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GTA Long Night Zombies Apocalypse

  • GTA Long Night Zombies Apocalypse / GTA Vice City
  • GTA Long Night Zombies Apocalypse / GTA Vice City
  • GTA Long Night Zombies Apocalypse / GTA Vice City
  • GTA Long Night Zombies Apocalypse / GTA Vice City
  • GTA Long Night Zombies Apocalypse / GTA Vice City
GTA Vice City / Mods / Global mods
Author:
FightingHellfish,Daniel360
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4 June 2025
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  • 4 June 2025
    gta-long-night-zombies-apocalypse_1749025817_830083.rar
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The game GTA Long Night is a modified version of the game GTA Vice City. Long Night Zombies City is a rather complex mod that has affected many aspects of the game. In fact, this is almost a new game with new goals, characters, atmosphere, and missions. Compared to the original game, the complexity of the game has increased significantly (especially noticeable when completing missions). It will be a big plus if you have played a lot of regular Vice City before, because. navigating in pitch darkness without knowing the city... To put it mildly, it's hard. And exploring the city anew is difficult because of the zombies tangling under your feet.Approximate list of changes:

  • Setting of impenetrable night;
  • Completely redesigned pedestrian skins;
  • From the depths of the night, countless crowds of zombies rush at the player, who are much stronger and more resilient than the former pedestrians;
  • With the exception of some missions and rare glitches, there is no transport controlled by other characters in the game, i.e. there is only a standing one, which is at the player's full disposal;
  • Slightly modified terrain;
  • Absolutely new missions, significantly complicated;
  • New or reworked characters, both main and secondary;
  • Reworked textures of blood, water, fire, some buildings, etc.;
  • Some weapon models have been replaced, and some have been removed altogether (mainly melee weapons and sniper rifles);
  • The absence of additional missions-tasks-professions, riots (and why are they needed?), but weapons, health, armor are left in place (there are even new locations);
  • More change of safe base (film studio);
  • Zombies are too slow,don't get too close them they can harm you;

The most important thing is to use your imagination and get into this world. There are living dead everywhere, nowhere to hide and nowhere to run, no one will help, and there is no one to help. You are practically the only one alive in this dead city. The mod owes its crazy atmosphere primarily to high-quality execution and thoughtfulness. If we talk about the technical side of the project, then the game is holding up well, the distribution itself has been fixed. The system requirements remained almost the same as those of the ancestor, except that the load on the video card increased (due to the large number of zombies, each of which needs to be drawn). Although the power of modern computers is quite enough.

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