Playing as cutscene characters
There is a long story behind the strange video.
For several years I have been studying animations, cutscenes and the possibilities that they can give us.
In parallel, I made several
One of them is the ability to use characters with a new skeletal hierarchy in the game (
However, there were several problems, one of which I could not solve for a long time.
This is the bone limit.
Cutscene characters have a limit of 64 bones, which allows most of the ideas to be realized (the canyon in
However, thanks to the
This requires that the cop.dff model has the same skeletal hierarchy as the characters you want to use in the in-game scenes.
Later, The Hero decided to ease the situation and
P.S.I'm working on a massive cutscenes tutorial that should be out in the coming months. And this video is a small "bonus guide".
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Section:
Author:
The Hero, Shagg_E
E-mail / website:
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11.75 Mb
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764
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