Main.scm with random ($RANDOM) (VC) 5.0
Mine with random ($RANDOM) (VC) 5.0
Important! You need to start a new game (otherwise it will not work). You can save. Due to the added weapons to the bandits, the passage of missions is much more complicated!
Many changes in the main.scm file, such as a random amount of money (from 1000 to 50000) from store robberies and changes to some missions towards full randomness (weather, money, bandits, weapons, health and accuracy).
For all missions, a random reward is given from 1000 to 50000 (except for firefighters). So far, only five missions have been changed ("Sir, there is a sir", "Good morning Vietnam", "Guardian Angels", "Killing Diaz" and the final one). The difficulty has increased significantly, but you can pass.
Helicopter in the mission "Good morning, Vietnam" - invulnerable with a minigun (in the original M-60). The bandits fire random weapons (from a COLT45 pistol to a RUGER assault rifle). The whole army is on the tail at once (6 wanted stars).
In the mission "Guardian Angels" - random bandits with random weapons, health and accuracy.
At the beginning of the police mission, the wanted stars are reset for a smooth passage (reward random).
Embroidered endless run.
Near all hospitals, a civilian Maverick helicopter now nests. Opposite the hotel is Ocean Beach too.
The police stations now have police helicopters and cops.
Hunter on the roof of the Ammunition store on the first island below and Hunter at Diaz's mansion on the shore.
All weapons have been added by pickups to all three Ammunition stores.
Immediately 9999 cartridges for Uzi and a pistol can be bought at the ammunition store on the first island at the bottom of the map. Behind the store you can buy heavy weapons and explosives.
Two Hunters (in the hangar) and one tank have been added to the military base.
Removed all free pickups with weapons and armor (since weapons are now bought in shops, and armor can be taken in a cop truck).
Saved all the outbursts of rage and unique jumps.
Removed all packages (now weapons can only be bought in the store).
Removed some parked cars - otherwise new ones would not appear (game limit).
Added vanilla main.scm for rollback.
Bugs, conflicts: when receiving a reward for a mission, sometimes the text of the message does not always correspond to reality (money is given more than the specified amount).
Installation: drag the main.scm file to C:\Games\GTA Vice City\data with a replacement.
Author Alex_Simonoff, distribution is free. Have a nice game everyone!
Important! You need to start a new game (otherwise it will not work). You can save. Due to the added weapons to the bandits, the passage of missions is much more complicated!
Many changes in the main.scm file, such as a random amount of money (from 1000 to 50000) from store robberies and changes to some missions towards full randomness (weather, money, bandits, weapons, health and accuracy).
For all missions, a random reward is given from 1000 to 50000 (except for firefighters). So far, only five missions have been changed ("Sir, there is a sir", "Good morning Vietnam", "Guardian Angels", "Killing Diaz" and the final one). The difficulty has increased significantly, but you can pass.
Helicopter in the mission "Good morning, Vietnam" - invulnerable with a minigun (in the original M-60). The bandits fire random weapons (from a COLT45 pistol to a RUGER assault rifle). The whole army is on the tail at once (6 wanted stars).
In the mission "Guardian Angels" - random bandits with random weapons, health and accuracy.
At the beginning of the police mission, the wanted stars are reset for a smooth passage (reward random).
Embroidered endless run.
Near all hospitals, a civilian Maverick helicopter now nests. Opposite the hotel is Ocean Beach too.
The police stations now have police helicopters and cops.
Hunter on the roof of the Ammunition store on the first island below and Hunter at Diaz's mansion on the shore.
All weapons have been added by pickups to all three Ammunition stores.
Immediately 9999 cartridges for Uzi and a pistol can be bought at the ammunition store on the first island at the bottom of the map. Behind the store you can buy heavy weapons and explosives.
Two Hunters (in the hangar) and one tank have been added to the military base.
Removed all free pickups with weapons and armor (since weapons are now bought in shops, and armor can be taken in a cop truck).
Saved all the outbursts of rage and unique jumps.
Removed all packages (now weapons can only be bought in the store).
Removed some parked cars - otherwise new ones would not appear (game limit).
Added vanilla main.scm for rollback.
Bugs, conflicts: when receiving a reward for a mission, sometimes the text of the message does not always correspond to reality (money is given more than the specified amount).
Installation: drag the main.scm file to C:\Games\GTA Vice City\data with a replacement.
Author Alex_Simonoff, distribution is free. Have a nice game everyone!
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2.71 Mb
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