hey buddy, nice mod its one of my favourites so far, however I have a question regarding how to make the police drive the car because when I add this vehicle without replacing, it acts like a civilian car, id appreciate your help.
Теперь мне стало ясно, почему в какой-либо из игр серии Grand Theft Auto 3D-эры (обе PSP-версии Сториесов не в счёт) нет многопользовательского режима. Ведь б.ч. этих игр первоначально была выпущена на PS2, а интернет-соединение (как следствие, мультиплеер или же многопользовательский режим) на данной консоли так и не получили большого распространения. P.S. Почему-то автор статьи забыл упомянуть Grand Theft Auto Advance (эксклюзив для Game Boy Advance). Насколько мне известно, на данной игровой приставке отсутствует интернет-соединение.
Hi! May I (I think) Overhaul your mod? Like I'll just change the player 2's icon to ANY character that has a artwork in gta sa? If you don't understand; I'm just gonna be changing the PLAYER2's icon and WILL credit you, Will be uploading on gamebanana.com
Import — Export season (The global variable value from main.scm "$1991 = 1 // I/E Seaon is opened".. actually it doesn't have to be the I/E season.. you should completely disable it..
I used to come across savegame corruptions on gtaforums because sometimes players are using save anywhere when they are in zone "EASB2" (I/E Docks). As a precaution the zone "SFAIR3" (East side of docks.. covers the nose of the ship and the middle of airport runway) can be added..
To open the mod, place the read_gang_weapons.cs file into the CLEO folder in your GTA San Andreas directory. After installation, modify the Gang_Weapons.INI file to set your preferred weapons for each gang.
i think i know the issue, well in my part, i know, if you're using a mod called Watts Neighborhood and you come across these two folders that have these files in it called burnsground.txd
just delete one of em, and that should fix the issue, hell it did it for me
Just to clarify: the invisible weapon issue isn't a bug in this mod. It's caused by how ASI mods handle the function that checks for the active protagonist (FindPlayerPed). Obviously, most mods aren't built to recognize when there's a second player, and even less so when that second player is actually the main protagonist. This mod doesn't interfere with weapon visibility logic; it simply adds support for multiple protagonists using clean, native methods.
Please report issues that are actually related to this mod (such as broken AI logic, or player interaction bugs), not because other mods aren't compatible!!
Yeah! it's a shame that the Void Weapon Wheel mod isn't compatible with the multiple protagonists system :(
That mod handles the second player in a very particular way, it doesn't even auto-detect if player two exists, which honestly seems flawed on their side. I really wish it worked too. Maybe consider reaching out to the author and asking if they can make it compatible with multi-protagonist system, I think that'd be the best way forward!
I see, it didn't happen, I don't think it even happened in the first chapter. I got stuck for a long time trying to open the ambulance truck on the beach and now in this one. Do you have a YouTube channel to see what the first 2 chapters are like?
yeeea i have that same issue, its a mod conflict, just give one of your mods the priority any mod that is re-texturing the environment could be the issue, just see in game which mods are doing it, it might take awhile cause you gotta see through the modloader but you'll find it
i think its the Watts Neighborhood mod, cause these two mods together go hand and hand together but might be causing some conflicts, i hate to get rid of one of em, which i don't, want to, i only wanna figure how to give either one the most priority
We all know that we have standart teleport coords for LS, SF and LV and i know that i can add another teleport coord and name it but i don't want it. I want these spots standart.. just like these 3 major cities..
okay on the next update
= auto track coord for collectibles is imposible if used custom main.scm. Well.. there is an ASI mod called "Collectibles on Radar" and this plugin can detect relocated collectibles.. even added ones like "SF Tags" mod. Maybe you should consult him..
I don't know maybe it's our version and setup that has it like that, however the glitch did go away after deactivating the mod. It sometimes crashes on the startup (rarely), I think it's the uzi script that 's doing it
Большое спасибо за модификацию! Она прекрасна! Есть пожелания, которые надеюсь когда-нибудь увидеть: 1) Изменение размера отдельных элементов интерфейса. 2) Субтитры, переводящие разговоры по радио. Находятся в верхней части экрана. 3) Отдельная настройка управления для самолётов и вертолётов. Заранее спасибо! P.S. Планируются ли обновления для Liberty Extended?
I remember trying to get my music in gta online before they made the nightclub dlc. i kinda knew it was coming so i sent my shit in early... they laughed and said thanks but now artist can just upload?! they should make it so the socialclub site has an area that the community can add its own radio stations and podcast and others can download to their game... kinda like fallout 4 has the connection to the Bethesda site.
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all download link are here!
https://libertycity.ru/file/225689
Просто хочется понять с чем имеешь дело
ill just wait until this mod gets updated
P.S. Почему-то автор статьи забыл упомянуть Grand Theft Auto Advance (эксклюзив для Game Boy Advance). Насколько мне известно, на данной игровой приставке отсутствует интернет-соединение.
I used to come across savegame corruptions on gtaforums because sometimes players are using save anywhere when they are in zone "EASB2" (I/E Docks). As a precaution the zone "SFAIR3" (East side of docks.. covers the nose of the ship and the middle of airport runway) can be added..
Anyway nice mod!
just delete one of em, and that should fix the issue, hell it did it for me
Please report issues that are actually related to this mod (such as broken AI logic, or player interaction bugs), not because other mods aren't compatible!!
That mod handles the second player in a very particular way, it doesn't even auto-detect if player two exists, which honestly seems flawed on their side. I really wish it worked too. Maybe consider reaching out to the author and asking if they can make it compatible with multi-protagonist system, I think that'd be the best way forward!
-Unfolded stock
-Unfold stock with hook
-Folded stock
-Fixed stock
-Short barrel
-No stock
-With hook
The intro is a bit long and I wish there was a skip button but okay, everything needs to load as well so, thnx again
Thank You so much
okay on the next update
im not sure
Y también pregunto si también pide contraseña el archivo comprimido del obb
Есть пожелания, которые надеюсь когда-нибудь увидеть:
1) Изменение размера отдельных элементов интерфейса.
2) Субтитры, переводящие разговоры по радио. Находятся в верхней части экрана.
3) Отдельная настройка управления для самолётов и вертолётов.
Заранее спасибо!
P.S. Планируются ли обновления для Liberty Extended?