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[SRC] rockets.txt  
[SRC] rockets.txt for for modmakers
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Category: Files for modmakers
Section: ResourcesScript sources
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E-mail / website: Unknown
File size: 1.14 Kb
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File uploaded by: DK22Pac
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Source CLEO-script.
By pressing cl. Tab above the player create missiles that fly to destroy all cars in the zone of visibility ... And all this - in 50 lines of code.
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[SRC] rockets.txt for for modmakers
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ATP relief from stalker ZP

23 August 2013 Files for modmakers
This relief is converted from the game resource STALKER ZP through "x-ray engine 1.7", in theory the terrain is ready for use, But the objects of buildings that go along with the relief are not ready for this relief. Installation of the relief t...

Read_me Creator 1.0

17 September 2014 Files for modmakers
Read_me Creator is a program for creating read_me.exe and autorun.exe files! Main functions: ~ Create any designs ~ Quick editing of ready templates ~ Adding screenshots ~ A handy description editor ~ Support for VBScript New in vers...

RB26DET (engine)

30 March 2013 Files for modmakers
The engine is RB26DET. Note: This engine is a spare part, do not try to install it into the game without the machine itself. Good luck

Scripter Menu Tool

19 October 2013 Files for modmakers
ATTENTION: YOU NEED CLEO 4! This script ... well, it's like an assistant scripter. Here are included: Teleport to the universe of interiors (Paradise of Interiors) Create a marker (without a sphere) and save the coordinates to an ini-fil...

Useful functions and constants for developers of mods on CLEO

30 September 2014 Files for modmakers
Developer tools for CLEO This pack slightly simplifies the development of mods on CLEO functions and constants. Functions: In the pack of 6 functions: * Spawn of the actor * Spawn of the actor abbreviated * Spawn mac...

Open Air Station SA (3d model)

23 March 2015 Files for modmakers
I spread the converted station from GTA San Andreas. Most do not want to finish, but there are many people who make the "open" GTA SA Inside the ceilings of the wall and the floor are made, there are no additional facilities. The model itself is...

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6
comment written on, 11 December 2013, 13:22
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SanKing
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Полезно. Хотя понятнее было бы заспавнить невидимого актёра с базукой, но так было бы куда больше проблем... Твой способ рациональнее.
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5
comment written on, 10 December 2013, 21:12
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DK22Pac
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d13m1, так надо ;)
Если использовать в качестве создателя игрока, то для рассчёта направления игра будет использовать направление камеры (+ прибавится розыск игроку).

Сообщение отредактировал DK22Pac 10.12.2013 в 21:13:19
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4
comment written on, 10 December 2013, 20:30
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d13m1
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необходимости в дамми-объекте нет, структура нашего актера(откуда берем координаты для запуска) так же подойдет :)
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3
comment written on, 10 December 2013, 15:08
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jumpjet1999
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Где ты тут скин видеш?
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2
comment written on, 10 December 2013, 12:49
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BL-
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Скин Iron Man и ничего странного))
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1
comment written on, 10 December 2013, 07:47
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jumpjet1999
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над игроком создаются ракеты

Странно но прикольно
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