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  • Avionics SAMP [LUA script] - Aviation script for sa:mp

Avionics SAMP [LUA script] - Aviation script for sa:mp

  • Avionics SAMP [LUA script] - Aviation script for sa:mp / GTA San Andreas
  • Avionics SAMP [LUA script] - Aviation script for sa:mp / GTA San Andreas
  • Avionics SAMP [LUA script] - Aviation script for sa:mp / GTA San Andreas
  • Avionics SAMP [LUA script] - Aviation script for sa:mp / GTA San Andreas
  • Avionics SAMP [LUA script] - Aviation script for sa:mp / GTA San Andreas
  • Avionics SAMP [LUA script] - Aviation script for sa:mp / GTA San Andreas
  • Avionics SAMP [LUA script] - Aviation script for sa:mp / GTA San Andreas
  • Avionics SAMP [LUA script] - Aviation script for sa:mp / GTA San Andreas
  • Avionics SAMP [LUA script] - Aviation script for sa:mp / GTA San Andreas
  • Avionics SAMP [LUA script] - Aviation script for sa:mp / GTA San Andreas
  • Avionics SAMP [LUA script] - Aviation script for sa:mp / GTA San Andreas
  • Avionics SAMP [LUA script] - Aviation script for sa:mp / GTA San Andreas
  • Avionics SAMP [LUA script] - Aviation script for sa:mp / GTA San Andreas
  • Avionics SAMP [LUA script] - Aviation script for sa:mp / GTA San Andreas
  • Avionics SAMP [LUA script] - Aviation script for sa:mp / GTA San Andreas
  • Avionics SAMP [LUA script] - Aviation script for sa:mp / GTA San Andreas
  • Avionics SAMP [LUA script] - Aviation script for sa:mp / GTA San Andreas
  • Avionics SAMP [LUA script] - Aviation script for sa:mp / GTA San Andreas
  • Avionics SAMP [LUA script] - Aviation script for sa:mp / GTA San Andreas
  • Avionics SAMP [LUA script] - Aviation script for sa:mp / GTA San Andreas
  • Avionics SAMP [LUA script] - Aviation script for sa:mp / GTA San Andreas
  • Avionics SAMP [LUA script] - Aviation script for sa:mp / GTA San Andreas
  • Avionics SAMP [LUA script] - Aviation script for sa:mp / GTA San Andreas
  • Avionics SAMP [LUA script] - Aviation script for sa:mp / GTA San Andreas
  • Avionics SAMP [LUA script] - Aviation script for sa:mp / GTA San Andreas
  • Avionics SAMP [LUA script] - Aviation script for sa:mp / GTA San Andreas
  • Avionics SAMP [LUA script] - Aviation script for sa:mp / GTA San Andreas
  • Avionics SAMP [LUA script] - Aviation script for sa:mp / GTA San Andreas
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GTA San Andreas / Mods / Lua scripts
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d7.KrEoL
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31 August 2023
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  • 7 December 2023
    0.1.4-beta.0712
    avionics-aviacionnyjj-skript_1701902167_494710.zip
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  • 15 February 2024
    0.1.5-beta.3101
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  • 24 January 2025
    0.1.7-beta.2001
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  • 7 January 2026
    0.1.7-beta.2001.1 - самая новая (latest)
    avionics-aviacionnyjj-skript_1767788282_947385.zip
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VirPiL Avionics v0.1.7-beta.2001.1

The AvionicsSA script is an attempt to implement avionics that would be as close to real-life as possible within the game Grand Theft Auto: San Andreas, taking into account game conventions and the feasibility of implementing certain systems. Initially developed for the SAMP WARS server, but can be useful for playing on other servers.

displaying information about key flight parameters and auxiliary information for airplanes and helicopters. It implements:

  • A WPT (Waypoint) system, allowing for flight planning and facilitating navigation.
  • An autopilot system (for both airplanes and helicopters), including for flights with a vehicle attached via magnet.
  • An Instrument Landing System (ILS).
  • An onboard targeting and designation system with zoom capability, point lock, coordinate acquisition, camera turn to WPT, WPT creation from a locked point, and visual/IR viewing channels.
  • A Threat Warning System, with threat direction detection, threat indication on the HUD and minimap, display of essential information, automatic Chaff deployment (for SAMP WARS server), and automatic bailout at low vehicle health.
  • A Voice Alert System (BETTY/RITA).
  • An onboard radar system with Air-to-Air and Air-to-Ground modes, capable of highlighting aerial or ground targets within line of sight. Does not see through walls or objects, therefore it is not a cheat and can be used on most servers.
  • An onboard targeting complex, displaying information necessary for precise aiming. Features the ability to lock onto a single aerial target using a helmet-mounted sight, with implemented mechanics for losing lock if the target is obscured. The complex provides vital target information usable in dogfights, for intercepting targets, or for maintaining formation during group flights.
  • Compatibility with the SW.AAC targeting script, designed for sharing target coordinates with a group.
  • A damage system with the possibility of partial equipment failure upon aircraft damage.
  • A hook/magnet for transporting empty vehicles by air.
  • Customizable color schemes, quick HUD grid switching between Day/Night modes.
  • A script settings menu.

Currently, the script is in an open Beta testing phase.

Installation:

1. Install moonloader version v0.26 or higher, SAMPFUNCS, and the CLEO4 library for it.

2. Copy the 'moonloader' folder from the archive to the game directory, replacing files when prompted.

3. If problems occur, see the more detailed instructions in Russian or English, or seek help on the Discord channel or the script's forum topic.

Detailed installation instructions on GitHub

The script has been tested on SA-MP versions 0.3.7-R3-1, 0.3.7-R5, and 0.3DL.

Commands:

  • `/swavionics` — Open the script menu.
  • `/avionix` — Duplicate command, same as `/swavionics`.
  • `/swav` — Duplicate command, same as `/swavionics`.
  • `/setppm [waypoint number]` — Set the current WPT (from those added to the database, added automatically via the targeting system, `/bcomp`, or `/addppm`).
  • `/setwpt` — Duplicate command, same as `/setppm`.
  • `/swcam` — Switch to the targeting container (camera).
  • `/swmag` — (For helicopters) Deploy/retract the magnet.
  • `/addwpt [X] [Y] [Z]` — Add a waypoint by coordinates.
  • `/addppm` — Duplicate command, same as `/addwpt`.
  • `/idppm [player id]` / `/idwpt [player id]` — Set a player with the specified ID as the target for the BVR/LRF mode (the system will show where the player is located).
  • `/clearwpt` — Delete all WPTs.
  • `/clearppm` — Duplicate command, same as `/clearwpt`.
  • `/autopilot` — Enable autopilot (the aircraft will automatically fly between WPTs; if a WPT is unreachable, it will circle the current one).
  • `/swapt` — Duplicate command, same as `/autopilot`.
  • `/swapto` — Disable autopilot (can also be disabled by simply taking control of the aircraft without entering the command).
  • `/wptcam` — Lock the camera on the current WPT (the camera will turn towards the waypoint coordinates).
  • `/ppmcam` — Duplicate of `/wptcam`.
  • `/tarcam` — Duplicate of `/wptcam`.
  • `/tarwpt` — Automatically create a WPT from the currently locked point (where the camera is looking in Fixed mode).
  • `/tarppm` — Duplicate of `/tarwpt`.
  • `/vehwpt` — Add a WPT from the aircraft's current location.
  • `/vehppm` — Duplicate of `/vehwpt`.
  • `/swamode [mode number]` — Set the operational mode (0 — Navigation, 1 — VRF, 2 — GRD, 3 — BVR/LRF).
  • `/swam` — Duplicate of `/swamode`.
  • `/swazoom [speed]` — Set the zoom speed for the `/swcam` camera on the mouse wheel (default is 100).
  • `/swaz` — Duplicate of `/swazoom`.
  • `/safp` — Load a flight plan from a file (place files in the `resource/avionics/flightplan` folder).
  • `/ldfp` — Duplicate of `/safp`.
  • `/savefp` — Save the flight plan (will be saved in the `resource/avionics/flightplan` folder).
  • `/svfp` — Duplicate of `/savefp`.
  • Control keys: "[" and "]" can be used to switch between the previous and next WPT/Airfield respectively (hotkeys can be changed in the `/swavionics` menu).
  • Control keys: "1" and "3" can be used to switch between the previous and next operational mode respectively.
  • The "Backspace" key can be used to reset target lock (hotkeys can be changed in the `/swavionics` menu).
  • Other commands can be found in the script menu, in the "List of script text commands" section.

A detailed description of all script functions can be found in the file "Инструкция по установке и картинки/Readme — Инструкция к скрипту.txt" included in the archive. The pictures in the same folder contain a full description of all parameters displayed on the HUD.

The full manual with pictures can also be read on this page. The script's WIKI can be found here.

What's New in Version 0.1.7:

  • Changed the minimum moonloader version! Now it's v0.27.0-preview3.
  • Added indication of pedestrian targets in "air-to-ground" mode (can be disabled; the indication is needed to compensate for the low draw distance for player skins).
  • Added the command `/idppm [player id]` / `/idwpt [player id]` — to set a player with the entered ID as the target (for DVB mode).
  • Added script localization capability. In addition to Russian, an English localization has been created. It is possible to create your own localization for any language; for this, go to the `resource/avionics/localization` folder and, following the example of the existing files, translate line by line from the original, saving to a new file.
  • Added a ballistic computer for the air-to-ground mode — for the cannon. The computer is a sighting device for more accurate shooting at small targets.
  • Added the ability to control the operation of ballistic computers (enabling/disabling each of them).
  • Added the ability to set bomb characteristics for calculation by the ballistic computer.
  • Added the command `/raceppm` / `/racewpt` — to create a WPT from the coordinates of an active checkpoint/server marker.
  • Added the command `/markppm` / `/markwpt` — to create a WPT from the coordinates of a single-player (client-side) map marker.
  • Changed the text command registration system to eliminate dependency on the sampfuncs library, whose support has currently been discontinued by the developers (this change was introduced before the new version of SF was released).
  • Continued work on vectorizing all raster images; part of the HUD graphics has been converted to vector format.
  • Fixed a bug with the display of marks and labels when the camera is turned 180 degrees away from the target.
  • Fixed a bug with displaying the velocity vector marker for targets in A2A mode.
  • Optimization work — removed some old unused junk functions that were no longer used in the code.

Patch from 01/02/2026:

  • Fixed a bug with incorrect triggering of the "Increase throttle" message for the Hydra airplane.
  • Removed dependency on moonloader v0.27 and the LFS library, which was used in the 01/19/25 release for correct localization file loading.

Script Page Author Page Discord Server

Permissions and distribution rules
The author answered the following questions upon publication. By downloading the file, you agree to abide by these rules.
Is it allowed to reupload the file to other websites / platforms / services?
Allowed only with the author's attribution
Is it allowed to create paid mods using the developments, components, or assets presented in this file?
Only after receiving the author's permission
Is it allowed to edit or update the file and upload its updated versions separately?
Only after receiving the author's permission
Is it allowed to convert the file for use in other games?
Allowed only with the author's attribution
Is it allowed to use the developments, components, or assets presented in this file to create your own files?
Only after receiving the author's permission
Are there any developments from other people in this file for which the author has permissions, but which cannot be distributed without the consent of their authors?
No
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