Lua scripts for GTA San Andreas - 86 LUA scripts
Filter:
Sort:
Automatic turn signals for ImVehFt
Author:
UmGeek
File uploaded by:
Uploaded:
16 October 2019
File size:
1022 bytes
Downloads:
1289
Comments:
8
Now, when driving, the turn signals on your cars and motorcycles will light up automatically. Attention! Works stably on IVF version 2.0.2 (which is used, for example, in the 90s AVP), has not been tested on version 2.1.1. Works only if your IVF...
Visual Weapon Picker - Weapon Spawner
Author:
Um Geek
File uploaded by:
Uploaded:
4 December 2018
File size:
89.08 Kb
Downloads:
872
Comments:
1
A simple and beautiful Lua weapon spawner using the latest ImGui graphical user interface that can be controlled with the mouse. The main advantage is the easy addition of weapons added without replacement: just add an image with the weapon ID in ...
Cinematic on-car camera (LUA)
Author:
SAlvatoreLEone(SaLe)
File uploaded by:
Uploaded:
16 December 2019
File size:
184.59 Kb
Downloads:
477
Comments:
4
This mod adds a cinematic camera in vehicles, which is installed on passing cars and looks at the player. - Activated / Deactivated cheat "CARCAM". - Requires Moonloader with MoonAdditions (second one included). - Departures are not observed. - Beau...
[Lua] Entrance - creating movement markers
Author:
Vladimir_P
File uploaded by:
Uploaded:
14 July 2017
File size:
339.12 Kb
Downloads:
322
Comments:
2
This script implements the simplest player movement system. It works on the principle of becoming in the 1st point and moving to the 2nd. It can be used to simplify the movement of the player in those places where, for technical reasons, it will not...
RandomVehicle - different vehicles
Author:
dmitriyewich
File uploaded by:
Updated:
5 September 2022
File size:
3.57 Mb
Downloads:
1143
Comments:
12
Release of RandomVehicle v0.1 beta Random models for one vehicle ID. I didn’t notice any bugs in the game, but long tests are needed. Instructions and examples in the archive. Before use, I strongly recommend reading Readme(RU).txt p.s After...
[lua] Creating 2DFX light coronas
Author:
Vladimir_P
File uploaded by:
Uploaded:
19 June 2017
File size:
1.58 Mb
Downloads:
289
Comments:
3
Script to simplify the creation of 2DFX light coronas in an ini file. The script reads the parameters from the ini file and draws light coronas based on them. No programming knowledge is required to create your own light coronas, I did everything fo...
[lua] Car washes
Author:
Vladimir_P
File uploaded by:
Uploaded:
13 April 2020
File size:
1.05 Mb
Downloads:
681
Comments:
5
A script that makes car washes work.
Now you can go to the car wash and clean your car.
It requires Moonloader 0.26 to work and it is recommended to use Silent Patch.
Now you can go to the car wash and clean your car.
It requires Moonloader 0.26 to work and it is recommended to use Silent Patch.
Functional Vehicle Components (New Vehicle Features)
Author:
Grinch_
File uploaded by:
Uploaded:
28 May 2020
File size:
297.25 Kb
Downloads:
1462
Comments:
3
Functional Vehicle Components is a modification that adds new features to vehicles. The mod is a bit similar to ImVehFt & VehFuncs. The number of features is still limited, and the mod is still in beta testing. The mod is based on Moonloader. Car mod...
[lua] 2DFX - creating light sources
Author:
Vladimir_P
File uploaded by:
Uploaded:
20 June 2017
File size:
471.37 Kb
Downloads:
616
Comments:
6
2DFX is a lua script that allows you to easily create light sources in the game. The creation of light sources is carried out through the INI file. This script is an improved version of my first script. As an example, the light sources in the bar a...
RandomWeapon v0.1
Author:
dmitriyewich
File uploaded by:
Uploaded:
28 January 2022
File size:
3.00 Mb
Downloads:
549
Comments:
6
RandomWeapon v0.1 for GTA San Andreas Random models for one weapon ID. So far, only models, but if it works out, then perhaps there will be a new sound for everyone in the future. Although, I still have no idea h...
Lua scripts for GTA San Andreas: script mods that discovers a lot of new possibilities, unlike the simple texture changing