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New car physics

  • New car physics / GTA 3
  • New car physics / GTA 3
  • New car physics / GTA 3
GTA 3 / Mods / Parameter editing
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Ateh
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handling.cfg
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This configuration is not made to simplify the game, rather the cars have become more

difficult to control, or rather — the emphasis is on a more rolling "realistic" physics.

All cars have the drive that the real prototype has.

Sports cars, however, can behave too abruptly and go into a skid, especially in the rain.

Ordinary cars behave more restrained, depending on the specific prototype.

Even buses, a tank, and military transport are configured. At the same time, the bus, limousine, and cargo transport became slow, very rolling, heavy, and clumsy.

It will now be more difficult for cops to catch up with you, and at the same time it will be more difficult for you to keep the car on the road.

I also tested it on a clean GTA III.

There should be no crashes/flights. I tested all the cars. If there are crashes or cars whose physics are abnormal, then write — I will make a fix.

The file name and description have been translated. Show original (RU)Show translation (EN)
Новая физика авто

Данная конфигурация не сделана, дабы упростить игру, скорее авто стали более

сложными в управление, а точнее — сделан упор на более валкую «реалистичную» физику.

Все авто обладают тем приводом, который имеет реальный прототип.

Спорт-кары при этом могут вести себя чересчур резко, и уходить в занос, особенно в дождь.

Обычные авто ведут себя более сдержано, в зависимости от конкретного прототипа.

Настроены даже автобусы, танк, военный транспорт. При этом автобус, лимузин, грузовой транспорт стал медленным, очень валким, тяжелым, неповоротливым.

Копам теперь будет сложнее вас догнать, а вам, в тоже время, труднее держать авто на дороге.

Протестировал и на чистой GTA III.

Крашей/вылетов быть не должно. Протестировал все авто. Если есть вылеты или авто, физика которых ненормальная, то пишите — сделаю исправление.

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