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Quote: kurdt_62
"CJ Ressurection"
And in my opinion, a name as a name. Recovery is some kind of stupid word, unprepossessing, not sounding.
And it would be even better to stop poking this "v 1.0" everywhere and everywhere. Everyone, including the author, knows that there will be no second version, why shove this useless adage everywhere?
By the way, yes, I also learned the basics of scripting from a reference in Sannica itself. Although this, of course, does not at all mean that it is a sample of the scripting textbook, quite the contrary - the data there do not have a clear structuring (the material on one topic can be found in parts in several different articles), being a beginner, one often has to resort to a search. For example, the general algorithm for executing scripts by the engine (which helps to understand the essence and begin to learn more or less effectively) is described in the article "Creating Missions, Part 1".
As for the program, I will leave it without evaluation. Scripting lessons are now easy enough to find on the Internet, on the first page of any search engine you will find a link to the most, at the moment, complete and detailed course from wmysterio. The advantage of this program could be that it can be used without connection, but no - it also loads the clips from the network. Therefore, I see no point in it at the moment.
As for the program, I will leave it without evaluation. Scripting lessons are now easy enough to find on the Internet, on the first page of any search engine you will find a link to the most, at the moment, complete and detailed course from wmysterio. The advantage of this program could be that it can be used without connection, but no - it also loads the clips from the network. Therefore, I see no point in it at the moment.
Oops, I also wanted to play a joke about the rating, but he really spawned bots. People have nothing to do.
ММК_033, just looked in the SB - there is no opcode 045C. Yes, in principle, it cannot be, because there is no concept of "mission failure" as such for the game, there is only $ ONMISSION = 0 and the output M_FAIL.
LiroiLok lives in the house opposite Karl, will you seriously prove the opposite to me?
Kokopoch, of course, somewhat rough, but the essence is correct. The only thing that made me happy was the translation. The only pity is that in addition to it you will have to download a bunch of different rubbish like a hede card and all kinds of effects.
The author, I understand, of course, that you tried, but I'm sorry, your addition pissed me off more than actually solved the problems of the mod.
So I understand if you had a good look at main.scm and fixed crashes, freezes and glitches. But for some reason, instead of that I had to add HD textures, which I don't need nafig, but I still had to download them for half an hour. I had to first replace gta3.img, then figure out how to remove the veil from the screen and return the usual sky - I never downloaded timecyc's, so it took me 15 minutes and 2 reinstallations to figure out what needs to be replaced.
I had a glitch with the Ambush mission - I installed a save ... and was left, so to speak, disappointed with the abnormal amount of money and the set of psycho's weapons. Because of these cheat codes, I had to return my normal amount of money and weapons with a script, which took me another 5 minutes.
But the mod still does not skimp on glitches and crashes.
So I understand if you had a good look at main.scm and fixed crashes, freezes and glitches. But for some reason, instead of that I had to add HD textures, which I don't need nafig, but I still had to download them for half an hour. I had to first replace gta3.img, then figure out how to remove the veil from the screen and return the usual sky - I never downloaded timecyc's, so it took me 15 minutes and 2 reinstallations to figure out what needs to be replaced.
I had a glitch with the Ambush mission - I installed a save ... and was left, so to speak, disappointed with the abnormal amount of money and the set of psycho's weapons. Because of these cheat codes, I had to return my normal amount of money and weapons with a script, which took me another 5 minutes.
But the mod still does not skimp on glitches and crashes.
How many scripts have already been written on the topic of drug and beer use? It seems to me that humanity does not know such a huge number.
Moreover, this script is far from the best and most interesting of them, and the execution is definitely not its strong point.
In particular, for some reason, the code contains some completely incomprehensible, unused labels that simply inflate the weight of the script.
The animation file is not unloaded after use, clogging up the RAM.
The object handle is a global variable $ 1, which can easily overwrite any variable from main.scm and spoil the player's save and nerves.
In general, if you are a beginner, it is commendable that you decided to master scripting, but I advise you to approach this more carefully next time in order to avoid such unpleasant side effects and excesses for the player.
Moreover, this script is far from the best and most interesting of them, and the execution is definitely not its strong point.
In particular, for some reason, the code contains some completely incomprehensible, unused labels that simply inflate the weight of the script.
The animation file is not unloaded after use, clogging up the RAM.
The object handle is a global variable $ 1, which can easily overwrite any variable from main.scm and spoil the player's save and nerves.
In general, if you are a beginner, it is commendable that you decided to master scripting, but I advise you to approach this more carefully next time in order to avoid such unpleasant side effects and excesses for the player.
Quite not bad, only one question - why is there English. option? Have you posted the mod on gtaforums or somewhere else?
Quote: kenking
The user does not make any difference to put the .asi file in the root of the game or the .cs file in the CLEO folder.
Again, let me remind you that ASI Loader is required for this ASI script, as well as two additional libraries.
Quote: kenking
Well, it's also not a fact that you will find these addresses and will be able to correctly call the necessary functions.
Not a fact, yes. The fact is that since the author has found a way to implement this via ASI, it means that it can be implemented on CLEO.
Quote: kenking
Well, then it was not necessary to write
I expressed my almost complete confidence in the possibility of implementing a script on the CLEO platform and simultaneously reluctance spend half a day on finding the right addresses and functions and for someone to prove something. Moreover, you yourself know full well that it can be written to the Security Council, what for was to start a discussion?
Quote: kenking
Well, please write these 5 lines, in order to make life easier for users of the site, well, myself, too
I will not sit all day and dig at the memory addresses. And, in addition, the quoted by you, dear, saying does not provide for me the code of the script.
Quote: kenking
Write these 5 lines here for an example, very much necessary, please.
* Ha ha ha *
I have no idea what this script does, but I'm more than sure that it can be implemented in the Security Council. Search for the nearest car, vpendyurit to her on the roof of the flasher, and trigger the function of blinking sirens.
Quote: Krutoy Trevor
why screenshots? you need a video to see ((((you never know the photos were taken without the mod or with the mod turned off
dummy mods do not get into the archive through a detachment of inspectors. And to wait an hour and a half for a 30-second video to climb into YouTube through a router, I broke.
Quote: DarkFlame
firstly why e + g?
Why not?
Quote: DarkFlame
secondly why the slowdown only when shooting?
The usual slowdown is already there.
Alexeurope decided to remember the good old 2010, when finding a mod in the category of CLEO-scripts automatically made it cool, useful and outlandish?
In general, I support previous speakers, the use of fashion is rather doubtful, and even such a simple script in 5 lines long for some reason stuffed it into .asi, complicating life for myself and users.
In general, I support previous speakers, the use of fashion is rather doubtful, and even such a simple script in 5 lines long for some reason stuffed it into .asi, complicating life for myself and users.
I also hope that it was moved for the sake of optimization ... But I am plagued by vague doubts that Sony and Microsoft still gave them a million or two bucks for the delay, so that some especially impatient fans rushed to disassemble the consoles like hot cakes. But the joke failed. For me personally, 2 months is not the period of time for the sake of which it is worth laying out 20 thousand, which can be spent, for example, on updating the hardware and pre-ordering.
Quote: BOMBER_44RUS
Oh, the pakashniki have broken off, what a misfortune ... "Until January", well, you just don't cry until January ... maybe they will postpone it until October 2015.
Did you understand what you wrote yourself?
Quote: stepander95
and in general, it's time to clip for IV, and not for shitSan. I think .. nevertheless at least 2 Core percent, + vidyara there gtx or 9800 gt
Man, you like it, you and play your soapy mediocre shit like CoD (but grafon!), And people like games with addictive gameplay and an interesting storyline.
Quote: Mister Lucius
steal idea)
What are you talking about?
---
Oh, about the adaptation of missions from the Mafia. When I was 12, I still did the 9th mission, when I played it for the first time. But this is not important now, I just wanted to ask, I personally did not find it in due time. Are you going to do it in a suit?
Mister LuciusBy the way, have you ever seen model Tommy in a taxi driver's suit anywhere?
Quote: Mister Lucius
just don’t write that it’s not on a mission, if you need to go straight on a mission, then why not play in the mafia itself?
Well, at least, because the result of such "adaptation" is interesting.
Quote: Mister Lucius
By the way, in the cream of society, I will have an amazing scene that can shock you)
Let me guess - Morello is driving to his villa and Tom, Sam and Paulie crash into a tree? * who knows, he will understand *
Quote: GTA_Masters19
Judging by the comments above, you don't know how to work with .dta, or you are just learning.
Did you go to work there? I launched the program - it extracted everything. But about the converter from 4ds - very interesting, can you throw it into LAN?
Many of the skins are on this site, just look in the "Characters" section.
The idea is very interesting, I think I will also do something like this soon at CLEO, otherwise there are no ideas at all lately.
There are some gaps in the implementation though. As a fan who has gone through the Mafia 5 or 6 times, I can notice that:
1) Dialogues in some places do not correspond to the original
2) No original soundtrack
3) Places are not chosen very well. For example, with the explosion of Sergio's mistress. It was not in an alley, but in a wide street.
4) It would be worth asking about the correct spelling of Paulie's name
5) In the original, after the machine has jammed, Paul says "What ...", and not "jammed". How emotional.
6) In some places, ugly arrangement of objects. For example, in the first attempt at a "restaurant".
7) Salieri got plastic surgery and became the twin of his thug who was hit by a train?
8) Sergio Morello also has the wrong skin
9) MOTORCYCLES ?!
This is what I noticed when looking at the screenshots. I think you will make the ending on the bridge, because status text with the state of the engines make it possible to vryatli is presented.
There are some gaps in the implementation though. As a fan who has gone through the Mafia 5 or 6 times, I can notice that:
1) Dialogues in some places do not correspond to the original
2) No original soundtrack
3) Places are not chosen very well. For example, with the explosion of Sergio's mistress. It was not in an alley, but in a wide street.
4) It would be worth asking about the correct spelling of Paulie's name
5) In the original, after the machine has jammed, Paul says "What ...", and not "jammed". How emotional.
6) In some places, ugly arrangement of objects. For example, in the first attempt at a "restaurant".
7) Salieri got plastic surgery and became the twin of his thug who was hit by a train?
8) Sergio Morello also has the wrong skin
9) MOTORCYCLES ?!
This is what I noticed when looking at the screenshots. I think you will make the ending on the bridge, because status text with the state of the engines make it possible to vryatli is presented.
Quote: Zigwibar
Each character must have a personality. Emotions, habits, character, past. All this is described in the Quenta (more often referred to simply as biography). It describes everything about the character, as well as about his past, before his appearance in the game. Here the player is free to come up with the past of his character, within the framework of the game universe, of course. But here you make him a visitor. If you really demand from everyone that their characters were newcomers, this is generally nonsense.
I agree 100%. And also this:
You don't have to spend years in the state ((level)) to join any faction. We have once and for all taken such a yardstick as a certain level of the player.
And now - a screenshot:
Attention, question: what? ..
The lack of nerdiness for the level is one of the main factors that attracted me to the server.
Bottom line: it looks like the server worked out the same way as with the second Mafia or the Watchdogs - mountains and mountains of promises, but in reality ... But, I hope that in the full version at least part of what was promised will be realized.
The post has been edited by Mr. Secret on 07/11/2014 at 18:30:07
Yes, etit, how much you can shoot ENB with HD textures! I understand you want the setting to look cooler, but please shoot the video on STANDARD textures so that you can see what the final result will be after installation ...
I will not give an estimate, but the soap is really a bit too much. Take an example from Mafia 2 - there is only a slight blurring from 200-300 meters away from the player, and his eyes do not start hurting after 10 minutes of the game.
I will not give an estimate, but the soap is really a bit too much. Take an example from Mafia 2 - there is only a slight blurring from 200-300 meters away from the player, and his eyes do not start hurting after 10 minutes of the game.
Quote: BENZIN
Try to find the textures of all the houses in this area ...
Map Editor to help.
Maximcss, apparently, it is. Even somehow I didn’t pay attention, but now I see.
Quote: Stas1999
I didn’t think. The script is really simple. But I decided to post it
Why? ..
First, there is JCNRUAD code with similar implications.
Secondly, do you know how many such useless ideas have come to me during this time? If I made each one come true ...
It looks like it's really time to recertify the reviewers. Only now to introduce real tasks, practice.
Yes, it really didn’t work very nicely with hands ... But on the whole, the idea is not bad, although in practice it’s still not very useful.
And yes, isn't it possible to practice your C within the confines of YOUR computer? For some reason it was necessary to create a program of three lines, which will display two letters.
Difficult, right?
Post edited by Mr. Secret on 06/18/2014 at 15:49:12
And yes, isn't it possible to practice your C within the confines of YOUR computer? For some reason it was necessary to create a program of three lines, which will display two letters.
void main () {
cout << "A8B1XL551Q";
}
cout << "A8B1XL551Q";
}
Difficult, right?
Post edited by Mr. Secret on 06/18/2014 at 15:49:12
X-TRACK, failed to dissolve srach? Now the objective answers:
Games are an enjoyable and interesting pastime, just like TV (for someone, maybe for me). A pointless waste of money - here you are objectively wrong and you will never be right.
Correction - not on consoles, but on YouTube ...
Although I don't even want to answer, who am I explaining this to? For a person who does not even see the difference - watching the game and playing live, it makes no sense to explain anything on this topic.
Quote: X-TRACK
I won't spend a cent on such a trifle as games in general (whatever it is). Such a waste of money is completely meaningless to me.
Games are an enjoyable and interesting pastime, just like TV (for someone, maybe for me). A pointless waste of money - here you are objectively wrong and you will never be right.
Quote: X-TRACK
Personally, I don’t want to play a game that I’ve seen many times on consoles, which has a long history of storytelling.
Correction - not on consoles, but on YouTube ...
Although I don't even want to answer, who am I explaining this to? For a person who does not even see the difference - watching the game and playing live, it makes no sense to explain anything on this topic.
Pre-order for the Rockstar Warehouse is not even available in the US yet, by the way.
Quote: Tommi4ka Vercetti
-_- this script differs from the past only in fade, well, it turns on only when firing.
Hmm, well, San Andreas also has a simple time dilation script and Michael's ability script. But for some reason, no one focused on this.
These are scripts of a completely different profile / purpose. I tried to bring the ability closer to that of GTA V, as much as possible on the Weiss engine. Unfortunately, I did not find instructions for disabling the interface, and the black and white filter was not delivered. There was an option to organize interference on the screen, as in old films, but when playing with them, the eyes start to hurt after a few seconds, so it would rather interfere with aiming than help.
And about the abilities of the rest of the heroes (which we will soon be observing personally, on our monitors ): I would have done them too, but Franklin's ability is to slow down time in the car by pressing a button. Well, time dilation in a helicopter is also not very necessary. Although, if you can still make a Die Hard from Tommy (without immortality), then doubling the damage he inflicts will not work (most likely, maybe, somehow through memory, I will dig in the documentation yet).
Hmm ... As always, I wanted a two-line mark, it turned out to be a two-page essay. But, in any case, thanks for the ratings!
Quote: FORD LTD LX
Make another script so that you can open the doors, hood and trunk of the car.
By the way, I already thought about it. Perhaps I will make it possible to store weapons in the trunk of the car.
Post edited by Mr. Secret on 06/11/2014 at 10:40:14 PM
Allegri32, It is also an option. You can also put Smarterovsky - this is the only crack for VC, which normally displays English letters.
And so, I have a setting for Rus2GXTCoder to translate normal Russian text into symbols of the national / official russifier. If necessary, I can throw it.
And so, I have a setting for Rus2GXTCoder to translate normal Russian text into symbols of the national / official russifier. If necessary, I can throw it.
Let's put everything on the shelves, as I love:
Pros:
???
Cons:
1) What kind of key is this - E (Russian K)?
2) Useless - the game has a cheat code with similar consequences.
Yes, there is nothing special to lay out here.
Post edited by Mr. Secret on 06/10/2014 at 15:50:21
Pros:
???
Cons:
1) What kind of key is this - E (Russian K)?
2) Useless - the game has a cheat code with similar consequences.
Yes, there is nothing special to lay out here.
Post edited by Mr. Secret on 06/10/2014 at 15:50:21
Quote: bashmak
noob
Well, what do you want, more or less powerful gaming hardware is worth more than a dozen ...
I'm afraid my bucket of 2 GB of RAM will melt as soon as I try to run it ... Okay, I'll dig it up for normal iron over the summer. And here are the guys who
I just want to sympathize.
And of course, no one doubted the very fact of the release, because Rocky, having seen astronomical sales on consoles, decided to "beat" the fans a little, because a couple of hundreds of millions of evergreens would not be superfluous.
Still, it's not in vain that I stayed away from the passes, my patience will be rewarded!
Quote: Sand_Man
put a fig cloud behind the console to play in the top five
I just want to sympathize.
And of course, no one doubted the very fact of the release, because Rocky, having seen astronomical sales on consoles, decided to "beat" the fans a little, because a couple of hundreds of millions of evergreens would not be superfluous.
Still, it's not in vain that I stayed away from the passes, my patience will be rewarded!
P.S. The comment has been rewritten, since the moderator is OBJECTIVELY a bad person who, instead of removing the veiled mate (where did you see the mate there?), Deleted the comment
Listen, where did you get such a crack, where English letters are displayed normally? And then I have Hey, Tommy! displays Het, Tommt! ..
And yes: the text, of course, is not without errors, but the idea itself is very even.
And yes: the text, of course, is not without errors, but the idea itself is very even.
Hmm, let's see.
Pros:
1) Animation from the cutscene.
2)Originality (though ...)
Cons:
1) Replaces one of Sweet's animations, and he, instead of spanking the girl at the end of the mission, smokes air.
2) Replaces the weapon, although it was possible to replace some unused object.
3) Judging by the code that is in the archive and with which the author is trying with all his might to show off, you can smoke even being dead, knocked down by cops, in the air, in the water ...
4) The weapon model is not unloaded after use. A trifle, but clogs up the RAM.
5) There are no consequences.
Note that if the code is really original, then it can be concluded from it that the author is not a very professional scriptwriter, since this is indicated by the names of the tags and the outdated descriptions of the opcodes taken (copied) from the help.
Pros:
1) Animation from the cutscene.
2)
Cons:
1) Replaces one of Sweet's animations, and he, instead of spanking the girl at the end of the mission, smokes air.
2) Replaces the weapon, although it was possible to replace some unused object.
3) Judging by the code that is in the archive and with which the author is trying with all his might to show off, you can smoke even being dead, knocked down by cops, in the air, in the water ...
4) The weapon model is not unloaded after use. A trifle, but clogs up the RAM.
5) There are no consequences.
Note that if the code is really original, then it can be concluded from it that the author is not a very professional scriptwriter, since this is indicated by the names of the tags and the outdated descriptions of the opcodes taken (copied) from the help.
Quote: Dakurlz
The thing is, [NeoGen] Dimon is bringing the game to life
Yeah, especially on Grove, the revival is generally in the subject, after all, a person has never set foot there.
Why is it, if the SB help contains codes not only for letters and numbers, but also for PgUp, PgDn, etc.?
Quote: yaroslav rugachin
Why the fire engine spawns there is not known.
Maybe because this is a FIRE STATION?
Easy to execute and also useless script. I have never shot a video, so I can't talk about its benefits in this area, but in a regular game it is cheating, and besides, all these scripts are already there separately.
You know, in my opinion, even for the beta mod is flawed. The main drawbacks are some Sanov pedestrians, “so-so” shadows, pre-light, the absence of mipmaps and, of course, illiteracy.
But the idea itself is quite interesting, so I’ll wait for the second version.
Post has been editedMr.Secret on 19.04.2014 at 19:15:39
But the idea itself is quite interesting, so I’ll wait for the second version.
Post has been editedMr.Secret on 19.04.2014 at 19:15:39
model.Load (#STREAK)
model.Load (#FREIGHT)
038B: load_requested_models
I will tell you the most terrible secret - operation! = Check. Why are these commands in the block of conditions? Why do you need these models at all if you don't use them?
06D7: enable_train_traffic 1
09AE: actor $ PLAYER_ACTOR driving_train
else_jump @ TRINT_8
How is 06D7 running around here? Why is he here at all?
if
0AAC: $ hMP3 = load_audiostream "CLEO \ mp3 \ sound.mp3"
jf @ TRINT_8
Indeed, why do we need these stupid local variables.
You don't need to unload sounds and models either, of course. And you don’t need to read the SB help either, which says to use global variables in scripts you can't, in order to avoid conflicts with variables from other scripts / main.
I advise the author to look into some dictionary and find out the meaning of the word "maybe".
Why did I focus so much on all these shortcomings?
The author, I advise you to practice writing scripts within your computer, and then upload them when you have something to present, but for now - a minus.