Rockstar Games co-founder Dan Houser has, for the first time, commented on why a sequel to the cult classic Bully never materialized despite strong fan interest. According to him, the reason came down to limited team resources.
The original Bully was released in 2006 and stood apart from Grand Theft Auto. Players stepped into the shoes of Jimmy — a rebellious teenager trying to survive at a boarding school while standing up to bullies. The game received both praise and criticism, making it one of the most talked-about titles of the decade. However, all rumors of a sequel never came true.
Speaking at L.A. Comic Con in a conversation with IGN, Houser explained that the main issue was a lack of resources:
“If you’ve got a small lead creative team and a small leadership crew you just can’t do all the projects you want.”
Bully 2 was indeed discussed internally, but the studio prioritized other major franchises. Houser left Rockstar in 2020 and went on to found Absurd Ventures, where he is now working on new multimedia projects.
Meanwhile, Rockstar continues work on GTA 6, scheduled for release on May 26, 2026. Houser remains fully confident in the game’s success, even though he departed the studio in the early stages of development and wasn’t as deeply involved as with previous GTA titles.