Ah you mean this. Yes for some reason it takes some time to show up again until the camera moving has finished. I can't fix that. But you could set "JumpcutCarSpeed = 0.0" to avoid it.
У меня также. Без текстур просто dff моды загружает, а с текстурами вылетает, когда его загружаю, не знаю, что делать, надеюсь, кто-то напишет версию GTA SA с Клео 2.0. У меня так же
Just take a look in the settings and you will find the answer. It’s all configurable. I disabled the AK for poor skill level by default. It’s enabled as soon as you reach gangster level. But of course you can change this.
Моды установи,Моды установи, клео моды чаще всего надо кидать в android/data/рокстаргеим и сюда кидаем (лень по-английски писать) клео моды чаще всего надо кидать в android/data/рокстаргеим и сюда кидаем (лень по англ писать )
Soon! this modpack takes a lot of work, plus I alone am working on it so it'll take more time than expected for the next update, sorry to keep you waiting!
that's the problem which i mentioned above.. the modders are manipulating main.scm ("Main" and "Initial" segment) too much and not testing properly. For example i've realized a bug like many months later and i could only fix it so lately..
I've also manipulated "Main" and "initial" segment of main.scm but i've tried to keep the "Main Size" and "Originality" as much as possible. I've offered players three main.scm scripts..
- Final Fixes: Manipulated main.scm but if you save a game with this main.scm you can still load your savefile with vanilla main.scm. - Final Fixes + Vice Squad: "Vice Squad" vigilante side mission (Undercover Cheetah like 3 Stars police units in Vice City) has been activated. This activation broke the originality (You can't load your savefile with vanilla main.scm) but it's working smoothly. - Final Fixes + Vice Squad + Phone Improvements: Vice Squad has been activated and you can answer phonecall in any vehicle or interior. This one is also broken but it's working without problem :)
Yes.. main.scm has a compact file which includes almost everything but it had to be like this because there are too much initiations with each other. I don't think i will touch SM 2.0 or SE mod's main.scm.. I've recieved a D.M on gtaforums but i refused it.
Can you make a simpler version of the mod, this mod is great but the smoke effect is too much, when doing the quest "Burning Desire" I can't see anything :(
This mod is working just be careful of collisions and if you complain about big smokes house i heard the interior only has a wall since theres no cutscene inside it
Ищу человека, что сможет исправить main.scm в Storyline Enhancement, на данный момент это единственный в своем роде мод, который привносит кучу восстановленного контента и при этом он стабильно работает в связке с большим количеством других модификаций, более того — с ним можно пройти игру на 100% , Но сейчас его единственная проблема в том, что после возвращения в LS — ломаются пикапы, ранее была проблема с звонком от Кена Розенберга, но как это исправить было указано на форуме, и поменяв значение через Sunny Builder все заработало. Это был бы огромный вклад в сообщество моддинга, т.к. желающих пройти игру с новыми деталями я уверен что не мало, т.к. прохождение с таким модом подарит массу новых эмоций, но этот баг с пикапами испортит впечатление. Я уже пробовал пройти игру с аналогами типа story mode, ttdisa и это как правило приводит к тому что ломается сейв и дальнейшее прохождение становиться невозможным, из-за чего приходиться использовать костыли, либо как в случае с ttdisa игра просто вылетает, т.к. мод очень конфликтный из-за кучи скриптов
I found out why it causes my crosshair to go invisible since when your driving the camera will become smooth and and when aiming again it removes the crosshair
ty, but about the mod you should go to gtainside to tell the author himself about its short. And about the steerting wheel ,i think all of this type are same mistake
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У меня выглядит таким образом
i really need a mod that car can go from land to sea floor and drive on sea floor (like water doesn't exist). is it possible?
but u can add missing parts from menyoo
I've also manipulated "Main" and "initial" segment of main.scm but i've tried to keep the "Main Size" and "Originality" as much as possible. I've offered players three main.scm scripts..
- Final Fixes: Manipulated main.scm but if you save a game with this main.scm you can still load your savefile with vanilla main.scm.
- Final Fixes + Vice Squad: "Vice Squad" vigilante side mission (Undercover Cheetah like 3 Stars police units in Vice City) has been activated. This activation broke the originality (You can't load your savefile with vanilla main.scm) but it's working smoothly.
- Final Fixes + Vice Squad + Phone Improvements: Vice Squad has been activated and you can answer phonecall in any vehicle or interior. This one is also broken but it's working without problem :)
Yes.. main.scm has a compact file which includes almost everything but it had to be like this because there are too much initiations with each other. I don't think i will touch SM 2.0 or SE mod's main.scm.. I've recieved a D.M on gtaforums but i refused it.
Let us hope someone will fix them and post again
Ты
Suggestion: A similar mod but for flying vehicles would be great too (futuristic/cyberpunk cars)