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Files for GTA/
- Files for GTA 5
- Files for GTA Vice City: The Definitive Edition
- Files for Red Dead Redemption 2
- Files for GTA San Andreas: The Definitive Edition
- Files for GTA 3: The Definitive Edition
- Files for GTA San Andreas
- Files for GTA 4
- Files for GTA San Andreas (iOS, Android)
- Files for GTA Vice City
- Files for GTA Vice City (iOS, Android)
- Files for GTA 3
- Files for GTA 3 (iOS, Android)
- Files for GTA Chinatown Wars
- Files for GTA Vice City Stories
- Files for GTA Liberty City Stories
- Files for GTA Liberty City Stories (iOS, Android)
- Files for Bully: Scholarship Edition
- Files for gta-1
- Files for gta-2
- Files for Resources
VAZ 21041 2006
Quality model VAZ 21041 2006.
E-mail / website:
Borderlands 2 Some Models
31 December 2013 Files for modmakers
Rip some models from Borderlands 2. Pulled out models for a long time, the plans were to convert them to GTA, but the hands never got around to it. I give it as it is: regular textures and Normal Maps, a model in OBJ format and a scene from 3D Max.
Nick Racers Revolution 3D Characters - Sponge Bob and Patrick
29 June 2014 Files for modmakers
The mod adds SpongeBob, Patrick and Krusty Mobile from the game Nick Racers Revolution 3D. Format: .obj, models are in T pose; Textures: present. Ignore the rendering of characters that have black boots, just when rendering the black background merge...
SA Open Station (3d model)
23 March 2015 Files for modmakers
I spread the converted station from GTA San Andreas. I don't want to finish it myself, but there are a lot of people who make an "open" GTA SA Inside, the walls and floor ceilings are made, there are no additional objects. The model itself is ready, ...
Ninja Ripper 1.1.4
21 August 2013 Files for modmakers
Ninja Ripper is an alternative to outdated 3D RipperDX by Russian programmer black_ninja. Possibilities: Extracts ALL available information about model vertices (position, all texture coordinates, normals, weights, BLENDWEIGHT, BLENDINDICES, BINO...
21 August 2013 Files for modmakers
After using 3d ripper, many people faced the problem of lost texture coordinates for "ripped" models. However, the uv-coordinates did not disappear anywhere. They are present on the model, but hidden from view in a texture channel other than the 1st ...
ATP relief from stalker RFP
23 August 2013 Files for modmakers
This relief was converted from the resource of the game STALKER ZP by means of "x-ray engine 1.7", in theory the relief is ready for use, but the objects of buildings that go along with the relief are not ready for this relief. Relief setting via ME...
7 November 2013 Files for modmakers
One very nice person named Monty allowed me to post a similar creature, I imagine: This is an engine (SR20DET, read on the Internet), or, as it were, a part of the model, you can’t just install it in the game, so use the Z-Modeler (at least I use it)...
Joker hairstyle for CJ
2 January 2014 Files for modmakers
I found a model of the joker, cut it into polygons and left only the hair. I pulled a sidoji on a bald one, converted it! (It seems everything is fine) BUT THE TROUBLE is the texture of the hair falls on the entire model! No matter how hard I tried, ...
Model Vladimir Lem from Max Payne 2
19 January 2014 Files for modmakers
Model of Vladimir Lem from MAx Payne 2. I wanted to make the skin myself, but the problem with the ABS effect came out. If anyone can do it qualitatively, preferably with Turbo Smooth, throw me a link to the file in the PM. Archived: * Model in 3ds f...
CJED V0.3 (WIP)
9 March 2014 Files for modmakers
Hello everyone! For a long time I wanted to start working with a 3D modeling program. So I took up one of them, MAMO4KIN 6L3ND3R (Blender). I tried to make CJ an assassin from the golden age of piracy with the help of (I hope) the well-known captain ...
Read_me Creator 1.0
17 September 2014 Files for modmakers
Read_me Creator is a program for creating read_me.exe and autorun.exe Main functions: ~ Create any designs ~ Quick editing of ready-made templates ~ Adding screenshots ~ Convenient description editor ~ VBScript support New in version 1.0 ~ Ability t...
Useful functions and constants for mod developers on CLEO
30 September 2014 Files for modmakers
Developer tools on CLEO This pack slightly simplifies the development of mods on CLEO - functions and constants. Functions: There are 6 functions in the pack: * Actor spawn * Actor spawn shortened * Spawn cars * Vehicle spawn reduced * Pickup ...
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