does not just stink unoriginal, she’s generally dead. Gameplay. Once again, nothing surprises, Maxim, but when you Condemnation release something! We just run through the checkpoints the whole project and that's all, I don’t even want to talk about it. The technical part. Here again, it is better than competitors, but again below average. I know, I snickered with this DYOM #, and even without it there are many interesting objects, but is it really impossible to use it anyway? You obviously tried on mapping, sometimes it’s not bad, but terribly banal, and I already saw it somewhere (maybe even in Ruslan’s projects (how ridiculous that everyone forgot about his TSLS and other projects)), in addition, you need to know that you need to teleport from the interior to the interior to the interior, otherwise we will only see the void, sort of like in 4 missions. Well, in general, a good job, even the frames were not bad (it was cool in 5 missions, it was really cool there), but okay, we see emptiness and boring mapping, but why are there so many actors spawn ?! Bottom line. I can say that the work is not as bad as I would expect from a review of Maxim, but I can say that the project is really so-so. Dialogs are shitty (Not in terms of grammar, but in terms of not talking like that. Look at the latest Vidos of Kultas, he explained a little there on this topic), technically there are a lot of flaws, but in general, there is potential, you did a good job, but continue to do not on such a dead topic, but on something more interesting (although, I think here you will merge as “creators” like you, I even have suspicions that you are the same person who is doing better and better Just paranoia, but I'm watching you). 4/10
Gameplay. Once again, nothing surprises, Maxim, but when you Condemnation release something! We just run through the checkpoints the whole project and that's all, I don’t even want to talk about it. The technical part. Here again, it is better than competitors, but again below average. I know, I snickered with this DYOM #, and even without it there are many interesting objects, but is it really impossible to use it anyway? You obviously tried on mapping, sometimes it’s not bad, but terribly banal, and I already saw it somewhere (maybe even in Ruslan’s projects (how ridiculous that everyone forgot about his TSLS and other projects)), in addition, you need to know that you need to teleport from the interior to the interior to the interior, otherwise we will only see the void, sort of like in 4 missions. Well, in general, a good job, even the frames were not bad (it was cool in 5 missions, it was really cool there), but okay, we see emptiness and boring mapping, but why are there so many actors spawn ?! Bottom line. I can say that the work is not as bad as I would expect from a review of Maxim, but I can say that the project is really so-so. Dialogs are shitty (Not in terms of grammar, but in terms of not talking like that. Look at the latest Vidos of Kultas, he explained a little there on this topic), technically there are a lot of flaws, but in general, there is potential, you did a good job, but continue to do not on such a dead topic, but on something more interesting (although, I think here you will merge as “creators” like you, I even have suspicions that you are the same person who is doing better and better Just paranoia, but I'm watching you). 4/10
Pretty average, but in itself it is dead. I'll explain everything. Spontaneously, another project about the ghetto comes out from, probably, a lover of turnips, or why does 1703 seem to me to be a reference to the verses that everyone is tired of, but oh well, what did you bring there? I hope this is not tin cans. The plot. Hmm, I see a beginner and a ghetto story, so the plot is so-so. The story is quite banal and boring, but compared to other projects of this year, the plot is 2 times better, it has better grammar (however, we have not learned how to put commas), it has more details, it looks a bit like history. However, this is the problem, the author was able to simply explain everything that is happening, not even as bad as I thought, but all this is good with the latest projects, the story itself is weak and again with “to be continued”, and the topic does not just stink unoriginal, she’s generally dead. Gameplay. Once again, nothing surprises, Maxim, but when you Condemnation release something! We just run through the checkpoints the whole project and that's all, I don’t even want to talk about it. The technical part. Here again, it is better than competitors, but again below average. I know, I snickered with this DYOM #, and even without it there are many interesting objects, but is it really impossible to use it anyway? You obviously tried on mapping, sometimes it’s not bad, but terribly banal, and I already saw it somewhere (maybe even in Ruslan’s projects (how ridiculous that everyone forgot about his TSLS and other projects)), in addition, you need to know that you need to teleport from the interior to the interior to the interior, otherwise we will only see the void, sort of like in 4 missions. Well, in general, a good job, even the frames were not bad (it was cool in 5 missions, it was really cool there), but okay, we see emptiness and boring mapping, but why are there so many actors spawn ?! Bottom line. I can say that the work is not as bad as I would expect from a review of Maxim, but I can say that the project is really so-so. Dialogs are shitty (Not in terms of grammar, but in terms of not talking like that. Look at the latest Vidos of Kultas, he explained a little there on this topic), technically there are a lot of flaws, but in general, there is potential, you did a good job, but continue to do not on such a dead topic, but on something more interesting (although, I think here you will merge as “creators” like you, I even have suspicions that you are the same person who is doing better and better Just paranoia, but I'm watching you). 4/10
In general, I know what kind of crap it is to make projects, hangs, crashes, one fatal mistake and it is necessary to redo the entire mission, but this is normal, everyone goes through this to create a normal DUOM project. I understand that you put in your work and all that, but firstly: explain this story to me, I really do not delve into all this. Second: Why are there so many mistakes, explain why you thought that the word LIZHBY was in the Russian dictionary? Third: Where is Dyom #, Freak? I repeat about him a million times, where is he? There, in addition to new objects, there is a lot more, at least it is more convenient with it.
Did your “soul infusion” into this project give at least one interesting story? They made a project that can be called at least good?
I'm not doing anything now, in fm20, yes, I play rimworld, but the story of my new project creation (which I am not doing now, I'm tired, now everyone's studying) may already be more interesting than your first chapter, because I started working on it in February , wrote the synopsis, even something like Plot AND SCENARIO, UNLESS SOME, and then abandoned everything, because I was too lazy to look for fences in Dyom # and hack Lyokha's mission to take them. I returned only to May, did the first mission, and then all summer until August I suffered from garbage and did nothing, and then I did 3 more missions and that's it. Hmm, I’m very lazy, what I’ve done probably cannot be called an excellent project yet, but I really put my soul into a new project, like everyone else, and I do maybe not the best, but my own, and most importantly interesting projects. Not only because of school and work, but just people are not interested in your project, so stop bombing, because you did it now, and go do it, you want your TSLS, then do it! I didn't explain to you ... More precisely, I did it for a reason, but I did it constructively so that you really try, come up with interesting things and make a project that will be really interesting, so do it!
By the way, and who-here is such an arrogant person who even in DUOM does not know anything, but projects like yours litter? Wolf_Nek? I have it, so to speak, for "substitution" (damn it, I'm just a bad DUOM remake of the mixer wanted to disassemble, so that people understand that his projects are very weak, well, and to all projects on which comments are not even written, and in the end I the main DUOM critic at the liberty, well, the promotion).
In general, I know what kind of crap it is to make projects, hangs, crashes, one fatal mistake and it is necessary to redo the entire mission, but this is normal, everyone goes through this to create a normal DUOM project. I understand that you put in your work and all that, but firstly: explain this story to me, I really do not delve into all this. Second: Why are there so many mistakes, explain why you thought that the word LIZHBY was in the Russian dictionary? Third: Where is Dyom #, Freak? I repeat about him a million times, where is he? There, in addition to new objects, there is a lot more, at least it is more convenient with it.
Did your “soul infusion” into this project give at least one interesting story? They made a project that can be called at least good?
I'm not doing anything now, in fm20, yes, I play rimworld, but the story of my new project creation (which I am not doing now, I'm tired, now everyone's studying) may already be more interesting than your first chapter, because I started working on it in February , wrote the synopsis, even something like Plot AND SCENARIO, UNLESS SOME, and then abandoned everything, because I was too lazy to look for fences in Dyom # and hack Lyokha's mission to take them. I returned only to May, did the first mission, and then all summer until August I suffered from garbage and did nothing, and then I did 3 more missions and that's it. Hmm, I’m very lazy, what I’ve done probably cannot be called an excellent project yet, but I really put my soul into a new project, like everyone else, and I do maybe not the best, but my own, and most importantly interesting projects. Not only because of school and work, but just people are not interested in your project, so stop bombing, because you did it now, and go do it, you want your TSLS, then do it! I didn't explain to you ... More precisely, I did it for a reason, but I did it constructively so that you really try, come up with interesting things and make a project that will be really interesting, so do it!
By the way, and who-here is such an arrogant person who even in DUOM does not know anything, but projects like yours litter? Wolf_Nek? I have it, so to speak, for "substitution" (damn it, I'm just a bad DUOM remake of the mixer wanted to disassemble, so that people understand that his projects are very weak, well, and to all projects on which comments are not even written, and in the end I the main DUOM critic at the liberty, well, the promotion).
In general, I know what kind of crap it is to make projects, hangs, crashes, one fatal mistake and it is necessary to redo the entire mission, but this is normal, everyone goes through this to create a normal DUOM project. I understand that you put in your work and all that, but firstly: explain this story to me, I really do not delve into all this. Second: Why are there so many mistakes, explain why you thought that the word LIZHBY was in the Russian dictionary? Third: Where is Dyom #, Freak? I repeat about him a million times, where is he? There, in addition to new objects, there is a lot more, at least it is more convenient with it.
Did your “soul infusion” into this project give at least one interesting story? They made a project that can be called at least good?
I'm not doing anything now, in fm20, yes, I play rimworld, but the story of my new project creation (which I am not doing now, I'm tired, now everyone's studying) may already be more interesting than your first chapter, because I started working on it in February , wrote the synopsis, even something like Plot AND SCENARIO, UNLESS SOME, and then abandoned everything, because I was too lazy to look for fences in Dyom # and hack Lyokha's mission to take them. I returned only to May, did the first mission, and then all summer until August I suffered from garbage and did nothing, and then I did 3 more missions and that's it. Hmm, I’m very lazy, what I’ve done probably cannot be called an excellent project yet, but I really put my soul into a new project, like everyone else, and I do maybe not the best, but my own, and most importantly interesting projects. Not only because of school and work, but just people are not interested in your project, so stop bombing, because you did it now, and go do it, you want your TSLS, then do it! I didn't explain to you ... More precisely, I did it for a reason, but I did it constructively so that you really try, come up with interesting things and make a project that will be really interesting, so do it!
By the way, and who-here is such an arrogant person who even in DUOM does not know anything, but projects like yours litter? Wolf_Nek? I have it, so to speak, for "substitution" (damn it, I'm just a bad DUOM remake of the mixer wanted to disassemble, so that people understand that his projects are very weak, well, and to all projects on which comments are not even written, and in the end I the main DUOM critic at the liberty, well, the promotion).
In general, I know what kind of crap it is to make projects, hangs, crashes, one fatal mistake and it is necessary to redo the entire mission, but this is normal, everyone goes through this to create a normal DUOM project. I understand that you put in your work and all that, but firstly: explain this story to me, I really do not delve into all this. Second: Why are there so many mistakes, explain why you thought that the word LIZHBY was in the Russian dictionary? Third: Where is Dyom #, Freak? I repeat about him a million times, where is he? There, in addition to new objects, there is a lot more, at least it is more convenient with it.
Did your “soul infusion” into this project give at least one interesting story? They made a project that can be called at least good?
I'm not doing anything now, in fm20, yes, I play rimworld, but the story of my new project creation (which I am not doing now, I'm tired, now everyone's studying) may already be more interesting than your first chapter, because I started working on it in February , wrote the synopsis, even something like Plot AND SCENARIO, UNLESS SOME, and then abandoned everything, because I was too lazy to look for fences in Dyom # and hack Lyokha's mission to take them. I returned only to May, did the first mission, and then all summer until August I suffered from garbage and did nothing, and then I did 3 more missions and that's it. Hmm, I’m very lazy, what I’ve done probably cannot be called an excellent project yet, but I really put my soul into a new project, like everyone else, and I do maybe not the best, but my own, and most importantly interesting projects. Not only because of school and work, but just people are not interested in your project, so stop bombing, because you did it now, and go do it, you want your TSLS, then do it! I didn't explain to you ... More precisely, I did it for a reason, but I did it constructively so that you really try, come up with interesting things and make a project that will be really interesting, so do it!
By the way, and who-here is such an arrogant person who even in DUOM does not know anything, but projects like yours litter? Wolf_Nek? I have it, so to speak, for "substitution" (damn it, I'm just a bad DUOM remake of the mixer wanted to disassemble, so that people understand that his projects are very weak, well, and to all projects on which comments are not even written, and in the end I the main DUOM critic at the liberty, well, the promotion).
In general, I know what kind of crap it is to make projects, hangs, crashes, one fatal mistake and it is necessary to redo the entire mission, but this is normal, everyone goes through this to create a normal DUOM project. I understand that you put in your work and all that, but firstly: explain this story to me, I really do not delve into all this. Second: Why are there so many mistakes, explain why you thought that the word LIZHBY was in the Russian dictionary? Third: Where is Dyom #, Freak? I repeat about him a million times, where is he? There, in addition to new objects, there is a lot more, at least it is more convenient with it.
Did your “soul infusion” into this project give at least one interesting story? They made a project that can be called at least good?
I'm not doing anything now, in fm20, yes, I play rimworld, but the story of my new project creation (which I am not doing now, I'm tired, now everyone's studying) may already be more interesting than your first chapter, because I started working on it in February , wrote the synopsis, even something like Plot AND SCENARIO, UNLESS SOME, and then abandoned everything, because I was too lazy to look for fences in Dyom # and hack Lyokha's mission to take them. I returned only to May, did the first mission, and then all summer until August I suffered from garbage and did nothing, and then I did 3 more missions and that's it. Hmm, I’m very lazy, what I’ve done probably cannot be called an excellent project yet, but I really put my soul into a new project, like everyone else, and I do maybe not the best, but my own, and most importantly interesting projects. Not only because of school and work, but just people are not interested in your project, so stop bombing, because you did it now, and go do it, you want your TSLS, then do it! I didn't explain to you ... More precisely, I did it for a reason, but I did it constructively so that you really try, come up with interesting things and make a project that will be really interesting, so do it!
By the way, and who-here is such an arrogant person who even in DUOM does not know anything, but projects like yours litter? Wolf_Nek? I have it, so to speak, for "substitution" (damn it, I'm just a bad DUOM remake of the mixer wanted to disassemble, so that people understand that his projects are very weak, well, and to all projects on which comments are not even written, and in the end I the main DUOM critic at the liberty, well, the promotion).
In general, I know what kind of crap it is to make projects, hangs, crashes, one fatal mistake and it is necessary to redo the entire mission, but this is normal, everyone goes through this to create a normal DUOM project. I understand that you put in your work and all that, but firstly: explain this story to me, I really do not delve into all this. Second: Why are there so many mistakes, explain why you thought that the word LIZHBY was in the Russian dictionary? Third: Where is Dyom #, Freak? I repeat about him a million times, where is he? There, in addition to new objects, there is a lot more, at least it is more convenient with it.
Did your “soul infusion” into this project give at least one interesting story? They made a project that can be called at least good?
I'm not doing anything now, in fm20, yes, I play rimworld, but the story of my new project creation (which I am not doing now, I'm tired, now everyone's studying) may already be more interesting than your first chapter, because I started working on it in February , wrote the synopsis, even something like Plot AND SCENARIO, UNLESS SOME, and then abandoned everything, because I was too lazy to look for fences in Dyom # and hack Lyokha's mission to take them. I returned only to May, did the first mission, and then all summer until August I suffered from garbage and did nothing, and then I did 3 more missions and that's it. Hmm, I’m very lazy, what I’ve done probably cannot be called an excellent project yet, but I really put my soul into a new project, like everyone else, and I do maybe not the best, but my own, and most importantly interesting projects. Not only because of school and work, but just people are not interested in your project, so stop bombing, because you did it now, and go do it, you want your TSLS, then do it! I didn't explain to you ... More precisely, I did it for a reason, but I did it constructively so that you really try, come up with interesting things and make a project that will be really interesting, so do it!
By the way, and who-here is such an arrogant person who even in DUOM does not know anything, but projects like yours litter? Wolf_Nek? I have it, so to speak, for "substitution" (damn it, I'm just a bad DUOM remake of the mixer wanted to disassemble, so that people understand that his projects are very weak, well, and to all projects on which comments are not even written, and in the end I the main DUOM critic at the liberty, well, the promotion).
In general, I know what kind of crap it is to make projects, hangs, crashes, one fatal mistake and it is necessary to redo the entire mission, but this is normal, everyone goes through this to create a normal DUOM project. I understand that you put in your work and all that, but firstly: explain this story to me, I really do not delve into all this. Second: Why are there so many mistakes, explain why you thought that the word LIZHBY was in the Russian dictionary? Third: Where is Dyom #, Freak? I repeat about him a million times, where is he? There, in addition to new objects, there is a lot more, at least it is more convenient with it.
Did your “soul infusion” into this project give at least one interesting story? They made a project that can be called at least good?
I'm not doing anything now, in fm20, yes, I play rimworld, but the story of my new project creation (which I am not doing now, I'm tired, now everyone's studying) may already be more interesting than your first chapter, because I started working on it in February , wrote the synopsis, even something like Plot AND SCENARIO, UNLESS SOME, and then abandoned everything, because I was too lazy to look for fences in Dyom # and hack Lyokha's mission to take them. I returned only to May, did the first mission, and then all summer until August I suffered from garbage and did nothing, and then I did 3 more missions and that's it. Hmm, I’m very lazy, what I’ve done probably cannot be called an excellent project yet, but I really put my soul into a new project, like everyone else, and I do maybe not the best, but my own, and most importantly interesting projects. Not only because of school and work, but just people are not interested in your project, so stop bombing, because you did it now, and go do it, you want your TSLS, then do it! I didn't explain to you ... More precisely, I did it for a reason, but I did it constructively so that you really try, come up with interesting things and make a project that will be really interesting, so do it!
By the way, and who-here is such an arrogant person who even in DUOM does not know anything, but projects like yours litter? Wolf_Nek? I have it, so to speak, for "substitution" (damn it, I'm just a bad DUOM remake of the mixer wanted to disassemble, so that people understand that his projects are very weak, well, and to all projects on which comments are not even written, and in the end I the main DUOM critic at the liberty, well, the promotion).
In general, I know what kind of crap it is to make projects, hangs, crashes, one fatal mistake and it is necessary to redo the entire mission, but this is normal, everyone goes through this to create a normal DUOM project. I understand that you put in your work and all that, but firstly: explain this story to me, I really do not delve into all this. Second: Why are there so many mistakes, explain why you thought that the word LIZHBY was in the Russian dictionary? Third: Where is Dyom #, Freak? I repeat about him a million times, where is he? There, in addition to new objects, there is a lot more, at least it is more convenient with it.
Did your “soul infusion” into this project give at least one interesting story? They made a project that can be called at least good?
I'm not doing anything now, in fm20, yes, I play rimworld, but the story of my new project creation (which I am not doing now, I'm tired, now everyone's studying) may already be more interesting than your first chapter, because I started working on it in February , wrote the synopsis, even something like Plot AND SCENARIO, UNLESS SOME, and then abandoned everything, because I was too lazy to look for fences in Dyom # and hack Lyokha's mission to take them. I returned only to May, did the first mission, and then all summer until August I suffered from garbage and did nothing, and then I did 3 more missions and that's it. Hmm, I’m very lazy, what I’ve done probably cannot be called an excellent project yet, but I really put my soul into a new project, like everyone else, and I do maybe not the best, but my own, and most importantly interesting projects. Not only because of school and work, but just people are not interested in your project, so stop bombing, because you did it now, and go do it, you want your TSLS, then do it! I didn't explain to you ... More precisely, I did it for a reason, but I did it constructively so that you really try, come up with interesting things and make a project that will be really interesting, so do it!
By the way, and who-here is such an arrogant person who even in DUOM does not know anything, but projects like yours litter? Wolf_Nek? I have it, so to speak, for "substitution" (damn it, I'm just a bad DUOM remake of the mixer wanted to disassemble, so that people understand that his projects are very weak, well, and to all projects on which comments are not even written, and in the end I the main DUOM critic at the liberty, well, the promotion).
In general, I know what kind of crap it is to make projects, hangs, crashes, one fatal mistake and it is necessary to redo the entire mission, but this is normal, everyone goes through this to create a normal DUOM project. I understand that you put in your work and all that, but firstly: explain this story to me, I really do not delve into all this. Second: Why are there so many mistakes, explain why you thought that the word LIZHBY was in the Russian dictionary? Third: Where is Dyom #, Freak? I repeat about him a million times, where is he? There, in addition to new objects, there is a lot more, at least it is more convenient with it.
Did your “soul infusion” into this project give at least one interesting story? They made a project that can be called at least good?
I'm not doing anything now, in fm20, yes, I play rimworld, but the story of my new project creation (which I am not doing now, I'm tired, now everyone's studying) may already be more interesting than your first chapter, because I started working on it in February , wrote the synopsis, even something like Plot AND SCENARIO, UNLESS SOME, and then abandoned everything, because I was too lazy to look for fences in Dyom # and hack Lyokha's mission to take them. I returned only to May, did the first mission, and then all summer until August I suffered from garbage and did nothing, and then I did 3 more missions and that's it. Hmm, I’m very lazy, what I’ve done probably cannot be called an excellent project yet, but I really put my soul into a new project, like everyone else, and I do maybe not the best, but my own, and most importantly interesting projects. Not only because of school and work, but just people are not interested in your project, so stop bombing, because you did it now, and go do it, you want your TSLS, then do it! I didn't explain to you ... More precisely, I did it for a reason, but I did it constructively so that you really try, come up with interesting things and make a project that will be really interesting, so do it!
By the way, and who-here is such an arrogant person who even in DUOM does not know anything, but projects like yours litter? Wolf_Nek? I have it, so to speak, for "substitution" (damn it, I'm just a bad DUOM remake of the mixer wanted to disassemble, so that people understand that his projects are very weak, well, and to all projects on which comments are not even written, and in the end I the main DUOM critic at the liberty, well, the promotion).
In general, I know what kind of crap it is to make projects, hangs, crashes, one fatal mistake and it is necessary to redo the entire mission, but this is normal, everyone goes through this to create a normal DUOM project. I understand that you put in your work and all that, but firstly: explain this story to me, I really do not delve into all this. Second: Why are there so many mistakes, explain why you thought that the word LIZHBY was in the Russian dictionary? Third: Where is Dyom #, Freak? I repeat about him a million times, where is he? There, in addition to new objects, there is a lot more, at least it is more convenient with it.
Did your “soul infusion” into this project give at least one interesting story? They made a project that can be called at least good?
I'm not doing anything now, in fm20, yes, I play rimworld, but the story of my new project creation (which I am not doing now, I'm tired, now everyone's studying) may already be more interesting than your first chapter, because I started working on it in February , wrote the synopsis, even something like Plot AND SCENARIO, UNLESS SOME, and then abandoned everything, because I was too lazy to look for fences in Dyom # and hack Lyokha's mission to take them. I returned only to May, did the first mission, and then all summer until August I suffered from garbage and did nothing, and then I did 3 more missions and that's it. Hmm, I’m very lazy, what I’ve done probably cannot be called an excellent project yet, but I really put my soul into a new project, like everyone else, and I do maybe not the best, but my own, and most importantly interesting projects. Not only because of school and work, but just people are not interested in your project, so stop bombing, because you did it now, and go do it, you want your TSLS, then do it! I didn't explain to you ... More precisely, I did it for a reason, but I did it constructively so that you really try, come up with interesting things and make a project that will be really interesting, so do it!
By the way, and who-here is such an arrogant person who even in DUOM does not know anything, but projects like yours litter? Wolf_Nek? I have it, so to speak, for "substitution" (damn it, I'm just a bad DUOM remake of the mixer wanted to disassemble, so that people understand that his projects are very weak, well, and to all projects on which comments are not even written, and in the end I the main DUOM critic at the liberty, well, the promotion).
Могу сказать что не ждал так быстро новый проект от Уродоедова, даже сомнения были что он сделает продолжение, но он сделал! А что именно он сделал? Давайте узнаем.
Сюже.... Не, да ну тебя! Что здесь за херня происходила. В ЧЗХП я говорю тоже самое, что и в «сюжете»: синопсис, пару моментов из сюжета, про персонажей, однако это не сюжет, давайте признаем это, тут просто какая-то хренотень, от которой даже Кен Понтак и Уорен Граф отвращались бы(а они написали сюжет ко всем новым играм по сонику(нет, не всем, но всё равно), а написали они там такое...). Сюжет немного появился в конце, даже немного объяснили, что это за КраймТакси такое, НО ЭТОГО МАЛО И ОНО ПЛОХОЕ! Какая-то фигня весь проект, тупые задания по убийству всяких людей и доставания особого клея в сейфе. Персонажи никакие, их много, но запомнится только детородный орган по английски( улыбаясь ), Биг Смоук и всё! Да и то они запоминаются только из-за того, что они главные персонажи миссий. Также было дофига всяких абсолютно бесполезных знакомств, видимо отсылок к людям из Сампа, которые я абсолютно не понимаю, я только когда-то Hitok-а смотрел, который обозревал нубо-рп и всё. Даже если всё это отсылки к людям и тому подобное, сюжет ужасен, лор не раскрыт, а также нужно быть человеком, который разбирается во всей это хрени. Урод, объясни мне всё пожайлуста! Сделай целый пост в Рдс, где ты мне за матчасть поясняешь, ну сделай!
Геймплей. Тоже, что и в прологе; сложно, поездки скучные, спасибо что копов убрал и они не мешают. Это единственный момент в проекте, который не вызывает вопросов.
Технич... Из каких фекалий и палок создан проект. Маппинг нормальный, но кривой и абсолютно обычный, всё как в прологе, никаких изменений, это ладно. Спавн актёров, те же ошибки(лишь пару моментов есть, где это исправлено), не, ну а это уже нельзя оставлять просто так! Если первые две миссии были просто отвратительны в этом отношении, то дальше было лучше, но не сильно, и это просто ужасно! Также Диалоги настолько много ошибок имеют, что я думаю, что ты и русский в школе пока не проходил, ведь как надо в таких простых словах ошибаться и потом не исправлять то их! А что музыка? Музыки много, но как говорится у брата Avgn-а- AMN(сам переводи как музыка по английски), «This music is Suck!», мало того, что весит много и скачана наверно с Зайцев.нет, ибо почему двухминутные биты весят восемь мегов, когда у меня Mortar Canyon из форсов с Soundcloud, длящяяся 9 минут весит столько же? Это полная фигня, что ты тут сделал.
Итог. Я верил, что ты исправишь ошибки и сделаешь лучше, говорил тебе «
ShadowYrodoEdov, dont me upset», но что ты сделал? Ты Upset меня, и сделал это без Balance, and какого либо Rhythm (лишь тупой не поймёт, что это какая-то отсылка, верно, Урод?). Я давал тебе ЛИЖ один шанс, но ты его не использовал, я скажу прямо, твой проект очень плохой, ты плохо постарался над ошибками. 1/10The only interesting thing here is that Urodoedov was here, I have no idea what he did for the project, but I will evaluate kerambitus or Fryan (or is it another person?)
Plot... Very simple, but gives free rein to imagination. Nouname under a bad trip just fizzles out and does all sorts of garbage, nothing interesting. The dialogues were weak, but there were even funny jokes, rather jokes for which I am not ashamed, but one was definitely not bad ("are you cool?" "Who am I?" Although you shouldn't come here for the plot, it's very simple.
Gameplay... Quite odd, it was definitely interesting, like
the last project from Blackcrow (the hotline is shorter), but too crooked and strange. The skirmishes were not bad, inventive, but the rides on the motorcycle are difficult and weak, very crooked and all that, but I would still look at something like that, I liked it.
The technical part... The music is so-so, and even if it is crooked, but still there was not enough afx, and if I inserted it, then at least in all moments, and not in the first and a little in the second. There were so many actors spawning that fuck it, hide it a little bit
Bottom line... It is unclear, but she played the role of a ridiculous girl, do your best next time. 5/10
UglyEdov, that's what I'll say, even if the one who ate the dog in the sump played in your project, I still want to tell my subjective opinion with my objective (well, almost) look.
Plot... It’s like a case of "plot in description", because nothing is clear, everything immediately begins with nothing, nothing of this, and everything that follows, still did not understand anything, because an ordinary person will think that this is not the world of Sampa , but a fictional Russia, with a plot that is very idiotic. Seriously, you can't just take, write Russian names and think that we will understand that these are the nicknames of the players, it was necessary to say about the world, about the plan (the way you mocked us at the end is not very funny, yes, maybe it's stupid , but it would be better to tell the plan). It was also necessary to somehow emphasize that this is Sump, like every slang to say, all sorts of situations that happen in Sump, and all that, even in the very unstable Chronicle of Sump, it was better done.
Gameplay... Surprisingly, you haven't used Dyom #. I just after all the statements and a new update (which Yura has not yet released, and I am waiting with my exclusive version of the beta tester, which is not quite ready, and it still has problems), in which it is really possible to deliver a million hp to the actors (at least hundred thousand), I expected such fierce enemies, but all the enemies (except for the fbi-sheep, which is still very fierce) are quite simple, cops who appear because of 5 stars are many times more dangerous. But all the same, even if it was conceived, it was necessary at least to clean the cars and feds, otherwise they hurt too much.
The technical part... There is mapping, quite a lot, but very strange, and as I said, there is no Dyom #, so there is nothing unusual here, although I praise it. However, the actors spawn, even not only in cut scenes, but right before our eyes (at least he would explain, after all, Sump), terrible dialogues, with bad spelling, this is very bad. Although you didn't even know about it), in general, everything is very bad here, neither a normal eight in the dialogue, nor normal angles, all bullshit, let's do it again.
Bottom line... I can't say that it's terrible, better than other projects of this level, but the mistakes are typical and very unpleasant, I hope you will make a project in a month and show it to us
UglyEdov, that's what I'll say, even if the one who ate the dog in the sump played in your project, I still want to tell my subjective opinion with my objective (well, almost) look.
Plot... It’s like a case of "plot in description", because nothing is clear, everything immediately begins with nothing, nothing of this, and everything that follows, still did not understand anything, because an ordinary person will think that this is not the world of Sampa , but a fictional Russia, with a plot that is very idiotic. Seriously, you can't just take, write Russian names and think that we will understand that these are the nicknames of the players, it was necessary to say about the world, about the plan (the way you mocked us at the end is not very funny, yes, maybe it's stupid , but it would be better to tell the plan). It was also necessary to somehow emphasize that this is Sump, like every slang to say, all sorts of situations that happen in Sump, and all that, even in the very unstable Chronicle of Sump, it was better done.
Gameplay... Surprisingly, you haven't used Dyom #. I just after all the statements and a new update (which Yura has not yet released, and I am waiting with my exclusive version of the beta tester, which is not quite ready, and it still has problems), in which it is really possible to deliver a million hp to the actors (at least hundred thousand), I expected such fierce enemies, but all the enemies (except for the fbi-sheep, which is still very fierce) are quite simple, cops who appear because of 5 stars are many times more dangerous. But all the same, even if it was conceived, it was necessary at least to clean the cars and feds, otherwise they hurt too much.
The technical part... There is mapping, quite a lot, but very strange, and as I said, there is no Dyom #, so there is nothing unusual here, although I praise it. However, the actors spawn, even not only in cut scenes, but right before our eyes (at least he would explain, after all, Sump), terrible dialogues, with bad spelling, this is very bad. Although you didn't even know about it), in general, everything is very bad here, neither a normal eight in the dialogue, nor normal angles, all bullshit, let's do it again.
Bottom line... I can't say that it's terrible, better than other projects of this level, but the mistakes are typical and very unpleasant, I hope you will make a project in a month and show it to us, okay? And so, look at a couple of projects, ask in the RDS in a special topic, if something is not clear, in short, correct yourself! 2.7 / 10
UglyEdov, that's what I'll say, even if the one who ate the dog in the sump played in your project, I still want to tell my subjective opinion with my objective (well, almost) look.
Plot... It’s like a case of "plot in description", because nothing is clear, everything immediately begins with nothing, nothing of this, and everything that follows, still did not understand anything, because an ordinary person will think that this is not the world of Sampa , but a fictional Russia, with a plot that is very idiotic. Seriously, you can't just take, write Russian names and think that we will understand that these are the nicknames of the players, it was necessary to say about the world, about the plan (the way you mocked us at the end is not very funny, yes, maybe it's stupid , but it would be better to tell the plan). It was also necessary to somehow emphasize that this is Sump, like every slang to say, all sorts of situations that happen in Sump, and all that, even in the very unstable Chronicle of Sump, it was better done.
Gameplay... Surprisingly, you haven't used Dyom #. I just after all the statements and a new update (which Yura has not yet released, and I am waiting with my exclusive version of the beta tester, which is not quite ready, and it still has problems), in which it is really possible to deliver a million hp to the actors (at least hundred thousand), I expected such fierce enemies, but all the enemies (except for the fbi-sheep, which is still very fierce) are quite simple, cops who appear because of 5 stars are many times more dangerous. But all the same, even if it was conceived, it was necessary at least to clean the cars and feds, otherwise they hurt too much.
The technical part... There is mapping, quite a lot, but very strange, and as I said, there is no Dyom #, so there is nothing unusual here, although I praise it. However, the actors spawn, even not only in cut scenes, but right before our eyes (at least he would explain, after all, Sump), terrible dialogues, with bad spelling, this is very bad. Although you didn't even know about it), in general, everything is very bad here, neither a normal eight in the dialogue, nor normal angles, all bullshit, let's do it again.
Bottom line... I can't say that it's terrible, better than other projects of this level, but the mistakes are typical and very unpleasant, I hope you will make a project in a month and show it to us, okay? And so, look at a couple of projects, ask in the RDS in a special topic, if something is not clear, in short, correct yourself! 2.7 / 10
UglyEdov, that's what I'll say, even if the one who ate the dog in the sump played in your project, I still want to tell my subjective opinion with my objective (well, almost) look.
Plot... It’s like a case of "plot in description", because nothing is clear, everything immediately begins with nothing, nothing of this, and everything that follows, still did not understand anything, because an ordinary person will think that this is not the world of Sampa , but a fictional Russia, with a plot that is very idiotic. Seriously, you can't just take, write Russian names and think that we will understand that these are the nicknames of the players, it was necessary to say about the world, about the plan (the way you mocked us at the end is not very funny, yes, maybe it's stupid , but it would be better to tell the plan). It was also necessary to somehow emphasize that this is Sump, like every slang to say, all sorts of situations that happen in Sump, and all that, even in the very unstable Chronicle of Sump, it was better done.
Gameplay... Surprisingly, you haven't used Dyom #. I just after all the statements and a new update (which Yura has not yet released, and I am waiting with my exclusive version of the beta tester, which is not quite ready, and it still has problems), in which it is really possible to deliver a million hp to the actors (at least hundred thousand), I expected such fierce enemies, but all the enemies (except for the fbi-sheep, which is still very fierce) are quite simple, cops who appear because of 5 stars are many times more dangerous. But all the same, even if it was conceived, it was necessary at least to clean the cars and feds, otherwise they hurt too much.
The technical part... There is mapping, quite a lot, but very strange, and as I said, there is no Dyom #, so there is nothing unusual here, although I praise it. However, the actors spawn, even not only in cut scenes, but right before our eyes (at least he would explain, after all, Sump), terrible dialogues, with bad spelling, this is very bad. Although you didn't even know about it), in general, everything is very bad here, neither a normal eight in the dialogue, nor normal angles, all bullshit, let's do it again.
Bottom line... I can't say that it's terrible, better than other projects of this level, but the mistakes are typical and very unpleasant, I hope you will make a project in a month and show it to us, okay? And so, look at a couple of projects, ask in the RDS in a special topic, if something is not clear, in short, correct yourself! 2.7 / 10
UglyEdov, that's what I'll say, even if the one who ate the dog in the sump played in your project, I still want to tell my subjective opinion with my objective (well, almost) look.
Plot... It’s like a case of "plot in description", because nothing is clear, everything immediately begins with nothing, nothing of this, and everything that follows, still did not understand anything, because an ordinary person will think that this is not the world of Sampa , but a fictional Russia, with a plot that is very idiotic. Seriously, you can't just take, write Russian names and think that we will understand that these are the nicknames of the players, it was necessary to say about the world, about the plan (the way you mocked us at the end is not very funny, yes, maybe it's stupid , but it would be better to tell the plan). It was also necessary to somehow emphasize that this is Sump, like every slang to say, all sorts of situations that happen in Sump, and all that, even in the very unstable Chronicle of Sump, it was better done.
Gameplay... Surprisingly, you haven't used Dyom #. I just after all the statements and a new update (which Yura has not yet released, and I am waiting with my exclusive version of the beta tester, which is not quite ready, and it still has problems), in which it is really possible to deliver a million hp to the actors (at least hundred thousand), I expected such fierce enemies, but all the enemies (except for the fbi-sheep, which is still very fierce) are quite simple, cops who appear because of 5 stars are many times more dangerous. But all the same, even if it was conceived, it was necessary at least to clean the cars and feds, otherwise they hurt too much.
The technical part... There is mapping, quite a lot, but very strange, and as I said, there is no Dyom #, so there is nothing unusual here, although I praise it. However, the actors spawn, even not only in cut scenes, but right before our eyes (at least he would explain, after all, Sump), terrible dialogues, with bad spelling, this is very bad. Although you didn't even know about it), in general, everything is very bad here, neither a normal eight in the dialogue, nor normal angles, all bullshit, let's do it again.
Bottom line... I can't say that it's terrible, better than other projects of this level, but the mistakes are typical and very unpleasant, I hope you will make a project in a month and show it to us, okay? And so, look at a couple of projects, ask in the RDS in a special topic, if something is not clear, in short, correct yourself! 2.7 / 10
Gameplay... Surprisingly, you haven't used Dyom #. I just after all the statements and a new update (which Yura has not yet released, and I am waiting with my exclusive version of the beta tester, which is not quite ready, and it still has problems), in which it is really possible to deliver a million hp to the actors (at least hundred thousand), I expected such fierce enemies, but all the enemies (except for the fbi-sheep, which is still very fierce) are quite simple, cops who appear because of 5 stars are many times more dangerous. But all the same, even if it was conceived, it was necessary at least to clean the cars and feds, otherwise they hurt too much.
The technical part... There is mapping, quite a lot, but very strange, and as I said, there is no Dyom #, so there is nothing unusual here, although I praise it. However, the actors spawn, even not only in cut scenes, but right before our eyes (at least he would explain, after all, Sump), terrible dialogues, with bad spelling, this is very bad. Although you didn't even know about it), in general, everything is very bad here, neither a normal eight in the dialogue, nor normal angles, all bullshit, let's do it again.
Bottom line... I can't say that it's terrible, better than other projects of this level, but the mistakes are typical and very unpleasant, I hope you will make a project in a month and show it to us, okay? And so, look at a couple of projects, ask in the RDS in a special topic, if something is not clear, in short, correct yourself! 2.7 / 10
UglyEdov, that's what I'll say, even if the one who ate the dog in the sump played in your project, I still want to tell my subjective opinion with my objective (well, almost) look.
Plot... It’s like a case of "plot in description", because nothing is clear, everything immediately begins with nothing, nothing of this, and everything that follows, still did not understand anything, because an ordinary person will think that this is not the world of Sampa , but a fictional Russia, with a plot that is very idiotic. Seriously, you can't just take, write Russian names and think that we will understand that these are the nicknames of the players, it was necessary to say about the world, about the plan (the way you mocked us at the end is not very funny, yes, maybe it's stupid , but it would be better to tell the plan). It was also necessary to somehow emphasize that this is Sump, like every slang to say, all sorts of situations that happen in Sump, and all that, even in the very unstable Chronicle of Sump, it was better done.
Gameplay... Surprisingly, you haven't used Dyom #. I just after all the statements and a new update (which Yura has not yet released, and I am waiting with my exclusive version of the beta tester, which is not quite ready, and it still has problems), in which it is really possible to deliver a million hp to the actors (at least hundred thousand), I expected such fierce enemies, but all the enemies (except for the fbi-sheep, which is still very fierce) are quite simple, cops who appear because of 5 stars are many times more dangerous. But all the same, even if it was conceived, it was necessary at least to clean the cars and feds, otherwise they hurt too much.
The technical part... There is mapping, quite a lot, but very strange, and as I said, there is no Dyom #, so there is nothing unusual here, although I praise it. However, the actors spawn, even not only in cut scenes, but right before our eyes (at least he would explain, after all, Sump), terrible dialogues, with bad spelling, this is very bad. Although you didn't even know about it), in general, everything is very bad here, neither a normal eight in the dialogue, nor normal angles, all bullshit, let's do it again.
Bottom line... I can't say that it's terrible, better than other projects of this level, but the mistakes are typical and very unpleasant, I hope you will make a project in a month and show it to us, okay? And so, look at a couple of projects, ask in the RDS in a special topic, if something is not clear, in short, correct yourself! 2.7 / 10
It will be short and to the point, because I don't know what to say besides the case.
The plot itself and the world with the rules are not disclosed, and the ending, which simply cuts off the story out of the blue, is generally a complete trash, never liked that in films, but here it was almost the same. The first-person gameplay was not impressive, and the technical part is average, the mapping is average, not outstanding, but not bad, the dialogues are normal in quality, the music is normal, but I can say that I heard it somewhere, that ambient is quite popular at the beginning, but for action scenes Mouzon is so normal, even interesting, but painfully deaf. There are too many skins and they are not at all relevant.
Although in general, the project looks fine, but it is somehow unfinished, you can feel it, but I generally liked it. 6/10
Memo563 has done what more than one newbie has failed in 2 years - to make 3 projects and not merge! Congratulations! You can be the new Ricksa soon! Or even CRISIS! (Or whatever this DUOM-era who made a strange Madeira, a good Angelic Cry and an extremely controversial Soldier of the Invisible Front). And every time you get better! I hope you someday grow up to a normal DUOM-era! In the meantime, we look at your postirany.
Plot... I didn't understand, but there was a bricklayer and Trill Peep (it's like a rapper, right?). I don’t understand anything, what is the meaning of this project? Give us a laugh? Yes, I probably don't know half of the characters in the parodies, the maximum is a bricklayer and that's it, but were there any jokes? I didn’t understand anything. AND! I played in a potion! Then ... I really don't know what kind of Persians were here, but if you think about what the purpose of the adventures of Pravda (Tima) was to raise money by working for different people, well, it is very banal and uninteresting.
... Post-shooting if just none, normal in principle, but nothing more, then everything else is just so-so: boring fights, walking is not interesting, although the race is normal, but there were few of them. Better than last time, but not particularly interesting.
The technical part... Everything here is extremely simple and uninteresting: an actor who has to follow you, but he is not there, and he somehow says, cut scenes, where sometimes there were no stripes, but they are so boring and straightforward that it does not change anything, mapping almost not, that's all, but the dialogues are surprisingly well written, which is very good, well done.
Bottom line... I can say one thing - not everyone will understand it, and if they do, they will not see anything new, because the project is very gray and boring, and a couple of jokes will not save him from dullness. 4/10
Memo563 has done what more than one newbie has failed in 2 years - to make 3 projects and not merge! Congratulations! You can be the new Ricksa soon! Or even CRISIS! (Or whatever this DUOM-era who made a strange Madeira, a good Angelic Cry and an extremely controversial Soldier of the Invisible Front). And every time you get better! I hope you someday grow up to a normal DUOM-era! In the meantime, we look at your postirany.
Plot... I didn't understand, but there was a bricklayer and Trill Peep (it's like a rapper, right?). I don’t understand anything, what is the meaning of this project? Give us a laugh? Yes, I probably don't know half of the characters in the parodies, the maximum is a bricklayer and that's it, but were there any jokes? I didn’t understand anything. AND! I played in a potion! Then ... I really don't know what kind of Persians were here, but if you think about what the purpose of the adventures of Pravda (Tima) was to raise money by working for different people, well, it is very banal and uninteresting.
... Post-shooting if just none, normal in principle, but nothing more, then everything else is just so-so: boring fights, walking is not interesting, although the race is normal, but there were few of them. Better than last time, but not particularly interesting.
The technical part... Everything here is extremely simple and uninteresting: an actor who has to follow you, but he is not there, and he somehow says, cut scenes, where sometimes there were no stripes, but they are so boring and straightforward that it does not change anything, mapping almost not, that's all, but the dialogues are surprisingly well written, which is very good, well done.
Bottom line... I can say one thing - not everyone will understand it, and if they do, they will not see anything new, because the project is very gray and boring, and a couple of jokes will not save him from dullness. 4/10
Memo563 has done what more than one newbie has failed in 2 years - to make 3 projects and not merge! Congratulations! You can be the new Ricksa soon! Or even CRISIS! (Or whatever this DUOM-era who made a strange Madeira, a good Angelic Cry and an extremely controversial Soldier of the Invisible Front). And every time you get better! I hope you someday grow up to a normal DUOM-era! In the meantime, we look at your postirany.
Plot... I didn't understand, but there was a bricklayer and Trill Peep (it's like a rapper, right?). I don’t understand anything, what is the meaning of this project? Give us a laugh? Yes, I probably don't know half of the characters in the parodies, the maximum is a bricklayer and that's it, but were there any jokes? I didn’t understand anything. AND! I played in a potion! Then ... I really don't know what kind of Persians were here, but if you think about what the purpose of the adventures of Pravda (Tima) was to raise money by working for different people, well, it is very banal and uninteresting.
... Post-shooting if just none, normal in principle, but nothing more, then everything else is just so-so: boring fights, walking is not interesting, although the race is normal, but there were few of them. Better than last time, but not particularly interesting.
The technical part... Everything here is extremely simple and uninteresting: an actor who has to follow you, but he is not there, and he somehow says, cut scenes, where sometimes there were no stripes, but they are so boring and straightforward that it does not change anything, mapping almost not, that's all, but the dialogues are surprisingly well written, which is very good, well done.
Bottom line... I can say one thing - not everyone will understand it, and if they do, they will not see anything new, because the project is very gray and boring, and a couple of jokes will not save him from dullness. 4/10
Memo563 has done what more than one newbie has failed in 2 years - to make 3 projects and not merge! Congratulations! You can be the new Ricksa soon! Or even CRISIS! (Or whatever this DUOM-era who made a strange Madeira, a good Angelic Cry and an extremely controversial Soldier of the Invisible Front). And every time you get better! I hope you someday grow up to a normal DUOM-era! In the meantime, we look at your postirany.
Plot... I didn't understand, but there was a bricklayer and Trill Peep (it's like a rapper, right?). I don’t understand anything, what is the meaning of this project? Give us a laugh? Yes, I probably don't know half of the characters in the parodies, the maximum is a bricklayer and that's it, but were there any jokes? I didn’t understand anything. AND! I played in a potion! Then ... I really don't know what kind of Persians were here, but if you think about what the purpose of the adventures of Pravda (Tima) was to raise money by working for different people, well, it is very banal and uninteresting.
In July I had a rest, but I didn’t have enough, and projects are pouring in a pack! Quarter was some kind of kid who sometimes commented on projects, AND SUDDENLY MAKED HIS PROJECT! This is a more unexpected project from him than from Nerman, but nevertheless, is it good?
Plot... Oh, these apocalypses, that not a day, then a global zvezdets, billions of people who died in a couple of days, the use of the most dangerous, as well as the most useless weapon due to the danger in such a way that everything is over and so on. However, in general, the story is not bad, it is a pity that we do not know even half of the lore, but our Kojima with his incomprehensible abbreviations interested me (I hope you are not the producer and screenwriter of the 13th finale, otherwise you will get it for all sorts of Lsi and Falsey). The plot itself is poorly disclosed, but what we know, it is told well and clearly, I am waiting for the continuation (I hope there will be more than 8 missions, since I would like to work out the world more).
Gameplay... The skirmishes are simple, but not without danger, there are interesting chips, everything I like, but I can't say more, since there is not a lot of gameplay.
The technical part... Once again, I am amazed at how you could do this. Fantastically good and high-quality mapping, the dialogues are good, so much so that even the lack of commas does not interfere with their normal reading, I applaud while standing. I can say that if Nerman has 3-6 more projects like this one, then the year has passed not in vain, the possibilities of Dyom # are amazing.
Bottom line... I want to say that again beautiful, high-quality, but in some way not squeezing, like the Cry of NermanT, was born again, and I like it! Absolute 7/10, when good, but too little to experience the quality, I look forward to the fall sequel!
In July I had a rest, but I didn’t have enough, and projects are pouring in a pack! Quarter was some kind of kid who sometimes commented on projects, AND SUDDENLY MAKED HIS PROJECT! This is a more unexpected project from him than from Nerman, but nevertheless, is it good?
Plot... Oh, these apocalypses, that not a day, then a global zvezdets, billions of people who died in a couple of days, the use of the most dangerous, as well as the most useless weapon due to the danger in such a way that everything is over and so on. However, in general, the story is not bad, it is a pity that we do not know even half of the lore, but our Kojima with his incomprehensible abbreviations interested me (I hope you are not the producer and screenwriter of the 13th finale, otherwise you will get it for all sorts of Lsi and Falsey). The plot itself is poorly disclosed, but what we know, it is told well and clearly, I am waiting for the continuation (I hope there will be more than 8 missions, since I would like to work out the world more).
Gameplay... The skirmishes are simple, but not without danger, there are interesting chips, everything I like, but I can't say more, since there is not a lot of gameplay.
The technical part... Once again, I am amazed at how you could do this. Fantastically good and high-quality mapping, the dialogues are good, so much so that even the lack of commas does not interfere with their normal reading, I applaud while standing. I can say that if Nerman has 3-6 more projects like this one, then the year has passed not in vain, the possibilities of Dyom # are amazing.
Bottom line... I want to say that again beautiful, high-quality, but in some way not squeezing, like the Cry of NermanT, was born again, and I like it! Absolute 7/10, when good, but too little to experience the quality, I look forward to the fall sequel!
In July I had a rest, but I didn’t have enough, and projects are pouring in a pack! Quarter was some kind of kid who sometimes commented on projects, AND SUDDENLY MAKED HIS PROJECT! This is a more unexpected project from him than from Nerman, but nevertheless, is it good?
Plot... Oh, these apocalypses, that not a day, then a global zvezdets, billions of people who died in a couple of days, the use of the most dangerous, as well as the most useless weapon due to the danger in such a way that everything is over and so on. However, in general, the story is not bad, it is a pity that we do not know even half of the lore, but our Kojima with his incomprehensible abbreviations interested me (I hope you are not the producer and screenwriter of the 13th finale, otherwise you will get it for all sorts of Lsi and Falsey). The plot itself is poorly disclosed, but what we know, it is told well and clearly, I am waiting for the continuation (I hope there will be more than 8 missions, since I would like to work out the world more).
Gameplay...
And you also need to think with your own head, and not just repeat after Zakhar, this project in all categories is a project: there is a beginning, there is an end, there is a sense of this project, go play it!
For no reason, the project from someone at the end of June was tested by a lot of people and they presented the cover (for my taste Mixer, the cover is not very), I think this says about the person who makes the project, that he clearly tried and rummaged, but what project turned out?
The plot. I understand that maybe you have been making a project for a long time and the idea has long come, but now the mystical thriller with a mysterious killer and raving gg looks especially faded when the Condemnation of Leon and Darkness among Us from Nerman T. has come out. But okay, to hell with him, well, he does and does a project with such a plot, the main thing is what story. Well, to be honest, here too is so-so, the story ends at least without explanation, half of the mysteries that were in the story were not disclosed. Who is Phobos? What is the secret of the biological weapons they are chasing? Why the hell did the protagonist’s girl suddenly start working for the FBI ?! It's like a joke sounds! As for the continuation, it is necessary, but how to make it? I'm afraid most of the heroes died, and gg needs to fix a hole in his head, and the main question is what kind of experiment this is to rip it to the root, we never found out, nor about the villains. The motivation, gg, who left the police, it was not clear to me why it was necessary to do an entire branch, if it all ended in the same way, didn’t you know how to do it? I also don’t understand well, but I think I could figure it out if I wanted to.
Gameplay. Wow, how sweaty, but why? All the gunfights are complicated, the opponents shoot without mistakes and it hurts, in the eleventh chapter there are so many actors that the game constantly crashed out, so why is it so difficult? Also here sometimes it is necessary to wander around so that ciphers and things can be found, and also once to make a mini-game with hacking, but still, it is difficult to play, and not very interestingly, the gameplay is so-so.
The technical part. The first missions are generally very so-so, spawn actors, dialogs are so-so, mapping is certainly not bad, but not directly so amazing. It’s no better then to cover the spawn of the actors, you make special black screens, which is good, of course, but they sometimes appear too often, and the project doesn’t have much stability, the game often crashed. The skins are not bad, but half of them are useless, stupid for five seconds at the end. Soundtrack of norms, but no more.
Bottom line. I want to say that it has increased, and even in bad projects effort is visible, but this does not negate the fact that the project is garbage, which should not be paid. The very idea of the project, that you don’t need to be afraid of something, was poorly implemented, and there were a lot of glucans to implement this normally. I want to say that I expect the best from you next time, and now this is a very average project with a distortion of the bad. 5/10
For no reason, the project from someone at the end of June was tested by a lot of people and they presented the cover (for my taste Mixer, the cover is not very), I think this says about the person who makes the project, that he clearly tried and rummaged, but what project turned out?
The plot. I understand that maybe you have been making a project for a long time and the idea has long come, but now the mystical thriller with a mysterious killer and raving gg looks especially faded when the Condemnation of Leon and Darkness among Us from Nerman T. has come out. But okay, to hell with him, well, he does and does a project with such a plot, the main thing is what story. Well, to be honest, here too is so-so, the story ends at least without explanation, half of the mysteries that were in the story were not disclosed. Who is Phobos? What is the secret of the biological weapons they are chasing? Why the hell did the protagonist’s girl suddenly start working for the FBI ?! It's like a joke sounds! As for the continuation, it is necessary, but how to make it? I'm afraid most of the heroes died, and gg needs to fix a hole in his head, and the main question is what kind of experiment this is to rip it to the root, we never found out, nor about the villains. The motivation, gg, who left the police, it was not clear to me why it was necessary to do an entire branch, if it all ended in the same way, didn’t you know how to do it? I also don’t understand well, but I think I could figure it out if I wanted to.
Gameplay. Wow, how sweaty, but why? All the gunfights are complicated, the opponents shoot without mistakes and it hurts, in the eleventh chapter there are so many actors that the game constantly crashed out, so why is it so difficult? Also here sometimes it is necessary to wander around so that ciphers and things can be found, and also once to make a mini-game with hacking, but still, it is difficult to play, and not very interestingly, the gameplay is so-so.
The technical part. The first missions are generally very so-so, spawn actors, dialogs are so-so, mapping is certainly not bad, but not directly so amazing. It’s no better then to cover the spawn of the actors, you make special black screens, which is good, of course, but they sometimes appear too often, and the project doesn’t have much stability, the game often crashed. The skins are not bad, but half of them are useless, stupid for five seconds at the end. Soundtrack of norms, but no more.
Bottom line. I want to say that it has increased, and even in bad projects effort is visible, but this does not negate the fact that the project is garbage, which should not be paid. The very idea of the project, that you don’t need to be afraid of something, was poorly implemented, and there were a lot of glucans to implement this normally. I want to say that I expect the best from you next time, and now this is a very average project with a distortion of the bad. 5/10
For no reason, the project from someone at the end of June was tested by a lot of people and they presented the cover (for my taste Mixer, the cover is not very), I think this says about the person who makes the project, that he clearly tried and rummaged, but what project turned out?
The plot. I understand that maybe you have been making a project for a long time and the idea has long come, but now the mystical thriller with a mysterious killer and raving gg looks especially faded when the Condemnation of Leon and Darkness among Us from Nerman T. has come out. But okay, to hell with him, well, he does and does a project with such a plot, the main thing is what story. Well, to be honest, here too is so-so, the story ends at least without explanation, half of the mysteries that were in the story were not disclosed. Who is Phobos? What is the secret of the biological weapons they are chasing? Why the hell did the protagonist’s girl suddenly start working for the FBI ?! It's like a joke sounds! As for the continuation, it is necessary, but how to make it? I'm afraid most of the heroes died, and gg needs to fix a hole in his head, and the main question is what kind of experiment this is to rip it to the root, we never found out, nor about the villains. The motivation, gg, who left the police, it was not clear to me why it was necessary to do an entire branch, if it all ended in the same way, didn’t you know how to do it? I also don’t understand well, but I think I could figure it out if I wanted to.
Gameplay. Wow, how sweaty, but why? All the gunfights are complicated, the opponents shoot without mistakes and it hurts, in the eleventh chapter there are so many actors that the game constantly crashed out, so why is it so difficult? Also here sometimes it is necessary to wander around so that ciphers and things can be found, and also once to make a mini-game with hacking, but still, it is difficult to play, and not very interestingly, the gameplay is so-so.
The technical part. The first missions are generally very so-so, spawn actors, dialogs are so-so, mapping is certainly not bad, but not directly so amazing. It’s no better then to cover the spawn of the actors, you make special black screens, which is good, of course, but they sometimes appear too often, and the project doesn’t have much stability, the game often crashed. The skins are not bad, but half of them are useless, stupid for five seconds at the end. Soundtrack of norms, but no more.
Bottom line. I want to say that it has increased, and even in bad projects effort is visible, but this does not negate the fact that the project is garbage, which should not be paid. The very idea of the project, that you don’t need to be afraid of something, was poorly implemented, and there were a lot of glucans to implement this normally. I want to say that I expect the best from you next time, and now this is a very average project with a distortion of the bad. 5/10
For no reason, the project from someone at the end of June was tested by a lot of people and they presented the cover (for my taste Mixer, the cover is not very), I think this says about the person who makes the project, that he clearly tried and rummaged, but what project turned out?
The plot. I understand that maybe you have been making a project for a long time and the idea has long come, but now the mystical thriller with a mysterious killer and raving gg looks especially faded when the Condemnation of Leon and Darkness among Us from Nerman T. has come out. But okay, to hell with him, well, he does and does a project with such a plot, the main thing is what story. Well, to be honest, here too is so-so, the story ends at least without explanation, half of the mysteries that were in the story were not disclosed. Who is Phobos? What is the secret of the biological weapons they are chasing? Why the hell did the protagonist’s girl suddenly start working for the FBI ?! It's like a joke sounds! As for the continuation, it is necessary, but how to make it? I'm afraid most of the heroes died, and gg needs to fix a hole in his head, and the main question is what kind of experiment this is to rip it to the root, we never found out, nor about the villains. The motivation, gg, who left the police, it was not clear to me why it was necessary to do a pseudo branch, if everything ended in one way, didn’t you know how to do this? I also don’t understand well, but I think I could figure it out if I wanted to.
Gameplay. Wow, how sweaty, but why? All the gunfights are complicated, the opponents shoot without mistakes and it hurts, in the eleventh chapter there are so many actors that the game constantly crashed out, so why is it so difficult? Also here sometimes it is necessary to wander around so that ciphers and things can be found, and also once to make a mini-game with hacking, but still, it is difficult to play, and it's not very interesting, the gameplay is so-so.
The technical part. The first missions are generally very so-so, spawn actors, dialogs are so-so, mapping is certainly not bad, but not directly so amazing. It’s no better then to cover the spawn of the actors, you make special black screens, which is good, of course, but they sometimes appear too often, and the project doesn’t have much stability, the game often crashed. The skins are not bad, but half of them are useless, stupid for five seconds at the end. Soundtrack of norms, but no more.
Bottom line. I want to say that the quality level has increased, and even in bad projects effort is visible, but this does not negate the fact that the project is garbage, which should not be paid. The very idea of the project, that you don’t need to be afraid of something, was poorly implemented, and there were a lot of glucans to implement this normally. I want to say that I expect the best from you next time, and now this is a very average project with a distortion of the bad. 5/10
For no reason, the project from someone at the end of June was tested by a lot of people and they presented the cover (for my taste Mixer, the cover is not very), I think this says about the person who makes the project, that he clearly tried and rummaged, but what project turned out?
The plot. I understand that maybe you have been making a project for a long time and the idea has long come, but now the mystical thriller with a mysterious killer and raving gg looks especially faded when the Condemnation of Leon and Darkness among Us from Nerman T. has come out. But okay, to hell with him, well, he does and does a project with such a plot, the main thing is what story. Well, to be honest, here too is so-so, the story ends at least without explanation, half of the mysteries that were in the story were not disclosed. Who is Phobos? What is the secret of the biological weapons they are chasing? Why the hell did the protagonist’s girl suddenly start working for the FBI ?! It's like a joke sounds! As for the continuation, it is necessary, but how to make it? I'm afraid most of the heroes died, and gg needs to fix a hole in his head, and the main question is what kind of experiment this is to rip it to the root, we never found out, nor about the villains. The motivation, gg, who left the police, it was not clear to me why it was necessary to do a pseudo branch, if everything ended in one way, didn’t you know how to do this? I also don’t understand well, but I think I could figure it out if I wanted to.
Gameplay. Wow, how sweaty, but why? All the gunfights are complicated, the opponents shoot without mistakes and it hurts, in the eleventh chapter there are so many actors that the game constantly crashed out, so why is it so difficult? Also here sometimes it is necessary to wander around so that ciphers and things can be found, and also once to make a mini-game with hacking, but still, it is difficult to play, and it's not very interesting, the gameplay is so-so.
The technical part. The first missions are generally very so-so, spawn actors, dialogs are so-so, mapping is certainly not bad, but not directly so amazing. It’s no better then to cover the spawn of the actors, you make special black screens, which is good, of course, but they sometimes appear too often, and the project doesn’t have much stability, the game often crashed. The skins are not bad, but half of them are useless, stupid for five seconds at the end. Soundtrack of norms, but no more.
Bottom line. I want to say that the quality level has increased, and even in bad projects effort is visible, but this does not negate the fact that the project is garbage, which should not be paid. The very idea of the project, that you don’t need to be afraid of something, was poorly implemented, and there were a lot of glucans to implement this normally. I want to say that I expect the best from you next time, and now this is a very average project with a distortion of the bad. 5/10
The plot is about nothing, but the idea was not as bad as it might seem, but nothing came of it with dialogs and one mission. The gameplay is such, the shootings are too simple, and after separation from the cops, the search should be diminished, because he does not go anywhere after the cut scenes. Technically, everything is so-so, very often I saw spawn actors, which is very bad, because at least the player can use the goals for the player, and it will look good. In short, not very cool
АСУЖДЕНИЕ РАЗВЯЗКА, локальный мем, который подогревал интерес к проекту, который очень амбициозен, наконец-то вышел! Целых два года разработки, совместный проект трёх личностей, которые известны как крутые ДУОМ-еры, продолжение довольно интересного проекта, автор которого забанен уже очень давно(конечно он был мягко скажем, необычным человеком, его проекты всё-таки заслуживают внимания), звучит как идея на миллион, давайте посмотрим, стоило ли это своих усилий?
Сюжет. Продолжение мистической истории про Тома, а также ещё двух гг объяснило то, что Роберт не рассказал, дополнило то, что можно было, улучшила то, что можно было. Вся история очень приличная и я реально считаю сюжет проекта прекрасным. История увеличилась в размерах, там где Роберт продюсер поставил тупик как в восьмом эпизоде звёздных войн, ребята оправдали и сказали, что Пол и Сэм не мертвы, а также ещё что-то там, там где не совсем доработана идея(например масовый бунд), они углубились в тему и всё такое. Даже бэдтрипы стали круче и интереснее, вообщем, ребята реально заморочились и постарались. Также про персонажей-каждый с характером, имеет интересные фишки, прописаны они просто отлично! Особенно запомнились капитан Арайа и Пол, они реально интересными личностями получились. Хотя есть момент, что мне не нравиться: главным героем всё же стал не Том, а Пол, что не плохо, но как-то жаль, что ему довольно мало уделили времени на развитие. А так,сюжет на уровне Восемь Миль до Сан-Антон по уровню качества.
Геймплей. Тут наверно самый интересный геймплей, что я видел. Сам по себе он довольно сложный, перестрелки в конце тому примером, но это простительно, ведь было довольно честно. Стелс конечно мимо противников, которые в любом случае тебя заметят, только попадёшь в поле зрения... Да, проблема гта, но немного бесит такая сложность. Паркур здесь неплохой, сложный в меру, интересный, могу сказать, что вы молодцы в этом плане. Также другие фишки: типа открывания рычагов и стелс сверху-это божественно, наверно лучшей реализации всего этого просто нельзя найти, браво!
Техническая часть. Если в начале было не так много интересного, дальше-больше. Скины потрясающие, атмосфера на высшем уровне, кат-сцены потрясающие( однако частенько чёрные экраны были затянуты и это может запутать), думаю сделать как у вас не получится, если только тоже 2 года не работать. Маппинг лучше, чем где-либо, аплодисменты вам.
Итог. Думаете, этот проект можно пропустить? Если вас конечно отпугнёт начало, где пытаются в хоррор, который довольно страшный, то у вас нету причин не играть в Осуждение-это лучший проект года, и один из лучших за несколько лет, это прекрасный проект,который понравиться всем. 9/10
Spontaneously, another project about the ghetto comes out from, probably, a lover of turnips, or why does 1703 seem to me to be a reference to the verses that everyone is tired of, but oh well, what did you bring there? I hope this is not tin cans.
The plot. Hmm, I see a beginner and a ghetto story, so the plot is so-so. The story is quite banal and boring, but compared to other projects of this year, the plot is 2 times better, it has better grammar (however, we have not learned how to put commas), it has more details, it looks a bit like history. However, this is the problem, the author was able to simply explain everything that is happening, not even as bad as I thought, but all this is good with the latest projects, the story itself is weak and again with “to be continued”, and the topic does not just stink unoriginal, she’s generally dead.
Gameplay. Once again, nothing surprises, Maxim, but when you Condemnation release something! We just run through the checkpoints the whole project and that's all, I don’t even want to talk about it.
The technical part. Here again, it is better than competitors, but again below average. I know, I snickered with this DYOM #, and even without it there are many interesting objects, but is it really impossible to use it anyway? You obviously tried on mapping, sometimes it’s not bad, but terribly banal, and I already saw it somewhere (maybe even in Ruslan’s projects (how ridiculous that everyone forgot about his TSLS and other projects)), in addition, you need to know that you need to teleport from the interior to the interior to the interior, otherwise we will only see the void, sort of like in 4 missions. Well, in general, a good job, even the frames were not bad (it was cool in 5 missions, it was really cool there), but okay, we see emptiness and boring mapping, but why are there so many actors spawn ?!
Bottom line. I can say that the work is not as bad as I would expect from a review of Maxim, but I can say that the project is really so-so. Dialogs are shitty (Not in terms of grammar, but in terms of not talking like that. Look at the latest Vidos of Kultas, he explained a little there on this topic), technically there are a lot of flaws, but in general, there is potential, you did a good job, but continue to do not on such a dead topic, but on something more interesting (although, I think here you will merge as “creators” like you, I even have suspicions that you are the same person who is doing better and better Just paranoia, but I'm watching you). 4/10
Spontaneously, another project about the ghetto comes out from, probably, a lover of turnips, or why does 1703 seem to me to be a reference to the verses that everyone is tired of, but oh well, what did you bring there? I hope this is not tin cans.
The plot. Hmm, I see a beginner and a ghetto story, so the plot is so-so. The story is quite banal and boring, but compared to other projects of this year, the plot is 2 times better, it has better grammar (however, we have not learned how to put commas), it has more details, it looks a bit like history. However, this is the problem, the author was able to simply explain everything that is happening, not even as bad as I thought, but all this is good with the latest projects, the story itself is weak and again with “to be continued”, and the topic does not just stink unoriginal, she’s generally dead.
Gameplay. Once again, nothing surprises, Maxim, but when you Condemnation release something! We just run through the checkpoints the whole project and that's all, I don’t even want to talk about it.
The technical part. Here again, it is better than competitors, but again below average. I know, I snickered with this DYOM #, and even without it there are many interesting objects, but is it really impossible to use it anyway? You obviously tried on mapping, sometimes it’s not bad, but terribly banal, and I already saw it somewhere (maybe even in Ruslan’s projects (how ridiculous that everyone forgot about his TSLS and other projects)), in addition, you need to know that you need to teleport from the interior to the interior to the interior, otherwise we will only see the void, sort of like in 4 missions. Well, in general, a good job, even the frames were not bad (it was cool in 5 missions, it was really cool there), but okay, we see emptiness and boring mapping, but why are there so many actors spawn ?!
Bottom line. I can say that the work is not as bad as I would expect from a review of Maxim, but I can say that the project is really so-so. Dialogs are shitty (Not in terms of grammar, but in terms of not talking like that. Look at the latest Vidos of Kultas, he explained a little there on this topic), technically there are a lot of flaws, but in general, there is potential, you did a good job, but continue to do not on such a dead topic, but on something more interesting (although, I think here you will merge as “creators” like you, I even have suspicions that you are the same person who is doing better and better Just paranoia, but I'm watching you). 4/10
Gameplay. Once again, nothing surprises, Maxim, but when you Condemnation release something! We just run through the checkpoints the whole project and that's all, I don’t even want to talk about it.
The technical part. Here again, it is better than competitors, but again below average. I know, I snickered with this DYOM #, and even without it there are many interesting objects, but is it really impossible to use it anyway? You obviously tried on mapping, sometimes it’s not bad, but terribly banal, and I already saw it somewhere (maybe even in Ruslan’s projects (how ridiculous that everyone forgot about his TSLS and other projects)), in addition, you need to know that you need to teleport from the interior to the interior to the interior, otherwise we will only see the void, sort of like in 4 missions. Well, in general, a good job, even the frames were not bad (it was cool in 5 missions, it was really cool there), but okay, we see emptiness and boring mapping, but why are there so many actors spawn ?!
Bottom line. I can say that the work is not as bad as I would expect from a review of Maxim, but I can say that the project is really so-so. Dialogs are shitty (Not in terms of grammar, but in terms of not talking like that. Look at the latest Vidos of Kultas, he explained a little there on this topic), technically there are a lot of flaws, but in general, there is potential, you did a good job, but continue to do not on such a dead topic, but on something more interesting (although, I think here you will merge as “creators” like you, I even have suspicions that you are the same person who is doing better and better Just paranoia, but I'm watching you). 4/10
Spontaneously, another project about the ghetto comes out from, probably, a lover of turnips, or why does 1703 seem to me to be a reference to the verses that everyone is tired of, but oh well, what did you bring there? I hope this is not tin cans.
The plot. Hmm, I see a beginner and a ghetto story, so the plot is so-so. The story is quite banal and boring, but compared to other projects of this year, the plot is 2 times better, it has better grammar (however, we have not learned how to put commas), it has more details, it looks a bit like history. However, this is the problem, the author was able to simply explain everything that is happening, not even as bad as I thought, but all this is good with the latest projects, the story itself is weak and again with “to be continued”, and the topic does not just stink unoriginal, she’s generally dead.
Gameplay. Once again, nothing surprises, Maxim, but when you Condemnation release something! We just run through the checkpoints the whole project and that's all, I don’t even want to talk about it.
The technical part. Here again, it is better than competitors, but again below average. I know, I snickered with this DYOM #, and even without it there are many interesting objects, but is it really impossible to use it anyway? You obviously tried on mapping, sometimes it’s not bad, but terribly banal, and I already saw it somewhere (maybe even in Ruslan’s projects (how ridiculous that everyone forgot about his TSLS and other projects)), in addition, you need to know that you need to teleport from the interior to the interior to the interior, otherwise we will only see the void, sort of like in 4 missions. Well, in general, a good job, even the frames were not bad (it was cool in 5 missions, it was really cool there), but okay, we see emptiness and boring mapping, but why are there so many actors spawn ?!
Bottom line. I can say that the work is not as bad as I would expect from a review of Maxim, but I can say that the project is really so-so. Dialogs are shitty (Not in terms of grammar, but in terms of not talking like that. Look at the latest Vidos of Kultas, he explained a little there on this topic), technically there are a lot of flaws, but in general, there is potential, you did a good job, but continue to do not on such a dead topic, but on something more interesting (although, I think here you will merge as “creators” like you, I even have suspicions that you are the same person who is doing better and better Just paranoia, but I'm watching you). 4/10